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RPG Legalities: OGF/4eGSL/d20STLDiscussions about the Open Gaming Movement, the Open Gaming License, along with WotC's GSL. This is the new home of the OGF-L and d20-L listserver discussions.
Monday, March 31, 2008 Debating the OGL
Over the weekend there was a bit of a brouhaha at ENWorld because of a quote from Liz Schuh, the Brand Director of D&D (and one of the better marketing folk at WotC in my experience). People were asking after the Game System License and Liz gave the following quote:
“We’re still vetting our final policy regarding open gaming. As soon as that process is complete, we’ll make an official announcement. Stay tuned for more information.”
This raised some eyebrows because previously statements had been more along of lines of, "We're working hard to finalize the GSL." If you look at this as a carefully worded bit of PR, you might suspect that WotC is rethinking its whole open gaming strategy. Some people began to wonder if this might be the prelude to an announcement that there will be no GSL or OGL of any kind for 4E, effectively closing the game off from third party development. That could be, though it's also possible that Liz was trying to make a neutral statement and didn't realize how it might be interpreted.
It's not the statement I want to talk about but the ensuing debate. What I found fascinating was the almost religious zeal of open gaming advocates. Over and over people would assert highly debatable things not only as facts, but also facts so obvious that a drunk blind man on an acid trip could see them. The upshot of these posts was that if WotC did not embrace open gaming for 4E, they were not only betraying the community but also cutting their own throats.
Now look, the OGL has certainly been good to me, and probably only Monte Cook has benefited from it more, but many of the oft-repeatedly claims of the open gaming advocates are theories, not facts. No one, including WotC, has done the market research to confirm these suppositions. At best people offer anecdotal evidence. I think it might be useful to run through a few of the open gaming theories and see what the facts support.
Third Edition D&D was a success only because of the Open Game License.
This is the easiest one to debunk because I was at the epicenter of both the 3E launch and the beginning of open gaming. When 3E came out, open gaming was a new concept and barely anyone knew about it. The game debuted after an intensive year-long marketing campaign. It was the first new edition of D&D in over 10 years and people were excited about it. By the time the first d20 products, Death in Freeport and Three Days to Kill, were in stores, there were already at least a quarter million Players Handbooks in retail channels. The brand power of D&D at 3E's launch was enormous; that of the OGL was nil. I think it's fair to say that 3E would have been a hit OGL or no.
The OGL created a safety net to catch gamers who otherwise would have left the hobby.
The theory here is that gamers who previously would have left roleplaying altogether when they got bored with D&D were kept around by various OGL offerings. The sheer variety of stuff available and the fact that the rules of many OGL variants were close enough to D&D that they were easy to pick up kept these gamers in family. In many cases this led folks back round to D&D, ultimately offering WotC income they would have lost. I'm sure there are folks who fit this pattern. What we don't know is if the number of them is statistically significant.
Without the OGL WotC would have had no talent pool for recruitment.
It is certainly true that the OGL created a pool of people who garnered a lot of experience working with the D&D rules. That idea that without the OGL WotC would have had difficulty finding talented designers to hire is pretty ludicrous though. The industry has always had more designers than it knew what to do with and TSR and WotC after them never had any difficulty finding talent. Those D&D books that came out for 25+ years before the OGL didn't write themselves.
The OGL made WotC money.
I think this is the most highly debatable belief of the open gaming advocates. The argument from the beginning has been that the OGL would help WotC sell their core books and the PHB in particular. I must admit I always found this idea dubious. It is entrenched gamers--folks have PHBs in other words--who buy third party products. Were there people who bought D&D core books so they could play Dragonstar or Broncosaurus Rex? Maybe a few but there is not proof that this happened to any great degree. When complete OGL variant games like Mutants & Masterminds hit the market, this clouded things even further. If you like M&M, I've got plenty of books to sell you and none of them require you to own or even be familiar with D&D.
