[Kobold] Hatchling #157 Rogue's Gallery


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Diirk

First Post
Code:
[b]Name:[/b] Miki Ruskin
[b]Class:[/b] Hexblade
[b]Race:[/b] Kobold
[b]Size:[/b] Small
[b]Gender:[/b] Male
[b]Alignment:[/b] CN

[b]Str:[/b] 12 +1      [b]Level:[/b] 2        [b]XP:[/b] 0
[b]Dex:[/b] 16 +3      [b]BAB:[/b] +2         [b]HP:[/b] 18 (2d10+2)
[b]Con:[/b] 12 +1      [b]Grapple:[/b] -1     [b]Current HP:[/b] 18
[b]Int:[/b] 10 +0      [b]Speed:[/b] 30'      
[b]Wis:[/b]  8 -1      [b]Init:[/b] +3        
[b]Cha:[/b] 14 +2      [b]ACP:[/b] -2         

                   [b]Base[/b]  [b]Armor[/b] [b]Shld[/b]   [b]Dex[/b]  [b]Size[/b]   [b]Nat[/b]  [b]Misc[/b]  [b]Total[/b]
[b]Armor:[/b]              10    +4    +0    +3    +1    +1    +0    19
[b]Touch:[/b] 14              [b]Flatfooted:[/b] 16

                         [b]Base[/b]   [b]Mod[/b]  [b]Misc[/b]  [b]Total[/b]
[b]Fort:[/b]                      0    +1          +1
[b]Ref:[/b]                       0    +3          +3
[b]Will:[/b]                      3    -1          +2
(+2 vs all spells and spell-like effects)

[b]Weapon[/b]                  [b]Attack[/b]   [b]Damage[/b]     [b]Critical[/b]
Longsword                 +5      1d6+1     19-20/x2
Longbow                   +6      1d6       20/x3

[b]Languages:[/b] Draconic

[b]Abilities:[/b] +2 Craft(trapmaking)/Profession(miner)/Search, 
           Darkvision, Light Sensitivity, Hexblade's Curse 1/day DC 13,
           Arcane Resistance

[b]Feats:[/b] Weapon Focus: Longsword

[b]Skill Points:[/b] 10       [b]Max Ranks:[/b] 5/2
[b]Skills[/b]                   [b]Ranks[/b]  [b]Mod[/b]  [b]Misc[/b]  [b]Total[/b]
Concentration              5    +1          +6
Knowledge(Arcana)          5    +0          +5
Search                     0    +0    +2    +2

[b]Equipment:[/b]               [b]Cost[/b]    [b]Weight[/b]
Traveler's Outfit        0gp     2.5 lbs
Chain Shirt              100gp   12.5 lbs 
Longsword                15gp    2 lbs
Longbow                  75gp    1.5 lbs
20 arrows                1gp     1.5 lbs
Backpack                 2gp     0.5 lbs
Bedroll                  1sp     1.25 lbs
Winter Blanket           5sp     0.75 lbs
Waterskin                1gp     1 lb
Rations (4 days)         2gp     1 lb

[b]Total Weight:[/b]  24.5 lbs      [b]Money:[/b] 43 gp, 4 sp

                           [b]Lgt[/b]   [b]Med[/b]   [b]Hvy[/b]  [b]Lift[/b]  [b]Push[/b]
[b]Max Weight:[/b]                32.25 64.5  97.5 195   487.5      


[b]Appearance/Personality:[/b]
Mottled red skin and beady yellow eyes with a selfish glint to them. Miki
thinks of himself first, and others if they can further his ambitions. He's
not too sure about this gun stuff the Queen seems to be in favour of.. 
give him a trusty sword or bow anyday, but he's sensible enough to keep
his mumblings to himself for now...
 
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Code:
[B]Name:[/B] Taden
[B]Class:[/B] Druid
[B]Race:[/B] Kobold
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] N

[B]Str:[/B] 10 +0      [B]Level:[/B] 2        [B]XP:[/B] 1003
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +1         [B]HP:[/B] 13 (2d8)
[B]Con:[/B] 10 +0      [B]Grapple:[/B] -3     [B]Current HP:[/B] 13
[B]Int:[/B]  8 -1      [B]Speed:[/B] 30'      
[B]Wis:[/B] 16 +3      [B]Init:[/B] +2        
[B]Cha:[/B] 14 +2      [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +1    +1    +0    16
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Scimitar                  +2     1d4        18-20/x2
Shortbow                  +4     1d4              x3

[B]Languages:[/B] Common, Undercommon

[B]Abilities:[/B] Darkvision, Light Sensitivity, +2 Craft(trapmaking)/Profession(miner)/Search, 
Animal Companion(badger), Nature Sense, Wild Empathy, Woodland Stride

