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Tomb of the Overseers
Tomb of the Overseers

Beware! This review contains major spoilers. This is the third booster adventure by AEG. It is designed for five to six characters of level 3-5. It costs $2.49. Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front... Read more
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4 57 27th April 2004 06:00 AM by Messageboard Golem Go to last post
 
The Last Gods
The Last Gods

Beware! This review contains major spoilers. This is the ninth booster adventure by AEG. It is designed for four to six characters of level 9-12. It costs $2.49. Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front... Read more
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3 71 27th April 2004 06:00 AM by Messageboard Golem Go to last post
 
The Murder of the Seven Points
The Murder of the Seven Points

Beware! This review contains major spoilers. This is the twelfth booster adventure by AEG. It is designed for three to five characters of level 5-8. It costs $2.49. Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The... Read more
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2 57 27th April 2004 06:00 AM by Messageboard Golem Go to last post
 
The Quintessential Monk
The Quintessential Monk

The square jawed, half-orc boxer, yearning to be a legitimate champion but beholden to the whims of a gangster cartel. The halfling acrobat, running up walls and tumbling from rooftop to rooftop as easily as he cartwheels across the stage. The serene elf bodyguard, slender and graceful but... Read more
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6 229 27th April 2004 06:00 AM by Messageboard Golem Go to last post
 
The Quintessential Dwarf
The Quintessential Dwarf

While not as pretty as en elf or as quick as a gnome, the dwarf is the heartiest of all races. His health is legendary and his resistance to poison and spells keep him standing when others fall. Combined with the dwarven work ethic, these natural abilities make this race one that simply will... Read more
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2 72 27th April 2004 06:00 AM by Messageboard Golem Go to last post
 
The Quintessential Elf
The Quintessential Elf

Living for an eternity, elves are free spirits of nature made flesh, revelling in their connection with all things magical and proud of the power flowing in their blood. The unseen voice echoing among the trees with a promise of swift death to any intruder, the master shaper who asks nature... Read more
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10 50 27th April 2004 06:00 AM by Messageboard Golem Go to last post
 
Power Classes VII - Hedge Wizard
Power Classes VII - Hedge Wizard

This is not a playtest review. Power Classes: Hedge Wizard is the 7th of Mongoose's 'Power Classes' series providing new 20-level classes in a short space. Hedge Wizard is a mono softcover product costing $2.95. It comprises 16 full-height, half-width pages (equivalent to eight A4... Read more
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8 58 27th April 2004 06:00 AM by Ian Sturrock Go to last post
 
Modern Backdrops
Modern Backdrops

Modern Backdrops is a unique and exciting resource for the Modern d20 System gamemaster. This collection offers you a series of well-developed cities, each with its own unique history, information on the important people and places, maps of specific locations, and plot hooks to help... Read more
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2 56 27th April 2004 06:00 AM by Psion Go to last post
 
The Quintessential Fighter II
The Quintessential Fighter II

Once the dust clears after a battle, the fighter can stand proud, wipe the sweat of his brow and be grateful for the skill and training that allowed him to keep himself alive and vanquish his foes. The field of battle is the home of the fighter, the class that is best suited for combat,... Read more
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3 49 27th April 2004 06:00 AM by Messageboard Golem Go to last post
 
Complete Monstrous Undead Compendium
Complete Monstrous Undead Compendium

The Complete Monstrous Undead Compendium The Complete Monstrous Undead Compendium is a rules supplement for detailing Undead characters (PCs and NPCs) in a d20 System fantasy game. The book is published by Fast Forward Entertainment and written by Herbert A. Beas, Bret Boyd, Jarad... Read more
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1 54 27th April 2004 05:19 AM by Messageboard Golem Go to last post
 
Hacklopedia of Beasts: Monster Matrix
Hacklopedia of Beasts: Monster Matrix

The first bonus volume in this encyclopedic set of reference manuals is a must for HackMaster GMs. Among other features, readers will learn about methods for expanding a monster abilities and power, as well as details on monster quirks and flaws, Fatigue Factors, monster critical hit... Read more
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2 110 24th April 2004 06:00 AM by Messageboard Golem Go to last post
 
The Quintessential Paladin
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4 55 24th April 2004 06:00 AM by Messageboard Golem Go to last post
 
Dangerous Denizens: The Monsters of Tellene
Dangerous Denizens: The Monsters of Tellene

Dangerous Denizens, the Monsters of Tellene, is one of, if not the first 3.5 sourcebooks on the market. Games Plus, my not so local hobby shop, had this puppy in stock about two weeks before the 3.5 books hit the shelves. The book starts off with a quick page of why one should use... Read more
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4 69 24th April 2004 06:00 AM by Messageboard Golem Go to last post
 
Masterwork Maps: Urban Designs - New Glory Naval Base
Masterwork Maps: Urban Designs - New Glory Naval Base

In an era of demilitarization and downscaling, New Glory Naval Base has been lucky to survive. Now life returns to it, brushing away years of inactivity and abandonment. New facilities fill buildings long empty. The hillside tunnels remain officially closed, yet military freight carriers... Read more
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2 37 24th April 2004 06:00 AM by Psion Go to last post
 
The Book of the Sea
The Book of the Sea

For a short voyage, the players and Games Master should begin by selecting a ship from the Ships of the Sea chapter, some fittings from the Equipment and Weaponry chapter, and a beginning crew from the Crew chapter, before braving the chapter on Travel by Sea. On the voyage, travellers... Read more
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5 54 24th April 2004 06:00 AM by Mytholder Go to last post
 
