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Old 9th August 2008, 08:16 AM   #1 (permalink)
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Forked Thread: What is WOTC's Goal with the GSL?

Forked from: What is it about the GSL that is really a deal breaker?

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Look how many people have sued, and won, against things like phone companies, despite having signed a contract saying they agree to be held to the things they are now suing about? Just because the companies signed on to the GSL doesn't make them slaves to the will and whim of WoTC with no recourse.
At what cost? See, that's part of the issue. A large corporation has a budget and staff lawyers, plus they can pay outside counsel. What hasn't really been discussed here is that WotC, at the appearance of a breaching product, can file for the injunction. Whether they get it or no, the costs alone to appear and defend against this are high. An IP lawyer, or someone in a related field, might be expected to charge $175-$300 an hour to defend one of these cases. What small publisher can afford that?
THANK YOU!!! That is EXACTLY the point I was trying to make. Wizards has a huge warchest compared to even Goodman Games or Mongoose (let alone someone like Alea or other PDF/POD only publishers). Wizards can just keep dragging out a court battle long before it even gets to the court room and can keep going long after a company that is aledgedly in violation of the GSL runs out of money to fight a court fight.

That's what I was trying to get at when I said "You're saying that you believe Wizards will ever allow the situation get to the end of the trial. I am saying that that is not a likely strategy for Wizards, no matter how solid Wizard's case it."
So you're saying that they want to crush small publishers?
Crush, no. Wear them down into a fine powder, yes. I'm not a lawyer, but I am a strategist. And to me Wizards actions (combined with the license) have been working towards very specific goals.

1) Increase the value of the D&D name while devaluing everyone elses.

2) Increase their own market share while making it harder for others to be on equal footing.

3) Make the environment as unfriendly as possible.

4) Untimately resulting in 5E with no free license.

Allow me to explain. (and remember, Wizards today is very different from the Wizards of the GSL)

How do you increase the value of the D&D name?
  • Get it out there. In order for the name to have value, it must be recognizible. So it has to be everywhere. Creating the d20 logo was a mistake. It made the d20 logo recognizible, not D&D. So wizards is giving away their logo. It helps sell their licensees books while making the D&D name more recognizible.
  • Make sure the name represents consistant quality. McDonalds isn't known for quality, but their IP has value because its consistant. The GSL has quality standards. Well, how many products need to be of low quality before the company is in violation of the GSL? That is not spelled out. Mongoose's early stuff was considered very low quality. They got better, but would the current Wizards find them in violation of the GSL for their low quality? I don't know, but hold that thought.
  • Make your product a higher price. This one is odd, but true nonetheless. Microsoft's products aren't known for quality, but they sell. And they're usually more expensive. But if I see a $300 piece of microsoft software sitting next to some other company's software that costs $50 (esp if I never heard of the other company's software), I'm going to assume the Microsoft one is better, simply because it costs more. My girlfriend is an IT person and she's proven to me time and again that that is not true, but it is a hardwired assumption. Alea may make excellent products, but they are so cheap that one could assume that Wizard's products MUST be better (and that difference in pricing is reflected in their pricing).
How has Wizards increased their own market share and made it harder for other companies to be on equal footing.
  • The rules were mostly ready back in Dec, when they said they were putting them into binders. Hell, the rules were complete enough for them to go into beta testing in Sept last year. But no 3rd party company saw them until customers did. The license was mostly done, if not completely done in Jan, but no one saw it until after the rules were seen. Why? Companies turned in NDAs so they wouldn't have talked. So what was the problem. Wizards attempted (successfully?) to make 3.5 a dead market. With every player and company waiting to see the 4E rules, few released products and fewer still bought products. How many LGSs want to take a chance on going back to selling products for a system that haven't sold well in a year? How many publishers want to try that? (Necromancer does it as a hobby and Orcus doesn't even want to.) Six months ago, if Green Ronin, Paizo and Necromancer all rejected this license, how many customers would be looking forward to 4E? That was their plan. It worked well for them. Customers evaluated 4E based on what they saw instead of what their favorite company did. Had companies seen the license back in Jan, their 4E PHB sales would have been sharply lower.
  • Wizards product catelog for next year includes power cards. Does the GSL allow for 3PPs to produce power cards? No. That's a big no no. Wizards is still trying to launch their online version of 4E. Will 3PPs be allowed to sell their products there? GSL says no websites or online versions of their products, except PDF books. Will the DDI be an exception to this? I didn't see this in the GSL so until I hear otherwise, I'm assuming no. Can you produce minis? No. Well can you produce minis of your stuff and just not have the logo on it? No, there's no mixing of GSL and non-GSL products (as per the GSL). So if you made a monster called an owllion, you can't make a mini of it. So Wizards is going to be selling products in areas that their licensees simply cannot.
How do they make the publishing environment unfriendly?
  • The GSL is a rather 3PP unfriendly document. I've stated possible scenarioes in previous posts. (I'm rushing since it's almost 1am here).
Lastly can you find a company that believes with all their heart that 5E will have a free license? Can you find one that believes it beyond a reasonable doubt?
I agree with your first three bullets with the exception that Microsoft sells cheaper, not more expensive. It's apple that sells expensive.

