Psychic Class

Psychic Class

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Psychic Class


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XP Kristiano Tiago, steeldragons gave XP for this post
Yaarel made me do it!

Story-wise, I called it the "Psychic" because it's kind of part-way between the classic D&D psionicist and the modern pop-culture depiction of a person with psychic powers. I wanted to cover character concepts like Eleven, Firestarter, Jean Grey, Professor X, and the Shadow. The subclasses are meant to represent these story archetypes rather than being tied to particular abilities.

Mechanics-wise, the class is a full spellcaster because that's just easiest to balance and it seems to work. It uses spells-known but with a sharply limited spell list, built up from "disciplines" -- each psychic picks what disciplines they know, which in turn determines their spell list. The psychic can enhance their spells by spending extra spell slots when casting.
  1. Kristiano Tiago
    For me, this is way better than the mystic class presented in Unearthed Arcana.

    Question: Is this class OGL? May I use it on my own website (creating new Thought Patterns suitable to urban fantasy campaigns)?

    Anyway, great work!
  2. Zardnaar
    Not bad I think I would let this class use the spell point variant rule and rename it to PSP's or something to make it a bit different to the normal spellcasters.

    Can I steal it for my Darksun game and tweak it to spell points?
  3. stuffnsuch
    Can I check that this ability was intended to be double the strength of a wizard's Arcane Recovery which uses half their wizard level in order to balance out their Discipline Understanding mechanic?
  4. 77IM
    Yes, that was the idea. Plus, this subclass doesn't get much oomph other than more "spells known," so I feel like they are already behind the wizard in some respects, and giving them double the recovery felt fine. In hindsight I should have probably phrased this ability similar to Arcane Recovery to make it really clear that it was double-strength.
  5. 77IM
    FYI, I have a new version of this class that uses power points instead of spell slots. The power points recover on a short rest, and it's pretty sweet. I just want to clean it up a little before posting to make sure I haven't messed up any math too badly.
  6. stuffnsuch
    Oh cool! Can't wait
  7. AnotQuiteSimpleSoul
    Sharpened mind's AC powers seem redundant. What's the point of upping the unarmored AC if you're going to also give them heavier armor?
  8. 77IM
    v2.0 uses power points instead of spell slots!
  9. Turgenev
    Cool! Thanks for this, IM77! I'm reading the 2nd version now.

    Cheers,
    Tim

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