| | Wrath of the River King The 4E adventure you've been waiting for...
Reviewed by terraleon on 29th December 2008 "A balance of combat, skill challenges, and roleplaying-- this sandbox adventure into the feywild is jam-packed." | | Wrath of the River King Disclaimer note: I was a senior patron and as such, I got to contribute and playtest portions of Wrath of the River King. Take that for what it’s worth. The first thing that hits you as you open it up is the front cover. It has a definite "Wild Things" vibe to it that's great. The fantastic Rackham art that had been shown as the preview cover is still there, on the inside title page. The layout is nice, the header font is very legible. Some of the art has a very medieval, woodcut, or Brothers Grimm theme to it, but that is probably both intentional and doesn't detract from the more detailed pieces-- if anything, they accent it. The introduction sets up the backstory, the conditions for the start of the adventure, and the points at which milestones are met. The whole thing is light on initial hooks to get things going, but we're looking at a sandbox style adventure. Wolfgang is known for preferring that format, and it's one that puts more responsibility on the GM. Chapter one kicks off with a great full page picture of a battle scene, providing some cool foreshadowing of things to come. It gives an overview of the village and region where the adventure begins, then launches into the encounters-- each one laid out in the 4E delve format. While I'm personally not thrilled with the limitations of the delve format in any product, it works here. The progression between the five encounters could be a bit more detailed, but again, that's the sandbox design. There are six chapters in total, with 27 encounters in 96 pages. Combat outnumbers skill challenges about 15 to 8, but there are four purely roleplaying encounters and easily 3 to 4 of the combat encounters could be resolved through roleplay rather than initiative. If you played absolutely every encounter in this great tale, starting at 4th, you'd be creeping up on 11th level. There's quite obviously a lot to work with here. Compare that with Keep on the Shadowfell, which clocked in at 80 pages and 27 encounters—all combat. The lack of a specific map of the Greater Feywild area allows you to place regions as you please, configuring the sandbox to your whims. It's another way the adventure puts a little responsibility on the GM, but I like that option, as it plays to the mutability and random nature of fae creatures. Designer notes are scattered throughout, giving insights on particular encounters and possible twists to the encounters as written. The Birch Queen's Fair is a sandbox that promises to entertain a group for *sessions*, providing characters, side games, interactions and sites that will keep them exploring and looking for more. Which gamer has ever hated going to the RenFest? Now put their characters at one... There's also a new ritual and some excellent roleplaying opportunities salted with a couple combats. Like the Fair, the Court of the River King provides another interesting sandbox with lots of chances to interact, allowing players to make new allies or engage foes in courtly duels. The best part is that many of small choices sprinkled throughout the adventure can contribute to the encounters here. It builds up to a fine cinematic conclusion that just about any group hungers for and doesn't disappoint. I'm quite thrilled by the quality and looking forward to getting a table seated to try it. | | Author review | | Production Values | | 9.5 | | Content | | 10.0 | | Value For Money | | 9.5 | |
Average 97%
|
 Member rating | | Production Values | | 5.56 | | Content | | 6.12 | | Value For Money | | 5.75 | |
8 users rated 58% average
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 Product Details | | Publisher | | Open Design, LLC | | Price | | $30 | | Format | | Download | | Pagecount | | 96 | | Game System/Line | | 4th Edition | | Author | | Wolfgang Baur | |
 Review Tools | | | | | | | | |
By
DDogwood
on
5th January 2009, 08:08 PM
| | Sounds interesting, too bad it's not available for purchase. | | | | | | Agreed--while the review is appreciated, a review of a product that others can actually buy would be more useful. | | |
By
Qwillion
on
6th January 2009, 12:14 AM
| Ummm....I am pretty sure you can buy the previous adventure if you sign up for the current one. Also this is the only 4E product I have even thought of purchasing. | | | | | | It's still for sale to patrons of Halls of the Mountain King. | | |
By
CapnZapp
on
6th January 2009, 01:02 PM
| | It's effectively not purchasable.
You can (presumably) get it as part of becoming a patron, but that is emphatically not the same as being able to purchase the adventure itself.
And yeah, this stuff was missing from the rpg.net copy of this review, and it's missing here too.
Edit: And if you're saying you need to shell up even more dosh even if you've become a patron, then I fear the word "overpriced" isn't going to be enough... | | | | | It's more like "Purchase _Halls of the Mountain King_ and have the option of purchasing _Wrath_ at some point over the course of the patronage."
