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Old 31st October 2008, 09:42 AM   #1 (permalink)
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D20 to OGL Checklist?

Has anyone got a trusted D20 to OGL compliance checklist?

Is it just,

1 Replace D20 with OGL logo.
2 Replace D20 References with OGL References.


Any other 'Gotchas' or real compliance problems?


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Old 31st October 2008, 02:11 PM   #2 (permalink)
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Ummm.... yikes!

1) There is no OGL logo.

2) I'm not sure what you mean by d20 and OGL references.

The d20 System Trademark License is the license that was revoked in June. It's the license that allows you to use the d20 logo/name in exchange for a few restrictions. So remove the logo and words "d20 System", and you're fine - if you're not using the license, you're not bound by it.

If your product was using the d20 STL, it would have already been using the OGL as well be default, so you don't need to "do" anything to your product to start using the OGL.
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Old 31st October 2008, 03:18 PM   #3 (permalink)
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First off, I am not a lawyer, and this is not legal advice. I may easily have overlooked things, or may be overly cautious in others.

Best, check the d20 System Trademark Guide if you have it. From my reading, you'll have to take up to six steps.
1) Get rid of the d20 Logo.
2) Get rid of the text block about the d20 System and so on being trademark of Wizards.
Those two cover the "Mandatory Requirements".
3) Get rid of the text block "Requires the use of" Wizards books, and the related text blocks.
4) Get rid of the text block "Wizards of the Coast is a trademark of Wizards and is used with permission" and the related text blocks.
That covers the "Mandatory Trademark Use".
5) Check whether you refer to "Player's Handbook", "PHB", "DMG", "MM", "Psionics Handbook", "Epic Level Handbook", "ELH", or "d20 Modern Roleplaying Game". Drop those references in some way.
That covers "Citations of other Wizards of the Coast products in Covered Works".
6) Check whether you refer to the "d20 System". Drop those references.
That covers "References to the Game System".
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Old 31st October 2008, 03:27 PM   #4 (permalink)
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5) Check whether you refer to "Player's Handbook", "PHB", "DMG", "MM", "Psionics Handbook", "Epic Level Handbook", "ELH", or "d20 Modern Roleplaying Game". Drop those references in some way.
True. The OGL prevents you using Product Identity (which includes product names) without a separate specific license, and without the d20 STL you no longer have that separate license.
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Old 31st October 2008, 06:00 PM   #5 (permalink)
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Thanks Knight Otu. That's the sort of thing I was thinking of.


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Ummm.... yikes!

1) There is no OGL logo.

I know there is no official logo, but I think I'd use the LPJ one just to minimize layout changes.

EN World PDF Store - LPJ Design - OGL 3.5 System Compatible Logo

Its a nice clear square logo.

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Old 1st November 2008, 07:53 AM   #6 (permalink)
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5) Check whether you refer to "Player's Handbook", "PHB", "DMG", "MM", "Psionics Handbook", "Epic Level Handbook", "ELH", or "d20 Modern Roleplaying Game". Drop those references in some way.
That covers "Citations of other Wizards of the Coast products in Covered Works".
Oh, you're gonna have to do more than just drop those products' references and citations. You might have to offer additional information as if the readers never heard of those other products you referred to.
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Old 3rd November 2008, 04:42 PM   #7 (permalink)
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Hence the "in some way." In some cases, it may be sufficient to simply remove the reference, in other cases, a rewrite may be necessary, and in some other cases, as you say, you might have to fully recreate that section. This is really the biggest hurdle in the update process - it is very likely to throw your layout completey out of order. As such, I'm not surprised if d20 pdf publishers wouldn't bother with an update and simply remove their products even though they are better able to update their products than print publishers.
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Old 5th November 2008, 09:55 PM   #8 (permalink)
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As such, I'm not surprised if d20 pdf publishers wouldn't bother with an update and simply remove their products even though they are better able to update their products than print publishers.
Really?

Unless you threw away the final edited document before you convert it into PDF, it shouldn't be that difficult, what with the latest word processor software can do with repaginating TOC and index.

It can also give writers a reason to up the price a little, especially if you're into revising to make a better product.
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Old 5th November 2008, 11:58 PM   #9 (permalink)
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Really?

