Wulf Ratbane
Adventurer
LORD OF THE IRON FORTRESS-- Part I
The cleaning up and scrubbing down took considerably longer than the fight, giving them all time to reflect upon the attack. Without dissent, they decided that the drow wouldn’t be hurrying back anytime soon for another ass-kicking.
So much for the Queen of Lies.
Many brave dwarves had died defending the Forge. Wulf had missed Dorn’s battle prowess, but he reflected that this was perhaps the first time he’d missed the priest in times of peace. The situation was made worse by the fact that they’d lost one of their better smiths, a hardy fellow by the name of Karn. Wulf knew him only in passing, but he shed a quiet tear nevertheless.
After all, they were sitting on a friggin’ mountain of adamantine, and he couldn’t stand the thought of waiting on his sleek black blades.
“I’m sorry,” Diessa announced, standing up and straightening her frock. The Old Man was recovering and Diessa had temporarily assumed his duties. Karn lay at rest before her and was stubbornly refusing to get up. “I cannot seem to raise him.”
“What, he’s refusing to come back?” Wulf had some experience-- second hand mind you, second hand only, praise Moradin!-- with the whole after-life business. Apparently the soul could refuse the calling. Wulf found it very hard indeed to believe that the lure of Moradin’s halls could outshine his own growing Forge. “Yer told him Wulf needs him back, right? Can’t just leave work unfinished… That ain’t right…”
“No, no,” said Diessa, frowning. “It’s something else entirely. I sense that he wants to return, but for some reason he cannot. It’s very puzzling.”
“Oh, for the love of… Right. Look, we’ll sort it out tomorrow.” He wished again he had Dorn “The Divine Oracle” Ironfist handy. “I’m gonna need a commune, lady. Tell Moradin I’ll be callin’ on him!”
Wulf was getting bloody tired of relying on other lack-wit spellcasters and for some time he’d been secretly working out the details himself. He had a small collection of scrolls “borrowed” from Dorn, Karak, even Keldas. He’d made some progress deciphering the scrolls but had to admit that he just lacked the “knack” for the whole business.
“Well,” he thought. “Where yer lack talent, yer just bull on through, as father used to say.”
(On reflection, he didn’t think his father was being entirely complimentary.)
Wulf collared one of Keldas’ apprentices and had him whip up a wand of read magic. “Now if I can just get this ferkin’ thing workin’,” he said, whipping the wand violently through the air, tapping it and rapping it and pounding the bloody thing on his paper strewn table, “We’ll be in business.”
The wand fizzled and zapped for a moment before finally exploding with a cloud of light. When the motes stopped dancing before his eyes, Wulf looked down on his scrolls with newfound clarity. “Ach. Now we’re rockin!” He grabbed Keldas’ teleport scroll and quickly skimmed it. “Ahh… Right. Good enough. Next!”
Morning finally arrived and Wulf staggered bleary-eyed into the great hall where the group was assembled, including many reverential dwarves who had come to see Diessa perform the miracle of commune. “I am ready,” she advised. “You have nine questions.”
Diessa’s eyes had rolled back in her head and a glow like forge-fire surrounded her. Wulf knew that, when next she spoke, it would be the booming voice of divine authority. If Wulf ever entertained romantic notions about Diessa, seeing her body, mind, and soul possessed by the great, hairy, hoary, omnipotent, and capricious Moradin cured him of that.
Wulf blinked away that disturbing image and concentrated on his first question.
“Is the soul of Karn being restrained?” YES
“By another Power?” NO
Wulf’s suspicions turned immediately to his stubbornly un-slaughtered foes, Rourmed, Engram, and by implication, Imperagon.
“Is the soul of Karn being restrained on Acheron?” YES
“Against his will?” YES
“Are the souls of other dwarves similarly restrained?” YES
“Are these souls restrained by Imperagon?” YES
Six questions down, and Wulf hadn’t learned anything a healthy case of paranoia couldn’t have told him anyway. Time for pragmatism.
