New Class: Alchemist

New Class: Alchemist

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New Class: Alchemist


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Here's the second of two new classes I created for a Steampunk/Spelljammer campaign. This is the alchemist (converted from Pathfinder's Alchemist class). Also included are the alchemist's extracts.
  1. RhaezDaevan
    Neat.
  2. Negflar2099
    Glad you liked it. I was hoping to add a way for the Alchemist to craft other simple alchemical items. I was thinking maybe potions and tanglefoot bags by 3rd level, maybe sovereign glue and universal solvent by 10th. Something like that. Would that make the class too powerful?
  3. RhaezDaevan
    I just realized that nothing they make has any component cost. Shouldn't they need to spend at least a little money on components? It doesn't have to be super expensive though, maybe use the magic component pouch as a starting base?
  4. Negflar2099
    I thought about adding a component cost to each item but that felt too much like charging them for each power. Wizards may have some material component costs (which they can mostly wave) but not even every spell has that.
  5. R3DXIII
    Awesome work, loving the look of this. Any plans for the Gunslinger, perhaps?
  6. Negflar2099
    I've actually converted the Gunslinger already, but as a Rogue subclass.

    I'll post it when I get chance.

    Glad you like the Alchemist.
  7. poy56
    Sorry, late to the party here, but I have a quick question about your Alchemist build.
    Am I understanding correctly that to use the Bomb ability, the alchemist can throw any alchemical item? ie, could they be slinging potions of healing, climbing, etc...?
    Looks like great work though, I think it will be unleashed soon in my group. Thank you.

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