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SnarfQuest D20 Worldbook
SnarfQuest D20 Worldbook
Looking to add some humor to your current d20 campaign, or need to get reacquainted with the misadventures of your favorite Zeetva?

In the end, this small tome does what it sets out to. It's definitely not for every player and it's not going to win any awards for graphic presentation as it uses a simple one column layout with little in the way of layout modifications or new art, but it's going to be a good companion to the... Read more
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Author rating: 80% 0 843 9th September 2008 10:36 AM by JoeGKushner Go to last post
 
The Goblin Fair
The Goblin Fair
A d20 adventure designed for 4-6 characters of 4th-6th level.

This is a well-written and amusing adventure, focused on a fair in a magical dimension populated by fairy tale creatures such as goblins, elves, ogres, dragons, hags as well as the more traditional fey. In fact, the whole adventure has a humorous fairy-tale feel to it and should make a fun once-off... Read more
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Author rating: 80% 0 522 9th September 2008 10:30 AM by Simon Collins Go to last post
 
Way of the Shugenja
Way of the Shugenja
More than just a book of spells, Way of the Shugenja offers inside looks on the shugenja class.

I have very mixed feelings about this book. It is very heavy on the exposition side of things, with mostly cultural information in the various shugenja. This is not a negative thing, in my opinion though. But it IS quite costly, and for the price, on could have expected a few more crunchy bits. The... Read more
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Author rating: 80% 0 728 9th September 2008 08:33 AM by The Proconsul Go to last post
 
The Book of Eldritch Might III
The Book of Eldritch Might III
The world is riddled with sites of arcane power, and binding them all together is the Nexus.

The Book of Eldritch Might III: The Nexus is a 96 page softcover book written by Monte Cook from Malhavoc Press, with a cover price of $18.95. It is collection of spells, magic items, and assorted arcane knicknacks. What makes this book unusual and different from its predecessors is its... Read more
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Author rating: 80% 0 523 9th September 2008 08:25 AM by Messageboard Golem Go to last post
 
DCC #7: The Secret of Smuggler's Cove
DCC #7: The Secret of Smuggler's Cove
The module is very well written and presented.

"The Secret of Smuggler's Cove" is perhaps not the most original module in terms of basic theme, but is fairly original in how it puts those themes together.
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Author rating: 90% 0 558 8th September 2008 12:16 AM by trancejeremy Go to last post
 
Expedition to the Ruins of Greyhawk
Expedition to the Ruins of Greyhawk
I am and have been a long time Greyhawk fan. I do not have a dominant preference for a particular iteration of the Greyhawk setting.

Expedition to the Ruins of Castle Greyhawk (ERCGH) is both a very good product (4 Stars) and a not so good one (2 Stars), yielding an overall impression of being average (3 Stars).
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Author rating: 58% 1 654 7th September 2008 05:33 AM by grodog Go to last post
 
DCC 29 Adventure Begins
DCC 29 Adventure Begins
twenty low level adventures

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't... Read more
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Author rating: 90% 0 797 6th September 2008 07:49 PM by Crothian Go to last post
 
GameMastery Item Cards
GameMastery Item Cards
Once you start using them, you'll never go back!

You might wonder what the point is. Once you give Paizo's Item Cards a try, you'll soon figure it out. If you like the tactile enhancement of player handouts, maps and props, you'll love the Item Cards.
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Author rating: 70% 8 1,386 6th September 2008 07:36 PM by Morrus Go to last post
 
DM Campaign Record
DM Campaign Record
An indispensible playing aid, this campaign tracker is an essential

An indispensible playing aid, this campaign tracker is an essential
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Author rating: 50% 0 1,969 5th September 2008 01:21 AM by JoeGKushner Go to last post
 
Devilish Dens
Devilish Dens
Devilish Dens is an adventure accessory containing ten lairs of outsiders, suitable for medium to high-level characters, from Fast Forward Entertainme

The ambience of Devilish Dens may appeal to those who still enjoy 1st-Edition style dungeon bashing. The product is strong on tactical advice and weak on roleplaying advice. There's a number of concerns with stats, plot congruity, ecology, and missing information on magical items. There is no... Read more
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Author rating: 40% 0 426 4th September 2008 08:45 AM by Simon Collins Go to last post
 
Prometheus Rising
Prometheus Rising
Prometheus Rising ... an adventure beyond your wildest imaginings, the solar system is more wonderful and terrifying than we ever imagined.

