Teleri Shadow Song
Female Moon elf
Chaotic Good
Fighter 2nd/Cleric 3rd
REGION: Evereska
DEITY: Sehanine Moonbow
(3) STR: 16
(3) DEX: 17 (15 + 2 racial bonus)
(0) CON: 11 (12 - 2 racial penalty +1 level bonus)
(0) INT: 11
(2) WIS: 15
(0) CHA: 10
HP: 36
FORT: +6.
REFLEX: +4.
WILL: +7
INITITIVE: +3.
AC: 20 (10 base + 3 dex + 4 MW chain shirt + 1 Darkwood Shield + 2 Amulet of Nat Armor)
TOUCH: 13
FLATFOOTED: 17 (10 base + 4 MW chain shirt + 1 Darkwood shield + 2 Amulet of Nat Armor)
BAB: +7 (+4 base + 3 str bonus)
GRAPPLE: +3
WEAPONS
Composite longbow Named Diplomancy
+7 RANGED (Mighty +2 strength), 1d8, x3 critical, 110ft range 3 wgt
Mithril longsword
+1 Intelligent named Princess Dror StormArmour
+7 MELEE, 1d8 (+3 strength mod), 19–20/x2 critical. 2 wgt
HEIGHT: 6FT.
WGT: 150.
BUILD: Slender, graceful.
EYES: pale gray.
HAIR: auburn
SKIN: cream-colored.
AGE: 95 (equivalent of a 17yr old)
CARRYING CAPACITY
light load is 76 lbs or less, medium load is 67-133 lbs or less. Heavy load is 154-230 lbs
SKILLS
+1 Concentration
+1 Craft Bow Making
+2 Diplomacy
+1 Handle Animal
+1 Knowledge history
+3 Knowledge religion
+2 Knowledge planes
+7 Heal (+2 heal kit bonus, +2 stat mod)
+4 Spot (elvish bonus, stat mod)
+4 Listen (elvish bonus, stat mod)
+2 Search (elvish bonus)
+3 Ride (ability mod)
+3 Survival (ability mod)
+2 Speak Language
CLASS ABILITIES
Proficient with all simple and martial weapons
Proficient with all armor types and shields including tower shields
Turn undead
Improved turning
Two weapon fighting
Gift of Tounges
Iron will (+2 bonus on all will saving throws)
RACIAL QUALITIES
Land speed is 30
Immune to sleep based spells
+2 vs. enchantment spells/effects
Low light vision
+2 bonus on listen, search and spot
LANGUAGES
Elvish. Common. Chondathan. Dwarven. Halfling.
BACKGROUND
Teleri's parents were a ranger and druid respectively and both minor nobles in their own right. Teleri early life was spent learning wilderness lore and developing a strong love of nature.
When she was around 40 years old, her home was attacked by drow and her father was captured during the fight. Her mother gave her into the keeping of the other druids in her grove and with a small band of adventurer's, rescued him. Her mother rescued him, but not before they had tortured him.
The torture had left her father nearly dead and quite insane. Only through the efforts of a priest of Eilistraee her mother had rescued along with her father, did they manage to save his life and restore his sanity.
Despite that one instance, her childhood was mostly a happy one. However on her 90th birthday, she had the oddest vision of an old woman beckoning her under a moonlit sky. She was drawn, under a strang compulsion that seemed to come from some deep, unsatisfied longing to a meadow surrounded by huge, gnarled trees.
In the middle of the meadow was a truly ancient elf woman. This she-elf was so old, she actually showed signs of advanced age, a rarity indeed, as most older elves head the call of evermeet before they reach their 700 year.
Under the moonlit night sky, Teleri was told that Sehanine Moonbow had called her and in Teleri's heart, she knew the old woman spoke truth. The woman trained her, inducting her into the ancient ways and sent her on her journey before her age of majority was truely reached. Since then, she has been traveling further and further away from Evereska and her old home.
Before Teleri left, however, the old woman gave her a beautifully crafted masterwork longsword, etched with the symbol of Sehahine Moonbow.
As she traveled, she came under the tutelage of a traveling companion, a young and idealistic paladin of Horus-Re. He taught her how to fight, but was sadly unable to convert her, though they parted as friends.
She also encountered a gnome by the name of Broddy. The two traveled together for about a year. Though he chattered constantly, she learned a alot from him, including a great deal of gnomish songs, poetry and baudy limericks. Her sense of humor matched his and they pulled a number of pranks on unsuspecting bandits, robbers and other neer'do'wells they came across. They eventually parted company and she is now journeying towards a particularly dank-looking swamp.
APPEARENCE
Teleri is beautiful, with the finely chiseled features typical of moon elves. Her eyes are pale gray that tend to change color, depending on the light. Her hair is auburn with two white streaks starting from her temples. She normally wears her hair in a single, wrist thick braid that hangs past her waist. Her hair, like most of her mother's family hair, will turn to a silvery-white by the time she reaches 110 years, due to unknown reasons.
She favors the blue and gray of a priestess of Sehanine Moonbow, though she typically prefers to travel in the relatively comfortable explorer outfits.
PERSONALITY
Cheerful and mercurial, Teleri is a unusual sort of elf. Most think that she is slightly mad, as they have never seen an elf with a sense of humor, especially a sense of humor as strange as hers. She never seems to be beaten down by any situation she finds herself in and always has a ready joke gleaned from countless disreputable sources.