“Is Imperagon a fiend?” NO
Wulf shrugged. Dead man walkin’, all the same.
“Is it yer will that we rescue these souls?” HOW GOOD OF YOU TO VOLUNTEER.
Wulf steamed visibly. He hated-- he loathed-- being a pawn of the gods, or anyone else. What’s more, he reckoned if the gods wanted to jerk him around, the least they could do is be a little more forthcoming with the pertinent info.
“I’m done playin’ guessing games… Anybody got any suggestions for this last question?” Wulf stared around at their faces and detected the same hint of resignation that he was sure reflected in his own face. Karak, in fact, looked almost eager.
Oh, I get it. Home-town boy, huh?
Wulf turned to face the Moradin-thing for his last question. He shrugged. As long as he had access to Moradin and a hall full of onlookers, he might as well get his opinion on one last nagging question. Sort of settle the matter once and for all.
“Is Karak a big nancy-boy or what?”
There was a long pause. No, surely not a long pause as gods must measure time, but long enough for Wulf to notice it.
He’d stumped Moradin.
Well, maybe not stumped, exactly, but he certainly got his attention. Wulf certainly wasn’t the type to sit around debating theological points, but somewhere in midst of that interminable pause it occurred to him that stumping or even merely surprising the gods sort of put a kink in their whole “omniscience” schtick.
”HE’S TYR’S PROBLEM. ASK TYR.”
Another pause, and then:
”SEEK YOUR PATH IN RIGUS, IN THE OUTLANDS.”
**
Ahh, plane-hopping. The party scrambled to dig up some details on their impending journey. Shorty did most of the leg- and brain-work; he was enjoying it more than Wulf was comfortable with.
The Outlands, they discovered, were a huge, flat, featureless, grey, and absolutely neutral plane. On the edges of the Outlands, where they bordered the outer planes, the area started to pick up characteristics of the nearby outer planes.
Rigus was a small city on the border with Acheron.
“So all we have to do,” explained Shorty, “is plane shift into the Outlands and head to Rigus.”
“Aren’t the Outlands essentially infinite, though? There’s no telling where we will end up.”
“Well, once we get to the Outlands, we can teleport to Rigus-- or damn near, anyway.” Shorty shrugged. “If we get it wrong we just teleport again.”
“Nothin’ to worry about in the Outlands?”
“Oh, I don’t think so. Closer to Rigus, closer to Acheron, might be bad. We’d want to stay sharp there.”
“What’s Acheron like?”
“All my references describe it simply as ‘oppressive structure.’”
“I’m not good with structure,” Wulf growled.
**
Rigus, so near to Acheron, was itself a place of oppressive structure. The town was surrounded by a huge iron wall, and inside Wulf could see rows upon rows of featureless buildings, each perfectly square.
The gate was guarded by four humans and a near-human that Wulf guessed to be an aasimar. He dug an elbow into Karak’s side. “Assmar. Just like yer… ooh, sorry.”
The aasimar wasted no time showering the group with his disdain and laying down the ground rules, the first of which was that ignorance of the law was no defense. Second, “troublemakers” would be dealt with harshly. At this point Wulf only compounded his problem by tuning out the rest of the aasimar’s speech entirely.
Pointless drivel, he thought. If they’re gonna get me, they’re gonna get me. No sense walkin’ around on eggshells in the meantime.
Eventually the group was waved through, and they arrived at their inn, The Twin Stars, at precisely 4:00 in the afternoon. Shorty seemed oddly comfortable, arranging their rooms without hesitation.
“Rooms are 10 gold pieces a night…” said the innkeep.
“TEN GOLD!?” Wulf bellowed. His eyes bulged in genuine shock. “Yer get a hand job with that?”
Wulf reeled away to the common room to spend his coin on something that was actually worth the price: the local fare. He’d left most of his money behind at the forge, keeping only a small travelling sum of about 500 gold with him. Clearly, it wasn’t going to go far. What with the assmar at the gate and the crazy rip-off pricing he was starting to hate the outer planes.
Of course, he’d suspected he might.
