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Necromancy: Beyond the Grave
Necromancy: Beyond the Grave

Necromancy: Beyond the Grave is the second book in Mongoose Publishing's Encyclopaedia Arcane series. Unlike the Slayer's Guides, this particular line is considerably more 'meaty' when it comes to rules content, something that many felt that Mongoose's previous work lacked. I'll start... Read more
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5 44 3rd April 2004 06:00 AM by Messageboard Golem Go to last post
 
The Diamond Throne (pdf)
The Diamond Throne (pdf)

Go Beyond Arcana Unearthed! In this noble, giant-ruled land, explore the reaches of the Floating Forest. Discover the incomparable beauty of the magical Fields of Crystal. Learn the secret of the God-King of the verrik people. But beware the military might of the chorrim and the... Read more
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3 16 2nd April 2004 06:00 AM by Messageboard Golem Go to last post
 
Crystalmancy
Crystalmancy

(This was not my review - a copy has been saved if the original author wants to repost it)
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1 35 2nd April 2004 06:00 AM by Messageboard Golem Go to last post
 
Book of Hallowed Might
Book of Hallowed Might

Those who wield power channeled from the gods command the very forces of creation. The Book of Hallowed Might offers exciting options for workers of divine magic, including over 100 new spells, classes, magic items, feats, and more. Plus, the book includes an all-new look at the paladin class... Read more
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1 23 2nd April 2004 06:00 AM by JoeGKushner Go to last post
 
The Slayer's Guide to Titans
The Slayer's Guide to Titans

Their name has become a synonym for size and might. Wielding one of their weapons has become a famous test of strength for mortals. Their command of magic, both arcane and divine, puts all other races to shame. Physically, they contend with giants and dragons. In matters of intellect... Read more
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1 32 1st April 2004 06:00 AM by John Cooper Go to last post
 
Scrolls of Skelos
Scrolls of Skelos

My Bias: I think the Conan d20 book is the best thing that has happened to 3rd edition DnD. In my opinion, it offers more useful ideas and options for campaigns than Unearthed Arcana or any campain setting produced by Wizards or Mongoose. That said I do not run a Conan world rather a... Read more
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1 19 31st March 2004 04:52 PM by Messageboard Golem Go to last post
 
Encyclopedia of Demons & Devils II
Encyclopedia of Demons & Devils II

Drawn from historical references the world over, this compendium offers hordes of beasties that any fantasy game would be loath to see come at them! A follow-up to the acclaimed Encyclopedia of Demons & Devils released last year, this tome features all new demons and devils with an updated... Read more
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10 18 31st March 2004 06:00 AM by Messageboard Golem Go to last post
 
Wondrous Items Of Power
Wondrous Items Of Power

Wondrous Items of Power delivers 65 unique magical trinkets the likes of which no fantasy adventure has ever seen! Its 160 pages give complete background details on each item, from how and why it was made to where it has been, who owns it, and who covets it now, all presented in storyteller... Read more
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9 17 31st March 2004 06:00 AM by Messageboard Golem Go to last post
 
Rings of Power
Rings of Power

Each of the 78 unique rings in this book is fully detailed with a legend to spawn adventures, and with the powers it confers upon its owner. What's more, each of these rings is actually available in sterling silver, so that players can wear the rings their characters possess!
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12 23 31st March 2004 06:00 AM by Messageboard Golem Go to last post
 
Modern Player's Companion
Modern Player's Companion

I enjoy d20 Modern in many aspects more than standard d20. The reasons tend to be that d20 Modern characters, due to their extra abilities like talents, reputation, defense bonus, action points, ease of mutli-classing and other player focused abilities like occupations, puts them in a... Read more
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3 16 30th March 2004 06:00 AM by Messageboard Golem Go to last post
 
The Little People: A d20 Guide To Celtic Fairies
The Little People: A d20 Guide To Celtic Fairies

