ForgedAnvil D&D 5E Character Generator

ForgedAnvil D&D 5E Character Generator


XP Jiroa, Beleriphon, Morrus, Shadowmage, Moomintroll and 64 others gave XP for this post

  1. ForgedAnvil
    Quote Originally Posted by Jeff Moulton View Post
    Are you planning on adding the EE races (Deep Gnome, Genasi, Goliath) to the sheet? Will it be in time of the start of the new AL season? (no pressure.... )
    Added Races and Spells (no short spell descriptions yet) to 1.07 BETA. Try it out and let me know if you find issues.
  2. ExplorerRowan
    I may just be missing it, but is there a way to select subraces on the generator? I'm trying to make a Mountain Dwarf.

    Edit: Nevermind, I found it. The field just doesn't have a yellow highlight.
  3. ForgedAnvil
    Quote Originally Posted by ExplorerRowan View Post
    I may just be missing it, but is there a way to select subraces on the generator? I'm trying to make a Mountain Dwarf.

    Edit: Nevermind, I found it. The field just doesn't have a yellow highlight.
    The yellow highlight should appear once you've selected a race that has subraces (tested on Excel 2013). Did it work this way?
  4. Liane the Wayfarer
    Using the 1.07 BETA, when I make a Battlemaster Fighter and choose Martial Adept as my Variant Human feat, I still only get three maneuvers - I should have five.
  5. MadmanMike83
    Making a Bard 3/Rogue 3 I noticed the following:

    Jack of All Trades looks like its rounding up.

    Expertise from multiples classes is not currently supported.

    Spellcasting looks a bit weird.
  6. ForgedAnvil
    Quote Originally Posted by MadmanMike83 View Post
    Making a Bard 3/Rogue 3 I noticed the following:

    Jack of All Trades looks like its rounding up.

    Expertise from multiples classes is not currently supported.

    Spellcasting looks a bit weird.
    Thanks for the feedback, issues found and fixing for 1.08 BETA.

    For spellcasting, what looks a bit weird? Details are helpful for resolving issues.
  7. MadmanMike83
    RE: Spellcasting

    I think it's another multiclass issue. The Bard 3/Rogue 3 has me selecting 5 cantrips when it should be 2.

    Also the sample Wizard has a lot of spells. Wizards learn spells naturally at a rate 6 +2/level. An 8th level Wizard has a minimum of 20 spells. Presuming a Wizard adds only the highest level spells they have access to when they gain a level (the most cost effective approach to spellcasting, particularly for wizards who can't drop old spells when they learn new ones) that should break down to 8 @ 1st, 4 @ 2nd, 4 @ 3rd, 4 @ 4th.

    The sample wizard has 32 (an additional 3 @ 1st, 4 @ 2nd, 3 @ 3rd, and 2 @ 4th above the maximum possible). Since it costs 50 gp/level and 2 hours/level to add other spells by my math the sample wizard has spent 1,400 GP on spells and 56 hours copying new spells to his spell book.
  8. ForgedAnvil
    Quote Originally Posted by MadmanMike83 View Post
    RE: Spellcasting

    I think it's another multiclass issue. The Bard 3/Rogue 3 has me selecting 5 cantrips when it should be 2.

    Also the sample Wizard has a lot of spells. Wizards learn spells naturally at a rate 6 +2/level. An 8th level Wizard has a minimum of 20 spells. Presuming a Wizard adds only the highest level spells they have access to when they gain a level (the most cost effective approach to spellcasting, particularly for wizards who can't drop old spells when they learn new ones) that should break down to 8 @ 1st, 4 @ 2nd, 4 @ 3rd, 4 @ 4th.

    The sample wizard has 32 (an additional 3 @ 1st, 4 @ 2nd, 3 @ 3rd, and 2 @ 4th above the maximum possible). Since it costs 50 gp/level and 2 hours/level to add other spells by my math the sample wizard has spent 1,400 GP on spells and 56 hours copying new spells to his spell book.
    Issue found with Rogue (Arcane Trickster) and Fighter (Eldritch Knight), fixed in 1.08 BETA

    For the spells for Wizard, I don't see an issue. Each Subclass has a "savant" feature that allows half the time and cost for spells from their school. Is there a maximum number of known spells for a Wizard?
  9. MadmanMike83
    No, I just forgot about Arcane Savant and was being a bit facetious.
  10. johnsolo
    Awesome tool, thanks for all the hard work.

