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Seven Strongholds
Seven Strongholds

Have your players wandered off the beaten path yet again? Didn't have time to map out that castle? Just open Seven Strongholds to find forts, castles, and other well-fortified locations, fully detailed and ready for insertion into your game world. The Barrows: A concrete bunker allows... Read more
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2 25 5th March 2003 06:00 AM by Messageboard Golem Go to last post
 
Complete Guide to Doppelgangers
Complete Guide to Doppelgangers

As a GM, you will learn how to run doppelgangers -- both in combat and role-playing situations. And since every Complete Guide includes guidelines on playing the monster as a character race, players have new options, too. The Complete Guide to Doppelgangers features: The true origin... Read more
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2 41 4th March 2003 06:00 AM by Soldarin Go to last post
 
Kingdoms of Kalamar
Kingdoms of Kalamar

An excellent work..... So long have I been wating for a campaign setting which is high in political intrigue, and with the Kalamar setting I finally have it. Looking forward to the seperate modules and such to be released later this month.
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9 60 1st March 2003 06:00 AM by gambler1650 Go to last post
 
Occult Lore
Occult Lore

Occult Lore is the definitive tome of alternate D20 magic systems. This 240-page hardcover sourcebook contains new spells, magic items, creatures, PC and NPC classes, prestige classes, domains, and in-depth rules for ten new magic traditions. Heres just a few: Astrology places the... Read more
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7 31 25th February 2003 06:00 AM by gorgon1964 Go to last post
 
Celtic Age
Celtic Age

This soft bound source book brings the fascinating world of the Celts to d20 life. Gods, warriors, magic, dress, weapons and more. Anyone whose blood runs hot at the sound of a pibroch will have to have this book.
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5 18 21st February 2003 06:00 AM by trancejeremy Go to last post
 
Nyambe: African Adventures
Nyambe: African Adventures

In the land of the Overpower, the jaws of the crocodile are the only reward for the unwary. Nyambe™ is a vast land of exotic creatures and wide expanses, where ancestral orishas cry for brave tribal warriors to carve out the hearts of foul mchawi wizards, and where dragon-blooded... Read more
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12 44 20th February 2003 06:00 AM by whtknt Go to last post
 
The Assassins Handbook
The Assassins Handbook

The assassin is a killer for hire, a fighter whose strength comes from the element of surprise and from the complete disregard he has for the rules of "honorable" combat. The Assassins Handbook, second in Green Ronins Master Class series, brings back the First Edition tradition of the... Read more
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7 19 20th February 2003 06:00 AM by Messageboard Golem Go to last post
 
Manuel du Héros (Heroes Manual)
Manuel du Héros (Heroes Manual)

The Manual of the Heroes is the vital complement to your adventures in the Archipelagos - and elsewhere, if you like larger than life characters, exotic locations and off-the-path occupations. In these pages you will find : - An introduction to the "Archipels" setting - 9 new races... Read more
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1 11 20th February 2003 06:00 AM by Sammael Go to last post
 
Black Flag: Pirates of the Caribbean
Black Flag: Pirates of the Caribbean

Role-Playing adventure on the REAL Seven Seas! For hundreds of years, the glamorized tales of pirates & swashbucklers have entertained fiction readers & fantasy gamers alike. Now, Avalanche Press takes your d20 System campaign to a new century of adventuring & discovery by bringing you... Read more
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6 25 18th February 2003 06:00 AM by Messageboard Golem Go to last post
 
Blood and Space: d20 Starship Adventure Toolkit
Blood and Space: d20 Starship Adventure Toolkit

A comprehensive starship adventure sourcebook designed to supplement or extend any of the popular d20 space based role-playing games. Blood and Space contains extensive rules for starship construction, combat, and crews as well as new classes, feats, and skills for space based adventures.
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5 27 18th February 2003 06:00 AM by enrious Go to last post
 
The Book of Distinctions & Drawbacks
The Book of Distinctions & Drawbacks

More than 150 character flaws, advantages, and embellishments are offered in this character embellishment sourcebook, running the gamut from simple personal hindrances to complex background troubles, magical curses, genetic taints, and benefits such as lands, titles, and fortifications.
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2 25 18th February 2003 06:00 AM by cimbrog Go to last post
 
Plot and Poison
Plot and Poison

Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the... Read more
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5 47 17th February 2003 06:00 AM by Simon Collins Go to last post
 
Arcane Creations Volume I
Arcane Creations Volume I

With Arcane Creations Volume I, Heathen Oracle provided one of the few services most DMs can't duplicate on their own. Art. Arcane Creations is 15 pages of pictures of magic items, arranged as cards to be printed and cut out. This is one of the few products that actually works better as... Read more
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2 12 17th February 2003 06:00 AM by knight_isa Go to last post
 
Toxicant
Toxicant

This is a partial-playtest review. This is my first review, so bear with me :) Toxicant is a D20 and D20 Modern rules supplement by Mad Kaiser Games. Toxicant is a 76 page PDF document, with good text density and very little wasted space. Its contents are O.G.C. and the price is $8.75... Read more
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1 15 13th February 2003 10:44 AM by Messageboard Golem Go to last post
 
Fury in the Wastelands: The Orcs of Tellene
Fury in the Wastelands: The Orcs of Tellene

You have fought them for years. You thought you knew their motivations, their tactics and their foul habits. But do you know the truth? Contained within this Kingdoms of Kalamar sourcebook is the real truth about orcs. Their culture, motivation, core religious beliefs and methods of... Read more
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12 13 11th February 2003 06:00 AM by Messageboard Golem Go to last post
 
When Dire Kobolds Attack!
When Dire Kobolds Attack!