[B]Feats:[/B] Martial Weapon Proficiency(shortbow)

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              5    +0          +5
Handle Animal              4    +2          +6
Knowledge(nature)          3    -1          +2
Survival                   3    +3          +6

[B]Equipment:               Cost  Weight[/B]
Shortbow                 30gp   1   lbs
-Arrows x60               3gp   4.5 lbs
Scimitar                 15gp   2   lbs
Leather Armor            10gp   7.5 lbs
Spell Component Pouch     5gp   1   lb
Backpack                  2gp   1   lb
Traveler's Outfit         1gp   2.5 lbs

[B]Total Weight:[/B] 19.5 lbs      [B]Money:[/B] 14gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               24.75  49.5   75   150   375

[B]Druid Spell DC:[/B] 13 + Spell level
[B]Druid Spells Per Day:[/B] 4/3
[B]Druid Spells Prepared:[/B]
[I]0-level(DC 13):[/I] Detect Magic, Flare, Know Direction, Virtue
[I]1-level(DC 14):[/I] Cure Light Wounds, Entangle, Produce Flame

[B]Appearance/Personality:[/B] Only 3'6", Taden is a small and jittery 
creature. He normally wears simple brown clothing over his grey tinted 
skin. Though he has a strong connection to nature, all of his life Taden
has had an awkward fear of the color green. This has caused him much 
trouble if venturing out in forests, grasslands, or around lizards. He 
uses his Badge companion(aptly named 'Target') to move first in times
like this, just in case the green thing decides to eat something. Taden 
likes Target, but would rather not be eaten, as he is small, wiry, and 
probably not tastey.

[b]Badger, 'Target'[/b]
[b]Hit Dice:[/b] 1d8+2 (6hp)
[b]Speed:[/b] 30ft, Burrow 10ft
[b]AC:[/b] 15 (+1 Size, +3 Dex, +1 Natural), 14 Touch, 12 Flat Footed
[b]BAB/Grapple:[/b] +0/-5
[b]Attack:[/b] Claw +4 (1d2-1)
[b]Full Attack:[/b] 2 Claws +4 (1d2-1) and 1 Bite -1 (1d3-1)
[b]Special Attacks:[/b] Rage
[b]Special Qualities:[/b] Low-light Vision, Scent, Link, Share Spells
[b]Saves:[/b] Fort +4, Ref +5, Will +1
[b]Abilities:[/b] Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
[b]Skills:[/b] Escape Artist +7, Listen +3, Spot +3
[b]Feats:[/b] Track, Weapon Finesse
 
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Ferrix

Explorer
Nah'l - Zweibold Barbarian

Code:
[B]Name:[/B] Nah?l
[B]Class:[/B] Barbarian
[B]Race:[/B] Zweibold
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Tyamat (supposedly)

[B]Str:[/B] 18 +4 (10p.)    [B]Level:[/B] 2        [B]XP:[/B] 1003
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +2         [B]HP:[/B] 23 (2d12+4)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] -/-
[B]Int:[/B]  8 -1 (2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] --
[B]Cha:[/B] 10 +0 (4p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] 25%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +1    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Scythe                    +6     2d4+6         20x4
Two-handed Warhammer      +6     2d6+6         20x3
Javelin                   +4     1d6+4         20x2

[B]Languages:[/B] Draconic

[B]Abilities:[/B] Rage 1/day, Fast Movement +10 ft., Illiteracy, Uncanny Dodge

[B]Feats:[/B] Power Attack

[B]Skill Points:[/B] 15       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Intimidate                 5    +0          +5
Listen                     5    +0    +1    +6
Survival                   5    +0          +5

[B]Equipment:               Cost  Weight[/B]
Scythe                   18gp   10lb
Two-handed Warhammer     18gp    7lb
Javelins (5)              5gp   10lb
Scale Mail               75gp   30lb
Explorers Outfit         --gp    8lb
Winter Blanket            5sp    3lb
Backpack                  2gp    2lb
Waterskin                 1gp    4lb
Trail Rations- 4 days     2gp    4lb
Whetstone                 2cp    1lb
Reddish Gemstone         50gp    -lb
Box                       ?gp    ?lb

[B]Total Weight:[/B] 79lb      [B]Money:[/B] 18gp 4sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               100   200   300   600   1500

[B]Age:[/B] 11
[B]Height:[/B] 4'1"
[B]Weight:[/B] 150lb
[B]Eyes:[/B] Green
[B]Skin:[/B] Mauve

Appearance: Stocky and muscular, Nah?l is what appears to be an oversized kobold with two heads upon his shoulders. Covered in fine dusky scales, he wears a suit of special scale mail that accommodates his odd frame. Slung across his back is a massive two-handed warhammer, and resting with the blade hanging over his center shoulder is a sharp scythe. A small tube of javelins is next to a backpack full of some minor gear.