Power Classes XI - Cabalist
Power Classes XI - Cabalist

Power Classes XI - Cabalist By August Hahn Mongoose Publishing product number MGP 1111 16 half-sized pages, $2.95 The 11th in Mongoose's "Power Classes" series, Cabalist provides players and DMs alike with a new PC/NPC option: a spellcaster neither arcane nor divine, but rather... Read more
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1 78 24th April 2004 02:17 AM by Messageboard Golem Go to last post
 
Power Classes X - Alchemist
Power Classes X - Alchemist

Power Classes X - Alchemist By August Hahn Mongoose Publishing product number MGP 1110 16 half-sized pages, $2.95 Alchemist is the 10th in the "Power Classes" line of new 20-level character classes, expanding the possibilities for d20 play. The alchemist is an interesting... Read more
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1 51 24th April 2004 02:13 AM by Messageboard Golem Go to last post
 
Guilds and Adventurers (PDF)
Guilds and Adventurers (PDF)

Ever wanted specific rules for a beautiful courtesan cohort just gained through the leadership feat, or the armorer making your new shield? Perhaps you fancied yourself a master weaponcrafter but found no rules detailing your interests? Guilds and Adventurers is a guidebook detailing 30... Read more
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1 49 22nd April 2004 06:00 AM by Crothian Go to last post
 
D&D Map Folio I
D&D Map Folio I

loose-leaf folio of maps for use in any Dungeons & Dragons campaign. Taken from maps that have appeared over the years on the D&D website, these ready-to-use maps for the D&D game are now collated into one volume to facilitate use in any campaign. This is the first in a series of... Read more
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1 85 21st April 2004 06:00 AM by JoeGKushner Go to last post
 
Out For Blood
Out For Blood

Out for Blood is a 3.5 source of crunch for vampires and vampire hunters. For those looking for new monsters, prestige classes and organizations, the book holds a lot of utility, especially if you don't own Fang & Fury or Lords of the Night Vampires. The book starts off with a few... Read more
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3 68 21st April 2004 06:00 AM by Messageboard Golem Go to last post
 
Into the Black
Into the Black

Into the black expands a GMs options for four underground environments. GMs get information on caves, catacombs, mines and sewers. Each one is explored in five ways: Environment, Plants and animals, rocks and minerals, hazards and monsters. For players, there are magic items,... Read more
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5 57 21st April 2004 06:00 AM by Messageboard Golem Go to last post
 
Dragonlance Campaign Setting
Dragonlance Campaign Setting

The Dragonlance Campaign Setting is the next setting developed for the latest version of D&D game. It includes everything needed to run a campaign in the Dragonlance world, including races, character classes, monsters, feats, prestige classes, magic items, and skills. There is... Read more
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8 119 20th April 2004 06:00 AM by teitan Go to last post
 
Draconomicon: The Book of Dragons
Draconomicon: The Book of Dragons

An art-filled sourcebook for all things draconic in the D&D world. This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both... Read more
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7 130 20th April 2004 06:00 AM by Messageboard Golem Go to last post
 
Deluxe Player Character Sheets
Deluxe Player Character Sheets

Each character folio is 4 pages long with space for campaign info. Plus spell sheets. Also bonus d20 Modern character sheets. Total 64 pages.
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1 77 20th April 2004 06:00 AM by JoeGKushner Go to last post
 
Chaos Rising
Chaos Rising

The Amulet of a Demon Prince In a few days, the rising blood moon will reveal the resting-place of the soul amulet of a forgotten demon prince. A dark lord seeks the amulet, and if he finds it ultimate power is within his grasp. Someone must stop him and his diabolical scheme before evil... Read more
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11 54 19th April 2004 06:00 AM by Gizzard Go to last post
 
Player's Guide to Monks and Paladins
Player's Guide to Monks and Paladins

The Dedicated & the Devoted There are those who pursue adventuring as a means to glory and riches… then there are those who battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield in the name of what is righteous and just, or master physical arts... Read more
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6 60 19th April 2004 06:00 AM by JoeGKushner Go to last post
 
Heroes of High Favor: Half Orcs
Heroes of High Favor: Half Orcs

They are the orphans of savage wars, drifting back into the territories of yet-unconquered people, a reminder of the constant struggle against the forces of chaos. Shunned by humanity, the half-orcs have learned to survive on their own, through savage barbarism: What is not freely given must... Read more
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10 94 18th April 2004 06:00 AM by Teflon Billy Go to last post
 
Counter Pack 1
Counter Pack 1

200 counters with a fiendish theme
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4 41 16th April 2004 06:00 AM by omedon Go to last post
 
The Taverner's Trusty Tome
The Taverner's Trusty Tome

Eat, drink and be merry... an invaluable sourcebook for any campaign which features taverns, inns or drinks! Rowdy, rustic taverns, hot meals, and strong drink* - while popular elements in role playing fantasy, the lack of variety and detail often make this part of the urban crawl... Read more
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2 48 16th April 2004 06:00 AM by d20Dwarf Go to last post
 
Modern Player's Companion
Modern Player's Companion

The Modern Player's Companion is the third release from The Game Mechanics, and their first for the d20 Modern game. Though both of the Mechanics' previous products have shown ingenuity and a creative outlook on a particular topic, this more generic sourcebook seems to be more along the lines... Read more
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9 56 15th April 2004 06:00 AM by Messageboard Golem Go to last post
 
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