ForgedAnvil D&D 5E Character Generator

ForgedAnvil D&D 5E Character Generator


XP Jiroa, Beleriphon, Morrus, Shadowmage, Moomintroll and 64 others gave XP for this post

  1. ForgedAnvil
    Quote Originally Posted by talosilus View Post
    Attachment 77887

    I noticed that with a Monk the Dex and Other Bonus values do not show in the Health & Armor Section on CSI. However, it does show for characters wearing Armor or using Mage Armor, which can be selected from the Armor List on the Start page. This seems to be the case with Barbarians as well.

    Not sure if this was an intended outcome in regards to that option or not, but wanted to point it out.
    Had the wrong variables assigned for those cells, updated and corrected in the next build. Thanks for the feedback!

    For the correct variables use

    Armor =ArmorClassBase
    Shield = ArmorClassShield
    Dex for now use =IF(CharacterLevel="","",IF(ArmorDEXmod="",DEXMod, ArmorDEXmod)) it will become =ArmorClassDEX
    Other =ArmorClassBonus

    This should work as intended.
  2. ForgedAnvil
    Quote Originally Posted by lycanthropejeff View Post
    Forged,

    Got all the other players in my group set up with V 2.00. As new players, the new format makes calculations and combat sequencing so much easier. Well Done! I noticed a tiny bug on CSII. The print area is set so as to cut off the last line on the page and lower box edge on the 'Traits' box. Simple to fix but wanted to let you know.


    jtk
    Nice one, good catch this helps everyone. Corrected in the next build! Awesome to hear it has improved your groups gaming experience - this is exactly why the tool exists. cheers!
  3. ForgedAnvil
    Wow, just posted the 2,000th comment in this thread, 101 pages... Top Download (835K) and Highest Rated (118). Awesome. Thanks to everyone who has contributed over the year and a half(ish) to get this far it's just tremendous! Well done everyone! Keep the feedback rolling in and if you haven't done so, take a moment to up vote and like the download Thank you!
  4. talosilus
    Quote Originally Posted by ForgedAnvil View Post
    Had the wrong variables assigned for those cells, updated and corrected in the next build. Thanks for the feedback!

    For the correct variables use

    Armor =ArmorClassBase
    Shield = ArmorClassShield
    Dex for now use =IF(CharacterLevel="","",IF(ArmorDEXmod="",DEXMod, ArmorDEXmod)) it will become =ArmorClassDEX
    Other =ArmorClassBonus

    This should work as intended.
    Tested and working. Thanks FA!
  5. ziggyrick
    Is there a way for skeletons, zombies and ghouls to be added to the pet list for necromancers?
  6. Conandar
    Just a clarification...on your turn you can take an action and a possible bonus action (if you have a way to use it). If you are 2nd level+ fighter you have the Action Surge feature which, once per short or long rest, grants you an additional action, but not another bonus action. You still only get one bonus action on your turn. If I claimed otherwise in a previous posting, I was wrong.

    Attachment 77959
  7. ForgedAnvil
    Quote Originally Posted by Conandar View Post
    Just a clarification...on your turn you can take an action and a possible bonus action (if you have a way to use it). If you are 2nd level+ fighter you have the Action Surge feature which, once per short or long rest, grants you an additional action, but not another bonus action. You still only get one bonus action on your turn. If I claimed otherwise in a previous posting, I was wrong.

    Attachment 77959
    Correct text to just say "one additional action", thanks for the feedback - makes it clearer.
  8. ForgedAnvil
    Quote Originally Posted by ziggyrick View Post
    Is there a way for skeletons, zombies and ghouls to be added to the pet list for necromancers?
    Planning to add these in the next build along with some others for now just use the overrides, that should work ok.
  9. flwad
    Finally got a chance to update to Build 5. RL has been a b___ch lately.

    Congratulations. NO issues detected.

    Hope to be able to put some time in on the IFU soon. If anyone wants to lend a hand, PM me.

    As always, FA, much appreciation for your efforts.
  10. Raving
    Hi, this thing is HUGE! I love it!
    Just some questions,
    there's a way to add a two weapon attack in the "attack" section of the charsheet?
    there's a way to auto populate the "possession on person" when u choose your pack?
    can i ovveride a damage and add a formula to add the bonus from the str mod? like i add a new weapon that have a 1d10+strmod damage?
    and imho the +1AC for the feat "dual wielder" should pop as "other" in the sheet not just addup in the AC
  11. ForgedAnvil
    Quote Originally Posted by Raving View Post
    Hi, this thing is HUGE! I love it!
    Just some questions,
    there's a way to add a two weapon attack in the "attack" section of the charsheet?
    there's a way to auto populate the "possession on person" when u choose your pack?
    can i ovveride a damage and add a formula to add the bonus from the str mod? like i add a new weapon that have a 1d10+strmod damage?
    and imho the +1AC for the feat "dual wielder" should pop as "other" in the sheet not just addup in the AC
    Nice one,

    1. If its a two ended weapon then use the damage override to represent this e.g. 1d6+2 / 1d6 (or more fancier ="1d6+"&STRmod&" / 1d6", this will update if ur stat changes. If you mean a second offhand attack just add that detail in a second weapon (Attack). If you mean the Action / Bonus Action attack the use the overrides on the Start sheet under additional Actions.
    2. This requires a macro, there are currently no macros used in the file. I plan to add a reset and import function only to the sheet. I am avoiding macros to maximize compatibility and have the ability to design your own character sheets. All packs are listed in the Dropdown list in CSII or just type the pack name in and their weights will auto populate.
    3. The tool will autoselect either STRmod or DEXmod based on the weapon type (ranged versus melee), if it is a finesse weapon and which stat is highest (Dex vs Str). So if u get a Str enhancement that is better than your Dex then it dynamically auto calculates for Str. You can override using the attack and damage overrides and STRmod or DEXmod variables. If you unlock say Character Sheet I and go to Formulas > Show Formula you can see every formula used in the sheet
    4. It is meant to work like this. Had the wrong variables assigned for those cells, updated and corrected in the next build. You can unprotect any sheet and customize it how you like (DYO). For the correct variables unlock character sheet I and use the following for the values beside the Armor Class value.

