D20Future - BUGHUNTERS MOREAU

Karl Green

First Post
Festy_Dog said:
How much of the equipment in the equipment section (aside from the standard issue for our chosen occupation) is available to us?

And are mini-grenades basically tiny fragmentation grenades? Or can there be mini's of any grenade?

Basic equipment depends on your MOS, but most equipment can be requested for some missions. There will be times, when you have little choice in what you carry (operations on Terra, Moreau are generally restricted to pistols, etc).

Mini-grenades come in all variants, so the 'standard' load of 9 is a mix of different types (frag, smoke, etc) depending on the mission. Again some missions and operation, weapons are restricted to lighter ones. Generally though, if you want your character to carry a pistol or a flamethrower or shotgun or whatever, it is generally issued to you.

When we start (once I see a few more characters ;) it will be at the 'Gateway" orbital station (at L5 location over Terra). Almost 10 miles in circumference, it is the UTRPF's main base of operation and stop off point for all sanctioned colonization efforts. This is where most of your basic training happened, and while here, your weapons allocations are severely limited (again, most humans are a bit worried about an armed Moreau revolt)
 

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Karl Green

First Post
Well there was one person who has not replied back yet SO if you are still interested I think we can still fit another person or two into the game Ferrix.

NOW I am still not sure what everyone wants to play, but I think Heavy Weapons Specialist, Riflemen, and the Radio/Electronic Specialist are all still good
 




Ferrix

Explorer
Sten00000015 "Thunder"
Male Canine Moreau Military (heavy weapons) Tough Hero 2

Str 17 +3 (15 base, +2 racial)
Dex 13 +1 (13 base)
Con 18 +4 (14 base, +4 racial)
Int 10 -- (10 base)
Wis 14 +2 (12 base, +2 racial)
Cha 8 -1 (8 base)

Hit Points 26 (2d10+8)
Defense 15 [10, +2 equip, +2 class, +1 dex], Touch 13, Flat 14
DR: 1/-, 2/impact, 5/ballistic
Init +1
BAB +1, Grap +4
Rep +1, Wealth 7, Action Points 6
Speed 20 (base 30, load 84/116 or 7/116, medium armor, light load)
Fort +6 [+2 base, +4 Con]
Refl +1 [+0 base, +1 Dex]
Will +2 [+0 base, +2 Wis]

Name +atk ranged/melee (dmg, crit, rng, type, ROF, clip)
Combat knife +5 melee (1d6+3, 19-20, 10 ft., piercing)
Enforcer +3 ranged (2d10, 19-20, 60 ft., ballistic, S, 15box)
Howler +3 ranged (2d10, 20, 110 ft., ballistic, A, 500pack) (+4 autofire, etc.)
Wraith +3 ranged (2d8, 19-20, 40 ft., piercing, S & A, 40box)
Flame thrower +2 ranged (3d6, n/a, 40 ft. line, fire, 1, 20box)

JL-PAX +2 ranged (6d6, n/a, 150 ft., slashing/ballistic, 1, 8box)

Medium humanoid, 5'6" tall, 180 wt, 8 yrs old
Silvery hair, yellow eyes, tan skin

Speaks, reads and writes english.

Skills (10 skill points)
+5 Intimidate* [5 ranks, -1 Cha, +1 Occ]
+5 Survival* [2 ranks, +2 Wis, +1 Occ]
+4 Navigation* [2 ranks, +2 Wis]

Feats
-Light Armor Prof (basic)
-Medium Armor Prof (basic)
-Personal Firearms Prof (basic)
-Exotic Weapon Prof (anti-armor guns) (level 1)
-Advanced Firearms Prof (occupation)
-Exotic Weapon Prof (machine guns) (occupation)
-Endurance (tough hero 2)

Canine Moreau
-+2 Str, +4 Con, +2 Wis
-Scent
-Damage Reduction 1/-
-Enhanced Carrying Capacity: +2 Strength for carrying capacity
-Low-Light Vision
-Strong Willed: +1 to Will saves
-Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness

Tough Hero Abilities
-Remain Conscious Talent

Current Field Equipment (total weight 96 lbs/light encumbrance)
Medium Flak Armor [with your natural DR, it is DR 3 vs. impact attacks and DR 6 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 21 STR for Thunder)
MK-90 "Howler" LMG with CAT sights and Tracer rounds [+1 attack rolls; +2 when using Autofire, Burst Fire, Suppression Fire, etc.] with linked ammo backpack
FM Flame Thrower
UT "Enforcer" 14mm Gyro Heavy Pistol with CAT sights [+1 attack rolls] (1 extra clip)
RomVoss "Wraith" Automatic Shotgun (with 1 extra clip)
Combat Knife
Hand Grenade (one Frag, one Concussion, Two Fireflush, two "Flash-Bang"*)
Advanced First Aid Kit
1 day Field Ration pack

Standard Field Equipment (98wt)
MK-90 "Howler" LMG (40wt)
-Linked Ammo Backpack & Actuator Arm
JL-PAX 40mm Anti-Armor Rifle (25wt)
-2 Extra Clips
UT "Enforcer" 14mm Gyro Heavy Pistol (4wt)
FM-Type 10 Flame Thrower (12wt)
Hand Grenades (frag, concussion, fireflush, tangler, smoke) (8wt)
Combat Knife (boot left, 1wt)
Medium Flak Armor (15wt)
Combat Helm Array & Transponder
Mess Harness and Field Pack
Advanced First Aid Kit (1wt)

Personal Gear (7wt)
Combat knife (1wt)
Leather jacket (4wt)
Casual clothing (2wt)

Personality

Appearance

Background
 
Last edited:

Ferrix

Explorer
Hey Karl, I was looking through d20 Future and the Dreadnought advanced class would fit great for my character, whatcha think?
 

Karl Green

First Post
I am not 100% about that I will have to look at them again. It will not be for a couple more level so I have time to look it over ;)

HOPE to see some more characters, almost ready to start as soon as the last few characters show up :)
 

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