You can argue that third party products kept people playing D&D when otherwise they would have moved on to another game and I think that's a fairly reasonable assertion. The question is whether the revenue generated by those people was enough to offset the money spent by D&D fans on third party products? Again, evidence is lacking. What we do know if that at the height of the d20 boom, an enormous number of books were sold to D&D fans and WotC saw not one cent of the revenue generated. Green Ronin alone sold books in the hundreds of thousands. Now add in Malhavoc and FFG and Atlas and Necromancer and Privateer and Goodman and how many books are we talking about (never mind the booming business of PDFs)? People love to say that WotC has no real competition in the RPG field, but I think it's easy to see how the aggregate effect of the OGL might be perceived as detrimental to WotC's bottom line.
For the folks at WotC trying to figure out a strategy for open gaming, that is a serious decision. They have to weigh the sales of well over a million books to their fans under a royalty free license vs. a bunch of theories that claim this was of benefit to them but have never been tested by real market research. Then there are the PR implications and the possibility of market fragmenation to worry about. It's a tough spot to be sure and the longer this drags out the more difficult it becomes.
I've said before that I was surprised that WotC was going to continue with open gaming in the 4E era. If they come through with the GSL and open gaming in some form continues for D&D, great. If they are rethinking their strategy and they do decide to make 4E closed, I wouldn't blame them either. The OGL has indeed been good to me, but WotC doesn't owe me or any other publisher anything more.
It's not the statement I want to talk about but the ensuing debate. What I found fascinating was the almost religious zeal of open gaming advocates. Over and over people would assert highly debatable things not only as facts, but also facts so obvious that a drunk blind man on an acid trip could see them...
You can argue that third party products kept people playing D&D when otherwise they would have moved on to another game and I think that's a fairly reasonable assertion. The question is whether the revenue generated by those people was enough to offset the money spent by D&D fans on third party products? Again, evidence is lacking.
Of course, Chris has his own religious axe to grind, too. In the past he's blogged about being aggrieved that the d20 System boom pushed some of his alternative game systems off store shelves.
I'd be happy to concede most of the initial points, I don't think he's picked strong arguments to respond to, except for the last one. The Adkinson/Dancey philosophy that generated OGL was entirely about keeping gamers within the system, so new playgroups could form & reform easily (plus watching all the network effects of GPL; plus, as I hear the rumor, explicitly preventing WOTC from closing it back up in the future).
But there's a big logical gap here that WOTC would need to "offset the money spent by D&D fans on third party products". It's not a zero-sum game. 3rd-party purchases are not losses to WOTC -- as Dancey said from day 1, those were simply products that WOTC wasn't going to make anyway. In fact, the whole point was to offload products like adventures that a line needs to look "supported", but which are intrinsically unprofitable to WOTC (per Dancey quotes in 2000). So if the Pramas assumption is that 3rd-party sales are losses to WOTC, Dancey was quoting sales figures in 2000 saying that they weren't.
__________________ ADVANCED DUNGEONS &DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that where it does not interfere with the flow of the game that the highest degree of realism hasn‘t been attempted, but neither is a serious approach to play discouraged. (1E DMG p. 9)
I think the zeal, religious or otherwise, was not solely the province of those of us in the Pro-OGL camp. I saw a fair amount on both sides.
There are valid parts to both camps' viewpoints but I would like to state here that I was firmly anti-OGL until I saw how other companies (like Mongoose) began to adopt it and the difference it seemed to make in the relationship and respect shown between company and players that was completely absent in AD&D/TSR days.
I was one of those convinced that OGL was a WoTC inspired monster designed to devour all the other gaming systems. And it was; but the game was so well designed (by the standards of the day) that it almost made all the other system obselete overnight, except those games whose design conceits were completely different. But for vanilla, High Fantasy, I have rarely payed another game since 3.5E emerged.