Shorty went out during what was left of the daylight hours-- the guard gate had warned them in advance that the sun fell at precisely 6 PM every evening-- to gather more information from the inhabitants of the city. It was a crucial bit of investigation by the halfling, as the party really had no leads on Imperagon other than a half-assed divination to seek their path in Rigus.
Before long Shorty had gathered a little more information about Acheron, Rigus, and Imperagon specifically. The nearest gate to Acheron opened onto a huge metal planetoid called the Battlecube. Wulf was probably the only one who looked forward to a place called the Battlecube, but nobody had any better suggestion for entering Acheron with any sense of their bearings.
As for Imperagon, Shorty got a hot tip that an arms merchant by the name of Verachus had some dealings with Imperagon.
Without delay, they set out to find Verachus.
The party walked calmly but resolutely through the impeccable streets. It was not long before Wulf noticed that they were being shadowed. Down a featureless alley between the equally bland square buildings, Wulf got a glimpse of two silvery lions, heading in the same general direction as the group. At each intersection of street and alley Wulf could see them, keeping pace right alongside them.
“Screw this,” said Wulf. “Follow me. If we’re gonna play cat and mouse, I’m gonna be the goddam cat.”
Wulf veered off down the alley, directly towards the two lions. As they got closer, Wulf could see that they were made of some kind of metal, like the skin of a gorgon, a golem, or some kind of clockwork. But as to what they really were, Wulf knew bugger all.
If there was an intelligence behind them, it was amazingly casual. The lions stalked right past Wulf and company and did not so much as look around as the dwarf swung into the street behind them. They just kept right on walking, wherever they were headed.
“Well, what now?” asked Keldas.
Wulf briefly considered the possibility that these steel lions might be some sort of local patrol, a kind of clockwork watchdog on the lookout for troublemakers.
Briefly, he considered that. But his instincts knew better. “Ferkit, let’s follow ‘em. See how long they wanna play.”
Now the party stalked along behind the lions, following through twists and turns, though the lions never tried to lose them—indeed, they hardly seemed to notice them at all. Just as the party was about to give up, just as Wulf was about to second-guess himself, the lions glided to a stop outside a blacksmith’s shop.
“Uh oh…” said Shorty, though before the utterance had even crossed his lips the lions had turned towards the shop, leaping through the door in a shower of splinters.
Wulf was surprised to find axe and dagger in his hands, and his boots rang on the pavement as he sprinted to close the distance between himself and the shop. He was dimly aware of Karak shouting behind them, “The laws strictly forbid vigilantism!”
Wulf skidded to a stop in front of the shattered doorway. The lions were already scattering the remains of the smith around his small shop. There wasn’t much left of the poor fellow-- though it was plain to Wulf the victim was a dwarf.
Wulf’s face flushed red with anger and yet somehow he heard the paladin shouting behind him, “You cannot draw steel except to defend yourself!”
Wulf snarled and stepped into the doorway. Fine, yer want out, yer comin’ through me, he thought. He yelled to Karak who’d finally reached his side, “Block the door!”
The lions didn’t seem concerned in the least. The one closest to the door opened its mouth and an ear-splitting roar washed over them. It wasn’t something Wulf could dodge, and he took the full brunt of it. His ears were still ringing when the second lion leaped over its partner and dragged Wulf into the smithy with both paws. Wulf thanked the gods for his long coat of mail as he felt the thing’s rear legs scrabbling across his guts.
Oh gods, that hurts, he thought. Can’t take even one more hit like that.
Wulf tumbled out of its grasp and took a swipe at it with Taranak. The blade bounced off harmlessly and Wulf switched his stance, now advancing sinister with the bone dagger in his other hand. “Somebody kill this prick before it kills me…”
Shorty pelted the area with an ice storm. “Crap,” yelled Wulf. “Can’t dodge that, you know!”
Karak still stood at the door, clearly torn among several difficult decisions. His hand hovered briefly over the hilt of his sword before he swung it out and stepped up to flank the first lion with Wulf-- but still he wasn’t sure. Wulf slammed his dagger into the ass-end of the creature and that, too, slid harmlessly off its metal flanks.