Prometheus begins with a page of great story. There are hints of a rebellion, The Company, space prisons, strange technology and more. The tagline for the download on its virtual shelf at RPGNow announces “95 Worlds, 1 Destiny" and the front cover of the download itself says “95 Planets, 1... Read more
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Author rating: 80% 0 480 4th September 2008 07:41 AM by GameWyrd Go to last post
 
Points of Light
Points of Light
Four Realms, Four Evils

War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with terrible foes and foreign lands.
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Author rating: 96% 0 955 3rd September 2008 04:49 PM by Boris the Bagger Go to last post
 
UMBRAGIA: Realms of Shadow Volume I - People of the Realms
UMBRAGIA: Realms of Shadow Volume I - People of the Realms
Let me just say that I personally found them both believable and promising.

What makes these races special is that they are not modelled after the "classical" fantasy races found in most fantasy RPGs (Elves, Dwarves, etc.). It was the stated goal of Umbragia's designers to avoid such cliches and create something original. IMO they have succeeded.
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Author rating: 76% 0 491 3rd September 2008 05:17 AM by Nyarlathotep Go to last post
 
UMBRAGIA: Realms of Shadow Volume II - Nations of Umbragia
UMBRAGIA: Realms of Shadow Volume II - Nations of Umbragia
For those of you interested in running a campaign set in Umbragia, the "Nations" are obviously essential to get started.

"Nations of Umbragia" is the second volume dedicated to Jagged Edge Game's "Umbragia - Realms of Shadow" campaign setting. It presents an overview of the world inhabited by the various races introduced in their first game supplement, "People of the Realms".
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Author rating: 66% 0 171 3rd September 2008 03:52 AM by Nyarlathotep Go to last post
 
D&D 3E Character Sheets
D&D 3E Character Sheets
These are pretty good

I have played D&D for quite a while, and I see the need for character record sheets individualized by class. These are pretty good, having even spell planning sheets for spell casters and animal sheets for familiars/animal companions/mounts/pets.
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Author rating: 66% 0 380 3rd September 2008 01:58 AM by IronWolf Go to last post
 
Expedition To The Ruins of Greyhawk
Expedition To The Ruins of Greyhawk
Super Hero writing meets D&D

Expedition to the Ruins of Greyhawk is another update of a classic adventure for the d20 rule set. Written by several industry veterans, Ruins has a lot of mixed history with everything ranging from serious to humorous takes on it. As one of the dungeons associated most closely with Gary Gygax,... Read more
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Author rating: 90% 0 897 2nd September 2008 08:32 PM by JoeGKushner Go to last post
 
Demon God's Fane
Demon God's Fane
This d20 adventure, a companion to The Book of Eldritch Might, is designed for challenging high-level play rarely supported in other d20 products.

Demon God's Fane Written by Monte Cook
The criteria I use to evaluate a d20 adventure includes the following:
1. Interesting and varied encounters: I look for unique encounters, allowing for a variety of role and roll playing. ... Read more
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Author rating: 90% 0 239 2nd September 2008 12:45 PM by olshanski Go to last post
 
Lean And Hungry
Lean And Hungry
Beware! This review contains major spoilers.

Lean & Hungry is a 64-page mono softcover product costing $14.95. Largish spaces between paragraphs and titles, along with a few chunks of white space at the end of chapters, give the product an airy feel. Two pages of ads don't help this aspect. Art runs from good to average; the front cover... Read more
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Author rating: 80% 0 166 2nd September 2008 12:36 PM by Simon Collins Go to last post
 
Secrets of the Ancients
Secrets of the Ancients
Secrets of the Ancients presents a series of vignettes that can be used individually or together to enrich any fantasy campaign using the d20 game sys

The book provides solid entertainment value for the dollar and even if the adventures themselves aren’t used, the GM should get some value out of the monsters, magic items, and the prestige class.
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Author rating: 50% 0 189 2nd September 2008 12:21 PM by JoeGKushner Go to last post
 
Interludes - Brief Expeditions to Bluffside
Interludes - Brief Expeditions to Bluffside
This introductory adventure takes you on a wonderful trip from the snowed in village of Kirkwood to the marvelous city of Bluffside.

This product is for the people who play in Bluffside a valuable source of information, but as an adventure it is fairly poor. The main reason I give it an Average score that it would be a 4 for a Bluffside campaign, but a 2 or even 1 in any other situation. Also the power level in the module is... Read more
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Author rating: 55% 0 145 2nd September 2008 12:13 PM by laiyna Go to last post
 
The Pantheon & Pagan Faiths
The Pantheon & Pagan Faiths
The Pantheon and Pagan faiths is a book of divine magic and knowledge for The Hunt: Rise of Evil campaign setting.

