Storms of Change Rogues Gallery Part 4

silentspace

First Post
Current Players:

Manzanita
Manzanita Sparrow (female gray elf Wiz2), a wizard and lawyer, seeks vengeance on Shillen's enemies for their war crimes. She was summoned by House Dharnan to Carodan, to explore the ruins of Linace Keep.

Someone
Dunathar Without Name (male dwarf Rog2), exile of the Steelhammer Clan of the Diamond Mountains, seeks to amass wealth. He was summoned by House Dharnan to Carodan, to explore the ruins of Linace Keep.

Isida Kep'Tukari
Zook “Threetongues” Ningle (male gnome Cle2), protector of tricksters. Selected by Warden Ricsten for a special mission.

Sado
Goven of Aldermark (male human Rgr2), trusted guide and scout for Warden Ricsten. Selected by the Warden for a special mission.

Insight
Lucan of Shelor (male human Mnk2), escaped gladiator slave from Goruka. Selected by Warden Ricsten for a special mission.

Alternates: hero4hire, Nac Mac Feegle, RillianPA.

* * *

Silentspace's PbP
 
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Isida Kep'Tukari

Adventurer
Supporter
Zook “Threetongues” Ningle
Male Gnome Cleric 3 of Garl Glittergold

Alignment: Chaotic Good
Patron Deity: Garl Glittergold
Region:
Height: 3' 4''
Weight: 44lbs
Hair: Reddish Brown
Eyes: Sapphire Blue
Age: 79

Str: 10 (+0) [4 points, -2 racial]
Dex: 12 (+1) [4 points]
Con: 12 (+2) [2 points, +2 racial]
Int: 14 (+2) [6 points]
Wis: 16 (+3) [10points]
Cha: 14 (+2) [6 points]

Class and Racial Abilities:
+2 Con, -2 Str, Small (+1 to AC and attacks, +4 to Hide checks), Low-light vision, Weapon familiarity (gnome hooked hammer), +2 bonus to saves vs. illusions, +1 to DC of illusions, +1 attack bonus vs. kobolds and goblinoids, +4 dodge bonus to AC vs. giants, +2 bonus to Listen and Craft (alchemy) checks, Spell-like abilities (speak with animals (burrowing mammals) 1/day, dancing lights, ghost sound, and prestidigitation 1/day, DC: 11, 12 for ghost sound). Aura of chaotic good, divine spells, turn undead (5/day), Trickery domain (Bluff, Disguise, and Hide class skills) and Protection domain (generate protective ward, give someone +2 bonus on next saving throw, lasts 1 hour, 1/day)

Hit Dice: 3d8 + 3
HP: 24
AC: 20 (+6 armor, +2 shield, +1 Dex, +1 size)
ACP: -8
Init: +1 (+1 Dex)
Speed: 20ft (15 in armor, can’t run)

Saves:
Fortitude +4 [+3 base, +1 Con]
Reflex +2 [+1 base, +1 Dex]
Will +6 [+3 base, +3 Wis]

BAB: +2 (also +1 for size)
Melee Atk: +3 (1d6/x2/B,P, morningstar)
Melee Atk: +3 (1d4/x2/S, sickle)
Ranged Atk: +4 (1d6/19-20/x2/P, light crossbow)

Skills
Bluff +10 [6 ranks, +2 Cha, +2 Persuasive]
Diplomacy +4 [0 ranks, +2 Cha, +2 synergy]
Disguise +8 [6 ranks, +2 Cha] (+10 to stay in character)
Hide +8 [3 rank, +1 Dex, +4 size]
Intimidate +4 [0 ranks, +2 Cha, +2 Persuasive]
Knowledge (religion) +7 [5 ranks, +2 Int]
Listen +3 [0 ranks, +3 Wis]
Ride +3 [0 ranks, +1 Dex, +2 military saddle]
Sleight of Hand +5 [4 cc ranks, +1 Dex, +2 synergy]
Spot +3 [0 ranks, +3 Wis]

Feats:
Persuasive (1st level)
Spell Penetration (3rd level)

Languages: Common, Gnome, Halfling, Orc

Spells Prepared
Save DC +3
0th - detect magic, detect poison, purify food and drink, read magic.
1st - cause fear, command, shield of faith. Ddisguise self
2nd - aid, calm emotions. D - invisibility

