N.E.W. Playtest Document (August 2014)

N.E.W. Playtest Document (August 2014)

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N.E.W. Playtest Document (August 2014)


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This will be the final N.E.W. playtest document for a while - the focus will be on O.L.D. for a time. However, please do feedback on this, as feedback frequently applies to both games. This version of the document contains various small changes and errata, new layout, and some additional content. Note that although it has been "laid out" this isn't supposed to represent the quality of the final book; this is simply to make the document a little more attractive to read. There may be some layout issues, but don't worry about them.
  1. Primitive Screwhead
    Cool!

    I know you said this was not final layout... I think that the career layout could be done in a way that eases printing out those pages and setting up player 'guides'. I was initially thinking of printing them as cards so organizing the careers into 4 blocks per page {with long careers being cut into two or three blocks} would work.
    Or not

    Either way, page 57 has one word pushed onto the second page and it would be much better to keep the entire career on one page.


    Have a nice trip to GenCon!
  2. Morrus
    Honestly, don't worry about the layout. This isn't vaguely connected to what the final layout will be. That'll be done by someone else, professionally, in 2015!
  3. Tinkeron
    I've run into some issues creating some concept PC characters. Having Health exclusively associated with psionics means I can't build a fragile, unhealthy, normal health yet powerful, psychic.
    To get around this I've adapted and taken away the need for a feedback loop. I still use health to power psionics, but I make use of Psi Points similar to O.L.D.'s MP. The difference is that psionic powers require the use of at least 1 Health and at least 1 Psi Point in every use of a power. This lets me create mentally or agility focused psychics that don't not have to worry about building up their health stats so much. This also lets me port psionic characters over to O.L.D. more easily for Athas style gaming.
    I was thinking of just using maybe double the Psi score for the Psi Points.
  4. Morrus
    Quote Originally Posted by Tinkeron View Post
    I've run into some issues creating some concept PC characters. Having Health exclusively associated with psionics means I can't build a fragile, unhealthy, normal health yet powerful, psychic.
    To get around this I've adapted and taken away the need for a feedback loop. I still use health to power psionics, but I make use of Psi Points similar to O.L.D.'s MP. The difference is that psionic powers require the use of at least 1 Health and at least 1 Psi Point in every use of a power. This lets me create mentally or agility focused psychics that don't not have to worry about building up their health stats so much. This also lets me port psionic characters over to O.L.D. more easily for Athas style gaming.
    I was thinking of just using maybe double the Psi score for the Psi Points.
    The way I'd do it is to give him as high a WIL attribute as possible - HEALTH is both physical and mental, and most characters are likely to have a high stat in only one of the two.
  5. Tinkeron
    Quote Originally Posted by Morrus View Post
    The way I'd do it is to give him as high a WIL attribute as possible - HEALTH is both physical and mental, and most characters are likely to have a high stat in only one of the two.
    Which is exactly what I'm trying to avoid, because it does not work in some settings or character concepts where a low Health is desired or unavoidable. Thanks for the tip, though.
  6. Tigerlil
    Saying that though, this layout and arangment of the chapters make a lot more sense than previous versions of the document.

    i don't have much more feedback than that as I haven't spotted any major changes. The solar system generation that you've already posted here on the forum seems very handy.
  7. noldona
    I think I found a contradiction in the rules. On page 171 under the Reading Create Entry section it says,
    LEVEL/XP: this is the number of experiencepoints gained by a party which defeats this
    creature. The XP are divided between all
    surviving participants.
    However, on page 172, under the XP chart, it says,
    When a creature is defeated by the PCs,they divide the creature's XP value amongst
    themselves. Everyone who participated gets
    an equal share; dead participants still count
    towards this division.
    So I am confused on how the XP is suppose to be split. It is only surviving participants or everyone?
  8. Morrus
    Everyone! If you had help you get less XP, even if the help doesn't survive. Thanks for spotting it!
  9. noldona
    Found another spot with a confusing explanation. It says half VELOCITY divided by AGILITY. So based upon that, the first example should be (12/2)/2 = 3 hexes, and the second would be (12/2)/4 = 1.5 hexes. However, your examples are VELOCITY divided by AGILITY (12/2 = 6 and 12/4 = 3 respectively). Which is the correct way of calculating this?

    Additionally, a ship can only turn after ithas moved a number of hexes equal to its half
    its velocity divided by its AGILITY. In other
    words, a class XI cruiser (AGI 2) with a
    velocity of 12 must move six hexes forward
    before turning one hex side to port or
    starboard. A more agile class VI escort (AGI 4)
    with the same velocity can turn after moving
    3 hexes forward.
    Also, how would rounding work? It is it rounded or truncated?
  10. noldona
    And yet another spot. I assume the three times is suppose to be thin?

    A ship's maximum VELOCITY is equalto its SPEED in a thick atmosphere,
    twice its SPEED in a terrestrial
    atmosphere, and three times its SPEED
    in a thick atmosphere.
  11. Primitive Screwhead
    Page 73 has a statement that when you leave a tradition, you may {with DM approval} *restart* the tradition.

    I presume this means paying 1,000 XP and gain the rank I abilities and then work your way back up... doesn't this make every tradition 'repeatable'? Take SuperStar Athlete and rake in the money over and over again..

    In OLD, assuming this rule translates over, you could make a monster spellcaster by switching back and forth between two casting traditions on the cheap.

    Also on that page is a statement that you cannot train-up a skill/ability twice in a row and have to train up another one before coming back. Can this be changes to 'cannot train-up a skill/ability beyond the point of adding a new dice to the pool'? That way you avoid the 4 or more adventure delays in boosting your skill from a 6 to a 10 and getting that 4th dice...
  12. mminsk
    My friends and I created a new universe to play N.E.W. in by converting an old fantasy world building tool called Dawn of Worlds. As part of it we created a bunch of new races. I thought people might enjoy taking a look at it.
  13. Morrus
    Quote Originally Posted by mminsk View Post
    My friends and I created a new universe to play N.E.W. in by converting an old fantasy world building tool called Dawn of Worlds. As part of it we created a bunch of new races. I thought people might enjoy taking a look at it.
    I'd love to see the new races and stuff!
  14. mminsk
    Their stats are on the sides of the map.
  15. Morrus
    Quote Originally Posted by mminsk View Post
    Their stats are on the sides of the map.
    So they are! Awesome!
  16. Morrus
    Quote Originally Posted by mminsk View Post
    Their stats are on the sides of the map.
    I just managed to look at this on a PC rather than a phone, and I must say -- I think that's a great way to summarize a setting. A map with stats around the edges.
  17. mminsk
    I think it might be cool to add some info for folks that want to make their own races. It was pretty easy but we originally had a couple characters come out with 0 for some stats because we had given them an initial minus that was too high.

    Maybe you could include a small sub section that describes total bonuses that could be awarded and the types of special abilities they could come with.

    Feel free to use any of the ones we came up with. It was pretty fun and the characters are very invested in the different races.
  18. Morrus
    Quote Originally Posted by mminsk View Post
    I think it might be cool to add some info for folks that want to make their own races. It was pretty easy but we originally had a couple characters come out with 0 for some stats because we had given them an initial minus that was too high.

    Maybe you could include a small sub section that describes total bonuses that could be awarded and the types of special abilities they could come with.

    Feel free to use any of the ones we came up with. It was pretty fun and the characters are very invested in the different races.
    There's a whole chapter on that sort of thing! Check out page 269! It might be a tad outdated now (there should never be minuses).

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