First things first, jumping right out of the gate I noted that Pagan Faiths takes a more earthy feel to divinity. What does that mean exactly? It means that while there are some panthionestic elements common to fantasy role-playing games, Pagan Faiths went a step beyond that and integrated these... Read more
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Author rating: 80% 0 193 2nd September 2008 12:06 PM by Messageboard Golem Go to last post
 
In the Saddle: Horses and Other Mounts
In the Saddle: Horses and Other Mounts
In the Saddle is a nice little pdf all about horses and mounts.

Like many of Darkquest Games pdf’s In the Saddle is filled with detail to the overflowing point. The first chapter describes horses and taking care of them in great detail. No longer will horses just be a way to get from point A to point B. With this the horse can be given personality and style.... Read more
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Author rating: 80% 0 252 2nd September 2008 11:55 AM by Crothian Go to last post
 
Hacklopedia of Beasts Volume I: Aarakians to Cats, Great
Hacklopedia of Beasts Volume I: Aarakians to Cats, Great
This comprehensive set of reference manuals is a must for HackMaster GM and player alike.

Volume I of the Hacklopedia of Beasts is soft-covered and has 112 pages. The front cover is a drawing of an encounter with a Bulette; the back cover has a sample entry (the Adapter). The inside covers are advertisements for other Hackmaster and Kenzerco products. The first few pages include the... Read more
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Author rating: 80% 0 221 2nd September 2008 11:46 AM by Messageboard Golem Go to last post
 
Swashbuckling Arcana
Swashbuckling Arcana
Rules for new magic systems, including new prestige classes

Coup de Grace
If you’re looking to augment the spellcasting methods in your d20 campaign or running a Swashbuckling Adventures game, this book may be for you.
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Author rating: 50% 0 178 2nd September 2008 10:44 AM by Messageboard Golem Go to last post
 
Hacklopedia of Beasts Volume III: Elemental to Hippopotamus
Hacklopedia of Beasts Volume III: Elemental to Hippopotamus
The third volume of creature reference manuals for the HackMaster 4th Edition RPG

The first seven pages are the typical Hackmaster disclaimer about roleplaying games, table of contents, and explanations of creature statistics. The major differences from Hacklopedias and prior monster books are that nearly every beast in Hackmaster has a twenty-hit point kicker to add to its 1d8... Read more
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Author rating: 91% 0 192 2nd September 2008 10:27 AM by baakyocalder Go to last post
 
D&D Adventure Game
D&D Adventure Game
"The easiest way to learn how to play the Third Edition Dungeons & Dragons game."

This is the product's goal and it does it admirably. I used the product to introduce a group of non-roleplayers to the game and I was surprised how they were just eating it up. After each adventure they were begging for the next. I knew D&D was a great game but it was hard to explain to new... Read more
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Author rating: 80% 0 239 2nd September 2008 10:19 AM by IronWolf Go to last post
 
The Ice Caves of Azinth
The Ice Caves of Azinth
Beware! This review contains major spoilers.

The High Points: Travelling to the caves is a challenge in itself, the adventure providing rules for surviving the harsh conditions up in the frozen mountains. The monsters are mainly appropriate to the adventure. The setting is unusual, there is some roleplaying opportunity with the ice mephit,... Read more
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Author rating: 50% 0 155 2nd September 2008 10:09 AM by Simon Collins Go to last post
 
Forging Darkness
Forging Darkness
Forging Darkness is the second in Kenzer and Company's line of d20 modules.

Conclusion ... Read more
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Author rating: 60% 0 160 2nd September 2008 09:24 AM by Tuerny Go to last post
 
Lords of Darkness
Lords of Darkness
Really impressive job, all in all.

Lords of Darkness is a soft cover book, 192 pages and $29.95. At first glance, that seems a bit pricey, but the book features a plastic cover, and all the pages are in color. There's quite a bit of artwork, unfortunately done in the 3e style, but competently done. As a package, the whole thing is... Read more
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Author rating: 65% 0 243 1st September 2008 10:48 PM by IronWolf Go to last post
 
Dragonlance War of the Lance Campaign, Volume One: Dragons of Autumn
Dragonlance War of the Lance Campaign, Volume One: Dragons of Autumn
The first four DL modules updated to 3.5: Dragons of Despair, Dragons of Flame, Dragons of Hope, and Dragons of Desolation.

These modules are a bit different from standard modules and require a different type of thinking then the usual D&D game.
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Author rating: 66% 0 354 1st September 2008 08:32 PM by Crothian Go to last post
 
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