Between the gods and mortal heroes lies another group of beings, whose legend remains an intricate part of the Celtic tradition: fairies. Sometimes helpful, sometimes harmful, the Little People were both feared and revered for their magical powers and winsome ways. This first sourcebook... Read more
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1 49 29th March 2004 06:00 AM by Voadam Go to last post
 
Doom of Odin
Doom of Odin

Somewhere, deep in the bowels of mysterious Nidavellir, a Dwarf craftsman forges the key to the very ruin of the gods. A secret pact with the vengeful Frost Giant, Bjorg, threatens to undo an ages-old curse and unleash a chain of events that will bring Asgard to its knees. But the young son of... Read more
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1 20 28th March 2004 06:00 AM by Voadam Go to last post
 
Egyptian Gods
Egyptian Gods

The Egyptian gods have long been the subject of numerous books and even greater legends. They are perhaps some of the oldest and best-documented gods known to modern man with treatises dating back to the days of pre-Christianity. The Egyptian lands are filled with all manner of lore... Read more
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4 54 28th March 2004 06:00 AM by Voadam Go to last post
 
Way of the Sword
Way of the Sword

This review is sponsored by Gaming Frontiers: Way of the Sword is almost a perfect D20 book. It takes material from Arcana Unearthed relating to fighters and the art of fighting, and puts it into one nice PDF. First off, for those who own the print book, there is no reason to own the... Read more
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3 23 28th March 2004 06:00 AM by Voadam Go to last post
 
Arms and Equipment Guide
Arms and Equipment Guide

This product contains a wide array of new material designed to intergrate directly into an existing campaign. Although some of the material has been collected from previous D&D products, the majority of the information here is being presented for the first time. New and expanded rules... Read more
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3 27 27th March 2004 06:00 AM by Messageboard Golem Go to last post
 
The Horror Beneath
The Horror Beneath

Just to make sure this gets to the worst of the worse list, it needs to be said that this is a single worst product in any genre I have ever seen make its way to the publisher. The plotline is less imaginative then anything anyone can come up with after being explained the point of Role... Read more
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12 16 27th March 2004 06:00 AM by Messageboard Golem Go to last post
 
Beyond Monks: The Art of the Fight
Beyond Monks: The Art of the Fight

Beyond Monks: The Art of the Fight features the martial artist, a new core class, 10 new prestige classes that specialize in unarmed combat, over 90 new feats, including supernatural "ki feats" designed for the monk class, style mastery feats for advanced characters and many new feats... Read more
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15 19 27th March 2004 06:00 AM by Messageboard Golem Go to last post
 
Beyond Monks: The Art of the Fight
Beyond Monks: The Art of the Fight

Beyond Monks is for those players and GMs who want a core character class whose abilities more closely reflect the physical intensity of the action heroes of the screen from the 80's and 90's rather than the Monk and its nod to Kung Fu and other mysticism influences. The core martial... Read more
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8 9 27th March 2004 06:00 AM by Messageboard Golem Go to last post
 
Ravenloft Gazetteer Volume IV
Ravenloft Gazetteer Volume IV

The fourth Gazetteer for Ravenloft provides a deeper look at the lands of Borca, Invidia, Verbrek, Valachan, and Sithicus, and of the sinister creatures who rule them.
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8 85 27th March 2004 06:00 AM by MDSnowman Go to last post
 
Martial Arts Mayhem
Martial Arts Mayhem

Martial Arts Mayhem is the combined electronic (pdf) books put out by the Game Mechanics and published by Green Ronin. This 64 page black and white book retails for $14.95, a good price for its size. Those who aren't going to enjoy this book are readers looking for a ton of new... Read more
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3 11 27th March 2004 06:00 AM by Psion Go to last post
 
