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Skull & Bones
Skull & Bones

Pirates prey upon Spanish Galleons, adventurers search for buried treasure, and the dead walk the streets of Port-au-Prince-this is the world of Skull & Bones. Designed by Adamant Entertainment, Skull & Bones is a superbly researched RPG that brings the history and legends of the Golden Age... Read more
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8 15 10th October 2003 06:00 AM by trancejeremy Go to last post
 
Blood and Space (Print Version)
Blood and Space (Print Version)

A comprehensive starship adventure sourcebook designed to supplement or extend any of the popular d20 space games. Now in print form.
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6 13 10th October 2003 06:00 AM by Messageboard Golem Go to last post
 
Encyclopedia of Angels
Encyclopedia of Angels

The war between the light and the dark has been waging for millenia, drawing mortals and other creatures from throughout the planes into its armies and leaving nothing but bloody fields in its wake. More than 80 major angelic beings and lesser celestial races are detailed within the pages of... Read more
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1 15 10th October 2003 06:00 AM by trancejeremy Go to last post
 
Fang & Fury
Fang & Fury

Fang & Fury is a textbook example of how to do a good splatbook. Broken up into eight chapters, the book provides the reader with all they need to add the Vampire Scion to the campaign. Chapter One introduces the Vampire Scion, an undead creature with a semblance of life to it. In the... Read more
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8 12 8th October 2003 06:00 AM by Zoatebix Go to last post
 
Crime And Punishment
Crime And Punishment

This is not a playtest review. Crime And Punishment is a sourcebook on law and order by Atlas Games. Crime and Punishment is a 160-page mono hardback product costing $29.95. Space usage is average, with (some large) white space at the end of each chapter, a single line between... Read more
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0 28 7th October 2003 06:00 AM by Simon Collins Go to last post
 
Faceman/Snoop Class Guide
Faceman/Snoop Class Guide

Faceman/Snoop Class Guide The Faceman/Snoop Class Guide is the third and presumably final book in a series of supplement books for AEG's Spycraft game providing additional options and details for the games core classes, in this case the Faceman and the Snoop. The book is written... Read more
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1 21 6th October 2003 04:00 AM by Messageboard Golem Go to last post
 
d20 Mecha
d20 Mecha

d20 Mecha provides a detailed point-based creation system for the d20 System for all things mecha: giant transforming robots, sleek power armour, star-spanning space cruisers, speedy hot rods and motorbikes, military assault vehicles, combat jet fighters, mechanical monsters, and much... Read more
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1 23 5th October 2003 06:00 AM by JoeGKushner Go to last post
 
Artifacts of the Ages: Swords & Staves
Artifacts of the Ages: Swords & Staves

The question of disposable magic weapons is the root origin of Artifacts of the Ages. Fiery Dragon was one of the first on the scene with their runeswords, blades that gained power as the user gained levels. Others followed with methods that ranged from sacrificing experience points and gold... Read more
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6 24 5th October 2003 06:00 AM by Psion Go to last post
 
Monsters of the Mind
Monsters of the Mind

Monsters of the Mind is a very specific monster book. It deals with psionic monsters that tie into the Mindshadows setting. The good news is that even if you don't plan on buying that setting book by Green Ronin, the monsters can be used with almost any setting. The bad news is that there are... Read more
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9 20 5th October 2003 06:00 AM by Psion Go to last post
 
Threat Book: The Hand of Glory
Threat Book: The Hand of Glory

In 1945, victory was seized from the jaws of the greatest evil of the 20th Century. Now, a new threat rises from the ashes of the Nazi regime, a criminal organization with dreams of global domination powered by the might of a living god. Wielding the greatest and most feared powers of... Read more
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3 19 3rd October 2003 06:00 AM by Merova Go to last post
 
Revised Dungeon Masters Guide
1 Attachment(s) Revised Dungeon Masters Guide

Each of the D&D core rulebooks has been revised and updated for clarity and content. Each revision intergrates user feedback received since the original product release so as to address the specific wants and needs of the player and DM audiences. The overall rules system remains intact,... Read more
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1 13 3rd October 2003 06:00 AM by billd91 Go to last post
 
Plague of Dreams
Plague of Dreams

Note: This is a playtest review. Plague of Dreams (PoD) is an introductory character level adventure from Fiery Dragon Productions for Monte Cook's Arcana Unearthed (AU) game. The guidelines suggest that this module will take 4 1st-level characters to approximately 3rd level by... Read more
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4 17 3rd October 2003 06:00 AM by Psion Go to last post
 
The Quintessential Drow
The Quintessential Drow

The Quintessential Drow Mongoose Publishing product number MGP 4018 Sam Witt 128 pages, $21.95 I should preface this review by stating that The Quintessential Drow is the only book in the "Collector Series" that I have ever read, so this won't be a comparison to others in the... Read more
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0 141 3rd October 2003 06:00 AM by John Cooper Go to last post
 
The Wheel of Time Roleplaying Game
The Wheel of Time Roleplaying Game

This is the complete guide to roleplaying using the world from the bestselling Wheel of Time series. The Wheel of Time roleplaying game contains all the information needed to run a campaign in the Wheel of Time setting. Contents include all necessary prestige classes, spells, variant... Read more
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7 56 2nd October 2003 06:00 AM by Messageboard Golem Go to last post
 
Jerimonds Orb
Jerimonds Orb

Beware! This review contains major spoilers. This is the fifth booster adventure by AEG. It is designed for four to six characters of level 2-4. It costs $2.49. Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front... Read more
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4 54 30th September 2003 06:00 AM by Messageboard Golem Go to last post
 