Unless you threw away the final edited document before you convert it into PDF, it shouldn't be that difficult, what with the latest word processor software can do with repaginating TOC and index.

It can also give writers a reason to up the price a little, especially if you're into revising to make a better product.
Many think it is not worth the effort for the little return they get in continued sales of old products.

Mongoose said they are ditching the pdfs of all their d20 logo'd pdfs. This is more than 100 d20 products I believe.

Emerald Press has said the same thing.

I expect more will do so too. As well as numerous publishers not being on top of things enough to even realize WotC wants them to remove the logo or take them down. From those who try to comply I expect a number will remove the logo but not think of all the subsidiary references.

I'm annoyed at WotC for this situation. A ton of effort for publishers who joined in WotC's branding license in good faith for no gain to them or consumers, loss of lots of old products for consumers to buy, and all from WotC being petty in wanting to detriment the options consumers have in choosing which D&D products they can spend their money on.

I'd much prefer WotC to try to gain my money solely by making good products I want to buy at prices I'm willing to spend.

I don't like feeling that WotC is actively adversarial to my interests as an RPG consumer.
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Old 6th November 2008, 01:35 AM   #10 (permalink)
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A ton of effort for publishers who joined in WotC's branding license in good faith for no gain to them or consumers
Presumably the publishers did judge there to be some advantage - otherwise they wouldn't have done it. The advantage to them (and to consumers) was intended to be communicative. Whether or not that anticipated advantage actually eventuated is a different matter, but not WoTC's responsibility (as far as I can tell).

And one of the terms of that licence was terminability at will. So the eventual termination is not really such a great surprise.

Quote:
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loss of lots of old products for consumers to buy, and all from WotC being petty in wanting to detriment the options consumers have in choosing which D&D products they can spend their money on.

<snip>

I don't like feeling that WotC is actively adversarial to my interests as an RPG consumer.
Why does WoTC have to bear the blame. You could equally say it is the fault of Mongoose et al for being petty and not de-logoing their publications.

Alternatively, if you think it is reasonable for Mongoose to decline to bear the cost to them of doing that work, then why is it not equally reasonable for WoTC to delcine to bear the cost to them of maintaining a licence that is (in their view) a drag on their own profitability?
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Old 6th November 2008, 05:23 AM   #11 (permalink)
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Presumably the publishers did judge there to be some advantage - otherwise they wouldn't have done it. The advantage to them (and to consumers) was intended to be communicative. Whether or not that anticipated advantage actually eventuated is a different matter, but not WoTC's responsibility (as far as I can tell).

And one of the terms of that licence was terminability at will. So the eventual termination is not really such a great surprise.
I expected termination to mean no new d20 logo books, not the scrapping of existing ones. I was surprised when I heard they wanted the licensees to stop selling existing products.

Quote:
Why does WoTC have to bear the blame. You could equally say it is the fault of Mongoose et al for being petty and not de-logoing their publications.

Alternatively, if you think it is reasonable for Mongoose to decline to bear the cost to them of doing that work, then why is it not equally reasonable for WoTC to delcine to bear the cost to them of maintaining a licence that is (in their view) a drag on their own profitability?
No I consider it reasonable not to do extra active work for little gain. Mongoose's goal is not to deprive me of product consumption choices, that is just the result of their reasonable reaction to the situation. I don't consider that petty.

I consider WotC responsible for their action of how they chose to terminate the license and seek to obtain gaming purchases. Their chosen action is designed to impact me personally and directly in a negative way and I hold them responsible for intending to do that and for actually doing it.

WotC's action is clearly blameworthy.
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Old 6th November 2008, 10:21 AM   #12 (permalink)
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Why does WoTC have to bear the blame.
Because they are the ones who write rules designed to remove competition and customer choice? Sheesh...
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Old 6th November 2008, 12:23 PM   #13 (permalink)
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Because they are the ones who write rules designed to remove competition and customer choice? Sheesh...
But it is Mongoose et all who are deciding not to de-logo their products.
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Old 6th November 2008, 07:03 PM   #14 (permalink)
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But it is Mongoose et all who are deciding not to de-logo their products.
I think you're also assuming that it's as simple as them firing up the production file (say for example an InDesign file) spend a half hour or hour removing any references to d20 STL stuff, delete the d20 logo, and they're done.