I was not actually arguing about the past in my original post; I think OGL is MUCH more important in the 4E era than it was in 3E because of how fractured D&D could become given the very mixed reception that 4E has got so far. I LOVE 4E but I know that if it stumbles, then the whole hobby suffers. I think OGL would allow other people's visions of the D&D world and mechanics to temper those of WoTC and alllow more people to partake of the great game than would otherwise be the case.
It's worth pointing out that Monte Cook disagrees with most of the points raised above.
Now they will have to face D&D from the outside. Will they form some kind of agreement and support some kind of a Gleemax alternative?
Or will each one of them try to capitalize on the name he has made during the OGL period?
I think it is for their best the option number 1 -at least for the long run.
Of course, Chris has his own religious axe to grind, too. In the past he's blogged about being aggrieved that the d20 System boom pushed some of his alternative game systems off store shelves.
Having a different opinion doesn't make it religious, I think he was more irritated reading statements that stated the OGL was the reason D&D was saved--a lot of people are speaking about theories than responding to actually proven facts. He even conceedes that Wizards themselves don't have enough accurate facts.
Quote:
But there's a big logical gap here that WOTC would need to "offset the money spent by D&D fans on third party products". It's not a zero-sum game. 3rd-party purchases are not losses to WOTC -- as Dancey said from day 1, those were simply products that WOTC wasn't going to make anyway.
You're also making an assumption on it being a zero-sum game. It could be zero, it could be positive, it could be negative. Dancey is making an assumption that may not be accurate. Your ignoring the fact that people might have made decision, having limited disposable income, to purchase a Monte Cook release rather than a WoTC release. That can and does happen.
Quote:
In fact, the whole point was to offload products like adventures that a line needs to look "supported", but which are intrinsically unprofitable to WOTC (per Dancey quotes in 2000). So if the Pramas assumption is that 3rd-party sales are losses to WOTC, Dancey was quoting sales figures in 2000 saying that they weren't.
One thing to remember too is that the OGL was released the same year the new game came out. Like Mr. Pramas says, there were a lot of initial sales because 3e was released. I'd rather see what sales were like in the subsequent 8 years. There were also not a lot of OGL products released at that time. So Ryan's figures might have changed.
I agree with Pramas that it's a lot of debatable theory, and I'm sympathetic to the fact that big companies are nervous around anything that's debatable.
But, like others have said, entertainment isn't a zero-sum game. It's not like buying a TV where if I choose a Magnavox, then Panasonic loses a sale. It's like tonight I rent and watch a DVD if there's something I want to watch available -- otherwise I don't. And if there are multiple DVDs I want to watch then eventually I get around to watching them.
Likewise, I don't not buy Heroes of Battle because I'd rather buy Freedom City -- I don't buy it because it's not interesting. If it were interesting, I'd buy it AND Freedom City.
I figure the presence of 3rd party publishers has kept me more heavily involved than I otherwise would be. Instead of skipping to some other game system I've stayed around and purchased the Spell Compendium and various hardcover splats for D&D to support my game set in Ptolus, and using modules published by Necromancer and Goodman Games. If it weren't for them I'd likely be running Call of Cthulhu's Mountains of Madness -- and then I wouldn't be buying any WotC books.
After all those misinterpreted quotes during this long few months of heavy anticipation, which let to giant debates and a few arguments, all simply because a few people read a quote wrong... after all those misinterpreted quotes came to nothing...
Its still happening?
Goodness. I recommend a deep breath, and a good solid dose of patience. While I agree EN World comment might have *SOME* minuscule influence over rules/fluff structure of 4E, its input/complaints/griping will certainly have no influence what so ever over something as business oriented as the OGL. Wizards will do what Wizards thinks best benefits Wizards.
This is an important distinction, because some of us are typing in a manner that reads like an aneurysm in progress over what'll most likely be a misinterpreted quote regarding a subject Wizards has no interest in outside opinions on. Perhaps I'm misinterpreting what some people are writing here. Its probably likely.
