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Enchanted Locations Map Accessory
Enchanted Locations Map Accessory

Magical castles, enchanted pools, and arcane mountains are completely mapped out in this product. Enchanted locations and wondrous maps for any fantasy campaign. Magical portals leading to strange lands, armies of undead guarding a dark location, and remote castles belonging to long... Read more
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6 21 24th May 2004 06:00 AM by Messageboard Golem Go to last post
 
Gladiator: Sands of Death
Gladiator: Sands of Death

Gladiator: Sands of Death is a departure from Mongoose Publishing's established lines of Slayer's Guide and Encyclopaedia Arcane series. Mongoose as a whole are starting to branch out into quite a wide range of different areas within the d20 industry, as a cursory glance at their website... Read more
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7 27 24th May 2004 06:00 AM by Messageboard Golem Go to last post
 
Catacombs
Catacombs

Catacombs is the second supplement for the Dungeon World setting. It starts off with a fairly lengthy, six pages, introduction to the Dungeon World setting and includes notes on what the product is about. From the get go, I can tell I'm going to have trouble with the book. For example,... Read more
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11 15 24th May 2004 06:00 AM by Messageboard Golem Go to last post
 
D20 Weapons Locker
D20 Weapons Locker

Over 500 weapons with illustrations and detailed descriptions, all real-world weapons, by Keith J. Potter. 192 pages.
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1 24 24th May 2004 06:00 AM by JoeGKushner Go to last post
 
Forgotten Realms: Players Guide to Faerun
1 Attachment(s) Forgotten Realms: Players Guide to Faerun

The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerūnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to... Read more
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6 30 21st May 2004 06:00 AM by JoeGKushner Go to last post
 
Secrets of the Shadowlands
Secrets of the Shadowlands

Secrets of theShadowlands Secrets of the Shadowlands is a sourcebook for AEG's Rokugan setting adding additional details of characters (primarily NPCs) and organizations that hail from or dwell in the tainted realm knowns as the Shadowlands. As with all of the Legend of the Five... Read more
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1 36 15th May 2004 09:54 PM by Messageboard Golem Go to last post
 
Secrets of the Dragon
Secrets of the Dragon

This 96-page Legend of the Five Rings d20 sourcebook contains extensive information for Dragon Clan campaigns, featuring details on Provinces, customs, history, important characters, and untold mysteries of the Dragon.
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1 27 15th May 2004 06:00 AM by Psion Go to last post
 
The Lords of the Peaks: The Essential Guide to Giants
The Lords of the Peaks: The Essential Guide to Giants

The first in the line of Races of Legend d20 sourcebooks, Lords of the Peaks delves deeply into the culture and myth of seven different Giant types, featuring new prestige classes, clerical domains and spells, feats and skills, magical items, Giant types, and rules for creating your own... Read more
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8 15 14th May 2004 06:00 AM by johnsemlak Go to last post
 
Black Sails Over Freeport
Black Sails Over Freeport

This review contains spoilers; this is not a playtest review. In a Line: A decent module that employs a cliched plotline as a means of supporting a series of neat encounter ideas, which it ekes out with pop-culture allusions, ironic asides, puns, inside jokes, and advertisements... Read more
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6 18 14th May 2004 06:00 AM by Psion Go to last post
 
Blood Royal
Blood Royal

Murder and rebellion, war and dark sorcery! Into a tableau of intrigue are thrust the heroes who must make their way through knotted mazes of wood and thistle to find a way to save or destroy a king. In the Detmold they find themselves called to Pelangard the castle of goodly King Pelan ... Read more
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9 29 13th May 2004 06:00 AM by Frilf Go to last post
 
Martial Avengers
Martial Avengers

This book, the first in the Modern Heroes line, will provide you with everything you need to flesh out your Fast and Strong heroes; New Feats, Talents, Advanced classes and even more! Martial Avengers, the first installment in our Modern Heroes line, started life as a class book for... Read more
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2 17 13th May 2004 06:00 AM by Crothian Go to last post
 
Psychic's Handbook, The
Psychic's Handbook, The

The Psychic's Handbook introduces a new core class and all the trimmings that go along with it. The psychic is much like the psion or mage in that it can be played in a number of ways depending on how you build it. Unlike those classes though, the psychic uses no magic or psionic points,... Read more
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7 24 11th May 2004 06:00 AM by Psion Go to last post
 
The Slayer's Guide to Scorpionfolk
The Slayer's Guide to Scorpionfolk

What are Scorpion Folk and where do they come from, this is a question that many have asked, what is know is that they are savage and destructive. But who are they really, how can they be so savage and yet still exist surely they would all have killed one another in an orgy of violence; so... Read more
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1 35 11th May 2004 06:00 AM by John Cooper Go to last post
 
ElfClash: Realm of Lanai, A Player's Guide
ElfClash: Realm of Lanai, A Player's Guide

Written by Maggie McCall. Artwork by Janet Chui, Benjamin D. Richards, Jamie Worthington, Sean Murray, and Elijah Bey. Forget what you know, or think you know, about elves. They are not the fragile, merry creations they are thought to be. This book will tell you of a realm run by... Read more
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1 22 10th May 2004 06:00 AM by Crothian Go to last post
 
Master Plan - Crypts and Corridors
Master Plan - Crypts and Corridors

Master Plan - Crypts and Corridors This review may seem similar to the others of this series as they have lots in common. The electronic industry has provided alternative minis that can be printed out, so it is no surprise that they would provide rooms that can be printed out as well.... Read more
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1 113 9th May 2004 02:26 AM by Messageboard Golem Go to last post
 
