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Latest Reviews
Hero's Handbook Eladrin review
Introduction
This book is the latest... [Read More]
Dwarves of the Ironcrags
Disclaimer: I helped generate a portion of the material for this text, providing a few derro items and one of the monsters. However, I did buy my print copy of this book. My PDF was provided by... [Read More]
Iron Gazetteer
Disclaimer: I contributed a bit of material (Some monsters and one background option) for this book by virtue of working on _Halls of the Mountain King_. I was not otherwise directly involved in its... [Read More]
Imperial Gazetteer
The first thing that grabs you about the Imperial Gazetteer is the cover. Malcolm McClinton has once again put together a gorgeous image that wraps around to the back. It's fantastic piece of art and... [Read More]
Doctor Who: Adventures in Time and Space Core Set
This is not the first Doctor Who RPG. The first one published was a system created by FASA back in the mid 1980s, which used a similar system to their Star Trek RPG. I used to run that game back in... [Read More]
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UMBRAGIA: Realms of Shadow Volume I - People of the Realms
UMBRAGIA: Realms of Shadow Volume I - People of the Realms
Let me just say that I personally found them both believable and promising.

What makes these races special is that they are not modelled after the "classical" fantasy races found in most fantasy RPGs (Elves, Dwarves, etc.). It was the stated goal of Umbragia's designers to avoid such cliches and create something original. IMO they have succeeded.
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Author rating: 76% 0 555 3rd September 2008 05:17 AM by Nyarlathotep Go to last post
 
UMBRAGIA: Realms of Shadow Volume II - Nations of Umbragia
UMBRAGIA: Realms of Shadow Volume II - Nations of Umbragia
For those of you interested in running a campaign set in Umbragia, the "Nations" are obviously essential to get started.

"Nations of Umbragia" is the second volume dedicated to Jagged Edge Game's "Umbragia - Realms of Shadow" campaign setting. It presents an overview of the world inhabited by the various races introduced in their first game supplement, "People of the Realms".
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Author rating: 66% 0 203 3rd September 2008 03:52 AM by Nyarlathotep Go to last post
 
D&D 3E Character Sheets
D&D 3E Character Sheets
These are pretty good

I have played D&D for quite a while, and I see the need for character record sheets individualized by class. These are pretty good, having even spell planning sheets for spell casters and animal sheets for familiars/animal companions/mounts/pets.
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Author rating: 66% 0 426 3rd September 2008 01:58 AM by IronWolf Go to last post
 
Expedition To The Ruins of Greyhawk
Expedition To The Ruins of Greyhawk
Super Hero writing meets D&D

Expedition to the Ruins of Greyhawk is another update of a classic adventure for the d20 rule set. Written by several industry veterans, Ruins has a lot of mixed history with everything ranging from serious to humorous takes on it. As one of the dungeons associated most closely with Gary Gygax,... Read more
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Author rating: 90% 0 942 2nd September 2008 08:32 PM by JoeGKushner Go to last post
 
Demon God's Fane
Demon God's Fane
This d20 adventure, a companion to The Book of Eldritch Might, is designed for challenging high-level play rarely supported in other d20 products.

Demon God's Fane Written by Monte Cook
The criteria I use to evaluate a d20 adventure includes the following:
1. Interesting and varied encounters: I look for unique encounters, allowing for a variety of role and roll playing. ... Read more
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Author rating: 90% 0 283 2nd September 2008 12:45 PM by olshanski Go to last post
 
Lean And Hungry
Lean And Hungry
Beware! This review contains major spoilers.

Lean & Hungry is a 64-page mono softcover product costing $14.95. Largish spaces between paragraphs and titles, along with a few chunks of white space at the end of chapters, give the product an airy feel. Two pages of ads don't help this aspect. Art runs from good to average; the front cover... Read more
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Author rating: 80% 0 194 2nd September 2008 12:36 PM by Simon Collins Go to last post
 
Secrets of the Ancients
Secrets of the Ancients
Secrets of the Ancients presents a series of vignettes that can be used individually or together to enrich any fantasy campaign using the d20 game sys

The book provides solid entertainment value for the dollar and even if the adventures themselves aren’t used, the GM should get some value out of the monsters, magic items, and the prestige class.
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Author rating: 50% 0 227 2nd September 2008 12:21 PM by JoeGKushner Go to last post
 
Interludes - Brief Expeditions to Bluffside
Interludes - Brief Expeditions to Bluffside
This introductory adventure takes you on a wonderful trip from the snowed in village of Kirkwood to the marvelous city of Bluffside.

This product is for the people who play in Bluffside a valuable source of information, but as an adventure it is fairly poor. The main reason I give it an Average score that it would be a 4 for a Bluffside campaign, but a 2 or even 1 in any other situation. Also the power level in the module is... Read more
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Author rating: 55% 0 170 2nd September 2008 12:13 PM by laiyna Go to last post
 
The Pantheon & Pagan Faiths
The Pantheon & Pagan Faiths
The Pantheon and Pagan faiths is a book of divine magic and knowledge for The Hunt: Rise of Evil campaign setting.