BESM d20 Stingy Gamer Edition
BESM d20 Stingy Gamer Edition

I've already reviewed BESM d20. It's a very interesting take that not only captures the anime feel for the d20 system, but also provides a set of point based character building guidelines. Why then is the old review a higher score than this product? Well, this product isn't aimed at me.... Read more
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1 17 24th March 2004 01:33 AM by Messageboard Golem Go to last post
 
The Noble's Handbook
The Noble's Handbook

The Noble's Handbook is the latest entry in the Master Class series by Green Ronin. Like the Shaman's Handbook and the Witch's Handbook, there are other variants of the Noble as a core class on the market. The core class looks similar to other noble core classes in that it's 1d8 hit... Read more
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5 28 23rd March 2004 06:00 AM by Silveras Go to last post
 
The 1960s Decade Book
The 1960s Decade Book

1960's Decade Book Review Let me start by saying I am not an official employee of AEG, the publisher of this book. I am a Bounty Hunter, which means I run demo games, but I have the ability to pick and choose which books I use in my demos. I am a registered and regular posting member... Read more
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6 18 20th March 2004 06:00 AM by Psion Go to last post
 
Star Wars: Invasion of Theed Adventure Game
Star Wars: Invasion of Theed Adventure Game

Every generation has a legend… Every journey has a first step… Every saga has a beginning… Slice and dice battle droids with glowing lightsabers! Blast alien pirates and destroyer droids to save Naboo! Battle forces of darkness with courage, diplomacy, and a team of brave companions at... Read more
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1 15 19th March 2004 06:00 AM by billd91 Go to last post
 
Campaign Options: Mazes
Campaign Options: Mazes

Have you ever wondered what it would be like to adventure through the maze at Crete and confront the legendary Minotaur? Or have you ever watched Labyrinth and thought it would make a cool adventure? With this sourcebook you can do all that and more. Dungeon masters will find rules... Read more
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2 18 19th March 2004 06:00 AM by Warden Go to last post
 
OrcFest
OrcFest

For countless gamers adventures like Keep on the Borderlands was the starting place for not only the adventurers, but the Game Master as well. Designed by famed Dungeons author Thomas Reid, OrcFest has been designed as the definitive introductory adventure for all beginning role-players.
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10 23 18th March 2004 06:00 AM by Messageboard Golem Go to last post
 
Green Races Campaign Book
Green Races Campaign Book

Torn between the oncoming hordes of the Green Races of the south lands - trolls, goblins, orcs, and more, even deadlier abominations - and the everpresent DragonElves or BronzeMen, a new magical d20 campaign world presents itself. Fantastic attention to detail, wonderful new creatures,... Read more
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16 20 18th March 2004 06:00 AM by Messageboard Golem Go to last post
 
Counter Collection I: The Usual Suspects
Counter Collection I: The Usual Suspects

Counter Collection I: The Usual Suspects Fiery Dragon Productions' mainstay is d20 adventures. This field is currently crowded by a number of companies, but Fiery Dragon has managed to distinguish itself from the pack. It does so in part by adding extras to its adventures such as... Read more
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5 14 18th March 2004 06:00 AM by Messageboard Golem Go to last post
 
The Slayer's Guide to Minotaurs
The Slayer's Guide to Minotaurs

The Slayer's Guide to Minotaurs Mongoose Publishing product number MGP0096 Shawn McKee 24 pages, listed at $9.95, but free with Signs & Portents #1 The Slayer's Guide to Minotaurs is somewhat of an anomaly in the "Slayer's Guide" series. At only 24 pages, it's the... Read more
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4 15 18th March 2004 06:00 AM by Messageboard Golem Go to last post
 
Mindshadows
Mindshadows

Mindshadows branchs fantasy out of the Western Knight mode in a manner similar to Rokugan and Nyambe but doesn't spread it's wings far enough. Broken into ten chapters, Mindshadows introduces Naranian by providing a map of the country, prestige classes, feats, skills, weapons, equipment... Read more
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12 21 18th March 2004 06:00 AM by Psion Go to last post
 
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