Your next bullet regarding the readiness of the license is purely speculative, and the official word from WOTC was that they weren't satisfied with the license and kept working on it until its release. That said, it is fishy how the final license ended up so dangerous. That, and only that, will I concede without further proof.

The next bullet has no weight. Anyone can produce power cards. There's nothing WOTC can do to stop that. The only thing is that they can't be formatted the same or contain WOTC property.

Regarding your last point, you may want to restate your points here, as I don't want to search everywhere for them. At least post links.
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Old 9th August 2008, 02:00 PM   #2 (permalink)
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Anyone can produce power cards.
Not for existing powers. Without a licence, this would breach copyright. And if attempted under the GSL, it would violate clause 5.5, because it would reprint core rulebook text.
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Old 9th August 2008, 05:06 PM   #3 (permalink)
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I agree with your first three bullets with the exception that Microsoft sells cheaper, not more expensive. It's apple that sells expensive.
Microsoft Office Standard MSRP $239.99
Open Office free to download
Google Office free (for now)

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Your next bullet regarding the readiness of the license is purely speculative, and the official word from WOTC was that they weren't satisfied with the license and kept working on it until its release.
The OGL and SRD back in 2000 was released to publishers in draft form. It wasn't finished, but there was a gentleman's agreement between Wizards and 3PPs that they wouldn't touch what Wizards said don't touch. If Wizards wanted to be the "champion of the little guy", they could have done the same again. They had the license done enough to announce back in Jan that the new license would be called the GSL. They may have been tweeking it since then, but enough of the basic framework was done to know that it would be vastly different then the OGL. Not only that hte rules were sent off the printer in march. Yet no company saw them until june. Why? They could have sent all the rules off to companies along with draft licenses and companies that wanted to accept it could have more time to playtest their material.