_Halls_ is projected to ship in...June, iirc? So you'd need to scrounge up about $5.50/month to pick up _Wrath_ before the option disappeared.
In which case, you end up with two adventures for 4E, one of which you had the opportunity to contribute to the development, and about six months worth of interaction and content...
For me, that's not overpriced.
-Ben. | | |
By
Zaukrie
on
9th January 2009, 07:07 PM
| Interesting discussion. Since you can sign up for the current project, and get access to this project, a review makes sense. It also makes sense for those that want to understand how good these are, in case they are later deciding whether or not to jump in.
That said, I bought it after signing up for the most recent project. It has significantly better production values than I anticipated, the adventure is well designed, and it is unique and different from WotC's offerings. It is clearly superior to Goodman's offerings at this time.
I'd rank this as a great product, well worth the money. | | | | | | This seems like a great adventure, but it seems like there is absolutely no possible way to purchase it at this time, which really make the whole thing into a kind of insulting tease. I disagree that a review makes sense, if I'm correct that there is absolutely no way to purchase it - a review with a massive disclaimer saying "You cannot purchase this or in any way legally get hold of a copy at this time or for several months" would have made sense. | | | | | | It's a review, it tells us about a book. A review does not have to be about books in print or that are easy or possible to get. | | | | | Quote:
Originally Posted by Ruin Explorer This seems like a great adventure, but it seems like there is absolutely no possible way to purchase it at this time, which really make the whole thing into a kind of insulting tease. I disagree that a review makes sense, if I'm correct that there is absolutely no way to purchase it - a review with a massive disclaimer saying "You cannot purchase this or in any way legally get hold of a copy at this time or for several months" would have made sense. | Not true at all. Become a basic patron of the Halls of the Mountain King and you will be able to purchase Wrath of the River King. | | | | | It is certainly purchaseable. It requires that you purchase another adventure at this time.
It would, in fact, be impossible to review one of these adventures (from Open Gaming) until after they become "unpurchasable" (i.e. only available if you patronize a later adventure) because they don't exist in final form until that point.
Should this have been reviewed? Absolutely.
Open gaming has consistently been nominated (and won) ennies, and for good reason. The adventures from them/Wolfgang Baur are consistently 5 star quality.
I have to agree with the wiki that this is likely the best 4e adventure in existence at this time (from what I have seen). For many people, the cost and complications of the Open Gaming business model are well worth it. | | | | | Quote:
Originally Posted by Aberzanzorax It is certainly purchaseable. It requires that you purchase another adventure at this time.
...
I have to agree with the wiki that this is likely the best 4e adventure in existence at this time (from what I have seen). For many people, the cost and complications of the Open Gaming business model are well worth it. | I should also note that if you sign up for Halls of the Mountain King, you can get it as the 4E conversion that will be done when the OGL version is complete.
-Ben.
--
Small but Fierce.
Kobold Quarterly News Minion. | | | | | Quote:
Originally Posted by Aberzanzorax Open gaming has consistently been nominated (and won) ennies, and for good reason. The adventures from them/Wolfgang Baur are consistently 5 star quality. | To be fair-- Open Design has been nominated, but it hasn't won an ENnie (yet!) for any one of the three projects that competed-- Castle Shadowcrag, Empire of the Ghouls, and Six Arabian Nights. Since last year, Open Design won the Diana Jones award and has produced Blood of the Gorgon (by Nick Logue), Tales of Zobeck and Gazetteer of Zobeck, and this, Wrath of the River King. You can bet that it's going to get at least one nomination this year. Halls of the Mountain King promises to be just as good, with an accompanying gazetteer that will be publicly available and a 4E conversion. It's currently in playtest, so there's still time to have yoru voice heard. Get in there and support it!
-Ben.
--
Small but Fierce.
Kobold Quarterly News Minion. | | | | | Whoops on the winning. Thanks for the correction. I guess I was thinking of the Diana Jones award that OD has won.
Still, OD projects have certainly, IMO, been as good or better than some of those they have been up against (he types after checking the archives for the ennies). | | | | | | Again, though, don't just take my word for it... read Jack99's review of _Wrath_ in Level Up#1!
-Ben. | | | | Review Tools | | | | Display Modes | Linear Mode |
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