Master Plan - Dungeon Rooms One
Master Plan - Dungeon Rooms One

Master Plans Dungeon Rooms One This review may seem similar to the others of this series as they have lots in common. It is nice to see some good quality rooms that one can print out as much as they want coming out. With the heavy use of miniatures that seems to be popular with... Read more
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1 29 9th May 2004 02:24 AM by Messageboard Golem Go to last post
 
Master Plan - Shrines
Master Plan - Shrines

Master Plan Shrines This review may seem similar to the others of this series as they have lots in common. Miniatures are almost one of the corner stones of gaming these days. The d20 market and system has done well to support miniatures and to further their use in game. ... Read more
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1 65 9th May 2004 02:22 AM by Messageboard Golem Go to last post
 
Bring Him Back Alive!
Bring Him Back Alive!

Beware! This review contains major spoilers. This is the tenth booster adventure by AEG. It is designed for four to eight characters of level 1-4. It costs $2.49. Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front... Read more
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3 36 6th May 2004 06:00 AM by epoling Go to last post
 
Gateway to Destiny
Gateway to Destiny

Settled long ago during the Rule of Man, Gateway Domain is both backwater and frontier; a bastion against foreign influences and a pathway for commerce. Yet the Domain is beset by troubles within and without; war with the Solomani, turbulent Imperial politics and the machinations of the... Read more
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1 34 6th May 2004 06:00 AM by Morte Go to last post
 
Races of Evernor, Part II
Races of Evernor, Part II

A PDF compendium featuring 12 more unique races from the Realms of Evernor setting. Full descriptions and background details are included for using each PC race in your game, as well as information on racial traits, societies, customs, unique weaponry, spells, and other goodies!
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5 33 2nd May 2004 06:00 AM by John Cooper Go to last post
 
Races of Evernor, Part I
Races of Evernor, Part I

A PDF compendium featuring 12 of the unique races of the Realms of Evernor, Silverthorne Games new campaign setting. Included are full descriptions and background details for using each PC race in your game, as well as information on racial traits, societies, customs, unique weaponry, spells,... Read more
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7 38 1st May 2004 06:00 AM by John Cooper Go to last post
 
Swords of Evil
Swords of Evil

d20 Accessory
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6 43 1st May 2004 06:00 AM by Messageboard Golem Go to last post
 
The Lords of the Night: Liches
The Lords of the Night: Liches

For millennia, vampires believed they were the true lords of the night. But they were wrong. Older than mountains with goals both alien and unfathomable, Lords of the Night: Liches opens the vault on the most terrifying of the undead - the Arcane Lich. Sourcebook and the continuation of... Read more
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9 39 1st May 2004 06:00 AM by trancejeremy Go to last post
 
Encyclopaedia Arcane: Divination: The All-Seeing Eye
Encyclopaedia Arcane: Divination: The All-Seeing Eye

Divination: The All-Seeing Eye is the fifteenth book in Mongoose Publisher's encyclopaedia arcane series. This 64-page book delves into the often-overlooked school of divination. There are few Game Masters that have not encountered the power of this minor school of magic when it... Read more
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3 52 1st May 2004 06:00 AM by Messageboard Golem Go to last post
 
Siege on Ebonring Keep for Monte Cook's Arcana Unearthed (PDF)
Siege on Ebonring Keep for Monte Cook's Arcana Unearthed (PDF)

Human forces near the Floating Forest have finally taken the ancient, mysterious keep on its border, driving off the secretive race that had held it for decades uncounted. Now they seek the "Ebonring," an artifact taken from the keep by the fleeing enemy. Their hold on the keep is... Read more
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1 27 1st May 2004 06:00 AM by Crothian Go to last post
 
Adventure II
Adventure II

Adventure II is a book in the "one word topic" series of books for d20 fantasy games, published by AEG. The book and it's companion volume, Adventure I, are anthologies of previously published "adventure keep" mini-adventures by AEG. The component adventures were written by a... Read more
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1 40 1st May 2004 02:24 AM by Messageboard Golem Go to last post
 
Adventure I
Adventure I

Adventure I Adventure I is a book in the "one word topic" series of books for d20 fantasy games, published by AEG. The book and it's companion volume, Adventure II, are anthologies of previously published "adventure keep" mini-adventures by AEG. The component adventures... Read more
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1 49 1st May 2004 02:18 AM by Messageboard Golem Go to last post
 
Bow and Blade
Bow and Blade

Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand... Read more
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10 47 28th April 2004 06:00 AM by cats_claw Go to last post
 
Warcraft: Manual of Monsters
Warcraft: Manual of Monsters

From the merciless Burning Legion to the five draconic broods, from the undead Scourge to the savage centaur, the world of Azeroth is rife with malevolent creatures. Manual of Monsters takes the many monsters and allies from the hugely popular series of Warcraft real-time strategy computer... Read more
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3 61 28th April 2004 06:00 AM by Gez Go to last post
 
The Slayer's Guide to Lizardfolk
The Slayer's Guide to Lizardfolk

The Slayer's Guide to Lizardfolk By Andrew Kenrick Mongoose Publishing product number MGP 0027 32 pages, $9.95 The latest in the (soon to be finished) "Slayer's Guide" line, The Slayer's Guide to Lizardfolk takes a look at one of the D&D races that always appealed to me,... Read more
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7 75 27th April 2004 06:00 AM by Heyoka_James Go to last post
 
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