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Requiem For A God (print edition)
Requiem For A God (print edition)

A god dies. The faithful mourn. Others rejoice. A few see opportunity. All is forever changed. Kill a God in Your Game! Malhavoc Press proudly presents the event book, a new concept in roleplaying products by 3rd Edition codesigner Monte Cook. Requiem for a God postulates that a... Read more
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6 32 13th December 2004 06:00 AM by Messageboard Golem Go to last post
 
The Book of Familiars
The Book of Familiars

This exciting new book is the first in a series of D20 rules supplements developed by Troll Lord Studios. The 'Book of Familiars' examines the oft overlooked but extremely important world of familiars and animal companions found in every campaign but rarely codified. This book... Read more
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4 16 13th December 2004 06:00 AM by Messageboard Golem Go to last post
 
Into the Green
Into the Green

Into the Green provides the reader with details on four different 'green' environments. This 96 page black and white softcover book provides the reader with information on the following terrain types: Forests, Jungles, Woods and Plains. In addition, there is a chapter on new... Read more
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5 32 13th December 2004 06:00 AM by Messageboard Golem Go to last post
 
Dire Spirits
Dire Spirits

The fearsome bounty hunter KanUk -- a kosan orc from the Mythical Ages of Nyambe-tanda -- was long ago bound into the body of an undead dire lion. His savagery knew no bounds among the helpless slaves of his land until he was defeated in the Great Rebellion, and his spirit was shunted into... Read more
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3 20 12th December 2004 06:00 AM by Mr. Patient Go to last post
 
Musical Instruments
Musical Instruments

This popular series grows in new directions with this 7-page PDF by Michael Hammes. Including not only 12 interesting musical instruments but also information on using instruments for classes other than bards, this Ronin Arts PDF is packed with the type of off-beat, quality information... Read more
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1 19 12th December 2004 06:00 AM by Mr. Patient Go to last post
 
Trove of Treasure Maps
Trove of Treasure Maps

Trove of Treasure Maps is another product in the GameMaster’s Workshop line by Kenzer and Company. These books are meant to be useful to Hackmaster and d20 players and often provide details on where to place information in both the Kalamar and Hackmaster settings. The Trove is a... Read more
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2 21 11th December 2004 06:00 AM by Psion Go to last post
 
Counter Collection Gold
Counter Collection Gold

Counter Collection Gold is from Fiery Dragon Publishing. This one ups the stakes of previous counters by using the 3.5 sized versions of many monsters and has more than 300 perforated counters. These counters are spaced onto 37 pages sized to fit into the tin. The counters are... Read more
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2 24 11th December 2004 06:00 AM by Jaws Go to last post
 
Complete Arcane
Complete Arcane

Complete Arcane provides you with an in-depth look at how to access traditional arcane magic and use that power to your advantage. It explains how magic affects life and gameplay in the D&D world, adding dimension to one of the most unique and popular aspects of roleplaying. Complete Arcane... Read more
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4 22 10th December 2004 06:00 AM by Wyvern Go to last post
 
Eberron: Shadows of the Last War
Eberron: Shadows of the Last War

Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact,... Read more
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14 17 9th December 2004 06:00 AM by MUKid Go to last post
 
OGL Ancients
OGL Ancients

Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with horrendous monsters and Egyptian priests pray to weird, animal-headed divinities. This is an environment that many roleplayers will not have ventured... Read more
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2 31 9th December 2004 06:00 AM by Messageboard Golem Go to last post
 
Lost Prehistorica
Lost Prehistorica

Has your adventuring party ever wondered what was to be found on those parts of the map marked "Here there be monsters"? Have you, as a GM ever been at a loss as to what to do if they decide to explore these hitherto uncharted regions? Have you, or your players ever wanted to... Read more
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8 57 9th December 2004 06:00 AM by GameWyrd Go to last post
 
Charge!
Charge!

Charge! Charge! is a military rules supplement for the d20 System by Living Imagination, publishers of the Twin Crowns setting and generic fantasy rules supplements like Spellbound and Agents of Faith. The book is written by Harald Henning, Inger Henning, Steve Novella, and Joseph Unfried. ... Read more
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2 12 9th December 2004 06:00 AM by GameWyrd Go to last post
 
Ancient Kingdoms: Mesopotamia
Ancient Kingdoms: Mesopotamia

Reading over Ancient Kingdoms Mesopotamia took me a while. The sourcebook side of it is so weak that I had to force myself to continue reading. Now I’m not saying I’m all crunched out and not looking for new game mechanics, but when a sourcebook on an ancient empire comes out and it has... Read more
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2 142 9th December 2004 06:00 AM by Messageboard Golem Go to last post
 
8 - The Steadfast Order of the Shapers of Earthly Splendor
8 - The Steadfast Order of the Shapers of Earthly Splendor

This 17-page PDF, written by Ari Marmell, presents the Steadfast Order of the Shapers of Earthen Splendor, a gentleman’s secret society who seek mathematical precision in all things, and whose strange lore and magics suggest they’re well on their way to finding it. NOTE: This short PDF... Read more
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1 32 8th December 2004 06:00 AM by drnuncheon Go to last post
 
Burok Torn: City Under Siege
Burok Torn: City Under Siege

Once, long ago, there was peace. The dwarves of Burok Torn and the dark elves of Dier Drendal fought together against the titanspawn and engaged in mutually beneficial trade. Yet war and betrayal tore these two races apart, and today Burok Torn is a place of sorrow, where the sins of the... Read more
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4 34 6th December 2004 06:00 AM by Trickstergod Go to last post
 
