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50 New Ways to Turn Things into Other Things: Transmutation
50 New Ways to Turn Things into Other Things: Transmutation

Do you like things? Yes, of course you do. But you know you like some things more than other things. You like chocolate ice cream more than tasteless gruel. You like staffs more than double sides axes. You like cute kittens more than evil blackguards. Don’t you wish there was a way you could... Read more
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1 200 18th June 2006 12:52 AM by Crothian Go to last post
 
Etherscope
Etherscope

Etherscope Etherspace adventures in an age of industry, intrigue, and industrialism Enter Etherspace In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam... Read more
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7 108 17th June 2006 11:29 PM by Wyvern Go to last post
 
Higher Level Feats for the Fighting Man
Higher Level Feats for the Fighting Man

One of the most common complaints about the feat-heavy fighter class in particular, and warrior classes in general, is that there are too few feats specifically designed for high-level characters. While there are any number of expansive feat chains, most of these can be completed at... Read more
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2 36 17th June 2006 06:48 PM by Servitor of Wrath Go to last post
 
Fiendish Codex I: Hordes of the Abyss
Fiendish Codex I: Hordes of the Abyss

The comprehensive sourcebook of demons in the D&D world. Fiendish Codex I: Hordes of the Abyss is a comprehensive sourcebook covering the most dangerous (and popular) fiends in the Dungeons & Dragons cosmology: demons. It provides detailed information about the powers, tactics,... Read more
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1 88 17th June 2006 06:02 PM by John Cooper Go to last post
 
Blood and Time
Blood and Time

Adventure through the timeline with RPGObjects' Blood and Time. This sourcebook lays all of human history at your fingertips and features a timeline of the world from its formation through 1900 as well as weapons and armor for Progress Levels 0-4 as well as a section on temporal mechanics to... Read more
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1 230 17th June 2006 07:06 AM by Crothian Go to last post
 
None So Vile: Disciples of Darkness I - The Ravenous of Agramogg
None So Vile: Disciples of Darkness I - The Ravenous of Agramogg

Behold the Beast that Devours! Disciples of Darkness is the first series from Blackdirge Publishing’s None so Vile line, detailing four terrifying devotees of dark and vile deities. Disciples of Darkness kicks off with the ineffable evil of the Ravenous of Agramogg, a horrifying cult... Read more
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1 123 16th June 2006 11:07 PM by Graywolf-ELM Go to last post
 
The Broken Isles
The Broken Isles

From the creators of the award-nominated Denizens of Avadnu comes the first in-depth look at the world of Violet Dawn. On a group of mysterious islands isolated from the mainland of Kaelandar, primitive humans struggle for survival. They count among their enemies a dangerous and... Read more
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2 17 16th June 2006 06:22 PM by JoeGKushner Go to last post
 
Initiative Cards Monster Set 2
Initiative Cards Monster Set 2

Initiative Cards Monster Set 2 Written by JD Walker and Marc Schmalz Published by the Game Mechanics www.thegamemechanics.com PDF Format 119 pages $2.99 (Sale at RPGNow.com while it lasts!) http://www.rpgnow.com/default.php?manufacturers_id=391&src=TGM By the admission of... Read more
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0 38 16th June 2006 04:42 PM by JoeGKushner Go to last post
 
Bardic Lore: Ogham
Bardic Lore: Ogham

He said, "Ogham is a gift from the Mother Goddess to her children, the druids. She gave it to her son, Oghma, the Danann warrior-poet, and he in turn gave it to us. It is a language of nature, of magic. It is as deceptively simple as some notches on a rock, but it hides the secrets of... Read more
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17 54 16th June 2006 10:47 AM by Pinotage Go to last post
 
Action Maneuvers: Fall-Over Dodge
Action Maneuvers: Fall-Over Dodge

Sometimes you just absolutely, positively have to dodge an attack, no matter what the cost.
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1 20 16th June 2006 10:44 AM by Pinotage Go to last post
 
Mysteries of the Moonsea
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1 51 16th June 2006 12:48 AM by sawyer0413 Go to last post
 
Magic of Eberron
Magic of Eberron

Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and... Read more
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2 371 15th June 2006 03:46 PM by JoeGKushner Go to last post
 
Champions of Valor
Champions of Valor

Champions of Valor is a comprehensive guide to playing valiant heroes in the Forgotten Realms setting. The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. The book describes several good-aligned guilds and organizations that characters... Read more
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3 97 15th June 2006 03:42 PM by JoeGKushner Go to last post
 
Unorthodox Rangers
Unorthodox Rangers

op Quiz: You love Rangers and you love D20, but you don't like the Ranger Class that comes with your handbook. What do you do? What do you do? Let The Le Games help you solve this dilemma with UNORTHODOX RANGERS! This 20 page pdf contains 5 New Rangers for you to use in any d20... Read more
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5 30 15th June 2006 09:38 AM by Steverooo Go to last post
 
