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Adventurer's Vault
Adventurer's Vault
Hundreds of new weapons, tools, and magic items for your D&D character.

This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you... Read more
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Author rating: 91% 0 1,902 12th October 2008 12:47 AM by Crothian Go to last post
 
The Art of Wor Adventure Art Pack Set 1: Elven Women Volume 1
The Art of Wor Adventure Art Pack Set 1: Elven Women Volume 1
By Jeff Walker and Dave Wainio

A loose-page compilation of NPCs, magic items, and short adventure scenarios for the Art of Wor campaign setting
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Author rating: 10% 0 1,735 11th October 2008 11:00 PM by John Cooper Go to last post
 
Behind the Spells Compendium
Behind the Spells Compendium

Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each... Read more
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Author rating: 83% 1 1,250 11th October 2008 08:00 PM by Napftor Go to last post
 
It's Superman!
It's Superman!
A somewhat dry, but detailed reinterpretation of the Superman story set in 1930s America.

If you're not a comic-book fan (or, more specifically, a Superman fan), you probably won't get much from this book. It's not the most compelling or well-written piece of literature on the planet. In places, it's fairly dry, and it lacks a certain soul, although it is primarily a character piece. ... Read more
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Author rating: 53% 0 1,073 10th October 2008 11:11 AM by Morrus Go to last post
 
Rules Compendium
1 Attachment(s) Rules Compendium
Edited by Chris Sims

Compilation of D&D 3.5 rules, all in one place
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Author rating: 91% 3 1,318 6th October 2008 06:51 AM by JoeGKushner Go to last post
 
Character Codex
Character Codex
Record your rise from apprentice to archmage with this character codex

Record your rise from apprentice to archmage with this character codex! Extremely useful for characters of any class, this book provides a record of your character that can expand as your character does. It includes plenty of room for all your hero's statistics, equipment, cohorts, and magic items,... Read more
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Author rating: 63% 0 1,389 5th October 2008 09:18 PM by JoeGKushner Go to last post
 
Master Dungeons M1:Dragora's Dungeon
Master Dungeons M1:Dragora's Dungeon
An Adventure for Character Level 1

Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face, and those who conquer master dungeons rise to be kings. Lost artifacts that raise continents from the sea, an empire's treasures buried to avoid... Read more
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Author rating: 73% 0 1,500 2nd October 2008 04:29 AM by JoeGKushner Go to last post
 
Advanced Squad Leader Starter Kit #1
3 Attachment(s) Advanced Squad Leader Starter Kit #1
A very good introduction to ASL

One of the great wargames now has a solid introductory package to help you learn the game.
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Author rating: 90% 2 3,166 26th September 2008 01:52 AM by MerricB Go to last post
 
Art of the Duel
Art of the Duel

A short article on the history of the Rapier and the Duel followed by new weapons and rules for dueling in your 3.5 games.
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Author rating: 88% 2 1,403 24th September 2008 10:30 PM by Crothian Go to last post
 
Arkham Horror
Arkham Horror
A review of the solo game by Merric Blackman

Arkham Horror, the classic boardgame of Lovecraftian Horror, works well as a solo game as well as with more players.
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Author rating: 93% 0 1,527 23rd September 2008 11:02 PM by MerricB Go to last post
 
Eyes of the Lich Queen
Eyes of the Lich Queen
An Eberron Accessory

This super-adventure is for levels 5-10, involves dragons, the Blood of Vol, and a curse tied to the Draconic Prophecy.
... Read more
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Author rating: 85% 1 1,829 23rd September 2008 04:57 PM by buzz Go to last post
 
M1: Dragora's Dungeon
M1: Dragora's Dungeon
D. Hulse

A well-designed product that blazes a trail into the 4e frontier!
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Author rating: 91% 2 2,107 23rd September 2008 03:28 AM by Agglomérante Go to last post
 
Book of Challenges: Dungeon Rooms, Puzzles, and Traps
Book of Challenges: Dungeon Rooms, Puzzles, and Traps
Over 50 different encounters that can be inserted in almost any adventure.