Notice that at least I'm allowing for the possibility that I don't understand everything thats going on in your head that leads you to pick apart every syllable in every sentence WoTC releases.
Many of us aren't stopping to consider that possibility. Many of us read a quote and take great offense (or read someone else that has taken great offense to a quote), without bothering to think "maybe they know more about this then I do".
But, like others have said, entertainment isn't a zero-sum game. It's not like buying a TV where if I choose a Magnavox, then Panasonic loses a sale. It's like tonight I rent and watch a DVD if there's something I want to watch available -- otherwise I don't. And if there are multiple DVDs I want to watch then eventually I get around to watching them.
I think you're making a few assumptions about Game Theory. Entertainment in the large sphere might not be considered a "zero-sum" game, but like I said elsewhere, it can be postive, zero, or negative. Your experience regarding entertainment is not indicative of others. People do have budgets and have to make sacrifices.
We have to make a few economic assumptions, and this is based on public statements by TSR, Wizards, and people who were there like Harold Johnson, Gary Gygax, other TSR and wizards staffers.
1) There is a limited market for RPGs. New customers join and old customers retire.
2) The more choice there is in the market, the more competition there is.
3) Assuming competition is equal, less money gets to each player (the company selling products) the more items are out there there is.
4) Competition is not always equal since we are dealing with a subject product (entertainment), so people will gravitate to the best product that fits their needs and desires.
But, assuming there is a limited market, players can't get everything. Even if they like say the output of the top 8 publishers, they may be able to afford only the top 4. Thus, choices are made. This is where the game theory comes into play. You can only get so much.
And you factor in the following facts.
1) TSR introduced self-competition with campaign worlds in the 1990s, so they (and Wizards) have experience with what happens when you introduce too much choice to a very limited market.
2) The d20 glut is similar to the above situation, too much product, not enough consumers, with the added negative that the extra money doesn't go to Wizards.
3) The OGL ads an interesting twist as it allows "free" competition, such as SRDs on-line. The core books are the bulk of Wizards sales. Anything that threatens sales of the core books is something that could hurt their bottom line.
Mr. Pramas isn't saying one way or another, he's saying Wizards has to take all of this into account. And lets remember that what might be ideal for us may not be ideal for a company to make a profit. What good is "good will" if your bottom line isn't being met. The OGL certainly benefits the consumer and the third-parties a lot more than it may benefit WoTC.
Last edited by JohnRTroy; 1st April 2008 at 03:59 AM..
I agree completely. Ask Sega if competition is inherently fantastic for the entertainment medium.
Ask Sony if it wouldn't rather have EA games as exclusive titles for its PS3, instead of them being multi-platform.
Competition is *FANTSTIC* for the consumer (increase product quality, and decreased product cost is the definition of "value"), and while I'll allow there are probably certain parts of the economy where its good for companies themselves, its just not necessarily so. Its especially not great if you feel your product is inferior to your competition.
A serious question to the people here who say things like:
Quote:
I rent and watch a DVD if there's something I want to watch available -- otherwise I don't. And if there are multiple DVDs I want to watch then eventually I get around to watching them.
How many RPG books do you buy per month? How many books are you assuming the average player (or to be more fair, the average play group) buys per month? For the above quote to stand as truth, I feel you're probably assuming the average player/group buys more per month then you're purporting. My group has gone an entire year without buying any new books. If that surprises you, or if you think its outlandishly rare... you probably don't understand the truth of the situation as much as you think you do. I'm afraid you're mistakenly assuming that everyone buys as many books as you do.
If you work 45 hours a week at Walmart to make a house payment, and raise a child by yourself... not only don't you have a lot of disposable income for role playing games... you're probably not even eventually getting around to renting all the movies you want to watch.
Not to mention the absurdity of comparing a $3 movie rental to a $35-$40 role playing game book.