Background: Nah?l was part of hatchling #157, and is one of the few who remain alive still. His agile and strong frame often meant he was the one doing most of the heavy lifting when it came around to it, something which neither head minded. He found at a young age that he could channel what some said was draconic heritage in a fiery boiling through his veins which made his muscles bulge and his body surge with power. His ?simple? nature often makes him stand out a little, mimicking a crazed dragon at one point and petting a flower the next.
 
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Isida Kep'Tukari

Adventurer
Supporter
Code:
[b]Name:[/b] Lok-Nar
[b]Class:[/b] Fighter 
[b]Race:[/b] Zweibold
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] LE

[b]Str:[/b] 16 +3      [b]Level:[/b] 2        [b]XP:[/b] 1088
[b]Dex:[/b] 15 +2      [b]BAB:[/b] +2         [b]HP:[/b] 18 (2d10+2)
[b]Con:[/b] 12 +1      [b]Grapple:[/b] +5     [b]Current HP:[/b] 11
[b]Int:[/b] 6 -2      [b]Speed:[/b] 30'  (20' in armor)    
[b]Wis:[/b] 10 +0      [b]Init:[/b] +3        
[b]Cha:[/b] 14 +2      [b]ACP:[/b] -4    
     

                   [b]Base[/b]  [b]Armor[/b] [b]Shld[/b]   [b]Dex[/b]  [b]Size[/b]   [b]Nat[/b]  [b]Misc[/b]  [b]Total[/b]
[b]Armor:[/b]              10    +4    +0    +2    +0    +1    +0    17
[b]Touch:[/b] 12              [b]Flatfooted:[/b] 15

                         [b]Base[/b]   [b]Mod[/b]  [b]Misc[/b]  [b]Total[/b]
[b]Fort:[/b]                      3    +1          +4
[b]Ref:[/b]                       0    +2          +2
[b]Will:[/b]                      0    +0          +0

[b]Weapon[/b]                  [b]Attack[/b]   [b]Damage[/b]     [b]Critical[/b]
Hand Cannon                 +4      1d10     x3 (50' range)
Heavy Flail                 +6      1d10+4       19-20/x2

[b]Languages:[/b] Draconic, Common

[b]Abilities:[/b] +2 Str, -2 Int, -2 Cha, +1 bonus to Listen, Spot and Search checks, 
Darkvision: 60', Natural Armor: +1, Unique body shape (Armor costs 50%
 more).  Proficiency in all simple and martial weapons, all armor and shields,
 fighter bonus feats.

[b]Feats:[/b] 
Point Blank Shot (1st level)
Exotic Weapon Proficiency (firearms) (fighter bonus 1st level)
Weapon Focus (heavy flail) (fighter bonus 2nd level)

[b]Skill Points:[/b] 4        [b]Max Ranks:[/b] 4/2
[b]Skills[/b]              [b]Ranks[/b]            [b]Mod[/b]             [b]Misc[/b]        [b]Total[/b]
Intimidate           5               +2                            +7
Listen               0               +0              +1            +1
Search               0               -3              +1            -2
Spot                 0               +0              +1            +1

[b]Equipment:[/b]               [b]Cost[/b]    [b]Weight[/b]
Traveler's Outfit        0gp     N/A
Scale Mail               75gp    30 lbs 
Heavy Flail              15gp    10 lbs
Hand cannon              30gp    15 lbs
19 bullets               6gp      4 lbs
Powder horn              35gp     2 lbs (1oz used)
Backpack                  2gp     2 lbs
Bedroll                  1sp       5 lbs
Waterskin                 1gp     4 lbs
Rations (20 days)        10gp     20 lbs
50' silk rope            10gp     5 lbs
Belt pouch               1gp     0.5 lbs
Dagger                   2gp       1 lb
Golden Topaz             50gp

[b]Total Weight:[/b]  98.5 lbs      [b]Money:[/b] 33 gp, 9 sp

               [b]Lgt[/b]       [b]Med[/b]       [b]Hvy[/b]       [b]Lift[/b]      [b]Push[/b]
[b]Max Weight:[/b]     76       153        230      860       1150

Appearance: Lok-Nar is a strapping zweibold male with scales the color of polished wood. Each of his two heads is very pleasingly proportioned, with a strong, elegant snout, good sharp teeth, polished horns, and bright eyes. His two heads tend to look in opposite directions, usually looking at someone speaking to him from two different angles, as if trying to make sure he doesn’t miss anything. He carries his favorite weapon, a hand cannon, in a sheath on his back, with his powder horn prominently displayed on his belt. He carries a flail in a loop on the other side of his belt, clearly visible because of its vicious appearance.