    Armor =ArmorClassBase
    Shield = ArmorClassShield
    Dex for now use =IF(CharacterLevel="","",IF(ArmorDEXmod="",DEXMod, ArmorDEXmod)) it will become =ArmorClassDEX
    Other =ArmorClassBonus
  12. Kriegor
    Hi,

    I have to say that this sheet is awesome, I've been using it for a while already and I've decided that it's time to contribute, if you allow me to.

    On the one hand, I can help with the Spanish translations as that's my mother tongue, and I already have some experience to make accurate translations for this context in particular.

    On the other hand, I've seen that in the latest version (2.0) you've included the Favored soul of the sorcerer. Awesome! The problem I've found is that it has pre-selected the life domain of the cleric, but either there is no place to change it (bug or not implemented, although if life domain is pre-selected there is already some implementation), or I'm blind, which is also a possibility! Hahaha

    Those are my two notes, if you let me help at least with translations, I would be very happy to contribute. I'm also a programmer and I've already done some small tasks "D&D-5e related", so if I can help with that as well even better.

    K.
  13. ForgedAnvil
    Quote Originally Posted by Kriegor View Post
    Hi,

    I have to say that this sheet is awesome, I've been using it for a while already and I've decided that it's time to contribute, if you allow me to.

    On the one hand, I can help with the Spanish translations as that's my mother tongue, and I already have some experience to make accurate translations for this context in particular.

    On the other hand, I've seen that in the latest version (2.0) you've included the Favored soul of the sorcerer. Awesome! The problem I've found is that it has pre-selected the life domain of the cleric, but either there is no place to change it (bug or not implemented, although if life domain is pre-selected there is already some implementation), or I'm blind, which is also a possibility! Hahaha

    Those are my two notes, if you let me help at least with translations, I would be very happy to contribute. I'm also a programmer and I've already done some small tasks "D&D-5e related", so if I can help with that as well even better.

    K.
    Awesome, great to hear and your help with localization would be fantastic. If you want to add say Dutch for example this is also welcomed (or any other language for that matter). The best way to do this is using the Translations file in the download section and update with the correct translation for the English word, be aware that the length of the text is a factor in certain areas of the character sheets but we can check that later. To add a completely new language just add a column and begin, Once you've completed it shoot me a PM and we can go from there.

    For the favored soul sub class this is editable in the custom sheet under subclasses, I've only added a few examples for testing showing what users can do. To change the life domain to something else you'd need to edit the sub-class in the custom sheet.
  14. leavethesilver
    This may have been addressed already, and if so, please forgive my ignorance...100+ pages was just too much to comb through today. But for the ability to add custom races, backgrounds, etc. are we limited to just the 3 extra races and such or is there a way to add more? My group uses a custom world that has 5 additional races available, no new classes, a few extra backgrounds, a new deific structure, new weapons, etc. and I can only add a few in so far...or maybe I just don't see where exactly to do more. Can anyone lend a better eye or set me straight? Thanks!
  15. hejtmane
    character sheet I on beta build 5 the armor class shows proper ac for shield and armor but zero for other; the total is correct but the display does not update correctly on other +0 always
    Attachment 78122
  16. Conandar
    Quote Originally Posted by hejtmane View Post
    character sheet I on beta build 5 the armor class shows proper ac for shield and armor but zero for other; the total is correct but the display does not update correctly on other +0 always
    Attachment 78122
    Quote Originally Posted by ForgedAnvil
    Had the wrong variables assigned for those cells, updated and corrected in the next build. Thanks for the feedback!

    For the correct variables use

    Armor =ArmorClassBase
    Shield = ArmorClassShield
    Dex for now use =IF(CharacterLevel="","",IF(ArmorDEXmod="",DEXMod, ArmorDEXmod)) it will become =ArmorClassDEX
    Other =ArmorClassBonus

    This should work as intended.
    This should solve your problem.

  17. Wolfx
    As others have stated this sheet is amazing.

    Is there a way to add the Barbarian resistances with an [R] in front, in the Resistance box for reference

    Thanks
  18. Conandar
    v2.00b5 Blue Dragonborn 1 Fighter 19 Warlock (Fiend, Pact of the Blade)

    Typo in the Greenflame Blade cantrip description
    Attachment 78125

    Everything I can find suggests that Tiamat is Chaotic Evil, not Lawful Evil.
    Attachment 78126

    According to the PHB, the Warlock gets invocations at levels 2 (x2), 5, 7, 9, 12, 15, and 18.
    Attachment 78127
  19. surfarcher
    Thanks so much for making this tool!

    One of my players started punching his L10 PC into it. It's very nice to be able to include a lot of our homebrew with minimal effort - very nice!

    Unfortunately on "Character Sheet 1" it's applying proficiency to all saving throws - twice to those with which he actually has proficiency.

    With the security on the spreadsheet locked down so hard I'm not able to debug it myself. Any thoughts on how to resolve it?

    Edit: Scratch that. I cracked the spreadsheet open and worked it out. He's a Paladin and Aura Of Protection is kicking in. Nice!
  20. kaernunnos
    Is there a place to add a full custom class, not just subclasses, that I am missing?

Report File

Reason










Report Comment

Reason






Report Link

Reason