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Necropolis
Necropolis

A sweeping source book and high-level epic adventure by the master himself-Gary Gygax-set in the desert lands of Khemit. Can the characters thwart the plans of Set-Rahotep himself? Designed for characters level 12 to 18. Features maps of the lands of Khemit, details of its cities and culture,... Read more
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9 30 24th December 2003 06:00 AM by simon Go to last post
 
Scarred Lands: Ghelspad
Scarred Lands: Ghelspad

One of the main battlefields of the Divine War fought between gods and titans, the continent of Ghelspad lies shattered by the conflict. Nations re-emerge to reclaim the scarred continent, yet so much of the ancient land remains to be rediscovered. Ghelspad holds the ruins of... Read more
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9 42 21st December 2003 06:00 AM by Trickstergod Go to last post
 
En Ferreus Veritas
En Ferreus Veritas

52 pages. Black and White. Illustrated. Full Color Cover. Sharpness of wit, accuity of perception, depth of dedication, steadiness of will, power of arm - these are what the blade needs, not morality or ethics. The duelists are a loose brotherhood of artists, scholars, rakes, heros... Read more
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1 46 21st December 2003 06:00 AM by GameWyrd Go to last post
 
Counter Pack 4:  Eldritch Horrors & Occult Investigators
Counter Pack 4: Eldritch Horrors & Occult Investigators

This collection of counters for use with any supernatural horror roleplaying game features an assortment of walking corpses, giant oozes, hounds from hell, and other frightening oddities to surprise and terrify all players. Included are new rules and a new setting: the Eldritch Earth!
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15 16 19th December 2003 06:00 AM by Shayd3000 Go to last post
 
The Coming Of Shadows
The Coming Of Shadows

The Earth year 2258 was set to be one of new beginnings but instead became a time of exceptional discord. The disputes between the Narn and Centauri have steadily escalated as the two age-old enemies vie for territory and influence, even as the Minbari subtly manipulate the younger races... Read more
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6 17 19th December 2003 06:00 AM by KDLadage Go to last post
 
Smuggler's Run
Smuggler's Run

Few of the new d20 books these days are suited for a quick read. Many are hardcovers that break the 160-200 page barrier and sell for well over the glory days of $25. Thankfully, not every product is like that. Mongoose and Goodman still have their Slayer and Complete Guides, and Fantasy... Read more
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1 10 18th December 2003 12:16 AM by Messageboard Golem Go to last post
 
Abjuration - Shielded by Sorcery
Abjuration - Shielded by Sorcery

Exploring the boundaries of what protection magic can provide grants an abjurer a longer, safer life than many of his brethren. As any abjurer can say with surety; there is no spell that cannot kill, no sword that will not strike true, and no claw that will not tear flesh. When these... Read more
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1 35 17th December 2003 06:00 AM by John Cooper Go to last post
 
Ghostwalk
Ghostwalk

This new setting for the D&D game is an undead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules to play ghosts, new prestige classes specific to the setting, and many new monsters... Read more
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2 26 16th December 2003 06:00 AM by Messageboard Golem Go to last post
 
Most Wanted
Most Wanted

Let me start by saying I am not an official employee of Paradigm Concepts, the publisher of this book. I am a Bounty Hunter for AEG, which means I run demo games, but I have the ability to pick and choose which books I use in my demos. I am a registered and regular posting member of the... Read more
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2 20 16th December 2003 06:00 AM by Shayd3000 Go to last post
 
Complete Monstrous Fighter's Compendium
Complete Monstrous Fighter's Compendium

Ever play a Troll Fighter? For the first time ever, the rules for playing D&D characters are detailed that allow for your character to be one of the Green Races. Be it orc, goblin, troll, bugbear, ogre or any of the other (roughly) humanoid creatures, the stats, levels, feats,... Read more
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11 15 15th December 2003 06:00 AM by Messageboard Golem Go to last post
 
