OOC: City of the Spider Queen [Full]

Rayex

First Post
Dakkareth said:
Quick question: If I take Enchantment as barred school (specialist wizard), can I still use my item creation feats? Nothing there, that says I can't, as far as I see, just making sure ...

I have never heard that you cant, so we'll say you can! I take it you didnt go with any of the variants from UA then :)
 
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Dakkareth

First Post
No, Merion will be a specialist wizard (details coming soon):). The domain wizard looks interesting, but in this case it doesn't feel right - it's a little limitating in the spell selection, which doesn't fit the character.

I assume it is okay, when I simply allot 200 or so gp to 'adventuring gear', including candles, chalk, a rope, etc? The important stuff I'll try to list.

And another thing: What's with cantrips? I always found it a little strange, that cantrips stay at 4/day forever - is there a houserule for that?
 
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Rayex

First Post
Dakkareth said:
No, Merion will be a specialist wizard (details coming soon):). The domain wizard looks interesting, but in this case it doesn't feel right - it's a little limitating in the spell selection, which doesn't fit the character.

I assume it is okay, when I simply allot 200 or so gp to 'adventuring gear', including candles, chalk, a rope, etc? The important stuff I'll try to list.

And another thing: What's with cantrips? I always found it a little strange, that cantrips stay at 4/day forever - is there a houserule for that?

Yeah, it does limit the selection.

Sure, and 200 should be enough for all those little things a wizard needs!

I've never thought about it before, but now that you mention it, it does seem kinda strange that they stay at 4/day forever. I guess it is because of their limited usefullness.... So no, no houserule.
 
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Rayex

First Post
silentspace said:
In the utter blackness of the Underdark, Rashak started to develop extraordinary senses. Perhaps he has some dragon blood in him. But whatever the reason, Rashak gained a dragon's Keen Senses and Blindsense.

After thinking this through, I'll have to say no to one of those abilities. You can keep Keen Senses, but Blindsense has to be toned down.
Two options I can think of:
When you concentrate, you can use Blindsense. You can only use this a number of times equal to your wisdom modifier x2, and it lasts for a number of rounds equal to your character level.
or:
You have developed your senses beyond whats natural, and you are especially good when its dark. When in dark places, such as caves etc, you get a +3 circumstansial bonus to your listen and spot checks.
 

silentspace

First Post
Rayex said:
After thinking this through, I'll have to say no to one of those abilities. You can keep Keen Senses, but Blindsense has to be toned down.
Two options I can think of:
When you concentrate, you can use Blindsense. You can only use this a number of times equal to your wisdom modifier x2, and it lasts for a number of rounds equal to your character level.
or:
You have developed your senses beyond whats natural, and you are especially good when its dark. When in dark places, such as caves etc, you get a +3 circumstansial bonus to your listen and spot checks.

You're right about the weapon focus, thanks!

I'll go with the first option on the blindsense.
 

Dakkareth

First Post
You said 'ask first', so I'm asking:

I'd like Merion to have a scroll of stop heart, a spell from the BoVD. Depending on what happens during his adventures, he might be forced to use it or even be tempted to add this [evil] spell to his repertoire. Is that okay?
 

Rayex

First Post
Dakkareth said:
You said 'ask first', so I'm asking:

I'd like Merion to have a scroll of stop heart, a spell from the BoVD. Depending on what happens during his adventures, he might be forced to use it or even be tempted to add this [evil] spell to his repertoire. Is that okay?


I'll alow it.
 

Sorry, didn't use the form you put up, but I used the Living ENWorld form that I've got on my comp...hope it isn't a problem...

Also, a comment for Dakkareth:
Wee Jas is a Greyhawk Deity, not a Realms one...

Code:
[B]Name:[/B] Jyren "BlueIce" Ensennell
[B]Class:[/B] Cleric/Water Elemental Archon(from F&P)
[B]Race:[/B] Water Genasi(Native Outsider)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Region[/B] Sembia
[B]Deity:[/B] Istishia

[B]Str:[/B] 15 +2      [B]Level:[/B] 7/2      [B]XP:[/B] 45,000
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +6/+1      [B]HP:[/B] 68 (9d8+9)
[B]Con:[/B] 13 +1      [B]Grapple:[/B] +8     [B]Current HP:[/B] 68
[B]Int:[/B] 10 +0      [B]Speed:[/B] 20'      [B]ECL:[/B] 10
[B]Wis:[/B] 19 +4      [B]Init:[/B] +2       [B]Defense Bonus:[/B] +9 
[B]Cha:[/B] 14 +2      [B]ACP:[/B] -2         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +10   +3    +2    +0    +1    +0    26
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 24

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      8    +1          +9
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      8    +4          +12

[B]Weapon                    Attack     Damage          Critical[/B]
+1 Icy Burst Shortsword     +9/+4    1d6+2+1d6 Cold  19-20/x2
                                                          (+1d10 Cold)

[B]Languages:[/B] Aquan, Chondathan, Common

[B]Abilities:[/B] Swim 30ft, Darkvision 60ft, Create Water(Sp) 1/day, 
+2 bonus to Saves against water spells and effects, 
Water Breathing(Ex), Turn Undead, Electricity Resist 5, 
Mephit Underlings, Power of Arrogance

[B]Feats:[/B] Education, Elemental Bloodline, Elemental Healing, 
Martial Weapon Proficiency(shortsword)

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 12/6
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration             10    +1          +11
Knowledge(nature)          8    +0   +1     +9
Knowledge(religion)        4    +0   +1     +5

