Modos 2 - free demo

Modos 2 - free demo


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Modos 2 - free demo

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Free, easy, ready-to-mod RPG - includes fast-play-rules appendix.

This is the demo edition. The deluxe edition will include more art, powers, helpful sidebars, and appendices.

Unofficial website:

I can only show you the door. You're the one who has to walk through it.
  1. DMMike
    My Skyrim game will be starting soon, and the rules module for it is taking shape. Here's a look at what's involved in writing a mod.

    The first step was to decide what makes Skyrim feel like Skyrim. So I picked out different elements in combat, looked at the way armor adds up to provide a total bonus, perks, how magic works, and more.

    Then I had to look at the base Modos 2 game and ask: which elements differ enough to require new rules to support them? Which rules should be removed or changed?

    This brought me to where I am now. I have a list of discussion points that I want to make on how to use the new rules, and a list of the new rules themselves. They'll take some refining, but the major points are in place. Next I'll flesh out the discussion, make the rules crispy-clear, and attempt to make a decent pdf out of it so I can post it on the Modos unofficial website.

    Here's the rough discussion outline (apologies for the formatting):

    Level=square root of skill points
    Suggested racial perks
    Altmer, mana
    Argonian, water breathing
    Bosmer, poison resist 2, disease resist +4
    Breton, -1 magic damage
    Dunmer, d4 fire resistance
    Imperial, d8 bonus septims
    Khajiit, weapon training (natural)
    Nord, d4 cold resistance
    Orsimer, martial artist
    Redguard, poison resist 2
    New list
    Gained from rolling, skill books, training, misc
    List example conversions, removed perks
    Max damage perks
    (other perks)
    Remove attribute point, skill point, rename Stubborn
    Carrying capacity
    Armor rule
    Scrolls, skill books, potions, alchemy
    Enchantment enchanting tables gear enchantments can raise above level limit
    Standing Stones
    Spell durations
    Magicka (and max magicka)
    Magic resistance
    Fire damage
    Cold damage
    Electrical damage
    Ward spells last for 1 round
    Sample NPCs
    Bartering (non-extended)
    Picking pockets: 1st roll- were you detected, 2nd roll, were you successful (quality contest?)
    Extended conflict
    Initiative weapon speeds (magic already has an action cost)
    d8 vs. Lock max progress (10 per lock level)

    Actions table (attack, defend, change posture, cast novice spell, drink potion, sheathe/draw weapon, use scroll, use staff, apply poison)
    Power attacks: special move perk becomes rule, but the number adds Stamina damage
    Power attack breaks a block: blocked power attack does stamina damage instead of health damage (on a Pro, the power attack broke through)
    Sprinting and Climbing


    Scaling five degrees, two per Modos level. 1 modos level <> 4 Skyrim levels
    Distributing skill points
    Vendor stock and cash

    And the rules catalog that grew with it:

    Rule Name Description and Dependencies
    100 Encumbered Characters cannot exceed walking speed when weight carried > 10 x P score
    100 Locked Skills (removed)
    100 Level up Gain damage pool perk, perk, and attribute point. First standard perk must be racial perk.
    100 Skill up Roll 20 for combat, 19-20 non-combat...
    100 Level Equals root of skill points
    200 Sprinting & Climbing Use stamina (d8) to measure progress and count toward a limit
    300 Helmet modifier A helmet that is one step better or worse than worn armor grants +1 or -1 to the protection roll. A helmet two steps away (or missing) changes the protection die by one type. Depends: scaling
    300 Disabled Only mostly dead. Stamina and magicka just result in Cons
    300 Natural healing (regeneration) Proceeds in steps: day, hour, 4 minutes, 1 minute, round, action
    300 Poison damage Poison damage ignores physical protection, causes vision penalty (-2), and does 1 extra point of damage for X rounds.
    300 Critical strike Roll d4 extra damage. Perks to increase.
    300 Poison resistance Poison resistance reduces the level of a poison, but not below 0.
    300 Paralysis Free non-action to resist, or X actions must be used as defenses
    300 Disease Non-action to resist AFTER COMBAT
    300 Damage, elemental Elemental damage ignores general physical protection
    300 Stagger Non-action to resist, or lose 1 action
    300 Max damage equals attribute score plus max damage perks
    400 Magic Durations day, hour, 4 min, min, round, action (immediate)
    400 magic resistance number indicates damage reduction or defense bonus (can reduce to zero)
    300 Power attack All character can use Special Move perk, but must spend amount on Stamina as well. Cannot exceed Stamina max damage.