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The next bullet has no weight. Anyone can produce power cards. There's nothing WOTC can do to stop that. The only thing is that they can't be formatted the same or contain WOTC property.
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Originally Posted by GSL Section 3 and 5.5
3. Licensed Products. The license granted in Section 4 is for use solely in connection with Licensee’s publication, distribution, and sale of roleplaying games and roleplaying game supplements that contain the Licensed Materials and are published in a hardcover or soft-cover printed book format or in a single-download electronic book format (such as .pdf), and accessory products to the foregoing roleplaying games and roleplaying game supplements that are not otherwise listed as excluded in Section 5.5
("Licensed Products").
5.5 Licensed Products. This License applies solely to Licensed Products as defined in Section 3 and to the specified uses set forth in Section 4. For the avoidance of doubt, and by way of example only, no Licensed Product will (a) include web sites, interactive products, miniatures, or character creators; (b) describe a process for creating a character or applying the effects of experience to a character; (c) use the terms "Core Rules" or "Core Rulebook" or variations thereof on its cover or title, in self-reference or in advertising or marketing thereof; (d) refer to any artwork, imagery or other depiction contained in a Core Rulebook; (e) reprint any material contained in a Core Rulebook except as explicitly provided in Section 4; or (f) be incorporated into another product that is itself not a Licensed Product (such as, by way of example only, a magazine or book compilation).
For power cards, at best it is ambiguous. For minis and stuff for DDI, thats out. Personally, if they do not allow minis, it's not a big leap for me to believe that a 3PP is not allowed to make cards for use with said disallowed minis (esp if they can be used with the minis game).
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Old 10th August 2008, 01:32 AM   #4 (permalink)
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For power cards, at best it is ambiguous. For minis and stuff for DDI, thats out. Personally, if they do not allow minis, it's not a big leap for me to believe that a 3PP is not allowed to make cards for use with said disallowed minis (esp if they can be used with the minis game).
I responed to this in the other thread. I can't see anything that would stop me publishing monster X as a GSL product, then publishing a miniature for that product as an unlicensed product.

Of course, I couldn't label the mini as a D&D product, nor include a stat card.

As for power cards, nothing stops me doing power cards for my own powers - but I can't do them for core rulebook powers.
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Old 10th August 2008, 07:20 AM   #5 (permalink)
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Forked from: What is it about the GSL that is really a deal breaker?

I agree with your first three bullets with the exception that Microsoft sells cheaper, not more expensive. It's apple that sells expensive.
That's not exactly true. Microsoft Office 2008 is $150. iWork 2008 is $79.00. Vista upgrade is $160, 10.5 full install is $130. The 80 gig Zune and 80 gig iPod are both $250. Apple does have very expensive professional-level programs like Final Cut, but Final Cut costs about 1/3 to 1/2 of what competing Avid Media Composer costs.

What you're thinking is that Apple hardware is more expensive that Dell and Gateway. Although Dell's Alienware subsidiary is priced comparable to Apple's hardware, possibly a little higher than Apple. When you factor in performance, Apple is comparable to Alienware, possibly superior in pure benchmark tests. So this is basically a false assumption too, when apple is priced next to comparable products as opposed to $400 laptops from walmart.

As for Microsoft selling cheaper... no. Microsoft sells more expensive in almost everything they do, excluding XBOX. Of course, it was hard to out-expensive Sony there. Microsoft also sells its name. "C'mon, everyone uses Windows, don't be difficult." This is something Wizards does with D&D, sells the game on name more than merit. Although D&D does have a lot of merit to sell it on, brand loyalty sells more than products, it sells ancillary products.

And every brand wants to be a lifestyle brand now. Coke t-shirts, NASCAR romance novels. Stuff like that.
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Old 10th August 2008, 08:50 AM   #6 (permalink)
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That's not exactly true. Microsoft Office 2008 is $150. iWork 2008 is $79.00. Vista upgrade is $160, 10.5 full install is $130. The 80 gig Zune and 80 gig iPod are both $250. Apple does have very expensive professional-level programs like Final Cut, but Final Cut costs about 1/3 to 1/2 of what competing Avid Media Composer costs.

What you're thinking is that Apple hardware is more expensive that Dell and Gateway. Although Dell's Alienware subsidiary is priced comparable to Apple's hardware, possibly a little higher than Apple. When you factor in performance, Apple is comparable to Alienware, possibly superior in pure benchmark tests.
There you go, bringing facts to a debate . . . tsk tsk.
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Old 11th August 2008, 06:49 AM   #7 (permalink)
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I can't see anything that would stop me publishing monster X as a GSL product, then publishing a miniature for that product as an unlicensed product.
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6.2 No Backward Conversion. Licensee acknowledges and agrees that it will not publish any product pursuant to the OGL that features the same or similar title, product line trademark, or contents of a Licensed Product.


Ending emphasis mine.