This book is well done. The information is actually helpful and even a veteran of the game like myself can find some very useful advice in here. The encounters are very well thought out.
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Author rating: 76% 1 410 22nd September 2008 02:16 AM by Psion Go to last post
 
GM Gems: A Collection of Game Master Inspiration
GM Gems: A Collection of Game Master Inspiration
By project manager Stephen S. Greer

A "system-neutral collection of tips, tables, and inspirational articles" intended to make a Game Master's life a bit easier.
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Author rating: 41% 1 1,604 22nd September 2008 02:13 AM by Psion Go to last post
 
Spirit of the Century
Spirit of the Century
A fast, fun, but feature rich game of pulp heroics!

A great game of pulp action heroics. Fans of D20 should appreciate the stunt/skill setup, but the game lacks much of the complexity of D20. The game's main feature is its ability to elicit great gaming ideas from the players and put them to use in the game.
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Author rating: 88% 0 1,246 22nd September 2008 01:51 AM by Psion Go to last post
 
Mythical Monstrosities
Mythical Monstrosities
Short & Sweet

Showcases a tragically cool new race for AE, a base class all their own, and three new monsters.
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Author rating: 81% 2 565 20th September 2008 02:40 AM by ruemere Go to last post
 
DCC #53: Sellswords of Punjar
DCC #53: Sellswords of Punjar
Filcher

Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled... Read more
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Author rating: 90% 11 2,289 19th September 2008 07:38 PM by Filcher Go to last post
 
Tome of Battle: The Book of Nine Swords
Tome of Battle: The Book of Nine Swords
The book with the long title brings ‘cool’ to combat.

This book is not really WoTCs answer to Iron Heroes. This book assumes the full range of magic and magic items in a standard campaign. Rather, if anything, this book is WoTC answer in game mechanics to the Ritual Warrior from Arcana Evolved.
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Author rating: 60% 4 2,342 19th September 2008 04:34 AM by brehobit Go to last post
 
Locus: Jalston – A Player’s View of a Large Town
Locus: Jalston – A Player’s View of a Large Town
Locus-Jalston provides player information about the town where CMG’s initial adventures are set.

Locus: Jalston only gets scored down for its minimal mechanics – again, that’s not the point of this product. As a tool to add some detail and flavor to a town setting, that can get players and GM’s on the same page for some town based adventures – this is the best $1 you can spend in gaming!
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Author rating: 60% 0 441 17th September 2008 08:01 AM by Messageboard Golem Go to last post
 
Aerial Adventure Guide, Volume 3: Monsters, Magic, and Sky Ships
Aerial Adventure Guide, Volume 3: Monsters, Magic, and Sky Ships
Monsters, Magic, and Sky Ships covers the items and creatures that are unique to the sky realms.

If you own the first two books, you will likely want to add the third just to further flesh out the information for a sky realms setting. In many ways it falls short as a solid stand-alone product and is not some of Mike Mearls’ best work. As I have said previously, the three-volume set should have... Read more
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Author rating: 60% 0 673 17th September 2008 07:45 AM by Messageboard Golem Go to last post
 
The Rookie's Guide to Criminal Organisations
The Rookie's Guide to Criminal Organisations
The Judge Dredd license continues with the The Rookie’s Guide to Criminal Organisations.

The Judge Dredd license continues with the The Rookie’s Guide to Criminal Organisations. The 64-paged softcover book goes as far as the light use of colour for the borders but not for any illustrations however the whole book benefits from the better paper quality required for even what colour there... Read more
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Author rating: 80% 0 534 17th September 2008 07:33 AM by GameWyrd Go to last post
 
Enchantment - Fire in the Mind
Enchantment - Fire in the Mind
Continuing the Encyclopaedia Arcane series, Enchantment shows wizards and sorcerers alike how to harness the minds of others.