Equipment

Wearing or carrying
Banded mail 250gp
Heavy wooden shield 7gp
Morningstar (small) 8gp
Sickle (small) 6gp
Light crossbow (small) 35gp
30 crossbow bolts 3gp
scroll of magic weapon (25gp)
scroll of summon monster 1 (25gp)
Belt pouch 1gp
Smuggler’s boots 10gp (Arms and Equipment Guide)
Holy symbol of Garl Glittergold (hollow gilt wood) 1gp
Traveler’s outfit (free)

On Goldtooth (military saddle, bit and bridle, saddlebags – 126gp)
Backpack 2gp
Bedroll 5sp
Acid (5 flasks) 50gp
Alchemist's fire (3 flasks) 60gp
Sunrods (5) 10gp
Waterskin 1gp
Wine (3 bottles) 30gp
50 ft. silk rope 10gp
Tent 10gp
Trail rations (20 days worth) 10gp
10 red wigglers 10gp (Dragon #291)
Automated footpad 30gp (Song and Silence)
Thieving helmet 10gp (Arms and Equipment Guide)
2 sets thieves’ tools 60gp
Disguise kit 50gp


Money
60gp, 5sp

Appearance: Zook is a perpetually cheerful gnome man with a face lined only by smile lines. Though his hair is naturally ruddy brown and his eyes a sapphire blue, he has a great deal of fun using disguises to look just a bit different every day. Whether this is just a different hairstyle, or adding a mole, to changing the color of his skin or eyes, he tries something new each day. When traveling, he wears a set of sturdy banded mail and bears a wooden shield with a blank face. If there’s need, he will quickly paint some appropriate device on the shield to help aid his disguise.

Personality: There’s rarely a time (when not playing a role) that Zook is not smiling. Life is an enormous joke and riddle, and though the going is sometimes rough, there’s no need not to enjoy it whenever possible! Zook sees himself emulating Garl Glittergold by protecting those young rogues that might not have gotten enough experience yet. He often tries to use words to persuade the authorities that they’re quite mistaken about that “innocent young man,” and then will turn right around and help tutor the youngling in better thieving techniques once the watch is gone.

Background: Zook grew up in one of the larger cities, the eldest of four children (two brothers and a sister). With his parents often very busy at their own business, Zook was often put in charge of his siblings. Many times he would help entertain them by staging harmless but highly amusing pranks on merchants, such as hiding their goods, putting dye in their wash water, or slipping sour berries into their wine.

But when Zook’s parents fell on hard times as their business folded, Zook took it upon himself to organize his siblings to liberating a splash of gold from those that had far too much. Many times when his younger brothers or sister ran afoul of the authorities, Zook would be the one that used words to get them free. Eventually with the children’s help, his parents were able to reopen their business with much better prospects. By this time Zook was getting big enough to leave home, and went off on his own road.

Inevitably he found himself helping other rogues and thieves like he had helped his siblings. He realized he was doing much as Garl Glittergold was said to do to help his people, and from that day forward his faith blossomed.
 
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Sado

First Post
Goven of Aldermark
Race: Human
Class: Ranger
Level: 3
Alignment: Neutral Good
Experience: 5100 xp.

AGE: 19
HGT: 5’10
WGT: 175 lb
SEX: Male

Abilities:
STR: 14 (+2)
DEX: 16 (+3)
CON: 12 (+1)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 10 (+0)

HP: 22

Saves:
Fort 4
Ref 6
Will 3

Skills:
Survival 5 ranks+2 (wis)+2(Knowledge-Nature Synergy)=9
Hide 6 ranks+3 (dex)+2 (stealthy)=11
Move Silently 6 ranks+3 (dex)+2 (stealthy)=11
Listen 4 ranks+2 (wis)+2 (alertness)=8
Spot 4 ranks+2 (wis)+2 (alertness)=8
Knowledge (Geography) 3 ranks+1 (int)=4
Knowledge (Nature) 5 ranks+1 (int)+2 (survival synergy)=8
Heal 4 ranks+2 (wis)=6
Climb 3 ranks+2 (str)=5
Swim 3 ranks+2(str)=5
Handle Animal 2 ranks+0(cha)=2
Ride 2 ranks+3 (dex)=5