As far as I am concerned, the above GSL quote should read "non-GSL" instead of "OGL." If some other company comes up with another license that works similar to the OGL, Wizards can change the GSL to include that license. WEG (before Gibson decided to sell WEG) talked about doing exactly this. Plus there are other open licenses out there already that could be used in a similar manner.

So if they can change the GSL to include other licensed products, they can also change it to include any non-GSL licensed product. Remember, Wizards' original intention was for the GSL to be on a company by company basis.

If an Owllion was in your GSL product, you agree that the contents will not be in a non-GSL product. Well you can call it something else. Then Wizards can fight you that the artwork is in violation of the agreement since the artwork is similar to the GSL product.
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Old 13th August 2008, 07:09 PM   #8 (permalink)
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The motive for the GSL I think was the question string:

Did the d20 STL work?

If not- Why not?

How can we make it so a similar license WILL work?

I think the answer was, no it didn't because it was essentially meaningless after a while.

The way to get it to work seems to be to allow more access to the brand part of D&D, but because it's the brand they also have to be stricter and more protective.

I guess they went a bit too far, and didn't realize that gamers tend to be slightly paranoid...
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Old 14th August 2008, 08:09 PM   #9 (permalink)
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First, dmccoy, saying "non-GSL" is too broad. It would be unreasonable especially considering that they simply want to phase out the OGL, not restrict publishers from their own licenses.
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If an Owllion was in your GSL product, you agree that the contents will not be in a non-GSL product. Well you can call it something else. Then Wizards can fight you that the artwork is in violation of the agreement since the artwork is similar to the GSL product.
Sorry, but this is just plain wrong. Artwork can only be covered under copyright, not license. What a license can do is say that artwork cannot contain WOTC IP, but they cannot restrict it just because it is "similar" to GSL product. It's like Lucas IP. You can depict a character with all the trappings of the Jedi as long as 1) the word "Jedi" isn't part of the title, 2) it is not a Star Wars character, and 3) it is not a race unique to Star Wars, but there's nothing they can do about a lightsaber or wearing Japanese-style robes while wielding one, as lightsabers existed in science fiction before Star Wars, and the clothing is not unique to Star Wars.
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Old 14th August 2008, 08:35 PM   #10 (permalink)
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First, dmccoy, saying "non-GSL" is too broad. It would be unreasonable especially considering that they simply want to phase out the OGL, not restrict publishers from their own licenses.
So if someone made an OGL in all but name just to get around the current GSL and released a game with that new license and publishers released material for both 4E and that other game, you are certain that Wizards would have no problem with it, ever, regardless of staff changes and whoever Hasbro appoints to the company's top job? Is this what you are saying?

As long as the potential for abuse is there, it is not acceptable, as far as I am concerned. The OGL+d20 combo was perfect because it was abuse free. Wizards didn't like BoEF so the company just went OGL. Fearing a new edition, go OGL. Want to make your own game with modified d20 rules, go OGL.
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Old 14th August 2008, 09:32 PM   #11 (permalink)
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So if someone made an OGL in all but name just to get around the current GSL and released a game with that new license and publishers released material for both 4E and that other game, you are certain that Wizards would have no problem with it, ever, regardless of staff changes and whoever Hasbro appoints to the company's top job? Is this what you are saying?

As long as the potential for abuse is there, it is not acceptable, as far as I am concerned. The OGL+d20 combo was perfect because it was abuse free. Wizards didn't like BoEF so the company just went OGL. Fearing a new edition, go OGL. Want to make your own game with modified d20 rules, go OGL.
A company can't make an OGL of WOTC's product, but why should they be restricted from making a license of their own for their own mechanics and IP? It's meaningless. And I'm not sure about the law regarding it, but even if the law wouldn't see it as monopolistic practices, it seems unethical to me to restrict the mixing of your own license with anyone else's.

What do WOTC's staff changes and top jobs have anything to do with another company's license?