    20-ish rules is relatively lightweight (compared to about 80 rules in the base game). I'm hoping the full mod will hit about 10 pages. Until then, happy gaming!
  2. DMMike
    Low-level dragons are more viable in the Skyrim rules module than in the base game. This one is only level 5, but it does have a rule zero provision that it can fly (that comes with some flaws as well):
    Dragon, blood 5
    Dragons have the ability to take flying posture without a mount. Flaw: dragons have no hands, have significant difficulty sneaking, and more difficulty reaching into small spaces and between trees.
    P 15, M 8, MP 12
    H 27, S 12, M 20
    Skills: magic (destruction) +7 (4), movement +6 (4), unarmed +6 (4), willpower +4 (3), detect +3 (4), concentrate +2 (3), knowledge (nature) +2 (3)
    Perks: martial artist, weapon training (natural), novice destruction, sleepless, bonus action (unarmed), tough x3, mana x2
    Gear: natural attacks d8, dragon scale (resist fire d8), dragon bone d8 (fortify natural armor 3)
    Spells: flames 1 (-1), fire 3 (-7)
  3. DMMike
    Here's an example of a light-rules game: I just squeezed a character sheet for a Skyrim guardsman into a Tweet. Here's what it looked like before a little trimming.

    Guard, City 2
    Some guards, particularly those with important wards, scale in level the with PCs. The starting level guard is presented here.
    P 13 (14), M 10, MP 8
    H 17, S 14, M 8
    Skills: one-handed +2 (1), block +4 (1), detect +1, persuade +0 (1)
    Perks: resist cold d4, weapon training (one-handed), tough, endurance
    Gear: steel sword d8, guard armor & helmet d4 (light), small shield (+2 block), iron dagger d6, steel gauntlet and boots
    Attachment 93573

    To pull this stunt off, I had to trim Character Concept and non-Equipment Gear from the sheet, but I was able to add a picture...and you know how many words that's worth
  4. DMMike
    I completed my first, and definitely not last, rules module: Dragonborn Light. It's a freebie, for Skyrim fans who want to play fan fiction instead of writing it. It's also for anyone who wants a slightly more arcade-mode feel to their medieval fantasy.

    Which means my drawing board is clear. So I'm setting a release date on Modos 2 Deluxe for Christmas 2018, which gives me plenty of time to work on art, more demo modules, and expanding the lists.

    If you're a fan and have some suggestions, I'm all ears. I'm open to gear, power, and perk suggestions...maybe a few more NPCs...and even editorial things, like a section that needs better wording. Or if you're dying to become a world-famous playtester, let me know who's in your group and what you thought about the game, and I'll drop your names in so you can add Deluxe to your playtester-resume
  5. DMMike
    Whoever thought Orthanc was a worthless, old tower didn't look hard enough.

    Here's a link to the Roll20 Con game, and the optional pre-gen characters.

