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Saturday, 23rd October, 2004, 11:55 AM #1
Defender (Lvl 8)
[Kobold] Hatchling #157 Rogue's Gallery
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Saturday, 23rd October, 2004, 02:34 PM #2
Acolyte (Lvl 2)
Code:Name: Miki Ruskin Class: Hexblade Race: Kobold Size: Small Gender: Male Alignment: CN Str: 12 +1 Level: 2 XP: 0 Dex: 16 +3 BAB: +2 HP: 18 (2d10+2) Con: 12 +1 Grapple: -1 Current HP: 18 Int: 10 +0 Speed: 30' Wis: 8 -1 Init: +3 Cha: 14 +2 ACP: -2 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +3 +1 +1 +0 19 Touch: 14 Flatfooted: 16 Base Mod Misc Total Fort: 0 +1 +1 Ref: 0 +3 +3 Will: 3 -1 +2 (+2 vs all spells and spell-like effects) Weapon Attack Damage Critical Longsword +5 1d6+1 19-20/x2 Longbow +6 1d6 20/x3 Languages: Draconic Abilities: +2 Craft(trapmaking)/Profession(miner)/Search, Darkvision, Light Sensitivity, Hexblade's Curse 1/day DC 13, Arcane Resistance Feats: Weapon Focus: Longsword Skill Points: 10 Max Ranks: 5/2 Skills Ranks Mod Misc Total Concentration 5 +1 +6 Knowledge(Arcana) 5 +0 +5 Search 0 +0 +2 +2 Equipment: Cost Weight Traveler's Outfit 0gp 2.5 lbs Chain Shirt 100gp 12.5 lbs Longsword 15gp 2 lbs Longbow 75gp 1.5 lbs 20 arrows 1gp 1.5 lbs Backpack 2gp 0.5 lbs Bedroll 1sp 1.25 lbs Winter Blanket 5sp 0.75 lbs Waterskin 1gp 1 lb Rations (4 days) 2gp 1 lb Total Weight: 24.5 lbs Money: 43 gp, 4 sp Lgt Med Hvy Lift Push Max Weight: 32.25 64.5 97.5 195 487.5 Appearance/Personality: Mottled red skin and beady yellow eyes with a selfish glint to them. Miki thinks of himself first, and others if they can further his ambitions. He's not too sure about this gun stuff the Queen seems to be in favour of.. give him a trusty sword or bow anyday, but he's sensible enough to keep his mumblings to himself for now...
Last edited by Diirk; Sunday, 14th November, 2004 at 06:20 AM.
Saturday, 23rd October, 2004, 05:20 PM #3
Novice (Lvl 1)
- Join Date
- Jan 2003
- St. Augustine, Florida
- Read 0 Reviews
ø Ignore Ankh-Morpork Guard
Code:Name: Taden Class: Druid Race: Kobold Size: Small Gender: Male Alignment: N Str: 10 +0 Level: 2 XP: 1003 Dex: 14 +2 BAB: +1 HP: 13 (2d8) Con: 10 +0 Grapple: -3 Current HP: 13 Int: 8 -1 Speed: 30' Wis: 16 +3 Init: +2 Cha: 14 +2 ACP: -0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +2 +1 +1 +0 16 Touch: 13 Flatfooted: 14 Base Mod Misc Total Fort: 3 +0 +3 Ref: 0 +2 +2 Will: 3 +3 +6 Weapon Attack Damage Critical Scimitar +2 1d4 18-20/x2 Shortbow +4 1d4 x3 Languages: Common, Undercommon Abilities: Darkvision, Light Sensitivity, +2 Craft(trapmaking)/Profession(miner)/Search, Animal Companion(badger), Nature Sense, Wild Empathy, Woodland Stride Feats: Martial Weapon Proficiency(shortbow) Skill Points: 15 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Concentration 5 +0 +5 Handle Animal 4 +2 +6 Knowledge(nature) 3 -1 +2 Survival 3 +3 +6 Equipment: Cost Weight Shortbow 30gp 1 lbs -Arrows x60 3gp 4.5 lbs Scimitar 15gp 2 lbs Leather Armor 10gp 7.5 lbs Spell Component Pouch 5gp 1 lb Backpack 2gp 1 lb Traveler's Outfit 1gp 2.5 lbs Total Weight: 19.5 lbs Money: 14gp Lgt Med Hvy Lift Push Max Weight: 24.75 49.5 75 150 375 Druid Spell DC: 13 + Spell level Druid Spells Per Day: 4/3 Druid Spells Prepared: 0-level(DC 13): Detect Magic, Flare, Know Direction, Virtue 1-level(DC 14): Cure Light Wounds, Entangle, Produce Flame Appearance/Personality: Only 3'6", Taden is a small and jittery