The key words in your second paragraph are "as far as I'm concerned". I'm not going to counter a personal opinion. I'm not really certain what the paragraph has to do with the subject anyway.

You said that the OGL was "abuse free". It was only abuse free on WOTC's part. They can't abuse the licensee, but the licensee can very much abuse the OGL and WOTC's product.

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Old 14th August 2008, 11:06 PM   #12 (permalink)
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As long as the potential for abuse is there, it is not acceptable, as far as I am concerned. The OGL+d20 combo was perfect because it was abuse free. Wizards didn't like BoEF so the company just went OGL. Fearing a new edition, go OGL. Want to make your own game with modified d20 rules, go OGL.
And right there is why I think the GSL was much more strict. This time around it's dealing with a lot more of the IP, and trying to make the trademark you can put on your book worth something.
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Old 14th August 2008, 11:24 PM   #13 (permalink)
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A company can't make an OGL of WOTC's product, but why should they be restricted from making a license of their own for their own mechanics and IP? It's meaningless. And I'm not sure about the law regarding it, but even if the law wouldn't see it as monopolistic practices, it seems unethical to me to restrict the mixing of your own license with anyone else's.
Take WEG's d6 for example. Less then a month before the GSL's launch, WEG announced the Open d6 project. It would have a whole new license, similar to the OGL, but different enough to get around the GSL. (That was before anyone outside of WotC saw the GSL and before Gibson gave up on WEG).

Hypothetical Situation: For the sake of argument that that actually happened. Mongoose decides they want Wraith Recon in both 4E and d6. Wizards decides they don't like that and they change the GSL to include WEG's OGL-esque license. What then?

Wizards has the potential to include every single licensed product out there. Its even possible that they can write the GSL to include inhouse systems. Potential abuse of power.

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What do WOTC's staff changes and top jobs have anything to do with another company's license?
The GSL can be changed at any point in time, without warning. So "WotC's Goals" today and "WotC's Goals" future must be taken into account. People forge the direction of a company. WotC today is different then WotC of 8 years ago. It is only logical to assume that WotC future is going to be different then WotC today. Wizards today might be fine with above hypothetical sitiuation while whoever's at Wizards 3 years from now might not find it such a good idea.

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You said that the OGL was "abuse free". It was only abuse free on WOTC's part. They can't abuse the licensee, but the licensee can very much abuse the OGL and WOTC's product.
How? By creating True20 and Pathfinder? That was its intended use from the beginning and Dancey said as much before it launched.

Mongoose had a great idea with Traveller. They didn't release the core book in their SRD, they released the ability for 3rd party companies to make traveller compatable products. They used a Smart SRD design.

Wizards is full of smart people. They could have made it work. OGL 1.0A says open material can be published with any version of OGL license. They could have made OGL 2.0A that was more restrictive and made the D&DSTL that said you had to use OGL 2.0A and the 3.x srd's cannot be listed in the OGL2.0's section 15 in order to use the D&DSTL. They didn't. They wanted some thing they could terminate, at any point in time. Once D&DSTL ran out, people would just go back to OGL 1.0A. Wizards doesn't want that.
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Old 15th August 2008, 08:28 AM   #14 (permalink)
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Take WEG's d6 for example. Less then a month before the GSL's launch, WEG announced the Open d6 project. It would have a whole new license, similar to the OGL, but different enough to get around the GSL. (That was before anyone outside of WotC saw the GSL and before Gibson gave up on WEG).

Hypothetical Situation: For the sake of argument that that actually happened. Mongoose decides they want Wraith Recon in both 4E and d6. Wizards decides they don't like that and they change the GSL to include WEG's OGL-esque license. What then?

Wizards has the potential to include every single licensed product out there. Its even possible that they can write the GSL to include inhouse systems. Potential abuse of power.