It's not that easy.

If it was _just_ the logo it might be.

The first big assumption being made is that they've still _got_ the files that were used for the print run. I got the distinct impression (from the Grand OGC Wiki project) that this wasn't in fact the case. At least for a fair number of their older books.

I don't know about other publishers, but it wouldn't surprise me to find out that many of them have their print files either lost or incomplete in some fashion.

So there's a definite amount of investment in terms of time, which translates to money. And that's going into a product that's "dead" for a decent chunk of the hobby. Well, that chunk of the hobby that's even going to bother buying 3rd party books to begin with.

After you get over the hurdle of even finding the darn files, then you're going to have to make sure you don't have errata that contradicts or fixes the text. Because let's face it: if a company goes through and spends some time re-tooling their books and _doesn't_ incorporate fixes to known errors? People rip on them. "I don't see what's so difficult about including [blah blah] since they were already taking the time to... [whatever]"

So now you've got the hassle of finding the files, making sure you don't have to include fixes of some sort, and then removing all the offending stuff. And then making sure that you _include_ some sort of OGL version of stuff that's otherwise missing. Because if you don't, then people are going to rip on you for putting out an incomplete/unfinished thing.

And after all that? Chances are the layout is going to have shifted. Which means going back through page by page to make sure the text flow hasn't gotten messed up in any number of different ways.

Potentially all of that work for just _one_ product.

Oh and what about artwork? I've no idea what the contracts are regarding the text and artwork, but there's the distinct possibility that re-tooling a book would mean having to go through and re-purchase art. Something along the lines of them (Mongoose) having bought the art to use for that _version_ of the game and possibly subsequent reprints of the book, but not for a new edition; and the OGL version could be argued to be a new edition.

I suppose it's possible that the artists (and writers?) gave up any rights to the work, and Mongoose can reuse any and all of that stuff from now until Doomsday. But I think that's an awfully big assumption to make.

Yeah, doing something like that for a small press type person _might_ be worth it. But for a larger publisher, I can certainly understand why they figure it's just not worth their effort.

Especially when you factor in things like:
Rising costs of paper
Overall cost increases in publishing (things like having to do larger print runs because it's more expensive for the printers and so forth)
Rising costs of shipping
A continued struggle to get _any_ money from an rpg product, let alone a "dead" line

Sure, the companies that aren't retooling their existing product have some blame. They're not willing to invest the money. But it's not like already existing fans are going to rush out and buy the _new_ versions. Heck no. "Why should I buy the same book again?" is going to be the question. So the company has to decide if there's actually going to be enough _new_ people showing up looking for _that_ specific product to justify the expense of redoing it.

The kind of products where it _is_ a simple matter to retool the product? I wouldn't be surprised if they're product that 95% of people aren't buying in the first place.
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Old 7th November 2008, 05:39 AM   #15 (permalink)
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Scurvy Platypus, I have no doubt that it would cost Mongoose et al to change their files. But equally WoTC have formed the view that it would cost them to maintain the d20 licensing regime. My question is only this: why is it legitimate for Mongoose et al to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers), but not legitimate for WoTC to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers)?
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Old 7th November 2008, 04:14 PM   #16 (permalink)
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Scurvy Platypus, I have no doubt that it would cost Mongoose et al to change their files. But equally WoTC have formed the view that it would cost them to maintain the d20 licensing regime. My question is only this: why is it legitimate for Mongoose et al to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers), but not legitimate for WoTC to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers)?
I don't presume to talk for Scurvy Platypus, but I can sum up why I think WotC's decision might raise more ire than, for example, Mongoose's. The point is that it's easy to see how Mongoose would need to put effort and money into changing their products (hardcopy or PDF). It is less easy to see how WotC loses money -- yes, I know, they have an opportunity cost, since they believe they will sell fewer 4e books if there is 3e competition around. It's much harder for people to "see" that kind of cost; furthermore, I think many people disagree with the assumption that 3rd party 3e sales will hurt WotC 4e sales. Frankly, WotC seems to assume that they can drive everyone toward 4e by eliminating 3e support, but it's not clear that will happen. In addition, it just seems mean-spirited to wipe out -- almost unilaterally -- a number of pre-existing game products.
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Old 7th November 2008, 04:53 PM   #17 (permalink)
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Scurvy Platypus, I have no doubt that it would cost Mongoose et al to change their files. But equally WoTC have formed the view that it would cost them to maintain the d20 licensing regime. My question is only this: why is it legitimate for Mongoose et al to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers), but not legitimate for WoTC to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers)?
Mongoose's goal here is to not spend its efforts on updating old products. Mongoose is not trying to detriment me as a consumer. Their choice is to focus on making new products they hope I will buy. Though I am dissapointed I don't have ire towards mongoose for that decision. They are not trying to detriment me.