creature. He normally wears simple brown clothing over his grey tinted skin. Though he has a strong connection to nature, all of his life Taden has had an awkward fear of the color green. This has caused him much trouble if venturing out in forests, grasslands, or around lizards. He uses his Badge companion(aptly named 'Target') to move first in times like this, just in case the green thing decides to eat something. Taden likes Target, but would rather not be eaten, as he is small, wiry, and probably not tastey. Badger, 'Target' Hit Dice: 1d8+2 (6hp) Speed: 30ft, Burrow 10ft AC: 15 (+1 Size, +3 Dex, +1 Natural), 14 Touch, 12 Flat Footed BAB/Grapple: +0/-5 Attack: Claw +4 (1d2-1) Full Attack: 2 Claws +4 (1d2-1) and 1 Bite -1 (1d3-1) Special Attacks: Rage Special Qualities: Low-light Vision, Scent, Link, Share Spells Saves: Fort +4, Ref +5, Will +1 Abilities: Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Escape Artist +7, Listen +3, Spot +3 Feats: Track, Weapon Finesse
Sunday, 24th October, 2004, 12:33 AM #4
Novice (Lvl 1)
- Join Date
- Jul 2002
- San Francisco, California, United States
- Read 0 Reviews
ø Ignore Ferrix
Nah'l - Zweibold Barbarian
Appearance: Stocky and muscular, Nah?l is what appears to be an oversized kobold with two heads upon his shoulders. Covered in fine dusky scales, he wears a suit of special scale mail that accommodates his odd frame. Slung across his back is a massive two-handed warhammer, and resting with the blade hanging over his center shoulder is a sharp scythe. A small tube of javelins is next to a backpack full of some minor gear.Code:Name: Nah?l Class: Barbarian Race: Zweibold Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: Tyamat (supposedly) Str: 18 +4 (10p.) Level: 2 XP: 1003 Dex: 14 +2 (6p.) BAB: +2 HP: 23 (2d12+4) Con: 14 +2 (6p.) Grapple: +6 Dmg Red: -/- Int: 8 -1 (2p.) Speed: 30' Spell Res: - Wis: 10 +0 (2p.) Init: +2 Spell Save: -- Cha: 10 +0 (4p.) ACP: -4 Spell Fail: 25% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +1 +0 17 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 3 +2 +5 Ref: 0 +2 +2 Will: 0 +0 +0 Weapon Attack Damage Critical Scythe +6 2d4+6 20x4 Two-handed Warhammer +6 2d6+6 20x3 Javelin +4 1d6+4 20x2 Languages: Draconic Abilities: Rage 1/day, Fast Movement +10 ft., Illiteracy, Uncanny Dodge Feats: Power Attack Skill Points: 15 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Intimidate 5 +0 +5 Listen 5 +0 +1 +6 Survival 5 +0 +5 Equipment: Cost Weight Scythe 18gp 10lb Two-handed Warhammer 18gp 7lb Javelins (5) 5gp 10lb Scale Mail 75gp 30lb Explorers Outfit --gp 8lb Winter Blanket 5sp 3lb Backpack 2gp 2lb Waterskin 1gp 4lb Trail Rations- 4 days 2gp 4lb Whetstone 2cp 1lb Reddish Gemstone 50gp -lb Box ?gp ?lb Total Weight: 79lb Money: 18gp 4sp 8cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 600 1500 Age: 11 Height: 4'1" Weight: 150lb Eyes: Green Skin: Mauve
Background: Nah?l was part of hatchling #157, and is one of the few who remain alive still. His agile and strong frame often meant he was the one doing most of the heavy lifting when it came around to it, something which neither head minded. He found at a young age that he could channel what some said was draconic heritage in a fiery boiling through his veins which made his muscles bulge and his body surge with power. His ?simple? nature often makes him stand out a little, mimicking a crazed dragon at one point and petting a flower the next.
