ForgedAnvil D&D 5E Character Generator

ForgedAnvil D&D 5E Character Generator


XP Jiroa, Beleriphon, Morrus, Shadowmage, Moomintroll and 64 others gave XP for this post

  1. Dannyboy7702
    Quote Originally Posted by RanglyMofo View Post
    Thank you so much for making this tool! I was just wondering if there was any way to create a custom class within the character generator? I know that there is the custom subclass section in the Custom tab but it doesn't really allow the full creation of a separate class. Is there any way to use this section to create a full class? Or is there any other way to do this with the Forged Anvil Tools? Thanks!
    This question has already been addressed. There are too many unknown variables for this Character generator to support area on the custom table for "custom classes". Additionally, there is no way to create a new custom class utilizing Forge's tool. You best bet would to be print out CSI-V and manually input your character or you can come up with a way to make the custom class a sub-class for another class.
  2. Holly Sullivan
    Thanks for the welcome! I am a DM as well as a player and am looking for a nice digital way to keep my character sheets. Learned about this one on Reddit.
  3. murph3010
    will this be getting sub classes update and spells from xanathar's guide to everything??
  4. Dannyboy7702
    Quote Originally Posted by murph3010 View Post
    will this be getting sub classes update and spells from xanathar's guide to everything??
    Short answer is.... yes. The long answer is, it will take time to fully integrate all of the data from Xanathar's Guide into the CS. Several other community members are assisting Forged but, it will take time. After it is finished and posted here, bugs will be found by community members, which will require Forge and the others to make updates.

    Additionally, all 5E material that has been published by WotC can be found in the CS.
  5. Art the DM
    First off, as the title says, I love this character sheet. I am familiar with Excel and this thing must have taken months to build and program. I am completely amazed at the sheer vastness of options, nearly everything, that has been put into it. Thank you for the truly outstanding contribution. I do have a couple of questions, though:

    1. Would it be possible to supply the info/password to unlock it for editing as there are just a few things I want to tweak for my own purposes?

    2. If the above answer is no, would it instead be possible to unlock just the final character sheets and not the data entry pages, to allow for rearranging different elements on the sheet?
  6. Dannyboy7702
    Quote Originally Posted by Art the DM View Post
    First off, as the title says, I love this character sheet. I am familiar with Excel and this thing must have taken months to build and program. I am completely amazed at the sheer vastness of options, nearly everything, that has been put into it. Thank you for the truly outstanding contribution. I do have a couple of questions, though:

    1. Would it be possible to supply the info/password to unlock it for editing as there are just a few things I want to tweak for my own purposes?

    2. If the above answer is no, would it instead be possible to unlock just the final character sheets and not the data entry pages, to allow for rearranging different elements on the sheet?
    1. Forged will not be supplying the password to unlock CS for editing. That is just how it going to be.

    2. That is not gonna happen either.
  7. Conandar
    Quote Originally Posted by Art the DM View Post
    First off, as the title says, I love this character sheet. I am familiar with Excel and this thing must have taken months to build and program. I am completely amazed at the sheer vastness of options, nearly everything, that has been put into it. Thank you for the truly outstanding contribution. I do have a couple of questions, though:

    1. Would it be possible to supply the info/password to unlock it for editing as there are just a few things I want to tweak for my own purposes?
    The answer is no. ForgedAnvil has already been asked this question and he wishes it to remain protected. The Start, Spellcasting and Custom pages contain proprietary formulas and will remain password protected. The rest are either not protected at all (DesignSpace) or passwordless protected (Character Sheet I-V, Wild Shape, Character Summary and Adventurer's Log).

