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Librum Equitis Volume 1
Librum Equitis Volume 1

A book of Prestige Classes suited to any d20 fantasy game environment. Included in LE1 are classic ideas such as the Swashbuckler and the Sniper, as well as several military classes, to bizzarities such as the Corpulent (a priest of greed or gluttony who grows... and grows... and grows...)... Read more
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3 8 9th July 2002 06:00 AM by Simon Collins Go to last post
 
Spells & Magic
Spells & Magic

Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of... Read more
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4 10 5th July 2002 06:00 AM by Messageboard Golem Go to last post
 
Denizens of the Twisted Earth
Denizens of the Twisted Earth

Denizens Of The Twisted Earth (47 pages) is an important addition to the Darwins World Rule Book that embellishes upon the basic framework of the Twisted Earth and its rumored inhabitants. It is also a major sourcebook for the wind-swept and desolate setting of DARWINS WORLD, a lost planet... Read more
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1 11 5th July 2002 06:00 AM by GameWyrd Go to last post
 
The Hunt: Rise of Evil
The Hunt: Rise of Evil

“The Hunt: Rise of Evil” is a core d20 campaign setting by Mystic Eye Games. In this book you will be immersed into the dark world called Gothos. You will find a new and fantastic land where the dreams and nightmares of our sleeping earth folk find there way into this mystical world. ... Read more
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6 86 5th July 2002 06:00 AM by Messageboard Golem Go to last post
 
War
War

AEG's latest in a long line of d20 System™ related sourcebooks, this book gives GMs rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat. This book brings to life the very thing that topples nations and... Read more
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2 44 5th July 2002 06:00 AM by Messageboard Golem Go to last post
 
Chaos Magic: Wild Sorcery
Chaos Magic: Wild Sorcery

Your foot is on the road of chaos. As you explore this strange school of Wild Sorcery, the power of static magic will fall away, revealing the primal, chaotic forces corkscrewing through the world around you. A strong will and a quick mind is required to harness the essence of chaos, but even... Read more
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6 160 5th July 2002 06:00 AM by Messageboard Golem Go to last post
 
Monster
Monster

Roaming bands of mercenary monsters run along side their human and elven compatriots, searching out adventure and making names for themselves. Orcs, minotaurs, and all the rest are packed into one book. And now that you have Evil, GMs can run full monster campaigns. Details about monster... Read more
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2 45 4th July 2002 06:00 AM by knight_isa Go to last post
 
The Slayers Guide to Dragons
The Slayers Guide to Dragons

What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyrms stand tall as the ultimate challenge an adventurer may face. Rare is the player who does not dream of besting one of these terrible creatures, of plundering its hoard and basking in... Read more
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11 28 3rd July 2002 06:00 AM by Psion Go to last post
 
The Codex of Erde
The Codex of Erde

This 256 page d20 hardback book contains all the information you will need to run a game in the world of Erde. It contains a players section with the races, languages, guilds, new prestige classes, weapons, spells, and other goodies, as well as a DMs section with new magic items, monsters,... Read more
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3 21 3rd July 2002 06:00 AM by Menexenus Go to last post
 
Blood on White Petals
Blood on White Petals

No description available.
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2 30 1st July 2002 06:00 AM by trancejeremy Go to last post
 
City Guide 3: Coffer of Coins
City Guide 3: Coffer of Coins

One of the dangers of having PCs go into a town for rest an relaxation is that the majority of the time you have no idea what should be there. Many PCs of course just want to go to the latest and greatest tavern for a barfight. But there are those out there that want to go shopping. Those are... Read more
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2 15 29th June 2002 06:00 AM by GameWyrd Go to last post
 
Vigilance
Vigilance

Vigilance is a d20 SuperHero game. Designed to be a "generic" game, allowing you to live out your superheroic fantasies, whether they involve gritty crime stories or four-color comics of the silver age, Vigilance can meet your needs. Come make the world safe! It is a task that requires... Read more
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10 33 29th June 2002 06:00 AM by GameWyrd Go to last post
 
The Dark Elf City of Hosuth
The Dark Elf City of Hosuth

No description available.
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1 42 24th June 2002 06:00 AM by trancejeremy Go to last post
 
Thievery 101: The Periapt of Famidon
Thievery 101: The Periapt of Famidon

Wyverns Claw strikes again, strikes gold that is. This internet publishing house has built a fantastic sequal to the very excellent Theivery 101 series. Continuing the saga of our solo rouge, or as a stand alone scenario, this adventure lures our solo rouge into the house of a money changer... Read more
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2 55 23rd June 2002 06:00 AM by Krug Go to last post
 
Spycraft RPG Control Screen
Spycraft RPG Control Screen

The Spycraft Control Screen includes a 3-panel screen with vital charts and tables on the back and a gorgeous piece of art on the front. Also included are customized agent sheets and worksheets to help the GC easily create campaigns. Charts featured on this screen include: ... Read more
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2 54 21st June 2002 06:00 AM by DM_Jeff Go to last post
 