Oh dear. I’ll always remember Enchantment: Fire in the Mind for the absolutely dreadful exchange of letters between a master Enchanter and an apprentice which run throughout this Encyclopaedia Arcane. The book itself certainly isn’t awful and as it turns out, after a twist, that the exchange of... Read more
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Author rating: 80% 0 528 15th September 2008 07:53 AM by GameWyrd Go to last post
 
The Invulnerable King
The Invulnerable King
The first part of an epic campaign for Slaine: The Roleplaying Game of Celtic Heroes

Definitely in the top five adventures so far released under the d20 banner, The Invulnerable King is full of Celtic atmosphere, original ideas, and epic flavour. Its only weakness lies in its use of a despicable NPC as the plot hook for the PCs' quest and limiting the plot hooks to a single one.... Read more
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Author rating: 80% 0 421 15th September 2008 07:46 AM by Simon Collins Go to last post
 
The Kazan Gambit: Target Mega-City One
The Kazan Gambit: Target Mega-City One
The third and final Judge Dredd scenario in the Kazan Gambit trilogy from Mongoose Publishing

Summary: A strong, well-plotted adventure that gives the players a vital role in a Mega-City One spanning conflict. It deftly avoids the "Star Wars" syndrome of having the players engaged in useless activities while named characters solve the real problems. Its much more conventional... Read more
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Author rating: 80% 0 489 15th September 2008 07:41 AM by skalvar Go to last post
 
Teeth of the Moon Sow
Teeth of the Moon Sow
Teeth Of The Moon Sow is the second adventure in Mongoose's 'Horned God And Moon Sow' quadrology for the Slaine campaign setting.

I was able to somewhat ignore the forced plot hook that was prominent at the beginning of this quadrology but Teeth Of The Moon Sow is more up-front with its railroading. Several times, the PCs are faced with situations they have no control over, are saved by a deus ex machina, or their actions are... Read more
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Author rating: 60% 0 398 15th September 2008 07:34 AM by Simon Collins Go to last post
 
White Robes, Black Hearts: Enigma of the Arcanexus
White Robes, Black Hearts: Enigma of the Arcanexus
A d20 adventure for 4-6 characters (about party level 5)

This looks like it would be a fun adventure to me. The whole adventure has a nice quest-like feel that I think has been absent from many D20 System adventures. If you can run your game out of a computer or have access to cheap printing, this adventure is a steal and should keep your players... Read more
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Author rating: 70% 0 646 15th September 2008 07:29 AM by Psion Go to last post
 
Fortress of the Yuan-ti
1 Attachment(s) Fortress of the Yuan-ti
By Ari Marmell

Third adventure in a series of three
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Author rating: 75% 1 1,191 15th September 2008 07:10 AM by Mouseferatu Go to last post
 
Arcana Evolved
Arcana Evolved
d20 Flexibility at its Best

For my first review on EN World, I wanted to choose something special. On the d20 market today, there is nothing more special to me than Arcana Evolved.
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Author rating: 100% 3 1,092 13th September 2008 07:58 PM by Crothian Go to last post
 
Deeds Not Words
Deeds Not Words
Deeds Not Words is a broad-focus d20 supers game in PDF format, designed to allow the creation of everything from costumed adventurers to two-gun acti

From the earliest days of Superhero 2044, D&D has consistently defeated attempts to adapt it for use as a Superhero role-playing game. Whether it's the first, second or third edition, the D20 System contains subtle elements which defy the conventions of Superhero gaming. Over the past few years... Read more
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Author rating: 100% 2 1,187 11th September 2008 06:57 PM by Lizard Go to last post
 
Coruscant and the Core Worlds
Coruscant and the Core Worlds
Coruscant and the Core Worlds is a 160-page hardcover sourcebook for the STAR WARS D20 role-playing game

For the price, there is some very good material here, but I still think that $30 is a bit much. Maybe it’s just me, I don’t know, but I’ll protest that until the day I can’t rattle my dice any longer. The bottom line: if you are a Game Master, or just a die-hard Star Wars fan, you’ll likely find... Read more
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Author rating: 60% 0 672 9th September 2008 10:41 AM by Messageboard Golem Go to last post
 
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