    2. If the above answer is no, would it instead be possible to unlock just the final character sheets and not the data entry pages, to allow for rearranging different elements on the sheet?
    The password protected pages will remain that way. The rest can be tinkered with as you please.
  8. murph3010
    cheers for allthe good work. will be making a donation in the new year as its been a god send
  9. KimoKhan
    A few bugs I found:
    1. Human variant Tough taken at level 1 does not give you double your level hit points, yet when taken at 4th level or later it does.
    2. Bard song of rest. When I put a bard to 5th level, my inspiration die went to d8, but my song of rest stayed at d6 when it should be d8.
  10. Conandar
    Quote Originally Posted by KimoKhan View Post
    A few bugs I found:
    1. Human variant Tough taken at level 1 does not give you double your level hit points, yet when taken at 4th level or later it does.
    I just made a Q&D Human (variant) 1 Fighter with all the stats set at 10 and the Tough feat. The Hit Point total for the class level is 10 and the total Hit Point value is 12 (10 base + 0 Constitution mod + 2 Tough), so it appears to be working to me. Tough adds 2 x character level, so the total added at character level 1 is 2. Furthermore, the hit point change is retroactive, so if the Tough feat is taken at character level 19 the hit point change will be +38 (2 x character level (19) = 38).

    2. Bard song of rest. When I put a bard to 5th level, my inspiration die went to d8, but my song of rest stayed at d6 when it should be d8.
    Inspiration and Rest do not change at the same time.
    Inspiration die changes at level 5 (d8), 10 (d10), and 15 (d12).
    Rest die changes at level 9 (d8), 13 (d10) and 17 (d12).
  11. KimoKhan
    My mistake then I read both rules wrong. Thank you
  12. jhawthorne2k@gmail.c
    Hi, i was wondering how to get the Hexblade to work in the character builder?
  13. Dannyboy7702
    Quote Originally Posted by jhawthorne2k@gmail.c View Post
    Hi, i was wondering how to get the Hexblade to work in the character builder?
    The Hexblade subclass for the Warlock is not available in V2.27, as it is a new subclass. It has just became available for use when Xanathar's Guide to Everything was released. Forged and several other community members are currently updating the CS to include the Warlock subclass "The Hexblade" (along with all of the other new material). But, there is not telling when the updated CS will be posted for use.

    However, if you wish to utilize the Warlock "Hexblade" subclass, you will have to manually enter the information on the custom tab of the CS. The "Subclass" box is towards the bottom of the page. It is between the "Class Options" box (you can manually enter new Eldritch Invocations) and the "Spells" box.
  14. malloc1024
    Quote Originally Posted by Art the DM View Post
    First off, as the title says, I love this character sheet. I am familiar with Excel and this thing must have taken months to build and program. I am completely amazed at the sheer vastness of options, nearly everything, that has been put into it. Thank you for the truly outstanding contribution. I do have a couple of questions, though:

    1. Would it be possible to supply the info/password to unlock it for editing as there are just a few things I want to tweak for my own purposes?

    2. If the above answer is no, would it instead be possible to unlock just the final character sheets and not the data entry pages, to allow for rearranging different elements on the sheet?
    If you were really good with excel you'd know how to bypass password protected files... And just to prove to the sheet creator that I have bypassed his password lock, it's got a year in it followed by two symbols and some characters that all dnd players should recognize at the beginning.

    For the record, no I won't be telling anyone else what it is, nor sharing the program to crack excel passwords. But I will tell you it can be done. Go learn VBA.
  15. dunstvangeet
    Quote Originally Posted by malloc1024 View Post
    If you were really good with excel you'd know how to bypass password protected files... And just to prove to the sheet creator that I have bypassed his password lock, it's got a year in it followed by two symbols and some characters that all dnd players should recognize at the beginning.

    For the record, no I won't be telling anyone else what it is, nor sharing the program to crack excel passwords. But I will tell you it can be done. Go learn VBA.
    The password can be bypassed easier than that by just opening it up as an archive (such as a zip file), rather than excel. It won't actually give you the password, but if you know what you're doing, you can edit the actual XML sheet that makes up the workbook, one of those represents the password. A hash of the password is stored in the XML file that makes up the worksheet. If you edit that particular XML tag, you can get rid of the password. Excel passwords are insanely easy to get around. VBA doesn't even need to be touched.