The GSL can be changed at any point in time, without warning. So "WotC's Goals" today and "WotC's Goals" future must be taken into account. People forge the direction of a company. WotC today is different then WotC of 8 years ago. It is only logical to assume that WotC future is going to be different then WotC today. Wizards today might be fine with above hypothetical sitiuation while whoever's at Wizards 3 years from now might not find it such a good idea.
I suppose that is possible, but it's not WOTC's style, and yes it could happen in the future, after realigning the planets and calling on Samhain, but its another one of those things that would cause any court to cry foul. But granted, in a very worst-case scenario, if courts were all about supporting the licenser and screwing the licensee at every opportunity, it's possible. I'll call it a big "if", but this is nothing more than a devil's advocate scenario that has no basis in reality, so I'm loath to entertain it as a deal breaker. You can continue to convince others in this thread of such a scenario, but I wouldn't put it on the list of deal breakers. What I see is someone who witnessed a bad dealing with WOTC and now has conspiracy theories running to Jupiter and back making it look like WOTC trumps the courts.

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How? By creating True20 and Pathfinder? That was its intended use from the beginning and Dancey said as much before it launched.

Mongoose had a great idea with Traveller. They didn't release the core book in their SRD, they released the ability for 3rd party companies to make traveller compatable products. They used a Smart SRD design.

Wizards is full of smart people. They could have made it work. OGL 1.0A says open material can be published with any version of OGL license. They could have made OGL 2.0A that was more restrictive and made the D&DSTL that said you had to use OGL 2.0A and the 3.x srd's cannot be listed in the OGL2.0's section 15 in order to use the D&DSTL. They didn't. They wanted some thing they could terminate, at any point in time. Once D&DSTL ran out, people would just go back to OGL 1.0A. Wizards doesn't want that.
True20 is not a D20 product. It was created in response to what they didn't like about D20.

Dancey said that the OGL was about screwing the licenser? No, his plan was that companies would be able to use the licenser's product to the benefit of all parties. The OGL provides NO benefit to the licenser.

Look, the earliest period of any document is going to have a lot of holes that need filling. Often, as is the case here, phrasing causes stickiness that can take a long time to go away, or in this case: never. The OGL is far from perfect, and the fact that the network barely comes back to WOTC is problematic. I don't have the diagram in front of me, but I believe Dancey's diagram put the licenser at the center of the network, but the OGL in practice puts the licenser on parallel footing in the market to the licensee, meaning they get no greater market share than the licensee, meaning also that they create a competitor to take market share away from the licenser with little to no return. That's losing profit, not gaining profit.

I'm telling you now, we have been around this in several circles already, and I don't see the circles stopping any time soon. I'm getting dizzy here.
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Old 16th August 2008, 03:33 PM   #15 (permalink)
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Originally Posted by Corjay View Post
True20 is not a D20 product. It was created in response to what they didn't like about D20.
I know, but True20 and Pathfinder are two popular examples of "abuse" cited by 3rd party companies. Hense my citing them now.

Quote:
Originally Posted by Corjay View Post
Dancey said that the OGL was about screwing the licenser? No, his plan was that companies would be able to use the licenser's product to the benefit of all parties. The OGL provides NO benefit to the licenser.
...
I don't have the diagram in front of me, but I believe Dancey's diagram put the licenser at the center of the network, but the OGL in practice puts the licenser on parallel footing in the market to the licensee, meaning they get no greater market share than the licensee, meaning also that they create a competitor to take market share away from the licenser with little to no return. That's losing profit, not gaining profit.
You're referring to this. link