    Name Undolas Half-elven Nain, son of Noro Leod of the Riddermark Bungo Grubb
    Concept High-elf prince, master of blade and song Dwarf-captain, collector of artefacts Dunedain counselor to King Theoden of Rohan. Also called Milmir. Hobbit pipeweed farmer, and part-time adventurer.
    Goal Ensure that the mortals do not unleash another evil blight on the land. Collect as many artefacts as possible for his clan. Gather knowledge for the Rangers, assert royal claim on dangerous items. Become famous, to increase the prices of his pipeweed.
    Flaw Lost much of his hearing when a forest-troll shouted in his ear(s). Hates orcs. Dislikes elves. And men. Hobbits are okay. His dedication to kings skews his moral compass. Addicted to pipeweed.
    Hero Points To improve blade and song contests. To improve artefact knowledge and avoid unwanted movement. To improve leadership and resist fear. To avoid detection and add luck to defenses.
    P 10 (11) 11 (14) 12 (14) 8
    M 14 9 8 11
    MP 8 10 11 14
    Parry 1 Concentrate 1 Parry 1 Willpower 1
    Armed 2 Detect 2 Know (Scholar) 1 Craftsman 2
    Magic (cure 1) 1
    Tough (14) Stubborn (13) Mystic Ward Off the mark
    Sleepless Owl's eye Fearless Backstabber
    Quick reload Rage Dual Wielder Lucky day
    Puriel's Gift Flask of Endless Ale (1d8) Sauron's Rib Mithril key
    Mail & leather plate d8 (-1) Field plate d10 (-3) Brigandine d6 (-2) Pipe
    Elven bow d10 Small shield (+2 parry) Bastard sword d8 Short sword d6
    Elven blade d8 Battle axe d8 Dagger d4 Knife d4

  6. DMMike
    "So what? Big deal."

    From its inception, Modos RPG has been inspired by, designed for, and free to the RPG community. Which is, I hope, one (three) reason that it has been nominated for a 2018 ENnie Award! If you'd like to give back, swing by the ENnies voting booth and give it your 1 stamp of approval.

    ENnie Awards:

    Happy gaming!
  7. DMMike
    The ENnie winners haven't even been announced, and I've already received a prize: Modos 2 downloads have doubled! I am so pleased to know that (crossing fingers) 300 people have a copy of Modos 2 and are enjoying it even half as much as I do.

    If you have five spare minutes, please write a review here:

    I'm anticipating two new releases of the game in December, and while the ENnie nomination was humbling, the game would really benefit from reviews. I have to take the reviews I receive from the games I run with a grain of salt, because they may not be impartial, and as GM, I know the game front to back. It could be a completely different experience for other GMs.

    There's one more day to vote for your favorite free game of 2018. If you downloaded Modos 2 (free edition) and loved it, please make it known!
  8. DMMike
    In honor of reaching 300 downloads, here are a few new perks to play with:

    Spear and Shield - Your natural physical protection increases by one die type when using a spear and shield in combat.

    Not a Drop - Your hero point die type increases by one as long as none of your allies have become Mostly Dead in the current battle.

    Stunning Physique - Your attacks cause one additional point of mental damage as long as you are wearing no armor (excluding helmets).

    Attachment 100068
  9. DMMike
    What's that? The free edition of Modos 2 hurts your eyes to look at it? Mine too. But hey, you get what you pay for. Here's a sample of what the deluxe edition will be offering:

    Attachment 100571

    I'm expecting a good 18 or so art pieces as well, for when all the words start to blend into each other.
  10. DMMike
    Within striking distance of Halloween, there's an updated free edition of Modos 2 in the ENWorld downloads and at DriveThruRPG. So if you were hoping to run a nightmare-thriller based on Hellblade: Senua's Sacrifice, but on the tabletop, now you can.

    Here are house rules to get you started:

    Mostly Dead: when a character becomes Mostly Dead, scribble black ink 1/3 up his drawing/limb from the source of his Rot. After the rot spreads, all PCs begin the scene anew, with empty physical damage pools. When the character's limb is all black, reaching Mostly Dead kills the PC, as the rot spreads to his head.
    Mental Taint: a character's Mental damage applies as a penalty to all Mental contests. A mental contest Con that would have been a Tie or Pro without the Taint penalty includes delusion or psychosis in its outcome.
  11. DMMike
    Modos 2 (deluxe) this way comes. If you can proofread under 90 pages in less than three weeks, drop me a PM and we'll talk about getting you a pre-release copy of the game to peruse.

    Attachment 103469
  12. DMMike
    It went a little under-the-radar, but Modos 2 deluxe is available on DriveThruRPG. For the small deluxe fee you get lots more powers, explanatory sidebars, an extra rules module and a lengthy real-play demo. The free edition, of course, remains free.

    Attachment 103887

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