Acceptance of Fate
Acceptance of Fate

An ancient, defiled sword, long ago bestowed to man by the gods of light, must be reconsecrated after spending generations within the confines of an evil temple. The divine once again turn their eyes towards the mortal realm when an evil goddess threatens to send her demon beast to the... Read more
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12 13 17th June 2002 06:00 AM by Skarp Hedin Go to last post
 
Codex Arcanis
Codex Arcanis

Beware! This review contains major spoilers. Format: Softcover Page Count: 192 Price: $24.99 Price per page: About 8 cents per page Front Cover: A colourful pastiche of images of reasonable quality. Back Cover: Introduction and overview to Arcanis, the World of... Read more
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5 21 15th June 2002 06:00 AM by Von Ether Go to last post
 
Seafarers Handbook
Seafarers Handbook

FFG is proud to present the third core book in the Legends & Lairs line of d20 System products. Seafarer's Handbook provides players and DMs with all the information they need to adventure on and below the ocean surface, how to survive adventures on remote islands and the dangers of ports... Read more
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11 24 12th June 2002 06:00 AM by Maeri Go to last post
 
Armies of the Abyss
Armies of the Abyss

Get an up-close and personal look at the masters of chaos, the demons. An endless variety of demons populate the infinity of the Abyss, and volume 2 of the Book of Fiends gives you the lowdown on over two dozen new demons and more than a score of demon princes, courtesy of Living... Read more
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8 16 10th June 2002 06:00 AM by Clint Go to last post
 
Way of the Samurai
Way of the Samurai

Discover the "powerups" and "finishing moves" of Rokugan! This book introduces new skills, feats, and prestige classes for the samurai of the Great Clans. Way of the Samurai also brings "samurai paths" and kata introduced in Time of the Void, making non-linear samurai... Read more
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3 28 5th June 2002 06:00 AM by Psion Go to last post
 
Gods
Gods

This book includes 16 new pantheons of over 30 new gods for monster races such as Dark Elves, Hobgoblins, Lizardfolk, Minotaurs, Ogres, Orcs, Trolls, and more. New holy symbols, temple maps, prestige classes, domains, spells, and holy relics fill this massive tome providing GMs and PCs... Read more
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1 26 2nd June 2002 06:00 AM by Psion Go to last post
 
Thieves In The Forest
Thieves In The Forest

Beware! This review contains major spoilers. Thieves In The Forest is an introductory adventure module for 1st-level characters. It costs $8.95. Presentation and Production: This is a softcover 24-page module. The front cover shows off some unusual and atmospheric artwork. The... Read more
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8 15 31st May 2002 06:00 AM by Warchild Go to last post
 
Menagerie
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1 25 29th May 2002 06:00 AM by Warchild Go to last post
 
Artifacts of the Ancients
Artifacts of the Ancients

Every scav, raider, and trader knows that the scarred lands of the Twisted Earth, though seemingly desolate and broken to the untrained eye, are anything but empty. Artifacts Of The Ancients is a sourcebook for the post-apocalyptic d20 role-playing game DARWINS WORLD. Within these pages you... Read more
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1 14 28th May 2002 06:00 AM by blade Go to last post
 
Dead From Above
Dead From Above

Inside this core rulebook for Weird Wars: Weird War Two are complete and truly unique rules for bombing and strafing runs and deadly dogfights. You will also find the Pilot class as well as new skills and feats for them to master their aerial adversaries. Complete statistics for all the... Read more
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2 15 25th May 2002 06:00 AM by trancejeremy Go to last post
 
Hell in the Hedgerows
Hell in the Hedgerows

It is D plus ten. Your hero has been in Normandy for less than two weeks when the call comes from HQ. A team is needed to mop up a small, out of the way village on the edge of the St. Lo breakout. You grab your M1, strap a few pineapples to your belt, load up on bullets and K-rations, and... Read more
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2 13 25th May 2002 06:00 AM by trancejeremy Go to last post
 
Gaming Frontiers Volume 2
Gaming Frontiers Volume 2

The best value in d20 gaming just got better. Gaming Frontiers Volume 2 delivers another 140 pages of full-color d20 content for use in your game from your favorite d20 publishers, and features exciting original content including all-new Spycraft material from AEG, new monsters from The... Read more
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1 13 23rd May 2002 06:00 AM by Simon Collins Go to last post
 
Evil
Evil

Evil Evil is AEG's second in a line of supplements for the D20 System. Evil tackles the topic of villainy in a fantasy setting. The book is primarily targeted at providing options for evil characters and advice on running a campaign with evil player characters, but is also billed as... Read more
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5 19 15th May 2002 06:00 AM by Messageboard Golem Go to last post
 
Individual Counters
Individual Counters

Over 200 different counters in a variety of sizes.
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2 11 14th May 2002 06:00 AM by Nail Go to last post
 
Relics & Rituals
Relics & Rituals

I thoroughly enjoyed this book. Minor glitches put it at a 4, but the second printing will clear that up. As another person pointed out, the spells can be very powerful, but that's the whole thing - this book is about alternatives and new things. And 3E is still immature enough that a... Read more
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3 38 12th May 2002 06:00 AM by Vanuslux Go to last post
 
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