Secret Societies
Secret Societies

Every campaign setting has its cults, conspiracies, and secret societies. Find out what´s worked for them in the real world and what´s brought them down. Titans of conspiracy theory like the Freemasons, Knights Templar, and the Assassins rub shoulders with game-perfect organizations like... Read more
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1 129 14th June 2006 06:33 PM by Crothian Go to last post
 
Spell Compendium
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1 53 14th June 2006 03:47 PM by Xath Go to last post
 
Temporality
Temporality

Time Travel for the d20 game. I’ve always enjoyed time travel and it seems more then not Time Travel books are for modern or future games and not so much for the fantasy game. Temporality is designed for the Fantasy game but can be used in modern and future games. Some mechanical changes might... Read more
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0 14 14th June 2006 04:15 AM by Crothian Go to last post
 
Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen
Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who... Read more
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1 127 13th June 2006 04:59 AM by Crothian Go to last post
 
The Argyle Lorebook
The Argyle Lorebook

"Yara be cursed!" Flynn muttered under his breath. This Spire was supposed to have been abandoned centuries ago. He wondered if it was too late to turn back. Torrad and Mauss seemed to wonder the same thing as well, but the decision was made for them; the Spire's doors flew open and... Read more
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1 37 13th June 2006 04:56 AM by Crothian Go to last post
 
Lost Creatures
Lost Creatures

AND JUST WHEN YOU THOUGHT YOU HAD TAMED THE LOST LANDS.. You found yourself waking up to screams, only to find a large shadow lumbering off in the darkness of night. Before you, gurgling out a pitiful pool of blood was the remainder of your sorcerer's carcass. Three days later, something... Read more
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1 48 13th June 2006 02:06 AM by John Cooper Go to last post
 
The Manipulative Player's Guide to Sympathetic Magic
The Manipulative Player's Guide to Sympathetic Magic

Heal your friends! Curse your enemies! Excorcize demons! And never cast a single legitimate spell! ???
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1 60 13th June 2006 02:00 AM by John Cooper Go to last post
 
The Encyclopedia of Skill Lore
The Encyclopedia of Skill Lore

Imagine a book so well written that it actually increases your ability to use your skills. Now imagine an entire set of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books... Read more
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1 56 13th June 2006 01:59 AM by John Cooper Go to last post
 
Red Hand of Doom
Red Hand of Doom

An exciting super-adventure that pits heroes against an army bent on domination. Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the... Read more
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1 535 13th June 2006 01:57 AM by John Cooper Go to last post
 
Power of Faerûn
Power of Faerûn

A new guidebook for high-level play in the Forgotten Realms campaign setting. Power of Faerûn is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well... Read more
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1 106 13th June 2006 01:54 AM by John Cooper Go to last post
 
Player's Guide to Eberron
Player's Guide to Eberron

The ultimate rules companion and gazetteer for Eberron players! The Player's Guide to Eberron contains everything a player needs to know about the Eberron campaign setting. Presenting information in an innovative spread format, this comprehensive gazetteer covers key topics a... Read more
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1 91 13th June 2006 01:41 AM by John Cooper Go to last post
 
d20 Future Tech
d20 Future Tech

New gear and technology for any d20 Modern or d20 Future campaign. d20 Future Tech is an extensive collection of high-tech items for use by players and Gamemasters. Building on subsystems first presented in d20 Future, d20 Future Tech presents new gear and options for characters,... Read more
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1 234 13th June 2006 01:33 AM by John Cooper Go to last post
 
Urban Designs: Black Knight Casino
Urban Designs: Black Knight Casino

http://www.darkfuries.com/images/coverart/6002c2.gif This contemporary-age luxury resort and hotel is the perfect backdrop for a night on the strip, a clandestine meeting, or a daring heist. This volume includes over 80 floor plans and all areas are concisely described.... Read more
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1 63 13th June 2006 12:58 AM by Psion Go to last post
 
Voyage of the Golden Dragon
Voyage of the Golden Dragon

The fourth stand-alone adventure for the Eberron campaign setting. This low-level stand-alone Eberron adventure revolves around the maiden voyage of the Golden Dragon, an immense elemental skyship created as a symbol of peace by the Five Nations of Khorvaire. On the Golden Dragon itself... Read more
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1 49 13th June 2006 12:52 AM by John Cooper Go to last post
 
Tome Of Magic
Tome Of Magic

Tome of Magic By Matthew Sernett, Ari Marmell, David Noonan, and Robert J. Schwalb Wizards of the Coast product number 953657200 288 pages, $39.95 Tome of Magic is one of the heftier books I've seen by Wizards of the Coast in a long time; weighing in at 288 pages, it stands out from... Read more
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0 92 13th June 2006 12:49 AM by John Cooper Go to last post
 
Fields Of Ruin
Fields Of Ruin

An exciting poster map product! Fantastic Locations: Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies include creatures from the recent D&DWar... Read more
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1 117 13th June 2006 12:46 AM by John Cooper Go to last post
 
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