Last edited by Ferrix; Monday, 15th November, 2004 at 10:55 PM.
Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth
The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.Originally Posted by Wrahn
When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
- J. Krishnamurti
Sunday, 24th October, 2004, 05:46 AM #5
Acolyte (Lvl 2)
Appearance: Lok-Nar is a strapping zweibold male with scales the color of polished wood. Each of his two heads is very pleasingly proportioned, with a strong, elegant snout, good sharp teeth, polished horns, and bright eyes. His two heads tend to look in opposite directions, usually looking at someone speaking to him from two different angles, as if trying to make sure he doesn’t miss anything. He carries his favorite weapon, a hand cannon, in a sheath on his back, with his powder horn prominently displayed on his belt. He carries a flail in a loop on the other side of his belt, clearly visible because of its vicious appearance.Code:Name: Lok-Nar Class: Fighter Race: Zweibold Size: Medium Gender: Male Alignment: LE Str: 16 +3 Level: 2 XP: 1088 Dex: 15 +2 BAB: +2 HP: 18 (2d10+2) Con: 12 +1 Grapple: +5 Current HP: 11 Int: 6 -2 Speed: 30' (20' in armor) Wis: 10 +0 Init: +3 Cha: 14 +2 ACP: -4 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +1 +0 17 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 3 +1 +4 Ref: 0 +2 +2 Will: 0 +0 +0 Weapon Attack Damage Critical Hand Cannon +4 1d10 x3 (50' range) Heavy Flail +6 1d10+4 19-20/x2 Languages: Draconic, Common Abilities: +2 Str, -2 Int, -2 Cha, +1 bonus to Listen, Spot and Search checks, Darkvision: 60', Natural Armor: +1, Unique body shape (Armor costs 50% more). Proficiency in all simple and martial weapons, all armor and shields, fighter bonus feats. Feats: Point Blank Shot (1st level) Exotic Weapon Proficiency (firearms) (fighter bonus 1st level) Weapon Focus (heavy flail) (fighter bonus 2nd level) Skill Points: 4 Max Ranks: 4/2 Skills Ranks Mod Misc Total Intimidate 5 +2 +7 Listen 0 +0 +1 +1 Search 0 -3 +1 -2 Spot 0 +0 +1 +1 Equipment: Cost Weight Traveler's Outfit 0gp N/A Scale Mail 75gp 30 lbs Heavy Flail 15gp 10 lbs Hand cannon 30gp 15 lbs 19 bullets 6gp 4 lbs Powder horn 35gp 2 lbs (1oz used) Backpack 2gp 2 lbs Bedroll 1sp 5 lbs Waterskin 1gp 4 lbs Rations (20 days) 10gp 20 lbs 50' silk rope 10gp 5 lbs Belt pouch 1gp 0.5 lbs Dagger 2gp 1 lb Golden Topaz 50gp Total Weight: 98.5 lbs Money: 33 gp, 9 sp Lgt Med Hvy Lift Push Max Weight: 76 153 230 860 1150
Personality: Lok-Nar is approximately as smart as a bunch of pointy rocks, which puts him just above the average orc. However, he considers himself stronger and prettier than most of them, as well as a good candidate for anything Amartij wanted him to do. Always a follower, the strong arm, the tough guy, Lok-Nar is happiest when someone is giving him orders. When those orders include creative “extraction of information,” he’s even happier.