WotC's goal here is to drive down my choices as a consumer in the hope that I will therefore buy their new products instead. They are trying to detriment me. This dissapoints me and ticks me off.
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Old 7th November 2008, 05:02 PM   #18 (permalink)
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I don't presume to talk for Scurvy Platypus, but I can sum up why I think WotC's decision might raise more ire than, for example, Mongoose's. The point is that it's easy to see how Mongoose would need to put effort and money into changing their products (hardcopy or PDF). It is less easy to see how WotC loses money -- yes, I know, they have an opportunity cost, since they believe they will sell fewer 4e books if there is 3e competition around. It's much harder for people to "see" that kind of cost; furthermore, I think many people disagree with the assumption that 3rd party 3e sales will hurt WotC 4e sales. Frankly, WotC seems to assume that they can drive everyone toward 4e by eliminating 3e support, but it's not clear that will happen. In addition, it just seems mean-spirited to wipe out -- almost unilaterally -- a number of pre-existing game products.
Regardless of whether WotC's decision is a rational net economic decision for them the point is how they are approaching consumers. Trying to sell me good products? Great! Trying to cut off my options to buy things I want? Ire.

Even if WotC feels they will make more money by taking actions that tick off some consumers that is not a reason for those consumers not to be ticked off at WotC.
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Old 7th November 2008, 05:46 PM   #19 (permalink)
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Yeah, I generally agree with you, Voadam.
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Old 8th November 2008, 09:14 AM   #20 (permalink)
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My question is only this: why is it legitimate for Mongoose et al to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers), but not legitimate for WoTC to act in a way that is self-interestedly rational in respect of their costs (despite the unhappy consequences for consumers)?
You might think this a "cheap" answer, but I don't think I can answer your question. I'll explain.

You appear to be approaching this from a ... "rational"?.... perspective. As in, "Well, logically speaking if person A does [this] and it's acceptable, then why is it unacceptable for person B to do the same thing?"

This isn't a particularly "rational" topic. While I'm sure you could find someone somewhere willing to get into a screaming match with somebody else about whether or not the new Nikes that are made are better than the old ones, it's not particularly difficult to find gamers willing to do that about their games.

Yes, for _some_ people, D&D is just a ... I dunno, a thing. Market forces drive it, it mainly manages to only continue to exist because marketing manages to get enough people to buy into the idea that they need to be on the product treadmill. If the product disappears, well that's too bad. It was an inferior product and didn't deserve to succeed. Score one for market forces and capitalism.

For other people though, D&D is a much more personal thing. They may or may not buy a lot of product, but they've got an emotional investment of a sort. D&D isn't just a more expensive and different way of killing some time like whipping out a pack of playing cards and doing solitaire.

At the end of the day, you either feel that WotC has a responsibility to act not just as a company selling a product (like McDonalds selling a hamburger) but also has a member of the "community" or you don't.

I'm not going to argue either way. I've got my own beliefs and just as with religion and politics, it's not the sort of thing you can just have a discussion about, and *bang* the other person sees that you're right and their belief was wrong.

Beliefs don't generally work that way.

At the end of the day, you either feel and believe that what WotC has done is right, or that they're wrong. If you're curious to know _why_ someone feels the way they do and want to explore that, hey that's groovy.

But if you just want reasons so that you can show how someone is wrong? It's not really going to get you anywhere. Heck, I'll make it easy for you...

You're right. No matter what your position on this particular thing... you're right.

I'm not here to take sides in this whole thing. I merely wanted to point out that the "simple" solution of just removing a logo from the product and slapping it back up, isn't really such a simple solution. And that while it might be the company's "choice" to simply axe the product instead, it might not actually be much of a choice that they have.
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