First things first, jumping right out of the gate I noted that Pagan Faiths takes a more earthy feel to divinity. What does that mean exactly? It means that while there are some panthionestic elements common to fantasy role-playing games, Pagan Faiths went a step beyond that and integrated these... Read more
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Author rating: 80% 0 240 2nd September 2008 12:06 PM by Messageboard Golem Go to last post
 
In the Saddle: Horses and Other Mounts
In the Saddle: Horses and Other Mounts
In the Saddle is a nice little pdf all about horses and mounts.

Like many of Darkquest Games pdf’s In the Saddle is filled with detail to the overflowing point. The first chapter describes horses and taking care of them in great detail. No longer will horses just be a way to get from point A to point B. With this the horse can be given personality and style.... Read more
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Author rating: 80% 0 376 2nd September 2008 11:55 AM by Crothian Go to last post
 
Hacklopedia of Beasts Volume I: Aarakians to Cats, Great
Hacklopedia of Beasts Volume I: Aarakians to Cats, Great
This comprehensive set of reference manuals is a must for HackMaster GM and player alike.

Volume I of the Hacklopedia of Beasts is soft-covered and has 112 pages. The front cover is a drawing of an encounter with a Bulette; the back cover has a sample entry (the Adapter). The inside covers are advertisements for other Hackmaster and Kenzerco products. The first few pages include the... Read more
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Author rating: 80% 0 274 2nd September 2008 11:46 AM by Messageboard Golem Go to last post
 
Swashbuckling Arcana
Swashbuckling Arcana
Rules for new magic systems, including new prestige classes

Coup de Grace
If you’re looking to augment the spellcasting methods in your d20 campaign or running a Swashbuckling Adventures game, this book may be for you.
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Author rating: 50% 0 219 2nd September 2008 10:44 AM by Messageboard Golem Go to last post
 
Hacklopedia of Beasts Volume III: Elemental to Hippopotamus
Hacklopedia of Beasts Volume III: Elemental to Hippopotamus
The third volume of creature reference manuals for the HackMaster 4th Edition RPG

The first seven pages are the typical Hackmaster disclaimer about roleplaying games, table of contents, and explanations of creature statistics. The major differences from Hacklopedias and prior monster books are that nearly every beast in Hackmaster has a twenty-hit point kicker to add to its 1d8... Read more
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Author rating: 91% 0 225 2nd September 2008 10:27 AM by baakyocalder Go to last post
 
D&D Adventure Game
D&D Adventure Game
"The easiest way to learn how to play the Third Edition Dungeons & Dragons game."

This is the product's goal and it does it admirably. I used the product to introduce a group of non-roleplayers to the game and I was surprised how they were just eating it up. After each adventure they were begging for the next. I knew D&D was a great game but it was hard to explain to new... Read more
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Author rating: 80% 0 275 2nd September 2008 10:19 AM by IronWolf Go to last post
 
The Ice Caves of Azinth
The Ice Caves of Azinth
Beware! This review contains major spoilers.

The High Points: Travelling to the caves is a challenge in itself, the adventure providing rules for surviving the harsh conditions up in the frozen mountains. The monsters are mainly appropriate to the adventure. The setting is unusual, there is some roleplaying opportunity with the ice mephit,... Read more
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Author rating: 50% 0 181 2nd September 2008 10:09 AM by Simon Collins Go to last post
 
Forging Darkness
Forging Darkness
Forging Darkness is the second in Kenzer and Company's line of d20 modules.

Conclusion ... Read more
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Author rating: 60% 0 187 2nd September 2008 09:24 AM by Tuerny Go to last post
 
Lords of Darkness
Lords of Darkness
Really impressive job, all in all.

Lords of Darkness is a soft cover book, 192 pages and $29.95. At first glance, that seems a bit pricey, but the book features a plastic cover, and all the pages are in color. There's quite a bit of artwork, unfortunately done in the 3e style, but competently done. As a package, the whole thing is... Read more
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Author rating: 65% 0 348 1st September 2008 10:48 PM by IronWolf Go to last post
 
Dragonlance War of the Lance Campaign, Volume One: Dragons of Autumn
Dragonlance War of the Lance Campaign, Volume One: Dragons of Autumn
The first four DL modules updated to 3.5: Dragons of Despair, Dragons of Flame, Dragons of Hope, and Dragons of Desolation.

These modules are a bit different from standard modules and require a different type of thinking then the usual D&D game.
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Author rating: 66% 0 431 1st September 2008 08:32 PM by Crothian Go to last post
 
Sunless Citadel, The
Sunless Citadel, The

Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer -- some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old... Read more
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Author rating: 70% 2 325 1st September 2008 08:05 PM by Crothian Go to last post
 
Big Bang: The Mostly Illustrated RPG Guide to Modern Weapons Special Edition
Big Bang: The Mostly Illustrated RPG Guide to Modern Weapons Special Edition
This book rates merely a 'meh' on my scale.

