D20Future - BUGHUNTERS MOREAU

Mithran

First Post
I'd like to get in on this if I could though it's probably full I suppose. I'll prep a character anyway so it'll be ready if you will allow another.
 

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Karl Green

First Post
Hmm if you want to be a reserve, I am not sure how many players I have right now (except those that have posted characters). Once I get set to start, if not everyone is ready I should be able to fit you in. I HOPE to start this Tuesday or Wednesday...
 

Mithran

First Post
Sorry I didn't post this on sunday but enworld seemed to be down when I tried it yesterday. :(

Name: Bigfoot2711340 "Pedia"
Race: Modert Primate Moreau
Class: Smart Hero(2)
Occupation: Military(Medic)

Height: 5' 7''
Weight: 154 lbs
Age: 12

Str: 10 Dex: 16(+3) Con: 12+1) Int: 19(+4) Wis: 13(+1) Cha: 10

Base Attack: +1, Melee Attack: +1, Ranged Attack: +4

Hit Points: 13/13

Defense: 14 (Class Bonus +1, Dex Bonus +3)
- Touch: 14
- Flat-Footed: 11

Fort: +1, Ref: +3, Will: +4

Init: +3

Action Points: 6
Reputation: +1
Wealth: 5

Special Abilities
- Damage Reduction: 1/-.
- Enhanced Carrying Capacity: +2 Str for carrying purposes.
- Low-Light Vision.
- Strong Willed: +1 to Will saves.
- Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness.
- Natural Climbers (Ex): +4 racial bonus to Climbing; no penalty for Accelerated Climbing; and can take 10 on any Climb check even if being threatened or distracted.
- Permanent Class Skills: Knowledge: tactics, Survival, Treat Injury. +1 compentancy bonus to tactics.
- Savant: Repair.

Feats: Light Armor Proficiency, Medium Armor Proficiency, Advanced Firearm Proficiency, Personal Firearm Proficiency, Exotic Weapon Proficiency(Grenade Launchers), Simple Weapons Proficiency, Gearhead, Burst fire, Quick reload.

Languages: English
- R/W: English

Skills: Computer Use 5(11), Craft: electronic 5(9), Craft: mechanical 5(9), Decipher Script 5(9), Disable Device 5(9), Knowledge: physical sciences 5(9), Knowledge: tactics 5(9), Knowledge: technology 5(9), Navigate 5(9), Repair 5(13), Survival 3(2), Search 5(9), Treat injury 2(1).
 
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Karl Green

First Post
Kewl looks like everyone is done... I kind of was hoping for an NCO squad leader type, so I might allow ONE more person to join the group if they where willing to fill that roll :)

OK looking over the characters I do have one question...

Gramcrackered a second level Dedicated with a 14 CON should have 14 hit points not 18 right? (1st =6 +4 for 2nd and +2 CON bonus at 1st and 2nd)

Mithran your Melee bonus should be +1, with a STR of 10 right.

OK well I I am about ready to start. I will give it a day to see if anyone is willing to make up a NCO in the next day or so.

I have to try and figure out which first game I will run, I have two ready and just have to make a choice about which to start off with :)
 

Festy_Dog

First Post
Well, I could have Gunther take the NCO role, but in his current state (with a charisma of 8 and unsuitable skills) I can only imagine him as a temporary filling in for a somehow non-present NCO, unless I reshuffle his stats and basically rebuild him to fit the role.
 

Captain Tagon

First Post
Finally got this up. Sorry it took me so long. Crazy weekend with school work then with EN World messing up.


Name: James5938752 “Brute”
Race: Modert Primate Moreau
Class: Dedicated Hero(2)
Occupation: Military(NCO/Squad Leader)

Height: 5’8”
Weight: 140 lbs
Age: 6

Str: 12 (+1) Dex: 16(+3) Con: 12(+1) Int: 12(+1) Wis: 15(+2) Cha: 13 (+1)

Base Attack: +1, Melee Attack: +2, Ranged Attack: +4

Hit Points: 14/14

Defense: 15 (Class Bonus +2, Dex Bonus +3)
- Touch: 15
- Flat-Footed: 12

Fort: +3, Ref: +3, Will: +4

Init: +3

Action Points: 6
Reputation: +1
Wealth: 5

Special Abilities
- Damage Reduction: 1/-.
- Enhanced Carrying Capacity: +2 Str for carrying purposes.
- Low-Light Vision.
- Strong Willed: +1 to Will saves.
- Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness.
- Natural Climbers (Ex): +4 racial bonus to Climbing; no penalty for Accelerated Climbing; and can take 10 on any Climb check even if being threatened or distracted.
- Permanent Class Skills: Knowledge: tactics, Intimidate, Navigate. +1 compentancy bonus to tactics.
- Skill Emphasis (tactics)

Feats: Light Armor Proficiency, Medium Armor Proficiency, Personal Firearm Proficiency, Advanced Firearms Proficiency, Exotic Weapons Proficiency (heavy machine guns), Alertness, Far Shot.

Languages: English
- R/W: English

Skills: Intimidate +5 (3) , Knowledge (Tactics) +10 (5), Listen +7 (3), Navigate +5 (3), Sense Motive +5 (3), Spot +7 (3), Survival +5 (3)
 

Karl Green

First Post
Oh kewl we have an NCO ;)

One more question Mithran, but "Pedia" is the Radio Specialist not the medic right ;)

OK I will start tomorrow... very cool
 

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