“Should I use my scroll of Holy Sword?” asked Karak.
Wulf brandished the two apparently useless weapons in his own hands. “YES!”
The lions roared again, this time in tandem, catching everyone but Wulf in dual cones of sound. Shorty was completely deafened by the blast and obviously having trouble spellcasting. Keldas, clearly a little more practiced, called up a crackling green bolt from his fingertip and managed to disintegrate one of the lions.
Shorty and Alliane were whimpering and limping away, and Karak, who was in no great shape himself, finally acted. One more roar would probably kill two or three of them. He read his scroll and his sword burst forth with brilliant holy energy. Karak stood to his full height in the doorway, challenging the lion to get past. The creature advanced on Karak, who smited it across the chops. The blow should have cleft the thing in two but it merely shook its sleek head and kept coming. It pounced, dragging the paladin to his knees.
As if he’d been waiting for the opportunity, Keldas used another of his tricks that was proving more and more successful: Hold Monster. Wulf thought the lion creatures were still firmly in the “golem” column, and didn’t have high hopes for Keldas’ spell-- but it worked! The creature stiffened up and fell over with a ponderous crunch.
Wulf sheathed his weapons with lightning speed and yanked a length of sturdy rope from his haversack. In no time flat he had the thing expertly trussed-- though it had been some time since Wulf had practiced with his knots, and he was less than sure that mere silk rope would hold the thing for long.
Shorty, Alliane, and Keldas joined them in the room, and the town watch was hot on their heels, drawn by the sound of battle. The assmar from the front gate was with them. “WHAT IN THE SEVEN HEAVENS IS GOING ON HERE?”
Wulf looked around-- at the gore-spattered remains of the blacksmith, at Shorty, Keldas, and Alliane sitting quietly and nursing their wounds, and at Karak, standing in the center of the room brandishing a holy sword that still shone like the north star.
“Ahhh…” he expertly lied, “the paladin here went crazy, see....”
The cleaning up and scrubbing down took considerably longer than the fight, giving them all time to reflect upon the attack. Without dissent, they decided that the drow wouldn’t be hurrying back anytime soon for another ass-kicking.
So much for the Queen of Lies.
Many brave dwarves had died defending the Forge. Wulf had missed Dorn’s battle prowess, but he reflected that this was perhaps the first time he’d missed the priest in times of peace. The situation was made worse by the fact that they’d lost one of their better smiths, a hardy fellow by the name of Karn. Wulf knew him only in passing, but he shed a quiet tear nevertheless.
After all, they were sitting on a friggin’ mountain of adamantine, and he couldn’t stand the thought of waiting on his sleek black blades.
“I’m sorry,” Diessa announced, standing up and straightening her frock. The Old Man was recovering and Diessa had temporarily assumed his duties. Karn lay at rest before her and was stubbornly refusing to get up. “I cannot seem to raise him.”
“What, he’s refusing to come back?” Wulf had some experience-- second hand mind you, second hand only, praise Moradin!-- with the whole after-life business. Apparently the soul could refuse the calling. Wulf found it very hard indeed to believe that the lure of Moradin’s halls could outshine his own growing Forge. “Yer told him Wulf needs him back, right? Can’t just leave work unfinished… That ain’t right…”
“No, no,” said Diessa, frowning. “It’s something else entirely. I sense that he wants to return, but for some reason he cannot. It’s very puzzling.”
“Oh, for the love of… Right. Look, we’ll sort it out tomorrow.” He wished again he had Dorn “The Divine Oracle” Ironfist handy. “I’m gonna need a commune, lady. Tell Moradin I’ll be callin’ on him!”
Wulf was getting bloody tired of relying on other lack-wit spellcasters and for some time he’d been secretly working out the details himself. He had a small collection of scrolls “borrowed” from Dorn, Karak, even Keldas. He’d made some progress deciphering the scrolls but had to admit that he just lacked the “knack” for the whole business.