While some people may have, indeed, taken things too far and gotten more worked up than they should I find it a bit irresponsible of Pramas to try and spin those who support 3rd party publishers of DnD into religious zealots. I would say that his hyperbole is more due to his own unhappiness with the popularity of the d20 system and its effect on other gaming systems than any honest doubt of open gaming's principles.
A lot of the benefits of the OGL are debatable, that's true, but the theories of the business savvy Ryan Dancey who basically fathered the open gaming movement make sense and shouldn't be disregarded. The man believed what he wrote and was in a far better position to craft educated theories than most. There may be no real research either way, I don't know, but the ideas are sound and are, at this point, unprovable other than through anecdotal evidence.
And Monte Cook obviously feels much differently than Pramas does regarding the OGL. Which one is correct? I'm not sure we will ever really know. What I do know is that I would, personally, miss the 3rd party support that was available in the past should 4E decide to not to release a license at all. I think it would be a loss, from my perspective, and a part of me would regret its end.
Ideally, from my point of view, the best outcome we could hope for would be for LIMITED LICENSING in the form of a stricter GSL that would help provide we gamers an interesting variety of material while preventing the horrible glut of low-quality 3PP games that gave the d20/OGL movement such a bad rep. If such a license was initiated I would be more than pleased and completely reassured. The companies that I would buy from would be more than capable of meeting whatever standards are set forth, I'm sure.
Now, if you all will excuse me, I get a dozen more virgins in the after life if I post at least three more times in support of open gaming so I best get to it.
Your experience regarding entertainment is not indicative of others. People do have budgets and have to make sacrifices.
This is definitely true. I figure I'd count as a core gamer, the kind of customer who buys RPG books regularly and we aren't all that common.
But the common customer only buys a couple books anyway, and only WotC books -- so WotC isn't losing customers to them. In fact, hossrex says in the other thread:
Quote:
Originally Posted by hossrex
LOL. Unless third parties had an influence over the core books, the Forgotten Realms Campaign book, and a handful of class books... I'm not wrong.
<editing to save space>
We use the core books, and a VERY small splash of other stuff. Most of our campaigns are from old Dragon Magazines, or updated second edition stuff. Its silly to say "there isn't enough material to continue playing without using third party product" (which people have literally said above). We've been playing since month One of 3.0, and aside from a couple *VERY* small breaks to play something else (Star Wars for six months, Hackmaster for about the same, and first edition DnD for another six months), we've never been without something to play.
- so it's odd to see hossrex arguing that the OGL is drawing away sales from WotC when even he and his friends aren't examples of that.
I assume there is some third group of customers who are hard-core enough to scour specialty game shops for 3rd party d20 books, yet not so hardcore that they'll get around to buying books that truly interest them (or are financially unable to). Or, alternately, people who would have bought a WotC book that mildly interests them but didn't because they spent their money on some 3rd party book. Personally, my friends don't fit into that group.
Quote:
Originally Posted by JohnRTroy
Mr. Pramas isn't saying one way or another, he's saying Wizards has to take all of this into account. And lets remember that what might be ideal for us may not be ideal for a company to make a profit. What good is "good will" if your bottom line isn't being met. The OGL certainly benefits the consumer and the third-parties a lot more than it may benefit WoTC.
Should note that Green Ronin's Mutants & Masterminds has a very friendly open licensing policy and extensive support. I think it's also their best-selling line of books (but I'm not sure).
In fact, one of the reasons I buy M&M books is precisely because of that support. I don't have the time to make up all my own stuff like I used to.
I have a theory that all use of open-licensed material benefits the originator of that material. As the originator, you get all the authorial benefits. Moreover, the more people and other companies that produce stuff for use with your material just increases your brand identity -- now there's all this evidence sitting on the book shelves or RPGNow saying that Mutants & Masterminds is a great game -- because other people are willing to gamble money and time putting out stuff for that game. Moreover, all those cover images with the M&M logo are actually advertising for you. Finally, the originator will always have the stamp of authority -- it's the company that makes official books.