Personality: Lok-Nar is approximately as smart as a bunch of pointy rocks, which puts him just above the average orc. However, he considers himself stronger and prettier than most of them, as well as a good candidate for anything Amartij wanted him to do. Always a follower, the strong arm, the tough guy, Lok-Nar is happiest when someone is giving him orders. When those orders include creative “extraction of information,” he’s even happier.


Background: Lok-Nar was born the biggest egg of the Blackfoot tribe’s hatching eleven years ago. Although he prided himself on strength, it became clear he lacked the skill for any of the more technical aspects of mining. He concentrated on simple hauling of rock, as well as beating back the occasional intruder or monster that preyed upon their tribe.

He learned to appreciate his smarter hatch-mates, who can tell him things he’s missed, or protocol he has to learn. It was with some of their advice that he sought to master the tribe’s best weapon, the firearm. He hopes to impress their queen, Amartij, so that she will reward him with duty beyond the mines.
 
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The Baron

First Post
Code:
[B]Kadan[/B]
[B]Class:[/B] Sorceror 2
[B]Race:[/B] Kobold
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Unknown

[B]Str:[/B] 8 -1 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 1000
[B]Dex:[/B] 14 +2 (4p.)     [B]BAB:[/B] +1         [B]HP:[/B] 11 (2d4+4)
[B]Con:[/B] 14 +2 (10p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] --/----
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 8 -1 (0p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -0        [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +1    +1    +0    14
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      +0    +2          +2
[B]Ref:[/B]                       +0    +2          +2
[B]Will:[/B]                      +3    -1          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Heavy Crossbow           +4     1d8       19-20x2
Sling                    +4     1d3-1      20x2
Spear                    +4/+1     1d6-1      20x3
Club                     +4/+1     1d4-1       20x2
Dagger                   +4/+1     1d3-1      19-20x2

[B]Languages:[/B] Draconic

[B]Abilities:[/B] Darkvision 60 ft, Light Sensitive

[B]Feats:[/B] Spell Focus (Necromancy), Alertness (familiar)

[B]Skill Points:[/B] 8     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft(Trapmaking)          2    +0    +2    +4
Concentration              4    +2          +6
Knowledge(Arcana)          2    +0          +2 
Spellcraft                 2    +0          +5
Hide                       0    +2    +4    +6
Listen                     0    -1    +5    +4 (+3 from bat familiar, +2 from alertness)
Spot                       0    -1    +2    +1 (+2 from alertness)

[B]Equipment:               Cost  Weight[/B]
Black Robe (Worn)          0gp   0lb
Heavy Crossbow            50gp   4lb
7 bolts                    1gp   .5lb
Small Sling                0gp   0lb
10 bullets                .1gp   2.5lb
Small Spear                2gp   3lb
Club                       0gp   1.5lb
Dagger                     2gp   .5lb
Spell Component Pouch      5gp   2lb
Scroll Case                1gp   .5lb
Scroll of Mage Armor      25gp   0lb
Potion of CLW             50gp   0lb	

[B]Total Weight:[/B]14.5lb      [B]Money:[/B] 11gp 09sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               19.5   39   58.5   117   292.5


[B]Sorceror Spell DC:[/B] 13 + Spell level (14+Spell Level for Necromancy)
[B]Sorceror Spells Per Day:[/B] 6/5
[B]Sorceror Spells Known:[/B] 5/2
0-level(DC 13): Detect Magic, Touch of Fatigue, Disrupt Undead, Acid Splash, Mage Hand
1-level(DC 14): Cause Fear, Ray of Enfeeblement

[B]Age:[/B] 11
[B]Height:[/B] 3'01"
[B]Weight:[/B] 34lb
[B]Eyes:[/B] Yellow
[B]Hair:[/B] None
[B]Skin:[/B] Red with Black Flecks

Appearance: Kadan's skin is a mud red color, flecked with black. Usually all anyone can see is his toothy snout poking out from his black robe and his two tiny hands holding onto an enormous (for a kobold) crossbow. The spear strapped to his back and the buldges underneath his robe also tend to draw some attention, but Kadan's icy stare or sinister grin usually keep all but the most foolhardy people at a distance.