Feats
Dodge (+1 AC against 1 enemy)
Stealthy (+2 Hide and Move Silently)
Alertness (+2 Listen and Spot)

Languages
Common
Orc

Combat stats
AC: 17 (+3 MW Studded Leather Armor; +1 Light Wooden Shield; +3 dex)
BAB +3
Melee Atk: +6 (1d8/x3/S, MW Battle Axe)
Melee Atk: +5 (1d6/x3/S, Hand Axe)
Melee Atk: +5 (1d4/18-20,x2/S, Kukri)
Melee Atk: +5 (1d4/19-20,x2/P,S, Dagger)
Ranged Atk: +6 (1d8/x3/P, Longbow)

Speed 30 ft

Initiative +3 (dex)

Equipment
MW Battleaxe +1
Kukri
Handaxe

MW Studded Leather
Light Wooden Shield

Explorer’s Outfit

Backpack:
flint and steel
mirror
4 torches
waterskin
trail rations 2 days
silk rope
smokestick (2)
thunderstone (2)
20 gp

Light Warhorse (Brinsey)
bit and bridle
military saddle
saddlebags
bedroll
tent
block and tackle
3 fishhooks
4 torches
trail rations 8 days
whetstone

Special Abilities
Favored Enemy (Orcs): +2 on bluff, listen, sense motive, spot, and survival checks; +2 damage
Wild Empathy: improve attitude of animal as diplomacy; 1D20 +ranger level +Cha mod
Track
Power Attack (Combat Style-Martial)
Endurance


Bio:
Aldermark was not so much a village as a handful of earthen huts clustered around a watering hole on an old hunting trail. Not large enough to appear on most maps, it was named so by its inhabitants because of its location amidst a grove of alder trees. It was from here that Goven hailed. Of average height and build, there was little about him to cause him to stand out from the other men in his company, especially now that he was clad in the same studded leather armor as they. Hair brown as the earth, eyes the green of the leaves in the forest set against a plain-if handsome-face.

He had come into the Warden's service first as a guide, employed by patrols and scouts on excursions into the borderlands between Rogan and Goruka. Later, after having spent a fair amount of time in the company of a particular band of scouts-the ones with whom he now served, in fact-he had become as much a part of the company as any of them. He had shown them secrets of these wilderlands, and they in turn had undertaken to instruct him in martial pursuits.

He was a decent hand with a sword, but he had shown a remarkable proficiency with the battleaxe. So like the axe with which he had cut wood for years, yet so much more finely balanced, an instrument of death rather
than a tool of the woodsman. He had put that battleaxe to good use on many an orc-hunting expedition into the northern wilds.

Aside from this, he carried a curved Kukri and a smaller hand axe. These he occasionally employed as weapons, but were kept more as tools, the kukri for hacking through dense foliage, and the smaller axe for cutting wood in the field. A small wooden shield secured on his back completed his equipment, other than the normal camping and travelling supplies he carried in his pack.

Having something of an affinity with animals, he had taken to horsemanship as well as any, and he stood now beside Brinsey, his mount, a light warhorse with a coat nearly the same brown as it's master's hair. Brinsey had served him well, and he had taken a liking to the creature

As he came to excel in the art of battle, he was entrusted by the Warden
with more and greater responsibilities, until the day came when he was summoned befor the warden to receive orders for a mission of great importance. He now bid his companions farewell and made his preparations to appear before Warden Ricsten...

Family (in Aldermark)
--Garrival-father (deceased); served as a scout for the previous warden of Carodan, was nicknamed "the Wolf"
--Tormey-mother
--Berold-uncle
--Shelm-younger brother (10 years old)
--Ceth-childhood friend and neighbor
--may have relatives or friends in Warden's service at DM's discretion
**feel free to include any or none of these characters as you see fit**

Personality
Quiet, softspoken, a little unsure of himself, hesitant to speak out, he tries to exude an aura of quiet competence. Although he enjoys working with his company of scouts, he has never really felt like one of them, since they are mostly regulars and he is something of an outsider they took in. He is friendly with them but has few if any real friends among them. His father's previous service helps to ameliorate his anxiety somewhat, especially when dealing with superiors, who still remember his father as an able scout. Friendly to others but rarely taking any kind of lead role, preferring to go along with others and avoid potential conflicts within the group. He will take sides in an argument if needed, offering his opinion, but rarely to the point of taking a stand against the majority without a stronger personality of the same opinion speaking out with him. He doesn't have much appreciation for humor, mostly because he sometimes has trouble telling when someone is joking with him. He enjoys being called upon to perform tasks related to his fields of expertise, as he feels it increases his standing in the eyes of others. In battle he exhibits great courage for the same reason. He is quick to form strong attachments with those who are friendly to him or perform some kindness for him (attachments which are often stronger than the other party feels in return).
 