That's why Green Ronin and Mongoose are competing for market when they both make Dwarf books, but neither of them are able to compete with WotC. At best, they produce a book that a few hard-core gamers will use in addition to their WotC books.
I would say that his hyperbole is more due to his own unhappiness with the popularity of the d20 system and its effect on other gaming systems than any honest doubt of open gaming's principles.
Yes, it's because I hate d20's popularity so much that I've published books for it for the past 8 years. I just don't know when to stop beating myself up!
__________________ Chris Pramas
Green Ronin Publishing
"Be Your Own Master" www.greenronin.com
Yes, it's because I hate d20's popularity so much that I've published books for it for the past 8 years. I just don't know when to stop beating myself up!
It's only when you admit your self hat of d02 know no limit that you can begin the healing process.
Dancey is making an assumption that may not be accurate. Your ignoring the fact that people might have made decision, having limited disposable income, to purchase a Monte Cook release rather than a WoTC release. That can and does happen.
You call it an assumption. At the time, Dancey was quoting sales figures and market research.
Frankly, it seems like it's the pro-OGL crowd that more tends to have figures inside the industry who can at least say they've seen market research and sales data (even though they can't release it). It's the anti-OGL crowd who tends to argue from a purely ideological perspective only.
__________________ ADVANCED DUNGEONS &DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that where it does not interfere with the flow of the game that the highest degree of realism hasn‘t been attempted, but neither is a serious approach to play discouraged. (1E DMG p. 9)
Yes, it's because I hate d20's popularity so much that I've published books for it for the past 8 years. I just don't know when to stop beating myself up!
I would raise my original tounge-in-cheek with even more of my own hyperbole but I think your own tongue-in-cheek would force me to go all in and my hole card sucks. Who's big blind?
It's worth pointing out that Monte Cook disagrees with most of the points raised above.
Its also worth noting that Monte Cook didn't raise a terribly great argument. His argument basically boils down to "when people buy five books a year... which is better for a company... that people have the choice between five books, or thirty".
First of all WotC produces more then five books a year. Second, if the five books the person decides to buy come from the 25 books in that pool that don't include the WotC logo, they *HAVE* indeed lost sales.
Most of Monte's points were that *HE* has made a lot of money from the OGL, and that *HE* has created a lot of books. Thats fantastic for Monte. Seriously. That clearly has nothing to do with whether or not WotC should continue with the OGL. He pretty much says as much in the very link you posted.
This argument reminds me distinctly about the RIAA's argument about filesharing. Most of the folks downloading all their music are cheap and likely wouldn't have bought much if any of that music if they had to shell out $. So it's really debatable if WotC loses sales. If you plan to buy 5 books in a year and the only game you play is D&D and none of the D&D books that come out that year interest you, they don't get your money. Maybe you play RIFTS too and pick up 5 books for them anyway. If WotC doesn't get my money in a given period of time, it's either b/c my money was busy paying for necessities or else they just didn't develop anything I felt was worth my hard-earned-in-a-crappy-economy-$. That is a failure of their development staff, not them getting screwed by the OGL.
On the other hand, if I see WotC's book about deserts on the shelf and browse it and find it might have a few useful bits for that Arabian themed campaign, but is largely meh, then see that someone has made a d20 version of 1001 Arabian Nights and it is more inspired than WotC's, I buy it. Again, they could look at that as a lost sale, but I feel most of these "lost sales" are a result of things just not falling in the niche of the specific customer or just plain poorly written, unbalanced product.
Monte has made a lot of money from the OGL, Pramas as well. I think we can see influence from their d20 work in 4E too. Much like Blizzard gets to lift nifty addons that get developed by their players and roll them into WoW, WotC gets to do the same w/innovations created by OGL games. At least the portions that are not IP restricted