Background: It was hard for Kadan to make friends, mostly because of his fascination with dead animals. When the others of his tribe were out hunting, Kadan was busy trapping small creatures and watching them die. A tribal sorceror immediately recognized this odd behavior as the mark of someone with potential. It was as though, when he watched death, he was in on a secret that no one else knew. Because of this, his words gained a certain weight within the tribe, and while not popular, he was respected. He was taken under the wing of the sorceror, working as his servant while learning magical lore.

Despite his magical aptitude and weird ways, Kadan was sent on mandatory hunting trips when he reached an adult age. His abilities manifested when a ghoul attacked his hunting party one evening. By the time he woke, most of his party had been paralyzed or killed. In the midst of all this death, power began to course through Kadan's veins. He could feel it guide his hand, an energy releasing from a hidden chamber within him. Bolts of energy released from his palms, causing the undead creature before him to crumple. With a sinister grin, Kadan knew he had found his calling.

Familiar:

Drar the Bat

Hit Dice: 2d8
Hit Points: 5
Initiative: +2
Speed: 5 ft., fly 40 ft. (good)
Armor Class: 17 (+4 size, +2 Dex, +1 natural armor), touch 16, flat-footed 14
Base Attack/Grapple: +1/-16
Attack: +3
Full Attack: +3
Space/Reach: 1ft./0 ft.
Special Attacks: -
Special Qualities: Blindsense 20 ft., low-light vision
Saves: Fort +2, Ref +4, Will +5
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4
Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats: Alertness
Familiar Abilities: Alertness, Improved Evasion, Share Spells, Empathic Link

Blindsense (Ex): A bat notices and locates creatures within 20 ft. Opponents still have 100% concealment against a creature with blindsense.

Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Alertness (Ex): While a familiar is within arm's reach, the master gainst the Alertness feat

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated.
 
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Lefferts

First Post
Code:
[B]Name:[/B] Zort
[B]Class:[/B] Rogue
[B]Race:[/B] Kobold
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] LN

[B]Str:[/B] 12 +1      [B]Level:[/B] 2        [B]XP:[/B] 1003
[B]Dex:[/B] 16 +3      [B]BAB:[/B] +1         [B]HP:[/B] 12 (2d6)
[B]Con:[/B] 12 +1      [B]Grapple:[/B]        [B]Current HP:[/B] 4/7
[B]Int:[/B] 14 +2      [B]Speed:[/B] 30'      
[B]Wis:[/B] 10 +0      [B]Init:[/B] +3        
[B]Cha:[/B]  8 -1      [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +3    +1    +1    +0    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Spear                        +3      1d6+1        20/x3
Dagger                       +3      1d3+1      19-20/x2
Light crossbow               +5      1d6        19-20/x2

[B]Languages:[/B] Draconic, Common, Undercommon

[B]Abilities:[/B] Darkvision, Light Sensitivity, +2 Craft(trapmaking)/Profession(miner)/Search,
trapfinding, sneak attack +1d6, evasion.

[B]Feats:[/B] Nimble Fingers

[B]Skill Points:[/B] 50       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    3    +3    +2    +8
Climb                      4    +1          +5
Craft(trapmaking)          2    +2    +2    +6
Disable Device             5    +2    +4    +11
Hide                       4    +3    +4    +11
Jump                       0    +1    +2    +3
Listen                     5    +0          +5
Move Silently              5    +3          +8
Open Lock                  5    +3    +4    +12
Search                     5    +2    +2    +9
Spot                       5    +0          +5
Tumble                     5    +3          +8
Use Rope                   2    +3          +5


[B]Equipment:               Cost  Weight[/B]
Traveler's Outfit         0gp   2.5 lbs
Studded Leather          25gp    10 lbs
Thieves' tools (mw)     100gp     2 lbs
Spear                     2gp     3 lbs
2 daggers                 4gp     1 lbs
Backpack                  2gp     2 lbs
Waterskin                 1gp     1 lbs
Rations (4 days)          2gp     1 lbs
Flint and steel           1gp     0 lbs
2 Belt pouches            2gp   .25 lbs
Bedroll                   1sp  1.25 lbs
4 flasks oil              4sp     4 lbs
Light crossbow           35gp     2 lbs
20 bolts                  2gp     1 lbs
small gem              50 gp   -

[B]Total Weight:[/B] 31 lbs      [B]Money:[/B] 23.5 gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               32.25  64.5  97.5  195 487.5


[B]Age: [/B] 11
[B]Height: [/B] 3'2''
[B]Weight: [/B] 31 lbs
[B]Eyes: [/B] Dark orange
[B]Skin: [/B] Dark red, almost black
 
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