Background: Lok-Nar was born the biggest egg of the Blackfoot tribe’s hatching eleven years ago. Although he prided himself on strength, it became clear he lacked the skill for any of the more technical aspects of mining. He concentrated on simple hauling of rock, as well as beating back the occasional intruder or monster that preyed upon their tribe.
He learned to appreciate his smarter hatch-mates, who can tell him things he’s missed, or protocol he has to learn. It was with some of their advice that he sought to master the tribe’s best weapon, the firearm. He hopes to impress their queen, Amartij, so that she will reward him with duty beyond the mines.
Last edited by Isida Kep'Tukari; Friday, 19th November, 2004 at 08:43 PM.
Sunday, 24th October, 2004, 12:36 PM #6
Novice (Lvl 1)
Appearance: Kadan's skin is a mud red color, flecked with black. Usually all anyone can see is his toothy snout poking out from his black robe and his two tiny hands holding onto an enormous (for a kobold) crossbow. The spear strapped to his back and the buldges underneath his robe also tend to draw some attention, but Kadan's icy stare or sinister grin usually keep all but the most foolhardy people at a distance.Code:Kadan Class: Sorceror 2 Race: Kobold Size: Small Gender: Male Alignment: Neutral Deity: Unknown Str: 8 -1 (4p.) Level: 1 XP: 1000 Dex: 14 +2 (4p.) BAB: +1 HP: 11 (2d4+4) Con: 14 +2 (10p.) Grapple: -4 Dmg Red: --/---- Int: 10 +0 (2p.) Speed: 30' Spell Res: -- Wis: 8 -1 (0p.) Init: +2 Spell Save: +0 Cha: 16 +3 (10p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +1 +1 +0 14 Touch: 13 Flatfooted: 12 Base Mod Misc Total Fort: +0 +2 +2 Ref: +0 +2 +2 Will: +3 -1 +2 Weapon Attack Damage Critical Heavy Crossbow +4 1d8 19-20x2 Sling +4 1d3-1 20x2 Spear +4/+1 1d6-1 20x3 Club +4/+1 1d4-1 20x2 Dagger +4/+1 1d3-1 19-20x2 Languages: Draconic Abilities: Darkvision 60 ft, Light Sensitive Feats: Spell Focus (Necromancy), Alertness (familiar) Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Craft(Trapmaking) 2 +0 +2 +4 Concentration 4 +2 +6 Knowledge(Arcana) 2 +0 +2 Spellcraft 2 +0 +5 Hide 0 +2 +4 +6 Listen 0 -1 +5 +4 (+3 from bat familiar, +2 from alertness) Spot 0 -1 +2 +1 (+2 from alertness) Equipment: Cost Weight Black Robe (Worn) 0gp 0lb Heavy Crossbow 50gp 4lb 7 bolts 1gp .5lb Small Sling 0gp 0lb 10 bullets .1gp 2.5lb Small Spear 2gp 3lb Club 0gp 1.5lb Dagger 2gp .5lb Spell Component Pouch 5gp 2lb Scroll Case 1gp .5lb Scroll of Mage Armor 25gp 0lb Potion of CLW 50gp 0lb Total Weight:14.5lb Money: 11gp 09sp 00cp Lgt Med Hvy Lift Push Max Weight: 19.5 39 58.5 117 292.5 Sorceror Spell DC: 13 + Spell level (14+Spell Level for Necromancy) Sorceror Spells Per Day: 6/5 Sorceror Spells Known: 5/2 0-level(DC 13): Detect Magic, Touch of Fatigue, Disrupt Undead, Acid Splash, Mage Hand 1-level(DC 14): Cause Fear, Ray of Enfeeblement Age: 11 Height: 3'01" Weight: 34lb Eyes: Yellow Hair: None Skin: Red with Black Flecks
Background: It was hard for Kadan to make friends, mostly because of his fascination with dead animals. When the others of his tribe were out hunting, Kadan was busy trapping small creatures and watching them die. A tribal sorceror immediately recognized this odd behavior as the mark of someone with potential. It was as though, when he watched death, he was in on a secret that no one else knew. Because of this, his words gained a certain weight within the tribe, and while not popular, he was respected. He was taken under the wing of the sorceror, working as his servant while learning magical lore.