When Dire Kobolds Attack! is the first Xenogenic Adventure, which means it is dynamically scaled and customized based on the choices you make when you order it. Choose from a seven level range, from 1-12 characters from 10-200% of recommended treasure. In short get exactly the adventure... Read more
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4 11 11th February 2003 06:00 AM by Blacksway Go to last post
 
Creature Collection
Creature Collection

updated on 22-NOV-02 A fun collection of creatures. In fact, most of them are a lot of fun. The big problem with them, however, is that they are far, far from accurate, as far as adherence to the rules is concerned (some creatures have more or less skill points, feats or what have you;... Read more
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7 24 10th February 2003 06:00 AM by Messageboard Golem Go to last post
 
Creature Collection II: Dark Menagerie
Creature Collection II: Dark Menagerie

I Got my copy of CCII in the mail today and quickly unwrapped it, prepared to be amazed at the improvements over CC I. Darker, better, in fact, better than all the rest of the creature books out there, I believe the claim was in a press release somewhere. I turned to the first monster,... Read more
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14 15 10th February 2003 06:00 AM by Messageboard Golem Go to last post
 
The End:  Lost Souls Edition
The End: Lost Souls Edition

Post-apocalypse game based on the Book of Revelations The year is 2006. The Day of Judgment has dawned and the Lord God did separate the wheat from the chaff, the sinners from the virtuous, the damned from the saved. One hundred forty thousand souls felt the Rapture and were assumed... Read more
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1 17 10th February 2003 06:00 AM by Messageboard Golem Go to last post
 
Star Wars Arms & Equipment Guide
Star Wars Arms & Equipment Guide

This comprehensive, fully illustrated resource contains hundreds of weapons and vehicles, as well as armor, droids, and essential equipment for Star Wars campaigns.
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3 21 10th February 2003 06:00 AM by Messageboard Golem Go to last post
 
Arsenal
Arsenal

Technomagic:Arsenal intensifies your d20 campaign with the following equipment: Over 200 magical firearms, from the arcane blaster pistol to the divine vindicator autocannon, modifiable by 11 special abilities and 10 accessories. 8 different types of advanced magical armor,... Read more
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9 10 8th February 2003 06:00 AM by knight_isa Go to last post
 
Galaxy Guide
Galaxy Guide

The Guide to the Galaxy provides all of the expanded rules and setting information you need to run a dramatic and exciting Dragonstar campaign. Extensive background information on the Dragon Empire, including profiles of the royal houses, the ISPD, the Unification Church, the... Read more
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6 13 7th February 2003 06:00 AM by Messageboard Golem Go to last post
 
Denizens of Darkness
Denizens of Darkness

Bloodsuckers and Other Beasties Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning werewolves to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. In the grand tradition of the... Read more
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10 28 6th February 2003 06:00 AM by DocMoriartty Go to last post
 
Dungeon Masters Guide
Dungeon Masters Guide

updated on 22-NOV-02 I am a Dungeon Master at heart. For several years, I played other games (I could not stand D&D2/e and I still feel that I have out-grown D&D1/e) and so I have been called a Game Master, a Storyteller and a host of other things. But, at heart, I am still a Dungeon... Read more
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5 17 6th February 2003 06:00 AM by MerricB Go to last post
 
Weapons: Book of Swords vol. 1
Weapons: Book of Swords vol. 1

Sprawling Shadows, Weapons: Book of Swords is exactly what it appears to be… a book of swords. Within these pages, you will find twenty four uniquely created magical swords for use in your D20 campaign. Every weapon includes full D20 statistics, all Open Game Content, which include the... Read more
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3 8 6th February 2003 06:00 AM by cthuluftaghn Go to last post
 
Epic Level Handbook
1 Attachment(s) Epic Level Handbook

The complete sourcebook for running high-level campaigns. The Epic Level Handbook provides all the information that players and Dungeon Masters need to continue playing above and beyond the limints of the core rulebooks. With complete information for epic-level character... Read more
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8 45 5th February 2003 06:00 AM by Hardhead Go to last post
 
Soldier/Wheelman Class Guide
Soldier/Wheelman Class Guide

Expand the possibilities at your gaming table with this comprehensive volume for soldiers, wheelmen, and any class who can pick up a gun or hop behind the wheel of a sports car. This sourcebook for the Spycraft RPG offers you a glimpse into the lives of these free wheeling action junkies,... Read more
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6 27 4th February 2003 06:00 AM by Messageboard Golem Go to last post
 
Galactic Races
Galactic Races

The Dragon Empire just got a lot more crowded. Expanding on Dragonstar, the exciting space-fantasy setting, Galactic Races introduces 16 new player character races with which to populate the Dragon Empire. Besides reintroducing old favorites such as the noble centaurs and the... Read more
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5 10 4th February 2003 06:00 AM by d20Dwarf Go to last post
 
Pan-Asian Collective
Pan-Asian Collective

Chamber book detailing the Pan Asian Collective.
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1 8 4th February 2003 06:00 AM by Psion Go to last post
 
Kingdoms of Kalamar Dungeon Master's Shield
Kingdoms of Kalamar Dungeon Master's Shield

By Steven Creech, Exec. Chairman d20 Magazine Rack Sizing Up the Target The Kingdoms of Kalamar Dungeon Master’s Shield is produced by Kenzer & Company and carries a retail price of $19.99. This four panel screen contains a considerable amount of information among its many flaps which... Read more
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0 50 4th February 2003 06:00 AM by Messageboard Golem Go to last post
 
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