JOURNAL ENTRIES
After following a series of ominous dreams which led her further and further away from her home in Evereska, Teleri wandered too close to a swamp guarded by a group of paranoid Lizardmen and their leader, a very powerful naga.
For a few days that seemed like weeks to Teleri, she was held prisoner under a domination spell until she was released by a band of adventurers who were investigating some recent attacks made by the Lizardmen. Together, they fought off a wight and discovered that the one who hired them, a Mayor Applebottom, was the real instigator of the attacks, for he was building a dam which was slowly draining the swamps which the lizardmen called home.
After returning to the naga (called Naamani) to report their findings, they also learned that the naga's sister (Tyrinth) was living underneath the town of Orchard Meadows. This rival naga was an extremely dangerous creature and for the safety of both villages needed to be destroyed. So, she and her new found friends did exactly that. They succeeded in part because Tyrinth had grown overconfident and they were plain lucky.
After Tyrinth was killed, they found a huge treasure trove which included a very special sword that Teleri claimed for her own. Or rather it claimed Teleri for her own. It turns out that this sword is the vessel of a spirit. In life this spirit was called Princess Dror StormArmour who died in battle fighting by her father's side. When she died, her father made a masterwork mithril sword and imbued his daughter's spirit inside it, so she could continue to fight the good fight as any dwarven battle maiden might want to...
After an initial shock in which the sword cursed her luck of being drawn to a pasty she-elf without a clue and Teleri babbled like an idiot (who wouldn't when an inanimant object suddenly starts griping at you) they settled down and began to get to know each other.
After returning to the Orchard Falls, Chasity reluctantly agreed to stay in the village and is now helping the new mayor Trond as well as educating the locals and providing extra protection in case of any difficulties. We will miss her.
When they came back to the inn a glass merchant hired them to escort both him and his valuable wares to a fair hosted by a reclusive band of elves called the Mellorn.
They are somewhat suspicious, but the opportunity to sell and purchase magical items as well as meeting a new and strange elven band has proven to be too great a lure. They will be cautious though.
The band of merry crazies has recently rescued their employer from enemies coming from an underground complex that they are currently exploring.
As they explored the underground complex, they ran into an evil fiend called a Nighthag that they managed to drive back into a portal to her own dimension, but not before she promised vengeance upon them. They also rescued a priest of Lathandar called Sarlis from the Hag's clutches.
When they returned to the surface, they went to the head priestess of the fair, a woman called Dorator. She confessed that the fair was a lure to bring in innocents for the Nighthag to devour, thereby protecting her own people. Disgusted with the priestess' cowardness, they refused the reward and left for Twilight Hollow, where their two companions had been taken by the White Council, a group of magic-hating inquisitors.
When they arrived at Twilight hollow, they found that Chasity had been killed and Andreas presumed dead. Now, they are trying to find out the real culprits and extract a certain amount of justice from said bandits.
DOMAIN POWERS
MOON
She can turn or destroy lycanthropes as a good cleric turns or destroys undead. This ability is useable to the number of times per day equal to 3 + charisma mod.
TRAVEL
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This granted power is a supernatural ability. Add Survival to your list of cleric class skills
BONUS SPELLS
Faerie fire, Moonbeam
0 LVL SPELLS
Detect magic. Guidance. Resistance. Light. Detect Poison
1st LVL SPELLS
Nimbus of light. Command. Protection From Evil
2nd LVL SPELLS
Consecrate Sound Burst
TREASURE
PP: 30 GP 23. SP: 57. CP 55.
5 vials of holy water
5 wooden holy symbols
1 silver holy symbol worn around neck
Signet ring
EQUIPMENT
Amulet of Natural Armor +2 (Equipped, 0wt
MW Chain Shirt (Equipped, 25wt)
Dark wood Shield (Equipped, 5wt)
Traveler’s outfit (Equipped, 5wt)
Signet Ring (Equipped, 0wt)
Holy symbol, silver (Equipped, 0wt)
Holy symbol, wood, hidden (equipped 0wgt)
Quiver-Scabbard (Equipped. 2wt)
Money belt (Equipped. 0wt)
Mithril longsword on belt (Equipped. 5wt)
40 arrows in quiver-scabbard (Equipped. 6wt)
Mighty +2 Longbow (Equipped. 3wt)
Belt-pouches (Equipped, 0.5wt)
Toiletry kit (Equipped, 0.5wt)
1 ounce of soap (Equipped, 0wt)
Belt-pouches (Equipped, 0.5wt)
Tinderbox (Equipped, 0wt)
Flint and steel (Equipped, 0wt)
Bow String’s (Equipped, 0wt)
Backpack (Equipped, 2wt)
Mess kit (Equipped, 1wt)
Cooking kit (Equipped, 1wt)
****
Monk
Mule
Hackamore (Equipped, 1wt)
Packsaddle (Equipped, 15wt)
Saddle bags (Equipped, 8wt)
Oats (Equipped, 1wt)
Horse grooming kit (Equipped, 1wt)
Saddle bags (Equipped, 8wt)
Explorer’s outfit (Equipped, 8wt)
Water skin (Equipped, 4wt)
Bedroll/blanket (Equipped, 5wt)
Crowbar (Equipped, 5wt)
Murnae
Light warhorse
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
War saddle equipped Equipped, 15 wgt
Saddle blanket equipped Equipped, 3 wgt
2 saddle bags equipped Equipped, 16 wgt
Bit and bridle equipped Equipped, 1 wgt
Healing kit Equipped, 1 wgt
6 vials of Spider Venom antidote Equipped, 0 wgt