N.E.W. Character Creation Book [Feb 2015] [updated 23 Feb]

N.E.W. Character Creation Book [Feb 2015] [updated 23 Feb]

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N.E.W. Character Creation Book [Feb 2015] [updated 23 Feb]


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This 73-page playtest document details character creation in N.E.W., including species, careers, exploits, and equipment. Careers have undergone an extensive overhaul, and all the latest changes and updates have been applied, including to derived statistics. The equipment section is a trimmed section designed for starter characters; it doesn't include drugs, cybernetics, vehicles, upgrades, or customizations.

The core system is closing in on final now. Note that this is a playtest document.

[Minor updates Sunday 22 Feb - navy tour attriute increases; military ranks]
[Minor updates Monday 23 Feb - two sample characters; extra intelligence officer expoits]
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  1. Morrus
    For those with previous playtest documents, here's a brief changelog:

    1) Money attribute is now gone. Folded into REP.
    2) Dice pool limit = career grades (think you already had that one).
    3) Attributes start at 3 not 2.
    4) Career exploits no longer ascend; you can choose any of them.
    5) Defensive skills always allowed although not listed in each career. Defensive skills are now vital to the DEFENSE score.
    6) Descriptor has changed.
    7) Careers choose 2 skills at each grade, not 1.
    8) All careers have strictly 4 attribute point increases.
    9) Career prereqs can now only be skills (except race specific ones).
    10) SPEED has changed.
    11) DEFENSE is vastly different.
    12) Age has changed.
  2. Halivar
    Hey Morrus! I notice origins and careers add to REP. Where will REP go on the final character sheet and worksheet? Currently it's on neither. Will it go with the other attributes?

    EDIT: And if so, does it start at 3 like other attributes?
  3. Morrus
    Yes, just treat REP exactly like the other attributes! Right now, REP is used for generating starting money, but it has other effects in-play (income, recognition, rank in certain settings, etc.)
  4. Halivar
    Ah, thanks! And is REP an available option as a human's boost attribute?
  5. Morrus
    Yep!
  6. Halivar
    FYI, the "Navy Tour" career has no attribute adjustments. Was that intended, or a typo? It's the only one like that.
  7. Morrus
    Redownload it! I spotted that myself a while back. Took the opportunity to slip some extra bits in there too.
  8. User_Undefined
    This character creation says to pick an origin and then four others, but the generic WOIN pdf says to pick an origin and then five more. I'm assuming a standard character should start with five total grades. Just something I noticed.
  9. Morrus
    Generic WOIN pdf?

    You're correct. It's five total. One origin then four more.
  10. Morrus
    Updated the file with a couple of sample characters; plus I added REP to the worksheet and added in a couple more intelligence officer exploits.
  11. arakodaiko
    I just noticed while looking through this book, the Spartans aren't on the age category table on page 57, a little bit funny when the Androids, who have no actual age categories, are on it :P .
  12. Morrus
    Darnit! They're in the previous (August) playtest doc. Just take the ranges below adult and above middle-aged. I'll update this one tomorrow!
  13. thundershot
    I'm very excited for this game. I hope Hero Lab will eventually support it.
  14. Morrus
    Quote Originally Posted by thundershot View Post
    I'm very excited for this game. I hope Hero Lab will eventually support it.
    They won't do it themselves; I asked a year ago during the Kickstarter. It'll all be open content, though, so any fans (or third party publishers) will be welcome to make or sell data packs.
  15. Halivar
    I have been all over the place looking for a good universal RPG. I've gone through GURPS (too crunchy), Savage Worlds (not crunchy enough), and even Silhouette CORE (oh god, no NOOOO!) and nothing satisfies. Crossing my fingers; so far it looks great. I LOVE the Burning Wheel-esque organic char-gen. Currently working on an HTML char builder. It's a lot of work, but I feel like it's firming up.
  16. Morrus
    Quote Originally Posted by Halivar View Post
    Currently working on an HTML char builder. It's a lot of work, but I feel like it's firming up.
    For N.E.W.? Be sure to share it!
  17. Halivar
    Morrus, I can't express how giddy I got seeing that NOW preview. Klingons, Jedi, and Gun Kata = best kitchen sink ever made. EVER. MADE.
  18. Morrus
    Quote Originally Posted by Halivar View Post
    Morrus, I can't express how giddy I got seeing that NOW preview. Klingons, Jedi, and Gun Kata = best kitchen sink ever made. EVER. MADE.
    Thanks! I think the combinations are going to create some really fun builds!
  19. Halivar
    Our go-to sci-fi game right now is a hodge-podge of West End's d6 Star Wars, Heavy Gear, with magic, jedi, and gun kata. It's completely over the top, ridiculous fun. It's also extremely ad hoc and cumbersome. OLD+NOW+NEW looks like a perfect fit for our gaming group.
  20. Halivar
    Hey Morrus, I'm looking at the NOW character creation book, and I had a question: if you combine NOW and NEW, do the PSI and CHI stats overlap, or are they kept separate? And will the OLD "power" stat work the same way?

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