    But anyways, there are no passwords on the final character sheets. All you have to do is goto the data tab, and choose "unprotect worksheet". Only the first three worksheets ("Start", "Spellcasting" and "Custom") have passwords on them. All of the others have no passwords on them, but have locked cells so that you don't accidently edit something important. Please be careful when you're fooling around with them. But you can make modifications to suit your particular needs. If you want to play around, I'd suggest that you do the Design Space to get it working properly.
  16. ZaphodM2
    Hi there, I must say that I love this tool, thank you so much for making this.

    Now, I think I might have found a small bug, that slipped though.
    this deals with the Monk class, A 1st level Monk has "Unarmored Defense: While you are wearing no armor and not wielding a shield, your AC equals 12"
    So a Monk with a dex of 17 (+3) would have a base AC of 15 (Unarmored Defense 12 + Dex +3) The sheet is not picking this up and listing the AC as 13 (Base 10 + Dex). This is with or without the Armor and shield (section 10) being left blank or set to None.
    I did not check this at higher levels, so it might work out at higher levels.

    I hope this is a help to you and your great work.
  17. Tozjia
    Quote Originally Posted by ZaphodM2 View Post
    Hi there, I must say that I love this tool, thank you so much for making this.

    Now, I think I might have found a small bug, that slipped though.
    this deals with the Monk class, A 1st level Monk has "Unarmored Defense: While you are wearing no armor and not wielding a shield, your AC equals 12"
    So a Monk with a dex of 17 (+3) would have a base AC of 15 (Unarmored Defense 12 + Dex +3) The sheet is not picking this up and listing the AC as 13 (Base 10 + Dex). This is with or without the Armor and shield (section 10) being left blank or set to None.
    I did not check this at higher levels, so it might work out at higher levels.

    I hope this is a help to you and your great work.

    Technically a Monk's AC is Base 10 + Wis Bonus + Dex Bonus. The Character Sheet adds the Base and the Wisdom bonus to give a new base (Unarmoured Defense). What is your character's Wisdom?
  18. Conandar
    Quote Originally Posted by Tozjia View Post
    Technically a Monk's AC is Base 10 + Wis Bonus + Dex Bonus. The Character Sheet adds the Base and the Wisdom bonus to give a new base (Unarmoured Defense). What is your character's Wisdom?
    Yes, as you said, the Monk's AC is Base 10 + Wis Mod + Dex Mod. In addition to that, on the Start sheet in the Section 10 area both Armor and Shield need to be set to None. If they are not set, the armor calculation will not work. Personally, I think the default for both should be None, but that is not my call to make.
  19. Loren L Liberty
    good evening everyone...im trying to add 2 subclasses from xanathars to my character and the trouble i am running into is at 3rd level the subclass gain multiple abilities i.e gloomstalker gets spells,dreaded ambusher, and umbral sight....how do i put them into the sheet (there is only one cell for 3rd level) so they are bullet pointed for each ability and how would i get the spells to actually show up? i tried the pull downs at the bottom of the subclass list but it didnt show them
  20. Conandar
    Quote Originally Posted by Loren L Liberty View Post
    good evening everyone...im trying to add 2 subclasses from xanathars to my character and the trouble i am running into is at 3rd level the subclass gain multiple abilities i.e gloomstalker gets spells,dreaded ambusher, and umbral sight....how do i put them into the sheet (there is only one cell for 3rd level) so they are bullet pointed for each ability and how would i get the spells to actually show up? i tried the pull downs at the bottom of the subclass list but it didnt show them
    You may not be able to right now. XGtE's new classes do some things that we have not seen before, so the program needs to be changed to account for those changes. Those changes take time. ForgedAnvil had no more forewarning of these changes than anybody else did (as far as I know), so it will take time to get all the new information entered and the necessary changes made. Please have patience.

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