O.L.D. Wilderness & Travel [Updated 22 May]

O.L.D. Wilderness & Travel [Updated 22 May]

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O.L.D. Wilderness & Travel [Updated 22 May]


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Wilderness travel is a staple of fantasy literature. Whether your party is a group of dwarves travelling to slay a dragon, or a fellowship sneaking into enemy territory, journeys across epic landscapes through fell weather and foul monsters continue to inspire the imagination.

This 11-page section deals with the wilderness and travel rules in O.L.D. It has been presented separately for special attention. This file can only be downloaded by Kickstarter backers.

Note that this is a playtest document, and lacks much of the descriptive or "fluff" text that will accompany the final product.

May 22 update -- includes 70 "interesting things" list and minor numerical changes.

Please use this thread for comments.
  1. Primitive Screwhead
    I likey!

    The rules are clear and simple, and avoid getting into grindy details while still narrating a traveling adventure.

    One nit-pick: the rules state that underground is normally rough terrain... I agree if we are talking 'Underdark', 'UnderMountain', massive dungeon complexes, and the like. Large chambers and massive hallways.

    If we are talking natural karst limestone surface cave, I would either go with arduous or drop the scale down to 1 mile per hex. Also you might want to add a sidebar on weather effects for underground, close to the surface a thunderstorm can cause significant problems, like closing off passages with floods and opening up new passages that were blocked by mud.
    Father down its possible for a thunderstorm yesterday to cause floods and the like.

    I will try to include these rules in my next game
  2. Tashtego
    I'd prefer another word than "Hustle" which has a bunch of other, irrelevant meanings besides "Move Quickly". What about Jog, or Quick March?
  3. Morrus
    Quote Originally Posted by Tashtego View Post
    I'd prefer another word than "Hustle" which has a bunch of other, irrelevant meanings besides "Move Quickly". What about Jog, or Quick March?
    It's primary meaning is to move quickly. Other words don't play well with flying creatures or boats. And besides, jog has alternative meanings, too!
  4. Morrus
    Incidentally, if you were one of the handful of folk who downloaded it yesterday, I updated it this morning with some extra stuff.
  5. Khaalis
    Just another $0.02 worth on a Hustle synonym that would work with vehicles as well would be Press; Pressed. "When moving at a Pressed rate..."
    Not that I find a particular issue with Hustle.

    On a side note, how did you come by your travel numbers? Was it just an expedient "rounding" to fit the 5 mile hexes? Was it meant to be "defined" per say by the weakest link in the party?

    I'm just curious because 10 miles is about base for a day hike for an inexperienced hiker or for a Large company of marchers. A hardened adventurer, used to carrying a pack of gear would be more akin to a military ruck march.

    Current Ruck March minimum standards:
    * Base infantry standard is 12 miles with 35 pounds in 3 hours.
    * Special Forces standard is 12 miles with 55 pounds in 3 hours.
    So in game terms that would basically be 20 miles per day (6 hr day) or 40 miles (9 hr day). However, its unlikely the "weaker" members of the party would come close to being able to do this.

    Or for older military:
    "From the Manual for Noncommissioned Officers and Privates of Infantry in the Army of the United States, Washington, Government Printing Office, 1918:
    The rate of march depends greatly upon the condition of the roads and weather, but the average rate for infantry is 2 1/2 miles per hour. This allows for a rest of 10 minutes each hour. The total distance marched in a day depends not only on the rate of march, but upon the size of the command, large commands covering about 10 miles per day, while small commands easily cover double that distance."


    Mounted movement I think is a bit slow. An average leisurely walk/trot for a horse is about 30 miles per day. For professional riders, the Tevis Cup, a professional overland endurance race, covers 100 miles per day. The longest race on earth, the Mongol Derby is a 1000km race.

    Just some food for thought.
  6. Morrus
    Quote Originally Posted by Khaalis View Post
    Just another $0.02 worth on a Hustle synonym that would work with vehicles as well would be Press; Pressed. "When moving at a Pressed rate..."
    Pressed also has other meanings. I'm gonna stick with hustle. I like the sound of it!

    On a side note, how did you come by your travel numbers? Was it just an expedient "rounding" to fit the 5 mile hexes? Was it meant to be "defined" per say by the weakest link in the party?

    I'm just curious because 10 miles is about base for a day hike for an inexperienced hiker or for a Large company of marchers. A hardened adventurer, used to carrying a pack of gear would be more akin to a military ruck march.
    Yeah, adventurers, soldiers, and the like can probably hustle most of the way. Civilians probably can't.