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Insight

Adventurer
Lucan of Shelor
Human Monk 2, 1,100 XP.

Alignment Lawful Neutral

Ability Scores
STR 16 (+3) (10)
DEX 16 (+3) (10)
CON 10 (+0) (2)
INT 12 (+1) (4)
WIS 14 (+2) (6)
CHA 8 (-1) (0)

Skills: Esc Artist (5) +8, Hide (5) +8, Jump (3) +6, Move Silently (5) +8, Profession - Prize Fighter (2) +4, Sense Motive (5) +7, and Tumble (5) +8.

Feats: Dodge and Expertise.

Class Abilities: Bonus Feat (Stunning Fist FSDC 13, 2/day), Flurry of Blows, Wis Bonus (+2) to AC, Bonus Feat (Combat Reflexes), and Evasion.

Combat Abilities:
Saves:
- Fort: +3
- Ref: +6
- Will: +5

Armor Class: 15
- Touch AC: 15
- FF AC: 12

HP: 14
BAB: +1
Init: +3

Attack Forms: Unarmed Attack: Att +4 (or +2/+2), Dmg 1d6+3, Crit 20/x2. MW Kama: Att +5 (or +3/+3 flurry), Dmg 1d6+3, Crit 20/x2. Shuriken: Att +4, Dmg 1d2+3, Crit 20/x2, RI 10.

Mundane Equipment: Kama (2gp), Pair of Nunchaku (4gp), 5 Shuriken (1gp), Light Crossbow and 20 Bolts (37gp), Backpack (2gp), Bedroll (1sp), Caltrops (1gp), Flint & Steel (1gp), Hooded Lantern (7gp), 3 Flasks of Oil (3sp), 5 Days of Trail Rations (5gp), 2 Sacks (2sp), Waterskin (1gp), Peasant's Outfit (1sp).

Special Equipment: Masterwork Kama (302gp), 4 Potions of Mage Armor (200gp), 4 Potions of Cure Lt Wounds (200gp).

Coinage: 134 gold, 21 silver, and 20 copper.

Height: 5'8"
Weight: 155 lbs.
Eyes: Brown
Hair: Black
Age: 24
Homeland: Goruka

Background Notes: Born in Oludan, a formerly independent kingdom since conquered by Goruka... taken as a slave at age 7, along with his sister Taisa... Master Rogolka made him a house servant, served for 7 years until Rogolka got into the gladiator business... Rogolka trained Lucan in combat and sent him to the arena to fight for money... though Rogolka bet against the boy early on, eventually Lucan became a winner and made the slaver lots of cash... escaped arena pens and made it all the way across the wilds to the outskirts of Shillen, at Carodan Keep... hired on as a scout for Warden Ricsten.
 
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Manzanita

First Post
Manzanita Sparrow

Code:
[b]Name:[/b] Manzanita Sparrow
[b]Class:[/b] Wizard (Universalist - no speciality)
[b]Race:[/b] Grey elf
[b]Size:[/b] Medium
[b]Gender:[/b] female
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/b] 
 
[b]Str:[/b] 10 +0 (4p.) [b]Level:[/b] 4 [b]XP:6,884[/b] 
[b]Dex:[/b] 16 +3 (6p.) [b]BAB:[/b] +2 [b]HP:[/b] 19 (3d4+3)
[b]Con:[/b] 12 +1 (6p.) [b]Grapple:[/b] +2 [b]Dmg Red:[/b] 
[b]Int:[/b] 19 +4 (10p.) [b]Speed:[/b] 30' [b]Spell Res:[/b] 
[b]Wis:[/b] 12 +1 (4p.) [b]Init:[/b] +7 [b]Spell Save:[/b] +0
[b]Cha:[/b] 10 +0 (2p.) [b]ACP:[/b] -X [b]Spell Fail:[/b] 0%
 