    The Warlock in the beta 1.08 version doesn't have the right spells lists for Cantrips, Spells, etc. (missing True Strike and others) there seem to be some spells there too that aren't even in the player's handbook (like Frostbite). Also it doesn't add spells from the Patron to the lists or number of spells known.

    Like the previous comment, I too noticed that Feats don't translate to opening up skills, abilities, spells, etc. but really that is the last thing that needs attention, but would be nice (like Magic Initiate, Spell Sniper, etc.)
  11. ForgedAnvil
    Quote Originally Posted by johnsolo
    Awesome tool, thanks for all the hard work.

    The Warlock in the beta 1.08 version doesn't have the right spells lists for Cantrips, Spells, etc. (missing True Strike and others) there seem to be some spells there too that aren't even in the player's handbook (like Frostbite). Also it doesn't add spells from the Patron to the lists or number of spells known.

    Like the previous comment, I too noticed that Feats don't translate to opening up skills, abilities, spells, etc. but really that is the last thing that needs attention, but would be nice (like Magic Initiate, Spell Sniper, etc.)
    Thanks for the feedback.

    The spell list contains all spell from the PHB and the Elemental Evil Player's Companion (free download)

    On the Spellcasting sheet: for class spells you can select from the dropdown list (e.g. True Strike should appear in the Cantrips dropdown list for the Warlock class). For spells not in your class list, you must type the name of the spell in the cell.

    For the feats implementation, I'm looking into it.
  12. 00arak00
    Looks like the bardic Jack of All Trades still has deception and survival rounding up.

    Thanks for all the work, love the sheets.
  13. ForgedAnvil
    Quote Originally Posted by 00arak00 View Post
    Looks like the bardic Jack of All Trades still has deception and survival rounding up.

    Thanks for all the work, love the sheets.
    Well spotted, issue found and corrected for final 1.10 release
  14. dragon3y3
    Looks great. Took it to my first Adventure league and worked perfectly. Only problem I have encountered so far is that I have not figured out how to enter the class for "magic initiate" feat so I can enter cantrips and spell for that class.
  15. ForgedAnvil
    Quote Originally Posted by dragon3y3 View Post
    Looks great. Took it to my first Adventure league and worked perfectly. Only problem I have encountered so far is that I have not figured out how to enter the class for "magic initiate" feat so I can enter cantrips and spell for that class.
    Thanks for the feedback, currently Magic Initiate enables two additional cantrips to be selected on the Spellcasting sheet. You can type the cantrip name into the cell if it is not in your class list. This is also true for any level of spell that is not in your class list.
  16. ForgedAnvil
    Quote Originally Posted by Jeff Moulton View Post
    Are you planning on adding the EE races (Deep Gnome, Genasi, Goliath) to the sheet? Will it be in time of the start of the new AL season? (no pressure.... )
    These are now all added in V1.10
  17. SilverPuppeteer
    Best 5th edition sheet by far.

    I noticed one minor problem. The Archery fighting style gives +2 to hit and +2 to damage with ranged weapons; it should only give +2 to hit.
  18. Jeff Moulton
    My biggest complaint? Entering the same character with each new version of the sheet. Arrgggghhhhhh....... But it's excel, no way around it.

    Worth it, and it gets easier every time.

    Just so you know, the bard spells for level two and higher aren't in the drop-down lists.

    This is for version 1.11.
  19. ForgedAnvil
    Quote Originally Posted by SilverPuppeteer View Post
    Best 5th edition sheet by far.

    I noticed one minor problem. The Archery fighting style gives +2 to hit and +2 to damage with ranged weapons; it should only give +2 to hit.
    thanks for the feedback, will be corrected in V1.12
  20. ForgedAnvil
    Quote Originally Posted by Jeff Moulton View Post
    My biggest complaint? Entering the same character with each new version of the sheet. Arrgggghhhhhh....... But it's excel, no way around it.

    Worth it, and it gets easier every time.

    Just so you know, the bard spells for level two and higher aren't in the drop-down lists.

    This is for version 1.11.
    Thanks for the feedback. For the bard spells, do you mean the feature magical secrets, all class spells are not shown? If so, this is by design, any spell that is not in the class list (for any class/subclass) is not shown otherwise it is difficult to see which spells are from the class list (or subclass).

    You must also be able to cast the level of spell for the dropdown to become visible.

    if this is not what you meant, will need further details as I am observing the correct bard spells in the dropdown list for all spell levels in the spellcasting sheet

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