“Well,” he thought. “Where yer lack talent, yer just bull on through, as father used to say.”
(On reflection, he didn’t think his father was being entirely complimentary.)
Wulf collared one of Keldas’ apprentices and had him whip up a wand of read magic. “Now if I can just get this ferkin’ thing workin’,” he said, whipping the wand violently through the air, tapping it and rapping it and pounding the bloody thing on his paper strewn table, “We’ll be in business.”
The wand fizzled and zapped for a moment before finally exploding with a cloud of light. When the motes stopped dancing before his eyes, Wulf looked down on his scrolls with newfound clarity. “Ach. Now we’re rockin!” He grabbed Keldas’ teleport scroll and quickly skimmed it. “Ahh… Right. Good enough. Next!”
Morning finally arrived and Wulf staggered bleary-eyed into the great hall where the group was assembled, including many reverential dwarves who had come to see Diessa perform the miracle of commune. “I am ready,” she advised. “You have nine questions.”
Diessa’s eyes had rolled back in her head and a glow like forge-fire surrounded her. Wulf knew that, when next she spoke, it would be the booming voice of divine authority. If Wulf ever entertained romantic notions about Diessa, seeing her body, mind, and soul possessed by the great, hairy, hoary, omnipotent, and capricious Moradin cured him of that.
Wulf blinked away that disturbing image and concentrated on his first question.
“Is the soul of Karn being restrained?” YES
“By another Power?” NO
Wulf’s suspicions turned immediately to his stubbornly un-slaughtered foes, Rourmed, Engram, and by implication, Imperagon.
“Is the soul of Karn being restrained on Acheron?” YES
“Against his will?” YES
“Are the souls of other dwarves similarly restrained?” YES
“Are these souls restrained by Imperagon?” YES
Six questions down, and Wulf hadn’t learned anything a healthy case of paranoia couldn’t have told him anyway. Time for pragmatism.
“Is Imperagon a fiend?” NO
Wulf shrugged. Dead man walkin’, all the same.
“Is it yer will that we rescue these souls?” HOW GOOD OF YOU TO VOLUNTEER.
Wulf steamed visibly. He hated-- he loathed-- being a pawn of the gods, or anyone else. What’s more, he reckoned if the gods wanted to jerk him around, the least they could do is be a little more forthcoming with the pertinent info.
“I’m done playin’ guessing games… Anybody got any suggestions for this last question?” Wulf stared around at their faces and detected the same hint of resignation that he was sure reflected in his own face. Karak, in fact, looked almost eager.
Oh, I get it. Home-town boy, huh?
Wulf turned to face the Moradin-thing for his last question. He shrugged. As long as he had access to Moradin and a hall full of onlookers, he might as well get his opinion on one last nagging question. Sort of settle the matter once and for all.
“Is Karak a big nancy-boy or what?”
There was a long pause. No, surely not a long pause as gods must measure time, but long enough for Wulf to notice it.
He’d stumped Moradin.
Well, maybe not stumped, exactly, but he certainly got his attention. Wulf certainly wasn’t the type to sit around debating theological points, but somewhere in midst of that interminable pause it occurred to him that stumping or even merely surprising the gods sort of put a kink in their whole “omniscience” schtick.
”HE’S TYR’S PROBLEM. ASK TYR.”
Another pause, and then:
”SEEK YOUR PATH IN RIGUS, IN THE OUTLANDS.”
**
Ahh, plane-hopping. The party scrambled to dig up some details on their impending journey. Shorty did most of the leg- and brain-work; he was enjoying it more than Wulf was comfortable with.
The Outlands, they discovered, were a huge, flat, featureless, grey, and absolutely neutral plane. On the edges of the Outlands, where they bordered the outer planes, the area started to pick up characteristics of the nearby outer planes.
Rigus was a small city on the border with Acheron.
“So all we have to do,” explained Shorty, “is plane shift into the Outlands and head to Rigus.”
“Aren’t the Outlands essentially infinite, though? There’s no telling where we will end up.”
