I am trying very hard to figure out how to go about my current pet project, a steampunk/fantasy RPG, without getting into legal trouble.
I'm not well versed in
GSL/
OGL/etc and every time I try to read the licenses and any associated documentation I get a headache... So, I bring my question here!
I want to base this game on the d20 core mechanic and that's all I want of
WotC's work. The game needs the d20, skills, the same basic ability stats, and attack/defense mechanics. What I consider content (skills, feats, spells, fluff, equipment, classes, races) are all going to be my own creation.
Now, since I want to use the
4e mechanics I think I'd need to publish this under the
GSL... but I'm afraid that if I do that I won't be able to have my own definitions of things like "artificer," and "rogue," both of which are essential to my design.
Basically I want to create a standalone game (not like much of the stuff under the
OGL that has to say "Requires use of the D&D PHB") that doesn't say "Dungeons and Dragons" anywhere on or in the book but I do want to use the mechanics. What are my options? Can I just use the mechanics and not acknowledge that
WotC has rights to them?
EDIT: (Could True20 play into my schemes? I'm only vaguely familiar with the system but how friendly are they to major modifications to crunch and mechanics?)