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Cyber Style: Prime Rules
Cyber Style: Prime Rules

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2 14 17th June 2004 06:00 AM by Wyvern Go to last post
 
Castles & Keeps
Castles & Keeps

Thirty-two elaborately detailed floorplans showcase five massive and unique fortifications, containing a total of over 400 concisely described areas, rooms and buildings. This is an HTML format product. Preview available at darkfuries.com.
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2 14 16th June 2004 06:00 AM by Messageboard Golem Go to last post
 
Dungeons & Dragons Core Rulebook Gift Set
1 Attachment(s) Dungeons & Dragons Core Rulebook Gift Set

A first-ever boxed set of the three essential titles D&D RPG. This slip-covered gift set contains the three recently revised core rulebooks that are the foundation for the entire D&D RPG: Revised Player's Handbook, Revised Dungeon Master's Guide & Revised Monster Manual. This is the... Read more
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3 17 16th June 2004 06:00 AM by Psion Go to last post
 
Echoes of the Past: The Slacerian Legacy
Echoes of the Past: The Slacerian Legacy

From the Shadowed Past The slarecians, a people of strange and terrible power, were destroyed by the combined forces of gods and titans in a mighty war whose full repercussions remain a mystery. What powers did they wield? Why were they such a danger that the mightiest beings in all... Read more
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3 11 16th June 2004 06:00 AM by Trickstergod Go to last post
 
Revised Star Wars RPG Rulebook
Revised Star Wars RPG Rulebook

The Star Wars Roleplaying Game sets the stage for you to create and star in your own chapter of the Star Wars saga! Your characters become the galaxys newest heroes as you explore the galaxy George Lucas brought to life in our hearts and imaginations. With the Star Wars Roleplaying Game,... Read more
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3 27 15th June 2004 06:00 AM by The Madhatter Go to last post
 
Relics
Relics

Since the dawn of role playing games, magical artifacts have held a special place in the lore of fantasy gaming. Some of the most popular items amongst gamers are powerful, unique artifacts whose detailed histories and unique traits cause them to stand out from the pack of magical... Read more
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5 26 15th June 2004 06:00 AM by Messageboard Golem Go to last post
 
Dragonlance Dungeon Master's Screen
Dragonlance Dungeon Master's Screen

The Dragonlance Campaign Sourcebook introduced unique elements to the Dungeons & Dragons game, such as the effects of the waxing and waning moons of magic upon Krynn's wizards. All of that information is presented here, as well as information on the Dungeons & Dragons 3rd Edition Revised... Read more
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3 13 15th June 2004 06:00 AM by Messageboard Golem Go to last post
 
Monster Cards
Monster Cards

So as a judge, I’ve been getting a lot of CD-Rs that contain PDF files. As my own internet connection at home is no more, it’s kind of neat. One that I wanted to look over right away was the Complete Monster Cards. One of the players in my Forgotten Realms campaign is a wizard with... Read more
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2 25 15th June 2004 06:00 AM by Crothian Go to last post
 
Mutazoids3e Player's Guide and Handbook
Mutazoids3e Player's Guide and Handbook

Welcome Drifter, to the World of Mutazoids, and the end of the world as you knew it. You have found your way to the official home of all things related to Mutazoids, the Science Fantasy Post Apocalyptic Role Playing Game, known simply as Muties by its fans. The third edition of this... Read more
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3 31 15th June 2004 06:00 AM by Messageboard Golem Go to last post
 
Oathbound: Domains of the Forge (PDF)
Oathbound: Domains of the Forge (PDF)

Oathbound There is a glass ceiling in gaming, level based gaming. It does not effect everyone and it did not effect me until a few years back. But I had heard about it. People would level their characters and then at some point, usually around 9th level or so, they would either... Read more
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1 39 15th June 2004 12:26 AM by Messageboard Golem Go to last post
 
Dungeon World
Dungeon World

A world of adventure... locked in deadly darkness! Dead to your friends, abandoned by the gods, your character awakes among the stone tunnels of an underground world. The dead find no rest in Dungeon World
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8 29 11th June 2004 06:00 AM by Messageboard Golem Go to last post
 
Lost Classes Collection I
Lost Classes Collection I

Per the web site blurb: This 25 page collection of Lost CLasses Prestige Class PDFs includes Brotherhood of the Spider, Defender of the Realm, Djinni Sage, Dreadnought, Inferno Mage and Thunderer. Any one of theses are easy-to-integrate PC classes and just the sort of thing needed for DMs... Read more
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1 24 11th June 2004 06:00 AM by Beholder Bob Go to last post
 
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho
Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho

Remember the golden days of roleplaying, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant... Read more
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2 27 9th June 2004 06:00 AM by ASEO Go to last post
 
OGL Horror
OGL Horror

OGL Horror is your key to the hidden world of terror that lurks behind reality's paperthin walls. Whether you are trapped in a world full of zombies and hippies, walking alone in a haunted house, or hunting the most twisted serial killer ever created, OGL Horror sets the scene and paints... Read more
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1 33 9th June 2004 06:00 AM by trancejeremy Go to last post
 
A Magical Society: Ecology and Culture
A Magical Society: Ecology and Culture

He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and... Read more
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11 18 6th June 2004 06:00 AM by Messageboard Golem Go to last post
 
Of Sound Mind (PDF)
Of Sound Mind (PDF)

