[Full] Brave kobold adventurers wanted




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  1. #1
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    [Full] Brave kobold adventurers wanted

    Kobold adventurers wanted. 1st level; stats as from the SRD/MM (view here), 30 point buy, any alignment, max gold for their class. Able to post at least once every two days. Up to 5 adventurers wanted.

    Also allowed are Zweibolds, slightly modified from this free supplement over at RPGNow.com. They're essentially two-headed kobolds, with male and female versions being different. I modified them (see below) so that the level adjustment is +0. Only up to two allowed for the party.

    Fast and loose adventuring, with a humorous touch. There are firearms in this campaign, rules taken from Dragon #321.

    Race summary:
    Kobold characters possess the following racial traits:
    — –4 Strength, +2 Dexterity, –2 Constitution.
    —Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
    —A kobold’s base land speed is 30 feet.
    —Darkvision out to 60 feet.
    —Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
    —Racial Feats: A kobold character gains feats according to its character class.
    — +1 natural armor bonus.
    —Special Qualities (see above): Light sensitivity.
    —Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
    —Favored Class: Sorcerer.
    —Level adjustment +0.

    Zweibold Males have the following characteristics:
    - About the height and weight of a dwarf male.
    - +2 Str, -2 Int, -2 Cha
    - Medium Size
    - Base speed: 30'
    - +1 bonus to Listen, Spot and Search checks
    - Darkvision: 60'
    - Natural Armor: +1
    - Unique body shape (Armor costs 50% more)
    - Automatic Languages: Draconic and Common
    - Favored Class: Fighter
    - Level Adjustment: 0

    Zweibold Females have the following characteristics:
    - About the height and weight of a dwarf female
    - +2 Wis, -2 Int
    - Medium size
    - Base speed: 30'
    - +1 racial bonus to Intimidate, Sense Motive
    - +1 racial bonus to Listen, Spot and Search checks
    - Darkvision: 60'
    - Natural Armor: +1
    - Unique body shape (Armor costs 50% more)
    - Automatic Languages: Draconic and Common
    - Favored Class: Cleric
    - Level Adjustment: +0
    Characters are from the Blackfoot Tribe, a fairly progressive bunch of kobolds led by Amartj, a kobold sorceror-queen who's also an expert with her gun. The tribe has dealings with other humanoids, particularly in trading. Other change is that instead of dire weasels, kobolds use giant lizards as mounts, as befitting their reptilian heritage.
    Last edited by Krug; Saturday, 23rd October, 2004 at 03:39 AM.
    Avatar by Sialla

 

  • #2
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    Kadan the Sorceror

    Sounds fun! I've been itching to do PbP, so here's a try at a character. Hope you like.

    It was hard for Kadan to make friends, mostly because of his fascination with dead animals. When the others of his tribe were out hunting, Kadan was busy trapping small creatures and watching them die. A tribal sorceror immediately recognized this odd behavior as the mark of someone with potential. It was as though, when he watched death, he was in on a secret that no one else knew. Because of this, his words gained a certain weight within the tribe, and while not popular, he was respected. He was taken under the wing of the sorceror, working as his servant while learning magical lore.

    Despite his magical aptitude and weird ways, Kadan was sent on mondatory hunting trips when he reached an adult age. His abilities manifested when a ghoul attacked his hunting party one evening. By the time he woke, most of his party had been paralyzed or killed. In the midst of all this death, power began to course through Kadan's veins. He could feel it guide his hand, an energy releasing from a hidden chamber within him. Bolts of energy released from his palms, causing the undead creature before him to crumple. With a sinister grin, Kadan knew he had found his calling.

    Kadan
    Sorcerer 1
    Kobold
    Nuetral

    Str: 8 (12-4: 4 points)
    Dex: 14 (12+2: 4 points)
    Con: 14 (16-2: 10 points)
    Int: 10 (10: 2 points)
    Wis: 8 (8: 0 points)
    Cha: 16 (16: 10 points)

    HP: 6
    Speed: 30 ft
    AC: 14 [10 + 2(dex) +1(natural)+1(size)] Touch: 12 Flat-Footed: 10
    Initiative: +2

    Saving Throws
    Fort: +2 [+2(con)]
    Ref: +2 [+2(dex)]
    Will: +1 [-1 wis) +2(base)]

    BAB: +0
    Grapple: -5 [-1(str) -4(size)]

    Attacks
    Small Heavy Crossbow - Att(ranged): +3 120 ft. Dmg: 1d8/19-20 piercing
    Sling - Att(ranged): +3 50 ft. Dmg: 1d3-1/x2 bludgeoning
    Small Spear - Att(ranged): +3 20 ft. Att(melee): +0 Dmg: 1d6-1/x3 piercing
    Club - Att(ranged): +3 10 ft. Att(melee): +0 Dmg: 1d4-1/x2 bludgeoning
    Dagger - Att(ranged: +3 10ft. Att(melee):+0 Dmg: 1d3-1/19-20 slashing or piercing

