Shalewind
First Post
A few questions about advanced monsters:
1) Saving Throw Changes: How do saving throws increase after a template (like becoming an outsider) or other event changes them? If a creature had a poor saving throw and 11 hit dice (base save +3) which of the following would be true if it gain a hit die as a good saving throw:
a) It increases to a +4 because the change on a good saving throw is only a +1 from level 11 to 12…
b) It increases to a +5 because the first level of a good save increase is a +2…
2) DCs for SU and SP powers: Both of these are listed as special attacks. In general the DC is half the Hit Dice plus governing attributes. I swear I read somewhere that character classes don’t count in this DC calculation though. Savage Species seems to indicate that Monstrous Prestige Classes seem to count (based on the examples). So, which of the following count for this DC calculation:
a) Base Hit Dice (of course they do)
b) Advanced Monster Hit Dice from Type
c) Character Class and NPC Class levels
d) Prestige Class levels
e) Monstrous Prestige Class levels
3) Spell-Like Powers: These have always thrown me off. It always gives an equivalent caster level, but the DCs are always calculated by Special Attack (1/2 Hit Dice + Attribute) right? Is the caster level simply for duration and dispelling purposes?
4) Innate Spell Casting: Some special creatures have innate spell casting powers such as the Nymph whom gains spells and casts as a 7th level druid (though she has only 6 hit dice). Do these powers increase when advancing the Hit Dice of the creature (such as pumping the nymph from a HD 6 to a HD 12)? If the nymph took a character class (such as druid) would these spell casting levels stack? If the nymph takes a special class that lets her “increase existing spell casting level by +1” can she increase her effective druid caster level?
1) Saving Throw Changes: How do saving throws increase after a template (like becoming an outsider) or other event changes them? If a creature had a poor saving throw and 11 hit dice (base save +3) which of the following would be true if it gain a hit die as a good saving throw:
a) It increases to a +4 because the change on a good saving throw is only a +1 from level 11 to 12…
b) It increases to a +5 because the first level of a good save increase is a +2…
2) DCs for SU and SP powers: Both of these are listed as special attacks. In general the DC is half the Hit Dice plus governing attributes. I swear I read somewhere that character classes don’t count in this DC calculation though. Savage Species seems to indicate that Monstrous Prestige Classes seem to count (based on the examples). So, which of the following count for this DC calculation:
a) Base Hit Dice (of course they do)
b) Advanced Monster Hit Dice from Type
c) Character Class and NPC Class levels
d) Prestige Class levels
e) Monstrous Prestige Class levels
3) Spell-Like Powers: These have always thrown me off. It always gives an equivalent caster level, but the DCs are always calculated by Special Attack (1/2 Hit Dice + Attribute) right? Is the caster level simply for duration and dispelling purposes?
4) Innate Spell Casting: Some special creatures have innate spell casting powers such as the Nymph whom gains spells and casts as a 7th level druid (though she has only 6 hit dice). Do these powers increase when advancing the Hit Dice of the creature (such as pumping the nymph from a HD 6 to a HD 12)? If the nymph took a character class (such as druid) would these spell casting levels stack? If the nymph takes a special class that lets her “increase existing spell casting level by +1” can she increase her effective druid caster level?
Last edited: