Alternate Falling Damage

Alternate Falling Damage

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Alternate Falling Damage


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I wanted to make a falling damage and speed system that was (very) loosely based on falling speed and terminal velocity. This is something that mechanically stops monks and barbarians from being able to fall arbitrarily long distances with little to no damage while still allowing commoners to fall short distances with no damage and Constitution 20 Level 20 fighters at full health to still be able to barely get up from an arbitrarily long fall. The tables are used by lining up the round the creatures are falling or the distance fallen with the size of the creature.

Feedback and ratings are appreciated.

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