Book of Strongholds and Dynasties
Book of Strongholds and Dynasties

Here you will find not only the castles of lore, but dozens of other strongholds and other buildings, enough to build all the major features of a city. Everything from the humblest farmhouse to the mightiest palace is covered between these covers. The materials you use are detailed, as... Read more
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8 77 14th December 2003 06:00 AM by John Cooper Go to last post
 
World of Whitethorn 1A: The Hamlet of Thumble
World of Whitethorn 1A: The Hamlet of Thumble

This is a 72-page "adventure setting" that can best be described as a D&D starter kit. It includes a detailed hamlet (58 halflings with full stats), a short adventure (taking PCs from 1st- to 2nd-level), and new rules (3 core classes, 56 spells, 12 magic items, 2 monsters, morale... Read more
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8 76 13th December 2003 06:00 AM by Macbeth Go to last post
 
Mercenaries: Born of Blood
Mercenaries: Born of Blood

You've tasted blood before, whether it was yours or others; it's all the same. It runs hot, dark and sticky as it falls to the ground in an endless torrent. There have been plenty of weapons, armor and men left broken on nameless battlefields -- but do you care? No. Why should you when you're... Read more
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4 10 10th December 2003 06:00 AM by CCamfield Go to last post
 
Secrets of the Alubelok Coast
Secrets of the Alubelok Coast

This fascinating Kingdoms of Kalamar® world supplement provides Dungeons & Dragons® players and Dungeon Masters (DMs) with a comprehensive look at the dangerous Alubelok coastline and the surrounding archipelago and swamplands. Unlock the secrets of Sobeteta and the surrounding towns... Read more
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1 16 10th December 2003 06:00 AM by JoeGKushner Go to last post
 
Potent Portals
Potent Portals

http://www.creativemountaingames.com/images/new_releases/cmgfav/cmgpp.jpgLooking for ways to strengthen the defenses of a stronghold, town business or dungeon area? Does your wizard, sorcerer or alchemist need a bit more privacy? Not enough challenges for those rogues in the game?... Read more
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6 10 7th December 2003 06:00 AM by Quickbeam Go to last post
 
Dragon Lords of Melnibone
Dragon Lords of Melnibone

I just got mine yesterday, and have been voraciously devouring it since. First off, there is a section that introduces the reader to the Elric saga, and provides a quick overview of the lands and people. These descriptions of the stories and setting are generally clear and concise, if... Read more
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17 97 4th December 2003 06:00 AM by Teflon Billy Go to last post
 
Star Wars Galactic Campaign Guide
Star Wars Galactic Campaign Guide

This comprehensive guidebook contains everything a beginning or experienced GM needs to create, sustain, and enhance a Star Wars campaign. Designed to aid GMs in running campaigns from 1st through 20th level, this title includes tips for launching and building campaigns, encounter and... Read more
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2 13 3rd December 2003 06:00 AM by Messageboard Golem Go to last post
 
Four Color to Fantasy: Revised Edition
Four Color to Fantasy: Revised Edition

A superhero toolkit fully compatible with both D&D and D20 Modern, designed to let you use the rules the way you want. Add special powers to characters, create templates, or run a full-fledged superheroic campaign -- it's easy with FCTF.
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1 20 28th November 2003 06:00 AM by Corinthi Go to last post
 
The Speaker in Dreams
The Speaker in Dreams

This adventure has a good balance of combat and roleplaying, and isn't a seemingly generic dungeon crawl like so many others out there. The adventure takes place in a large town, and there are ample roleplaying opportunities. There is a decent plot that requires investigative work by the... Read more
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13 16 27th November 2003 06:00 AM by Messageboard Golem Go to last post
 
Masters of the Wild
Masters of the Wild

The ultimate guide to customizing barbarians, druids, and rangers for Dungeons & Dragons 3rd Edition, Masters of the Wild contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a... Read more
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6 22 26th November 2003 06:00 AM by khyron1144 Go to last post
 