Gaming Frontiers Volume 5
Gaming Frontiers Volume 5

Gaming Frontiers Volume Five hits the mark on several important issues and brings some new energy to the periodical. First off is the massive series of articles on orcs, Legacy of Blood that are linked by Ed Bourelle, written by great writers. These are some of the big names now like... Read more
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1 15 30th September 2003 02:01 AM by Messageboard Golem Go to last post
 
Lunar Knights
Lunar Knights

They Claim the Night!! ....and the moon is their sun. Lunar Knights is the comprehensive d20 guide to lycanthropes and lycanthropy. It includes: Over 35 forms of lycanthropy, including those based on Magical Beasts and Outsiders! Six Shapechanger Prestige Classes! New Skills.
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2 15 29th September 2003 06:00 AM by Vanuslux Go to last post
 
The Slayer's Guide to Giants
The Slayer's Guide to Giants

The Slayer's Guide to Giants Mongoose Publishing product number MGP0022 Ian Sturrock 128 pages, $19.95 The Slayer's Guide to Giants is the third of the "supersized" books in the "Slayer's Guide" line, after The Slayer's Guide to Dragons and The Slayer's Guide to... Read more
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1 31 28th September 2003 06:48 PM by Messageboard Golem Go to last post
 
Blood Magic - Oaths and Sacrifice
Blood Magic - Oaths and Sacrifice

The ancient practice of blood magic has been outlawed in many civilised societies, for though it allows access to staggering levels of magical power the price can be very high. Savage tribes often respect blood magic, though even they tend to fear and avoid it where possible – its power is... Read more
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2 91 27th September 2003 06:00 AM by Simon Collins Go to last post
 
Secrets of the Lion
Secrets of the Lion

Without question the most powerful military force in the Empire, the Lion are often looked upon as little more than simple soldiers by the other clans of Rokugan. Beneath this veneer of simplicity, the Lion are a clan with surprising secrets. From the rituals of the Kitsu sodan-senzo to... Read more
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3 15 26th September 2003 06:00 AM by The Proconsul Go to last post
 
Book of Vile Darkness
Book of Vile Darkness

A sourcebook by Monte Cook containing "mature content". Details are sketchy at this time - the ad in WotC release catalog originally said "Details slavery, human sacrifice, prostitution, and other sensitive issues in a mature fashion", but that reference has since been removed.... Read more
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8 82 21st September 2003 06:00 AM by KDLadage Go to last post
 
Clockwork Heart, The
Clockwork Heart, The

The Clockwork Heart is a 73 page PDF adventure meant for 12th-16th level characters. Broken up into four chapters, it introduces the mechanus race to a campaign world with a vengeance. The adventure starts with the characters meeting a fellow group of adventurers who've had their heads... Read more
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1 30 20th September 2003 04:05 PM by Messageboard Golem Go to last post
 
Pirates!
Pirates!

Pirates is a 3.0 d20 book by Living Imagination with material drawn from history and their Twin Crowns setting to augment the role that pirates and ships have in any campaign. The first chapter, Pirate Life, is a good look at how pirates lived in the past but lacks any real details on... Read more
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2 16 20th September 2003 06:00 AM by Psion Go to last post
 
The Taverner's Trusty Tome
The Taverner's Trusty Tome

Eat, drink and be merry... an invaluable sourcebook for any campaign which features taverns, inns or drinks! Rowdy, rustic taverns, hot meals, and strong drink* - while popular elements in role playing fantasy, the lack of variety and detail often make this part of the urban crawl... Read more
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4 36 18th September 2003 06:00 AM by GameWyrd Go to last post
 
Grimoire
Grimoire

The entire Arcana Unearthed magic system and all spell descriptions.
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2 17 18th September 2003 06:00 AM by JoeGKushner Go to last post
 
The Avatar's Handbook
The Avatar's Handbook

Avatars are divine servants of the Lords of Good that can summon celestials to aid them. Powerful avatars can even transform into celestials in combat, channeling divine energy directly from the Heavenly Host. Written by Hammer & Helm author and Dragon Magazine editor Jesse Decker, the... Read more
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6 22 16th September 2003 06:00 AM by Merova Go to last post
 
Ruined Keep
Ruined Keep

An adventure set in The Continent of Terra™. Exploration of the East Hills uncovers an ancient keep that may hide a dark secret. Can be played stand-alone or by parties who have already completed the previous adventure in this series, Adventure TA1, "Goblin Cave". The adventure is... Read more
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3 17 15th September 2003 06:00 AM by Crothian Go to last post
 
Illusionism - Smoke and Mirrors
Illusionism - Smoke and Mirrors

Continuing the Encyclopaedia Arcane series, Illusionism presents one of the core schools of arcane magic and develops it in detail for players and Games Masters alike. Alongside advice for the Games Master on how to use Illusionism in his campaign, this book we present the mechanics of... Read more
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4 60 14th September 2003 06:00 AM by John Cooper Go to last post
 
Last Hero In Scandinavia
Last Hero In Scandinavia

Something's rotten in Scandinavia. Your chieftain's treacherous brother has struck down your valorous leader, ghosts roam the land, and dark forces are gathering. Do you: A. Stand around wearing black, worrying about your life in a series of whiny soliloquies? B. Grab your axe... Read more
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1 22 14th September 2003 06:00 AM by Simon Collins Go to last post
 
The Slayer's Guide to Harpies
The Slayer's Guide to Harpies

The Slayer's Guide to Harpies Mongoose Publishing product number MGP0017 James Maliszewski 32 pages, $9.95 The Slayer's Guide to Hapies is the 17th in the ever-popular series of monster-focused books by Mongoose Publishing. I'll cut to the chase: I think Harpies is the standard... Read more
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1 37 13th September 2003 11:45 PM by Messageboard Golem Go to last post
 
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