Despite his magical aptitude and weird ways, Kadan was sent on mandatory hunting trips when he reached an adult age. His abilities manifested when a ghoul attacked his hunting party one evening. By the time he woke, most of his party had been paralyzed or killed. In the midst of all this death, power began to course through Kadan's veins. He could feel it guide his hand, an energy releasing from a hidden chamber within him. Bolts of energy released from his palms, causing the undead creature before him to crumple. With a sinister grin, Kadan knew he had found his calling.
Drar the Bat
Hit Dice: 2d8
Hit Points: 5
Speed: 5 ft., fly 40 ft. (good)
Armor Class: 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 14
Base Attack/Grapple: +1/-16
Full Attack: +3
Space/Reach: 1ft./0 ft.
Special Attacks: -
Special Qualities: Blindsense 20 ft., low-light vision
Saves: Fort +2, Ref +4, Will +5
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4
Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*
Familiar Abilities: Alertness, Improved Evasion, Share Spells, Empathic Link
Blindsense (Ex): A bat notices and locates creatures within 20 ft. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Alertness (Ex): While a familiar is within arm's reach, the master gainst the Alertness feat
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
Monday, 25th October, 2004, 05:25 PM #7
Novice (Lvl 1)
Code:Name: Zort Class: Rogue Race: Kobold Size: Small Gender: Male Alignment: LN Str: 12 +1 Level: 2 XP: 1003 Dex: 16 +3 BAB: +1 HP: 12 (2d6) Con: 12 +1 Grapple: Current HP: 4/7 Int: 14 +2 Speed: 30' Wis: 10 +0 Init: +3 Cha: 8 -1 ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +1 +0 18 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 0 +1 +1 Ref: 3 +3 +6 Will: 0 +0 +0 Weapon Attack Damage Critical Spear +3 1d6+1 20/x3 Dagger +3 1d3+1 19-20/x2 Light crossbow +5 1d6 19-20/x2 Languages: Draconic, Common, Undercommon Abilities: Darkvision, Light Sensitivity, +2 Craft(trapmaking)/Profession(miner)/Search, trapfinding, sneak attack +1d6, evasion. Feats: Nimble Fingers Skill Points: 50 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Balance 3 +3 +2 +8 Climb 4 +1 +5 Craft(trapmaking) 2 +2 +2 +6 Disable Device 5 +2 +4 +11 Hide 4 +3 +4 +11 Jump 0 +1 +2 +3 Listen 5 +0 +5 Move Silently 5 +3 +8 Open Lock 5 +3 +4 +12 Search 5 +2 +2 +9 Spot 5 +0 +5 Tumble 5 +3 +8 Use Rope 2 +3 +5 Equipment: Cost Weight Traveler's Outfit 0gp 2.5 lbs Studded Leather 25gp 10 lbs Thieves' tools (mw) 100gp 2 lbs Spear 2gp 3 lbs 2 daggers 4gp 1 lbs Backpack 2gp 2 lbs Waterskin 1gp 1 lbs Rations (4 days) 2gp 1 lbs Flint and steel 1gp 0 lbs 2 Belt pouches 2gp .25 lbs Bedroll 1sp 1.25 lbs 4 flasks oil 4sp 4 lbs Light crossbow 35gp 2 lbs 20 bolts 2gp 1 lbs small gem 50 gp - Total Weight: 31 lbs Money: 23.5 gp Lgt Med Hvy Lift Push Max Weight: 32.25 64.5 97.5 195 487.5 Age: 11 Height: 3'2'' Weight: 31 lbs Eyes: Dark orange Skin: Dark red, almost black
Last edited by Lefferts; Sunday, 14th November, 2004 at 04:50 PM. Reason: leveled up - forgot synergy bonus
Tuesday, 25th January, 2005, 11:56 PM #8
Defender (Lvl 8)
Avatar by Sialla