    And of course special forces like the ones you list would be specific traditions which can do that even better. The ranger is a good analogy, in that I'm going to be giving that tradition the ability to reduce terrain difficulty (thus increasing speed drastically).

    Mounted movement I think is a bit slow. An average leisurely walk/trot for a horse is about 30 miles per day. For professional riders, the Tevis Cup, a professional overland endurance race, covers 100 miles per day.
    A race is *definitely* hustling!

    A horse on easy terrain while hustling covers 16 hexes a day, which is 80 miles. I would imagine that actual trained *horseracers* would have specially trained mounts and use actual racing traditions which grant them faster movement.
  7. Khaalis
    Works for me, I was just curious. Do you plan on any traditions that affect travel other than the Ranger?
  8. Morrus
    Quote Originally Posted by Khaalis View Post
    Works for me, I was just curious. Do you plan on any traditions that affect travel other than the Ranger?
    Sure. With the caveat that the travel rules were only just released, so writing traditions based on them is likely some way off.
  9. Sniperfox47
    Just a note, in the document's rate of travel text it says:
    Quote Originally Posted by Morrissey, R. (2014). O.L.D. Wilderness & Travel. United Kingdom:EN Publishing. p.2. Retrieved 19 May 2014, from:
    http://www.enworld.org.


    Typically, without hustling, a traveller can cross two hexes (10 miles) per day on foot, four (20 miles) per day when mounted, and eight (40 miles) when using special travelling means like flight.
    emphasis mine

    However, the table below says 6 under Flying x Normal, and 12 under Flying x Easy.


    [EDIT] It also seems that the rolls for weather might need to be adjusted quite a bit based on the setting, so in the final document you might want a sidebar about that. The current set-up would average 2 freak weather occurrences a month (assuming 30 day months, and excluding summer which would average 1 freak weather occurrence a week assuming 6 day weeks). That's not a big deal for thunderstorms, but for hurricanes and blizzards it might be a little much.
  10. Morrus
    Quote Originally Posted by Sniperfox47 View Post
    Just a note, in the document's rate of travel text it says:
    emphasis mine

    However, the table below says 6 under Flying x Normal, and 12 under Flying x Easy.
    Yup, that 8 in the table should be a 6.
  11. Sniperfox47
    I think either you or I missed something again. The table says 12 (since all flight terrain is easy) and the text says 8.

    Sorry guess I said it really convolutely the first time.
  12. Primitive Screwhead
    I am planning on running a hex-exploration session in two weeks and diving into preparing for it.. which means re-reading this as well as hex building resources.

    typo: On page 6 where it talks about fast and slow progress, both paragraphs state that the parties speed is increased for that day.

    Recommendation:
    ----
    Page 8 under Provisions and Rationing. I like how this works except for one minor detail, it would be easier to hunt for food when you are on a road? I would prefer a table of 'game availability' that sets the hunting difficulty and higher difficulties reduce the parties speed as the hunter has to range farther from the planned course. Something like

    Abundant, braces of coney jump into your arms, difficulty 10, speed reduction 0
    Common, civilized areas make game harder to find, difficulty 13, speed reduction 1
    Scarce, climate, drought, or other impact has reduced the amount of game in this area, difficulty 16, speed reduction 2
    Desolate, something has eaten or driven away food sources, difficulty 21, speed reduction 3

    As with the travel score, bad weather increases the hunting by one category {or two for extreme weather}

    ---
    And mostly unrelated: Inspiration Pad Pro is a program that generates results from complex random tables. I am going to be using it for this upcoming game and I thought I would mention it to you since there are a lot of random tables in these rules.
    It would be very cool to have a community repository of Pad Pro generation files
  13. Morrus
    Quote Originally Posted by Primitive Screwhead View Post
    ---
    And mostly unrelated: Inspiration Pad Pro is a program that generates results from complex random tables. I am going to be using it for this upcoming game and I thought I would mention it to you since there are a lot of random tables in these rules.
    It would be very cool to have a community repository of Pad Pro generation files
    I dunno about that, but I have my own random generator table software:

    http://www.enworld.org/forum/dnd_portal.php

    All of WOIN will make it onto there eventually (once the game is locked down).
  14. Primitive Screwhead
    Cool.. altho I tend to be offline

    But... its not too hard to export from their and modify a bit to the Inspiration Pad format.. altho the 'copy to clipboard' doesn't work in Google Chrome.

    The Inspiration Pad format is a pure text file and really easy to manipulate and use. I easily converted your deck of many things.

    I will keep Ogre in mind to convert and post my work

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