Of Sound Mind There seem to be only a few really good modules out there these days. Companies are not putting resources to modules as they once did and while there have been a few gems most have been sub par. Modules have limited use and these days seem to me parts sourcebook then... Read more
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1 40 4th June 2004 09:41 PM by Messageboard Golem Go to last post
 
Fright Night: Haunted House
Fright Night: Haunted House

Fright Night: Haunted House is a small-ish book from Hogshead Publishing. Not the old one, but the "new" Hogshead (I think the guy bought the name). It's a d20 horror supplement. What flavor of d20? Well, that's the tricky question. It's actually sort of a mini-game for d20, similar to... Read more
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2 24 3rd June 2004 09:13 AM by Messageboard Golem Go to last post
 
Dork20
Dork20

Dork 20 is a d20 accessory that gives players a little extra when they come to the table. The deck consist of 56 cards that grant players an edge with abilities that they can use when they play the card. These cards are illustrated by John Kovalic and feature his cast of Dork Tower. Each... Read more
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2 12 1st June 2004 01:45 PM by Messageboard Golem Go to last post
 
En Route III: The Road Less Traveled
En Route III: The Road Less Traveled

En Route III, the Road Less Traveled, continues the series of encounters meant to expand a GMs campaign while saving the GM the preparation time necessary to run such encounters. Unfortunately, it continues the trend set by En Route II, less price, less pages. The page price is actually... Read more
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1 15 1st June 2004 01:43 PM by Messageboard Golem Go to last post
 
HackMaster Player Handbook
HackMaster Player Handbook

HackMaster, the game of choice for the Knights of the Dinner Table. Fans have been screaming for this game for years and now it is finally here! This book gives players all they need to know to delve into the wonderful violent world of HackMaster, the role-playing game originally released by... Read more
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16 35 1st June 2004 06:00 AM by D M Zwerg Go to last post
 
The Complete Spell Cards
The Complete Spell Cards

The Complete Spell Cards are pdf files that bring together all of the spells in the SRD. I understand that there are other spells on the way, but for now, this is the original material. The spells are broken up into different files based on class use. For example, we have bard, assassin,... Read more
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0 16 1st June 2004 06:00 AM by JoeGKushner Go to last post
 
The Wizards Amulet
The Wizards Amulet

Necromancer Games are meant to have a "1st edition feel", and this module certainly looks the part. The first of the 18 pages is a cover designed like the old modules from the early eighties. The rest of the module is laid out very nicely, in a standard two column format, with margin... Read more
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1 20 29th May 2004 06:00 AM by MonsterMash Go to last post
 
Book Of All Spells
Book Of All Spells

The Book Of All Spells is a d20 System sourcebook that compiles together spells from more than two dozen different sources into one massive 448 page tome. The material is arranged alphabetically and organized into spell lists by class and level. Material has been brought together from... Read more
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5 25 27th May 2004 06:00 AM by Psion Go to last post
 
Agency
Agency

Agency Agency is a supplement for the Spycraft d20 espionage RPG by AEG, the first one published since the discontinuation of the Shadowforce Archer setting line. Agency provides rules adding greater detail to agencies for which PC agents typically work. The book is written by Steve... Read more
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1 15 27th May 2004 03:28 AM by Messageboard Golem Go to last post
 
Anger of Angels
Anger of Angels

The sanctity of Heaven was shattered when prideful angels rebelled. Though the fallen host were cast out, the battle between Heaven and Hell rages on, with mortals becoming pawns on both sides. Anger of Angels gives you the tools to run a campaign amid the struggle between Heaven and... Read more
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6 26 26th May 2004 06:00 AM by Psion Go to last post
 
Unearthed Arcana
Unearthed Arcana

A wide choice of variant rules for alternate roleplaying in a D&D campaign. designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any existing campaign in any amount desired. Examples of variant rules include playing... Read more
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17 38 26th May 2004 06:00 AM by Li Shenron Go to last post
 
Counter Pack 4: Eldritch Horrors & Occult Investigators (PDF)
Counter Pack 4: Eldritch Horrors & Occult Investigators (PDF)

An UNLIMITED supply of counters a few clicks away! From two-fisted jazz musicians to intrepid modern reporters, from the elusive chupacabra to elder things from beyond the moon, this Counter Pack has everything that's needed to add supernatural horror to any Modern campaign. Included in this... Read more
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1 18 26th May 2004 06:00 AM by Crothian Go to last post
 
The Foundation
The Foundation

Although the -idea- of a superhero RPG is incredibly appealing, there has yet to be a system that really works, including this one. I wouldn't say it's the worst I've seen (anything by Paladium still holds that title), but it is half-assed at best. I was genuinely excited when I saw the... Read more
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5 11 25th May 2004 06:00 AM by Messageboard Golem Go to last post
 
D&D Gazetteer
D&D Gazetteer

The D&D Gazetteer overviews the world of Oerth, the general setting for the Third Edition Dungeons & Dragons game. Oerth is a place filled with danger and intrigue. Smart players and Dungeon Masters alike will start their campaigns here with a quick tour of the most important areas,... Read more
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6 31 25th May 2004 06:00 AM by Messageboard Golem Go to last post
 
Book of Templates: Deluxe Edition
Book of Templates: Deluxe Edition

Build a Better Monster! “The end is upon us, my disciples, for the gates of Hell have opened wide and the Hound has been loosed upon the world! There is nowhere to hide from the beast’s maw or unholy howl. May the Stone protect you in the afterlife if I fail!” —Favin Mihl, Knight of... Read more
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7 22 25th May 2004 06:00 AM by Khur Go to last post
 
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