“Well, once we get to the Outlands, we can teleport to Rigus-- or damn near, anyway.” Shorty shrugged. “If we get it wrong we just teleport again.”
“Nothin’ to worry about in the Outlands?”
“Oh, I don’t think so. Closer to Rigus, closer to Acheron, might be bad. We’d want to stay sharp there.”
“What’s Acheron like?”
“All my references describe it simply as ‘oppressive structure.’”
“I’m not good with structure,” Wulf growled.
**
Rigus, so near to Acheron, was itself a place of oppressive structure. The town was surrounded by a huge iron wall, and inside Wulf could see rows upon rows of featureless buildings, each perfectly square.
The gate was guarded by four humans and a near-human that Wulf guessed to be an aasimar. He dug an elbow into Karak’s side. “Assmar. Just like yer… ooh, sorry.”
The aasimar wasted no time showering the group with his disdain and laying down the ground rules, the first of which was that ignorance of the law was no defense. Second, “troublemakers” would be dealt with harshly. At this point Wulf only compounded his problem by tuning out the rest of the aasimar’s speech entirely.
Pointless drivel, he thought. If they’re gonna get me, they’re gonna get me. No sense walkin’ around on eggshells in the meantime.
Eventually the group was waved through, and they arrived at their inn, The Twin Stars, at precisely 4:00 in the afternoon. Shorty seemed oddly comfortable, arranging their rooms without hesitation.
“Rooms are 10 gold pieces a night…” said the innkeep.
“TEN GOLD!?” Wulf bellowed. His eyes bulged in genuine shock. “Yer get a hand job with that?”
Wulf reeled away to the common room to spend his coin on something that was actually worth the price: the local fare. He’d left most of his money behind at the forge, keeping only a small travelling sum of about 500 gold with him. Clearly, it wasn’t going to go far. What with the assmar at the gate and the crazy rip-off pricing he was starting to hate the outer planes.
Of course, he’d suspected he might.
Shorty went out during what was left of the daylight hours-- the guard gate had warned them in advance that the sun fell at precisely 6 PM every evening-- to gather more information from the inhabitants of the city. It was a crucial bit of investigation by the halfling, as the party really had no leads on Imperagon other than a half-assed divination to seek their path in Rigus.
Before long Shorty had gathered a little more information about Acheron, Rigus, and Imperagon specifically. The nearest gate to Acheron opened onto a huge metal planetoid called the Battlecube. Wulf was probably the only one who looked forward to a place called the Battlecube, but nobody had any better suggestion for entering Acheron with any sense of their bearings.
As for Imperagon, Shorty got a hot tip that an arms merchant by the name of Verachus had some dealings with Imperagon.
Without delay, they set out to find Verachus.
The party walked calmly but resolutely through the impeccable streets. It was not long before Wulf noticed that they were being shadowed. Down a featureless alley between the equally bland square buildings, Wulf got a glimpse of two silvery lions, heading in the same general direction as the group. At each intersection of street and alley Wulf could see them, keeping pace right alongside them.
“Screw this,” said Wulf. “Follow me. If we’re gonna play cat and mouse, I’m gonna be the goddam cat.”
Wulf veered off down the alley, directly towards the two lions. As they got closer, Wulf could see that they were made of some kind of metal, like the skin of a gorgon, a golem, or some kind of clockwork. But as to what they really were, Wulf knew bugger all.
If there was an intelligence behind them, it was amazingly casual. The lions stalked right past Wulf and company and did not so much as look around as the dwarf swung into the street behind them. They just kept right on walking, wherever they were headed.
“Well, what now?” asked Keldas.
Wulf briefly considered the possibility that these steel lions might be some sort of local patrol, a kind of clockwork watchdog on the lookout for troublemakers.
Briefly, he considered that. But his instincts knew better. “Ferkit, let’s follow ‘em. See how long they wanna play.”
Now the party stalked along behind the lions, following through twists and turns, though the lions never tried to lose them—indeed, they hardly seemed to notice them at all. Just as the party was about to give up, just as Wulf was about to second-guess himself, the lions glided to a stop outside a blacksmith’s shop.