    Skills
    8 Skill Points
    Craft(Trapmaking) +4 (+2 Racial, +2 Ranks)
    Concentration +4 (+2 Con, +2 Ranks)
    Knowledge(Arcana) +2 (+2 Ranks)
    Spellcraft +2 (+2 Ranks)
    Hide +6 (+2 Dex, +4 Size)
    Search +2 (+2 Racial)
    Profession Miner +2 (+2 Racial)

    Feats and Abilities
    Darkvision 60 ft
    Spell Focus(Necromancy)
    Light Sensitive

    Possessions (starting gold: 120, light load - up to 19.5 lbs)
    Black Robe (Worn) - 0 gp (free clothes), 0 lbs (worn)
    Small Heavy Crossbow (Carried or slung over back) - 50 gp, 4 lbs
    10 bolts (Belt Pouch) - 1 gp, .5 lbs
    Small Sling (Belt) - 0 gp, 0 lbs
    10 bullets (Belt Pouch) - .1 gp, 2.5 lbs
    Small Spear (Back) - 2 gp, 3 lbs
    Club (Belt) - 0 gp, 1.5 lbs
    Dagger (Secret Robe Pocket) - 2 gp, .5 lbs
    Spell Component Pouch (Belt) - 5 gp, 2 lbs
    Scroll Case - 1 gp, .5 lbs
    - Scroll of Mage Armor 25 gp, 0 lbs
    - Scroll of Magic Missle 25 gp, 0 lbs

    gp: 8
    sp: 9

    total gold spent: 111.1
    total weight: 14.5

    Spells (Save DC: 13+spell level, Necromancy: 14+spell level)
    Spells per Day: 0 lvl - 5, 1 level 4
    Spells Known: 0 lvl - 4, 1 level 2

    0: Detect Magic, Disrupt Undead, Touch of Fatigue, Acid Splash
    1: Cause Fear, Ray of Enfeeblement

    Description: Kadan's skin is a mud red color, flecked with black. Usually all anyone can see is his toothy snout poking out from his black robe and his two tiny hands holding onto an enormous (for a kobold) crossbow. The spear strapped to his back and the buldges underneath his robe also tend to draw some attention, but Kadan's icy stare or sinister grin usually keep all but the most foolhardy people at a distance.

    Did I mention he has a sinister grin?

    <---- sinister grin
    "No duh" is a product of fear.

    currently playing: Kadan, Kobold Sorcerer

    currently running: [Eberron] What Lurks Below

  • #3
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    <---- sinister grin

    Bye
    Thanee
    Last edited by Thanee; Friday, 22nd October, 2004 at 12:15 PM.

    “In our world, immortality is not for the living. The legend lives on!”
    In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).


    Wondering what the Dungeon Tiles are like? Take a look here.

  • #4
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    I'd be interested in this... what books are you allowing? I was thinking a hexblade might be fun to try out but if you aren't allowing CW maybe a bard or some such...
    Last edited by Diirk; Friday, 22nd October, 2004 at 12:32 PM.

  • #5
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    I'm definately interested in this. I also have Diirk's question about
    what books we can use, although I may go fighter/rogue.

    Lefferts

  • #6
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    Ankh-Morpork Guard's Avatar

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    By the Gods...I MUST PLAY THIS! KOBOLDS!

    So um...any stops left? I'm thinking a Kobold Druid who's got a strange fear of green things...

  • #7
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    I want in! Funny that I was actually thinking of running a game exactly like this last night.
    Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth

    Quote Originally Posted by Wrahn
    You sir, have a talent for finding loopholes.
    The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.
    -Eco

    When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
    - J. Krishnamurti


    http://www.enworld.org/ennies/images...ini_banner.gif

  • #8
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    ok Hexblades are fine. i'd allow other classes as well.
    So looks like we got a full slate. Go make your chars!
    Avatar by Sialla

  • #9
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    Kobold barbarian coming up :-)
    Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth

    Quote Originally Posted by Wrahn
    You sir, have a talent for finding loopholes.
    The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.
    -Eco

    When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
    - J. Krishnamurti


    http://www.enworld.org/ennies/images...ini_banner.gif

  • #10
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    What sources are you allowing Krug? Will you allow Flaws/Traits from UA?
    Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth

    Quote Originally Posted by Wrahn
    You sir, have a talent for finding loopholes.
    The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.
    -Eco

    When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
    - J. Krishnamurti


    http://www.enworld.org/ennies/images...ini_banner.gif

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