If you're looking for factual information on a large amount of military weapons, this book is for you. Otherwise, this is very similar to other equipment books out there.
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Author rating: 45% 0 381 1st September 2008 07:12 PM by jezter6 Go to last post
 
Hacklopedia of Beasts Volume VIII: Tiger Horse to Zygom
Hacklopedia of Beasts Volume VIII: Tiger Horse to Zygom
The eighth and final volume of the creature reference manuals for the HackMaster 4th Edition RPG

The circle is now complete.* Hacklopedia of Beasts - Volume VIII: Tiger Horse, Albino to Zygom has been released. With this volume's release, HackMaster GMs have a total of more than 3,200 ravening creatures at their disposal. Players should beat the rush and start stocking up on blank character... Read more
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Author rating: 50% 0 289 1st September 2008 06:07 PM by Messageboard Golem Go to last post
 
High Psionics: Sequestral Feats
High Psionics: Sequestral Feats
High Psionics: Sequestral Feat introduces a brand new type of feat: Sequestral.

The answer to “how do I stop running out of power points,” High Psionics: Sequestral Feats allows a manifester to continue using powers virtually all day long. (and not be reduced to “I try to hit it with my dagger” after too many encounters in a day) I cannot think of a time I’ve played a psionic... Read more
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Author rating: 95% 0 241 1st September 2008 05:28 PM by Setryo Go to last post
 
Synergy Artifacts
Synergy Artifacts
This 50-page d20 sourcebook contains over 70+ Artifact items for all character levels.

This is another book that I was given a review copy of. I didn't pay a dime for it, but that won't stop me from giving my honest opinion of it.
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Author rating: 80% 0 174 1st September 2008 03:05 PM by Vanuslux Go to last post
 
Synergy Artifacts
Synergy Artifacts
This 50-page d20 sourcebook contains over 70+ Artifact items for all character levels.

Artifacts are an interesting conundrum in gaming. They are usually very powerful and well known, but seem difficult to use in a game. Artifacts are usually items of power that can disrupt the balance of a even a high level game. Low level games rarely get to experience the joy and mystery an... Read more
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Author rating: 70% 0 159 1st September 2008 03:02 PM by Crothian Go to last post
 
Kru' Gain - Black Inquisitor
Kru' Gain - Black Inquisitor
Dragon Knights

This pack contains 1 miniature, 1 Head, 1 Sword, 1 Pointing Guantlet, 1 Round Plastic Slotted 30mm Base, and 1 Character Card.
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Author rating: 56% 0 341 1st September 2008 02:18 PM by JoeGKushner Go to last post
 
Another 101 Feats
Another 101 Feats
Another 101 Feats, written by Philip Reed, expands on the selection of feats available to both PCs and NPCs.

Another 101 Feats shares many of the features of the first book, 101 Feats. If you enjoyed the first, you’ll enjoy the second. Another 101 Feats is designed with standard two-column format on off gray background text with darker gray for borders. Top and bottom borders being darker. Art is provided... Read more
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Author rating: 80% 0 233 1st September 2008 10:34 AM by JoeGKushner Go to last post
 
Spellbound: Volume I - The Channeler
Spellbound: Volume I - The Channeler
The time has come to call down the thunder!

Spellbound: Volume I - The Channeler is the first in the series of “High Magic” supplements adding spellcasting character options to Spycraft 2.0. The book is written by Scott Gearin and published by Crafty Games.
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Author rating: 73% 0 269 1st September 2008 09:37 AM by Psion Go to last post
 
The Kyngdoms Campaign Setting
The Kyngdoms Campaign Setting
The Kyngdoms - a new d20 fantasy campaign setting.

Every now and again a publisher brings something new to the RPG world. It is not always new ideas and a new way of doing things, sometimes it is deals with how a book is released. With the world wide web being as popular it is, new ways to get ones book noticed have really sprung up. There are web... Read more
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Author rating: 95% 0 448 1st September 2008 09:20 AM by Crothian Go to last post
 
The Verdant World: A Handbook to the Green
The Verdant World: A Handbook to the Green
The first release from A New Arcadia Publications, is a 109-page PDF focused on plants in d20 fantasy gaming.

In the end, I found a lot of the ideas to be valuable as such, but the execution of them to be consistently lacking, particularly in the more rules-heavy sections at the beginning of the book. If you're looking for a bestiary of monstrous plants and a field guide to exotic herbs and roots, I think... Read more
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Author rating: 45% 0 181 1st September 2008 08:32 AM by Kajamba Lion Go to last post
 
Regional Settings: Kael'Myn
Regional Settings: Kael'Myn
Vintage Sunshine Publishing

Kael'Myn allows DMs who lack the time or desire to create a new, detailed portion of their own campaign world, the option of simply placing a dynamic, easily integrated, prefabricated region into a place previously marked "Here be Dragons."
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Author rating: 65% 0 130 1st September 2008 04:01 AM by Vanuslux Go to last post
 
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