[b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b] 10 +0 +0 +3 +0 +0 +0 13
[b]Touch:[/b] 13 [b]Flatfooted:[/b] 10
 
[b]Base Mod Misc Total[/b]
[b]Fort:[/b] +1 +1 +2
[b]Ref:[/b] +1 +3 +4
[b]Will:[/b] +4 +1 +5
 
[b]Weapon Attack Damage Critical[/b]
dagger +2 1d4+0 19-20x2
Masterwork longsword +3 1d8+0 19/20x2
Long composite bow +5(1d8) x3, 110ft 
 
[b]Languages:[/b] Common, Elven, Orc, Draconian, goblin, gnoll
 
[b]Abilities:[/b] Summon Familiar, scribe scroll
 
[b]Feats:[/b] Spell focus - enchantment, improved initiative
 
[b]Skill Points:[/b] 66 [b]Max Ranks:[/b] 7/3.5
[b]Skills Ranks Mod Misc Total[/b]
Craft (Alchemy) 6 +4 +10
Concentration 6 +1 +7
Decipher Script 5+4 = 9
Spellcraft 7 +4 +13 (+2 synergy w/knowledge arcana)
Knowledge, Arcana 5 +4 +9
Knowledge, geography 1 +4 +5
Knowledge, planes 1+4=5
Profession, lawyer 5 +0 +5
Spot 0 +2+1 +3 (+5 w/familiar)
Listen 0 +2+1 +3 (+5 w/familiar)
Search 1 +6 +7 (cc)
 
[b]Equipment (on person): Cost Weight[/b]
Masterwork long sword 4 lbs
Long composite bow 3 lbs
Backpack 2gp 2lb
Spellbook 0 3 
Spell component pouch 5 3
20 arrows in quiver 3
Explorer's Outfit 8 lbs (incl grey masterwork robes)
scrollcase and scroll .5 lbs
4 potions of CLW .5 lbs?
Bullseye lantern 3 lbs
3 flasks of oil 3 lbs

 
 
[b]Total Weight: 33 [/b]lb (excluding what horse carries [b]Money:[/b] 144gp 6sp 
 
[b]Light war horse:  Busephelous[/b]  230lbs light, 460 lbs medium
 
Large Animal; CR1; HD 3d8+9; hp 22; Init +1; Spd 60ft; AC 14 (touch 10, flat-footed 13); Atk +4 melee (1d4+3, 2 hooves), +1 melee (1d3+1, bite); Face/Reach: 5x10/5; SQ Scent; AL N; SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.
Skills and Feats: Listen +7, Spot +7
 
On horse:
bedroll .1 5lb
sack .1 .5
2 torches .02 2
7 flasks of oil
20 arrows in quiver 3 
7 days trail rations
7 waterskins
military saddle, bit, bridal, saddlebags, studded leather barding
1 vial of acid
134 gold coins
silver dagger
spell writing supplies
flint & tinder 1 0
1 flask of acid
Weight:  263 lbs, medium
 
[b]Lgt Med Hvy Lift Push[/b]
[b]Max Weight:[/b] 33 66 100 XXX XXX
 
[b]Age:[/b] 150
[b]Height:[/b] 5'7"
[b]Weight:[/b] 110lb
[b]Eyes:[/b] Green
[b]Hair:[/b] Blond
[b]Skin:[/b] golden

Spellbook (39/100 pages). All cantrips, 1st level: burning hands, charm person, sleep, change self, expeditious retreat, shield, animate rope, comprehend languages, color spray, Magic missile, identify, unseen servent, web, levitate, knock, blur.

Second spell booK (at the Warden's): (from Bandits) All cantrips, Magic Missile, Nystul’s Undetectable Aura, Shield, Shocking Grasp, and Sleep.

Third Spell Book (at the Warden's) (from Hextorites): Level 0: All spells except those of the Conjuration School Level 1: Burning Hands, Color Spray, Magic Missile, Sleep, and True Strike

Scrolls: alter self, rope trick

standard spells prepared daze, detect magic, dancing lights, ghost sound, sheild, sleep, charm person, magic missile, web, levitate, blur

Appearance: Manzanita is an attractive elf, although the lines on her face would indicate that she doesn’t smile much. She was named after the Manzanita tree because of her golden complextion and blond hair. She wears a dark grey cloak and tunic of light grey.