APG Paper Tiles: Basic Room Set Vol. I
APG Paper Tiles: Basic Room Set Vol. I

Disregard this review - it has been deleted because it somehow got attached to my username and I did not write it.
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2 10 5th December 2004 06:00 AM by GameWyrd Go to last post
 
The Algernon Files
The Algernon Files

The Algernon Files is a M&M Superlink product. This is an NPC book that includes heroes and villains for the GM to incorporate into his own campaign. It’s both a good and bad thing to see a third party product with new characters to incorporate into your campaign but it does present its... Read more
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12 13 4th December 2004 06:00 AM by Teflon Billy Go to last post
 
Creatures of Freeport
Creatures of Freeport

I love monster books. They are one of the quickest ways to challenge your players and try to recapture the lost years when we all first started playing and fought our first kobold wondering, “What is that and can I beat it?” Apparently I’m not the only one who enjoys these books as we’ve... Read more
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3 14 3rd December 2004 06:00 AM by GameWyrd Go to last post
 
Seeds Horror
Seeds Horror

Seeds Horror Horror is possible the hardiest genre of role playing to do. It takes very little to pull people out of horror and it is hard to set up everything so that the players get truly scared. Horror also is not about blood shed, the decimated bodies or the loan organs. Horror is... Read more
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4 14 1st December 2004 06:00 AM by GameWyrd Go to last post
 
Bold Costumes, Black Hearts
Bold Costumes, Black Hearts

*Bold Costumes, Black Hearts* offers 65 original, fully-statted villains for use with *Deeds Not Words.* In addition to ten Variable Villains representing classic villain archetypes, the book also offers five complete super-villain teams, including the wayward miscreant New York Dolls, the... Read more
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3 9 30th November 2004 06:00 AM by Messageboard Golem Go to last post
 
Crooks!
Crooks!

More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the... Read more
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6 17 30th November 2004 06:00 AM by Messageboard Golem Go to last post
 
Conquerors, Killers, And Crooks
Conquerors, Killers, And Crooks

From the Hero Games website: "WITH ENEMIES LIKE THESE... ... a hero had better watch out! Conquerors, Killers, And Crooks is a book full of supervillains for Champions, containing nearly 100 villains of every type and motivation. Whether you're looking for world-threatening... Read more
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5 7 30th November 2004 06:00 AM by Messageboard Golem Go to last post
 
Hero System Sidekick
Hero System Sidekick

THE HERO SYSTEM ESSENTIALS IN ONE SMALL PACKAGE The critically-acclaimed HERO System rules are now available in a new form: Sidekick! Sidekick contains all of the core HERO System rules, including character creation, combat and adventuring, and equipment — but without all of... Read more
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4 24 30th November 2004 06:00 AM by tjoneslo Go to last post
 
Horde Book 1: A Swarm Of Stirges (print)
Horde Book 1: A Swarm Of Stirges (print)

Masters & Minions, Horde Book 1, Stirges, brings us one of the monsters almost every adventurer has had to cross at an early point in their career, the stirge. For those who don’t know, the stirge is like a big mosquito that drains blood. That’s pretty much it. It’s an old favorite... Read more
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5 6 30th November 2004 06:00 AM by Psion Go to last post
 
The Bad Guys: an M&M Superlink Sourcebook
The Bad Guys: an M&M Superlink Sourcebook

This book holds fifty-one of the world’s most despicable supervillains--enough goons, creeps, crooks, monsters, madmen and maniacs to trouble your players for months on end. From cackling arch-fiends to sneering street thugs, if you want scum in capes, we’ve got ‘em! It’s a veritable... Read more
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2 25 30th November 2004 06:00 AM by Messageboard Golem Go to last post
 
Thieves' Quarter
Thieves' Quarter

Thieves' Quarter Thieves' Quarter is a city sourcebook detailing locales and characters in a fantasy city called Liberty, but portable to other d20 settings or cities. The book is written by JD Wiker and Christopher West, and was originally distributed as a PDF book by The Game... Read more
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4 11 29th November 2004 06:00 AM by GameWyrd Go to last post
 
T.O.M.C.A.T.S
T.O.M.C.A.T.S

This M&M Superlink sourcebook presents the all-new modular cybernetics power, using the TacOps Modular Cybernetics Assault Team as a backdrop. The T.O.M.C.A.T.S are currently comprised of: the leader Knockout, the "brick" Steadfast, and the hot-shot Electrilad. T.O.M.C.A.T.S... Read more
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2 14 29th November 2004 06:00 AM by GameWyrd Go to last post
 
Friend & Foe
Friend & Foe

Gnomes and kobolds have hated each other for ages – now learn why. This book contains detailed information on the kobolds and gnomes of Tellene, including history, culture, religion, social structure, subraces, and more! This supplement is an invaluable resource on all things gnome and... Read more
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1 17 29th November 2004 06:00 AM by JoeGKushner Go to last post
 
A Matter of Family
A Matter of Family

My group and I played Chris Aylott (of Dynasties and Demagogues semi-fame)’ s Mutants and Masterminds adventure A Matter of Family (AMoF) a couple of days ago and I have to say it’s a well-made, nicely written addition to a product line known for it’s quality. First, the good bits. ... Read more
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2 14 28th November 2004 06:00 AM by JoeGKushner Go to last post
 
Ice Tomb of the Dwarf Lord
Ice Tomb of the Dwarf Lord

In this 14-page PDF, written by Michael Hammes and Philip Reed, is an adventure location that can be easily dropped into any standard fantasy campaign. Included inside this PDF is: A map created using SkeletonKey Games' e-Adventure Tiles; General map key waiting to be populated... Read more
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1 35 27th November 2004 06:00 AM by Man-thing Go to last post
 
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