[B]Equipment:                             Cost  Weight[/B]
+1 Icy Burst Shortsword            18,310gp    2 lbs
+2 Mithral Full Plate              14,650gp   25 lbs
+2 Light Steel Shield               4,159gp    6 lbs
Amulet of Natural Armor +1          8,000gp     -
Backpack                                2gp    2 lbs
-Wand of Cure Moderate Wounds(50)   4,500gp     -
-Bedroll                                1sp    5 lbs
-Trail Rations x5                      25sp    5 lbs
-Waterskin                              1gp    4 lbs
-Sunrod x2                              4gp    2 lbs  

[B]Total Weight:[/B] 51 lbs      [B]Money:[/B] 671gp 4sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               66    133   200   400   1,000

[B]Turn Undead:[/B] 5/day
[B]Cleric Domains:[/B]
[I]-Storm:[/I] Electricity Resist 5
[I]-Water:[/I] Turn/Destroy Fire creatures; Rebuke/Command Water creatures; 5/day
[B]Cleric Spells:[/B]
[I]0-level[6](DC 14)-[/I] Detect Magic x2, Detect Poison, Light, 
Purify Food and Drink, Read Magic
[I]1-level[5+1](DC 15)-[/I] Bless, Bless Water, Divine Favor, Doom, 
Magic Stone, Obscuring Mist(Domain spell)
[I]2-level[5+1](DC 16)-[/I] Align Weapon, Bull's Strength, Delay Poison, 
Lesser Restoration, Resist Energy, Gust of Wind(Domain spell)
[I]3-level[4+1](DC 17)-[/I] Dispel Magic, Invisibility Purge, Prayer, 
Water Walk, Call Lightning(Domain spell)
[I]4-level[3+1](DC 18)-[/I] Control Water, Dismissal, 
Freedom of Movement, Sleet Storm(Domain spell) 
[I]5-level[1+1](DC 19)-[/I] Summon Monster V, Ice Storm(Domain spell)

[B]Ability Descriptions:[/B]
[I]Mephit Underlings:[/I] Jyren can summon up to 3 Mephits(Ooze or Water) 
to act as his servitors. These mephits are exactly the same as normal of 
their kind, however they have an Empathic Link with Jyren, 
gain Improved Evasion, and Share Jyren's Base Saving Throws
[I]Power of Arrogance:[/I] Jyren gains a +2 bonus on attacks against 
creatures with the Fire subtype; On a successful attack, he also gains +2d6 damage
[I]Education:[/I] This feat grants Jyren a +1 bonus to Knowledge(nature)
 and Knowledge(religion)
[I]Elemental Bloodline(from RoF):[/I] This feat gives Jyren a +4 bonus on 
saves against poison, sleep, paralysis and stunning; It also grants 
him a 25% chance to turn a critical hit or sneak attack into a 
normal hit(as if he was wearing light fortification armor)
[I]Elemental Healing(from CD):[/I] Jyren may spend a Rebuke Elemental
 attempt to heal Water Elementals of 4d8 damage
[I]Human Form(Unique ability):[/I] Because of his relative ignorance of being 
a Genasi for so long, he found ways to disguise himself and blend in. Though 
Jyren thinks he developed this on his own, it is actually just another small manifestation of the water marid in his bloodline. This allows Jyren to disguise 
his appearance as the Alter Self spell, but only as a Human and only for 1 hour per day.

[B]Age:[/B] 26
[B]Height:[/B] 5'11"
[B]Weight:[/B] 154 lbs
[B]Eyes:[/B] Sea Green
[B]Hair:[/B] Ice Blue
[B]Skin:[/B] Pale Blue

Appearance: Jyren is a somewhat tall, well built humanoid. He has deep set, sea green eyes and ice blue, scruffy and almost wet-looking hair hair. His skin is a pale blue colour and has a an almost watery sheen to it, though he does his best to wear simple clothes to cover this where he can. Generally, he wears a suit of soft blue coloured Full Plate armor, but wears a set of blue robes with a wave on the center of it. His shield also bears this symbol, that of his Patron Istishia.

Background: Born on the northern coast of Sembia, Jyren was raised by a somewhat surprised human mother. Though she did not reject him, she kept him sheltered to the point that at a young age, he got out and left to explore the world on his own. Finding that he no matter where he went, he stayed near the water, Jyren decided to find out why.

He never saw himself as different, but soon learned how much different he truly was. This would have scared some his age, but he embraced his heritage. He found his way to the worship of Istishia, amazed at how this Deity seemed to call to him. Within the small sect of worship he had found, Jyren studied the ways of the Water God. The more he learned, the more he found himself pulled towards the water itself. Later in his travelling and study, Jyren gave into this calling, embracing the strength of the water itself.

Personality: Unlike many of his kind(though he wouldn't know it), Jyren is a kind and caring individual. He follows his emotions, which flow strongly, almost like the waves of an ocean. When he sets himself to a path, he sticks to it to the end. Jyren is very curious when it comes to people of other places, and despite his knowledge of being different, he can't help but wonder why others aren't so drawn to the ater as he is.


Just need you to do HP for him, and what should be done in terms of a defense bonus?

As for his unique ability, how about:
Because of his relative ignorance of being a Genasi for so long, he found ways to disguise himself and blend in. Though Jyren thinks he developed this on his own, it is actually just another small manifestation of the water marid in his bloodline. This allows Jyren to disguise his appearance as the Alter Self spell, but only as a Human and only for 1 hour per day.
 
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