Background: Manzanita feels that she has suffered much. Her early life was peaceful enough, and she embraced the academic rigor of wizardry and law. Her exceptional intelligence allowed her to train in both. But when the wars started, the lands of the grey elves were not spared. She saw many of her people slain, and barely excaped with her own life when her town was assaulted. Now embracing only magic, as a weapon of vengeance and justice, she gladly accepted the strange note and rode off the meet the caravan.

familiar "adder" tiny green tree viper

Notes:
Level 4 on 09/11/05.
Add blur and knock to spell book
Add ranks in Knowledge (planes), spellcraft, concentration (4)
+1 INT
 
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Someone

Adventurer
Dunathar Without Name
Race: Dwarf
Class: Rogue
Level: 3
Alignment: Neutral
Experience: 5999 xp.

AGE: 65
HGT: 4´1´´
WGT: 140 lb
SEX: Male

Abilities:

STR: 12 (+1)
DEX: 16 (+3)
CON: 14 (+2)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 8 (-1)

HP: 21 (6+2x(0,75x6)+6)

Saves:
……….Total...Base...Ability
Fort.......+3......+1......+2
Ref........+6......+3......+3
Will.......+3......+1......+2

Skills:

Spot +8 = 6 ranks +2 Wis *
Listen +8 = 6 ranks +2 Wis *
Search +8 = 6 ranks +2 Int *
Hide +9 = 6 ranks +3 Dex *
Move Silently +9 = 6 ranks +3 Dex *
Tumble +9 = 6 ranks +3 Dex * *
Balance +5 = 2 ranks +3 Dex
Climb +4 = 3 ranks +1 Str
Open Lock +9 = 6 ranks +3 Dex *
Disable Device +8 = 6 ranks +2 Int *
Sleight of Hand +5 = 2 ranks +3 Dex
Appraise +7 = 5 ranks +2 Int (+9 when stone or metal objects) *

Feats:

Weapon finesse, Two weapon fighting.

Languages

Common
Dwarven
Gnome
Undercommon

Combat stats:

AC: 16 (+3 MW Studded Leather Armor; +3 Dex) (+4 against Giants)

Speed 20 feet.

Initiative: +3 (+3 dex)
Attack: Melee: +3, ranged +5 (+1 against orcs and goblinoids)

Weapons:
MW Short Sword: +6; Damage 1d6+1, Critical 19-20/x2
??? Mace +5+; Damage 1d6+1+; Critical 20/x2
MW Light Crossbow: +5; Damage: 1d8 Critical: 19-20/x2
Dagger: +5 melee, +5 ranged Damage: 1d4+1 Critical: 19-20/x2

Special qualities and class features:

Darkvision.
Stonecraft
Bonus with metal and stone items
Resistant to poison
Resistant to spells and spell like abilities
Sneak attack +2d6
Trapfinding
Evasion
Trapsense +1

Equipment:

Dagger x3
Silver Dagger
MW Short sword
??? Mace
MW Light Crossbow
MW Studded Leather Armor
3 cure light wounds potions
Backpack with:
-Rope
-Waterskin
-One day´s trail rations
-Bedroll
-Sack
-Explorer outfit
-Thieve´s tools

Light warhorse
-standard bit and bridle
-military saddle
-saddlebags
--7 days rations and 7 waterskins
-studded leather barding

Case with 20 crossbow bolts

134 gold coins.

Dunathar was a member of the clan Steelhammer, a proud family of miners and artisans, living embodyment of the most pure dwarven way of life: hard work, respect for elders, and loyalty to the clan. Dunathar turned to be the family´s black sheep; though talented, his capacities were oriented to the wrong kind of things. That things were, well, himself. As he grew up, his distaste for the clan´s laws did the same: not that he thinks they are stupid or not useful, following them blindly is. This kind of personal philosophy finally clashed with the rest of the clan and he was stripped from his family name and exiled. Now, he sees a way to amass as much money as he can, with the secret hope of being allowed back if he becomes rich enough.

Dunathar looks like your typical dwarf, except for the lack of heavy armor and weapons and that he carefully trimmers his black beard and tries to show as much wealth as possible.
 