“Uh oh…” said Shorty, though before the utterance had even crossed his lips the lions had turned towards the shop, leaping through the door in a shower of splinters.
Wulf was surprised to find axe and dagger in his hands, and his boots rang on the pavement as he sprinted to close the distance between himself and the shop. He was dimly aware of Karak shouting behind them, “The laws strictly forbid vigilantism!”
Wulf skidded to a stop in front of the shattered doorway. The lions were already scattering the remains of the smith around his small shop. There wasn’t much left of the poor fellow-- though it was plain to Wulf the victim was a dwarf.
Wulf’s face flushed red with anger and yet somehow he heard the paladin shouting behind him, “You cannot draw steel except to defend yourself!”
Wulf snarled and stepped into the doorway. Fine, yer want out, yer comin’ through me, he thought. He yelled to Karak who’d finally reached his side, “Block the door!”
The lions didn’t seem concerned in the least. The one closest to the door opened its mouth and an ear-splitting roar washed over them. It wasn’t something Wulf could dodge, and he took the full brunt of it. His ears were still ringing when the second lion leaped over its partner and dragged Wulf into the smithy with both paws. Wulf thanked the gods for his long coat of mail as he felt the thing’s rear legs scrabbling across his guts.
Oh gods, that hurts, he thought. Can’t take even one more hit like that.
Wulf tumbled out of its grasp and took a swipe at it with Taranak. The blade bounced off harmlessly and Wulf switched his stance, now advancing sinister with the bone dagger in his other hand. “Somebody kill this prick before it kills me…”
Shorty pelted the area with an ice storm. “Crap,” yelled Wulf. “Can’t dodge that, you know!”
Karak still stood at the door, clearly torn among several difficult decisions. His hand hovered briefly over the hilt of his sword before he swung it out and stepped up to flank the first lion with Wulf-- but still he wasn’t sure. Wulf slammed his dagger into the ass-end of the creature and that, too, slid harmlessly off its metal flanks.
“Should I use my scroll of Holy Sword?” asked Karak.
Wulf brandished the two apparently useless weapons in his own hands. “YES!”
The lions roared again, this time in tandem, catching everyone but Wulf in dual cones of sound. Shorty was completely deafened by the blast and obviously having trouble spellcasting. Keldas, clearly a little more practiced, called up a crackling green bolt from his fingertip and managed to disintegrate one of the lions.
Shorty and Alliane were whimpering and limping away, and Karak, who was in no great shape himself, finally acted. One more roar would probably kill two or three of them. He read his scroll and his sword burst forth with brilliant holy energy. Karak stood to his full height in the doorway, challenging the lion to get past. The creature advanced on Karak, who smited it across the chops. The blow should have cleft the thing in two but it merely shook its sleek head and kept coming. It pounced, dragging the paladin to his knees.
As if he’d been waiting for the opportunity, Keldas used another of his tricks that was proving more and more successful: Hold Monster. Wulf thought the lion creatures were still firmly in the “golem” column, and didn’t have high hopes for Keldas’ spell-- but it worked! The creature stiffened up and fell over with a ponderous crunch.
Wulf sheathed his weapons with lightning speed and yanked a length of sturdy rope from his haversack. In no time flat he had the thing expertly trussed-- though it had been some time since Wulf had practiced with his knots, and he was less than sure that mere silk rope would hold the thing for long.
Shorty, Alliane, and Keldas joined them in the room, and the town watch was hot on their heels, drawn by the sound of battle. The assmar from the front gate was with them. “WHAT IN THE SEVEN HEAVENS IS GOING ON HERE?”
Wulf looked around-- at the gore-spattered remains of the blacksmith, at Shorty, Keldas, and Alliane sitting quietly and nursing their wounds, and at Karak, standing in the center of the room brandishing a holy sword that still shone like the north star.
“Ahhh…” he expertly lied, “the paladin here went crazy, see....”
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