Quote:
Originally Posted by Dancey
We've got a theory that says that D&D is the most popular roleplaying game because it is the game more people know how to play than any other game. (For those of you interested researching the theory, this concept is called "The Theory of Network Externalities.")
[ Note: This is a very painful concept for a lot of people to embrace, including a lot of our own staff, and including myself for many years. The idea that D&D is somehow "better" than the competition is a powerful and entrenched concept. The idea that D&D can be "beaten" by a game that is "better" than D&D is at the heart of every business plan from every company that goes into marketplace battle with D&D game. If you accept the Theory of Network Externalities, you have to admit that the battle is lost before it begins, because the value doesn't reside in the game itself, but in the network of people who know how to play it.]
If you accept (as I have finally come to do) that the theory is valid, then the logical conclusion is that the larger the number of people who play D&D, the harder it is for competitive games to succeed, and the longer people will stay active gamers, and the more value the network of D&D players will have to Wizards of the Coast.
In fact, we believe that there may be a secondary market force we jokingly call "The Skaff Effect," after our own [game designer] Skaff Elias. Skaff is one of the smartest guys in the company, and after looking at lots of trends and thinking about our business over a long period of time, he enunciated his theory thusly:
"All marketing and sales activity in a hobby gaming genre eventually contributes to the overall success of the market share leader in that genre."
In other words, the more money other companies spend on their games, the more D&D sales are eventually made. Now, there are clearly issues of efficiency -- not every dollar input to the market results in a dollar output in D&D sales; and there is a substantial time lag between input and output; and a certain amount of people are diverted from D&D to other games never to return. However, we believe very strongly that the net effect of the competition in the RPG genre is positive for D&D.
The downside here is that I believe that one of the reasons that the RPG as a category has declined so much from the early 90s relates to the proliferation of systems. Every one of those different game systems creates a "bubble" of market inefficiency; the cumulative effect of all those bubbles has proven to be a massive downsizing of the marketplace. I have to note, highlight, and reiterate: The problem is not competitive >product<, the problem is competitive >systems<. I am very much for competition and for a lot of interesting and cool products.
So much for the dry theory and background. Here's the logical conclusions we've drawn:
We make more revenue and more profit from our core rulebooks than any other part of our product lines. In a sense, every other RPG product we sell other than the core rulebooks is a giant, self-financing marketing program to drive sales of those core books. At an extreme view, you could say that the core >book< of the PHB is the focus of all this activity, and in fact, the PHB is the #1 best selling, and most profitable RPG product Wizards of the Coast makes year in and year out.
The Basic idea of the OGL is to drive up sales of the PHB. And it has. It was their best selling book. Anyone that wanted to play freeport adventures or City of Brass had to have a PHB. That is the benefit provided by the OGL/D20 combo and made it perfect. The OGL itself was the "guarantee" to publishers that they can't be screwed over. The d20 license provided the restrictions on publishers.

Having both in a single license, either means either the restrictions are going to be short changed or the "guarantee" is going to get short changed. I don't see any changes to the GSL that will bring the "guarantee" back.
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Old 17th August 2008, 12:12 AM   #16 (permalink)
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Corjay Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by dmccoy1693 View Post
I know, but True20 and Pathfinder are two popular examples of "abuse" cited by 3rd party companies. Hense my citing them now.
Then your point is moot, because we're talking about abuses WITHIN the OGL, not outside of it.

Quote:
Originally Posted by dmccoy1693 View Post
You're referring to this. link
No, I was talking about Dancey's orginal article, which contains a diagram.

Quote:
Originally Posted by dmccoy1693 View Post
The Basic idea of the OGL is to drive up sales of the PHB. And it has. It was their best selling book. Anyone that wanted to play freeport adventures or City of Brass had to have a PHB. That is the benefit provided by the OGL/D20 combo and made it perfect. The OGL itself was the "guarantee" to publishers that they can't be screwed over. The d20 license provided the restrictions on publishers.

Having both in a single license, either means either the restrictions are going to be short changed or the "guarantee" is going to get short changed. I don't see any changes to the GSL that will bring the "guarantee" back.
You've made a general statement saying "I don't see any changes to the GSL that will bring the "guarantee" back." Since no such changes have been discussed publicly, it's easy for anyone to say this. There is nothing outside of 6.1, 11.1, and 11.3 that would prevent bringing your so-called guarantee back. If you replace those three subsections, you can easily make it protect both parties while securing profit for the licenser. No other subsection would prevent it.

Last edited by Corjay; 17th August 2008 at 12:55 AM..
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Old 17th August 2008, 05:48 AM   #17 (permalink)