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doghead

thotd
Lucan of Oludan

Lucan of Oludan.
Human Male Monk 3

Alignment: Lawful Neutral
Homeland: Oludan, now part of Goruka
Experience: 5100

Abilities:
* Str 16, Dex 16, Con 10, Int 12, Wis 14, Cha 8.

Hit Dice: 2d8+0 (hp 20)
Initiative: +3 ___________ [+3 dex]
Speed: 40 ft. ____________ [base 40 ft., light load]
Armour Class: 15 _________ [+0 armour, +3 dex, +2 wis]
* Touch: 15
* Flat Footed: 12
Base Attack: +2
Base Melee: +5 ___________ [+2 bab, +3 str, +0 size]
Base Ranged: +4 __________ [+2 bab, +3 dex, +0 size]
Damage: +3 _______________ [+3 str, +0 size]
* mw kama +6 melee (1d6+3, 20x2)
* kama +5 melee (1d6+3, 20x2)
* numchuku +5 melee (1d6+3, 20x2)
* unarmed +5 melee (1d6+3, 20x2)
* shuriken +4 range (1d2+3, 20x2, 10 ft.)

Saves:
* Fortitude +3 ___________ [+3 base, +0 con]
* Reflex +6 ______________ [+3 base, +3 dex]
* Willpower +5 ___________ [+3 base, +2 wis]

Skills:
* Escape Artist +9 _______ [6 ranks, +3 dex]
* Hide +9 ________________ [6 ranks, +3 dex]
* Jump +9 ________________ [4 ranks, +3 str, +2 syn]
* Move Silently +9 _______ [6 ranks, +3 dex]
* P/Prize Fighter +4 _____ [2 ranks, +2 wis]
* Sense Motive +8 ________ [6 ranks, +2 wis]
* Tumble +9 ______________ [6 ranks, +3 dex]

Feats:
* Dodge __________________ [human]
* WP (spiked chain) ______ [L1]
* Improved Unarmed Strike [L1 monk bonus]
* Stunning Fist __________ [L1 monk bonus]
* Combat Reflexes ________ [L2 monk bonus]
* Improved Grapple _______ [L3]

Class and Race Abilities
* Flurry of Blows (-0/-0).
* Wis bonus to AC.
* Evasion.
* Still Mind.
* Fast Movement.

Languages:
* xxx, xxx.

Equipment:
* Spiked Chain ___________ ??? lbs.
* Kama (mw) ______________ 002 lbs.
* Kama ___________________ 002 lbs.
* Numchaku (2) ___________ 004 lbs.
* Shuriken (5) ___________ 002 lbs.
* Light Crossbow _________ 004 lbs.
* 20 bolts _______________ 002 lbs.
* 1 Potion CLW ___________ n/a
* 2 Potions Mage Armour __ n/a
* 2 gold arm torcs (50gp) 002 lbs.
* Backsack _______________ 002 lbs.
* * Flint and Steel ______ n/a
* * 2 Sack _______________ n/a
* * 2 Potion CLW _________ n/a
* * 2 Potion Mage Armour _ n/a
* * 2 days Rations _______ 002 lbs.
* * Flask of Oil _________ 001 lbs.

* 34 gold, 21 silver, and 20 copper.

Light War Horse
* Military saddle and tack
* Bedroll
* Saddle bags
* * Hooded Lantern _______ 002 lbs.
* * 2 Flask of Oil _______ 003 lbs.
* * Blanket ______________ 003 lbs.
* * Waterskin ____________ 004 lbs.
* * 3 days Rations _______ 003 lbs.

Encumberance:
* Light (76 lbs.) Medium (153 lbs.) Heavy (230 lbs.)

Appearance:
* Height: 5'8"
* Weight: 155 lbs.
* Hair: Black
* Eyes: Brown
* Age: 24.

Personality:

Background: Born in Oludan, formerly an independent kingdom, but now under the yoke of Goruka. Lucan was taken as a slave at age 7, along with his sister Taisa. Master Rogolka made him a house servant, and in that capacity he served for 7 years until Rogolka got into the gladiator business. Rogolka trained Lucan in combat and sent him to the arena to fight for money. Although Rogolka bet against the boy early on, eventually Lucan became a winner and made the slaver lots of cash. Lucan eventually escaped the arena pens and made it all the way across the wilds to the outskirts of Shillen. At Carodan Keep, Lucan was hired on as a scout by Warden Ricsten.
 
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