Stonebridge: City of Illusion
Stonebridge: City of Illusion

Written by Patrick Younts (Quintessential Monk), Stonebridge - City of Illusion, is the 4th book in the Cities of Fantasy series, all designed to provide a complete urban environment to drop almost anywhere in an existing campaign world. Stonebridge is a place where the written word... Read more
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2 18 26th November 2003 06:00 AM by Arnwyn Go to last post
 
Revised Monster Manual
1 Attachment(s) Revised Monster Manual

Each of the D&D core rulebooks has been revised and updated for clarity and content. Each revision intergrates user feedback received since the original product release so as to address the specific wants and needs of the player and DM audiences. The overall rules system remains intact,... Read more
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2 8 25th November 2003 06:00 AM by ASEO Go to last post
 
The Quintessential Ranger
The Quintessential Ranger

The Quintessential Ranger By Ian Sturrock Mongoose Publishing product number 4019 128 pages, $21.95 Like the others in the "Collector Series," The Quintessential Ranger adds all sorts of options for those players wishing to play that particular race or class (in this case,... Read more
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0 37 25th November 2003 06:00 AM by John Cooper Go to last post
 
Ravenloft Gazetteer Volume III
Ravenloft Gazetteer Volume III

Lands of Mystery, Landscapes of Intrigue The Renaissance-like intrigues of Dementlieu; the ambitious machinations of Richemulot's rulers; the ghost-riddled land of Mordent — in these ways and more does twisted evil permeate the warped realms, each reflecting the perverse desires of... Read more
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2 20 24th November 2003 06:00 AM by MDSnowman Go to last post
 
Player's Guide to Fighters and Barbarians
Player's Guide to Fighters and Barbarians

War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons. This sourcebook in the... Read more
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1 10 22nd November 2003 06:00 AM by MDSnowman Go to last post
 
The Book of Hallowed Might
The Book of Hallowed Might

Those who wield power channeled from the gods command the very forces of creation. The Book of Hallowed Might offers exciting options for workers of divine magic, including over 100 new spells, classes, magic items, feats, and more. Plus, the book includes an all-new look at the paladin class. ... Read more
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6 9 21st November 2003 06:00 AM by Messageboard Golem Go to last post
 
Bane Ledger Valoume 1
Bane Ledger Valoume 1

The Bane Ledger presents thirty monsters gathered from the legends of our own world. These amazing creatures have been carefully selected from African, Polynesian, Australian and American folklore for their surprising and unique characteristics. Some creatures, like the abatwa, can be helpful... Read more
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1 21 20th November 2003 06:00 AM by Crothian Go to last post
 
From Novice to Master
From Novice to Master

About a year ago I reviewed Bane of the Salt Fen Lich from Heathen Oracle. It was a pre-written adventure and I think most pre-written adventures are as original as a book of fantasy d20 prestige classes. From Novice to Master: The Manual of Classes is a PDF full of prestige classes. ... Read more
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0 17 20th November 2003 06:00 AM by GameWyrd Go to last post
 
D&D Miniatures Handbook
1 Attachment(s) D&D Miniatures Handbook

A brand new D&D handbook that details all aspects of miniatures use in roleplaying and head-to-head combat. The Miniatures Handbook is the newest accessory for players who want to add depth and dimension to their roleplaying game or their miniatures experience. As with other D&D... Read more
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1 147 18th November 2003 06:00 AM by Messageboard Golem Go to last post
 
Player's Guide to Wizards, Bards and Sorcerers
Player's Guide to Wizards, Bards and Sorcerers

Arcane might is a source of both peace and war. Whether garnered from generations of epics, sorcerous power in the blood or the meticulous use of arcane formulae, arcane magic holds the power to build worlds or destroy them. This sourcebook in the Players Guide series from Sword and... Read more
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8 11 18th November 2003 06:00 AM by Vanuslux Go to last post
 
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