Gary Gygax Q&A: part VII - Page 27




  1. #261
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    Quote Originally Posted by Col_Pladoh
    Did you know that a proper steak & kidney pie has three sorts in it? That is lamb, veal, and beef kidney. With a thick but flakey crust one makes a lovely supper with a glass of Bordeaux
    As a urologist, I hope you can understand my disdain of kidneys or a least my disdain of eating them.

    Thanks for getting a kid to read. I'll be the first to say a Gygaxian vocabulary will get you somewhere in life.

    At least now I can really annoy my wife by talking with the creator of the game she loves to hate.

    Best wishes on your health. -JB
    "I don't want to kill you and you don't want to be dead." -Malachi 'Mal' Johnson

 

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    Quote Originally Posted by Col_Pladoh
    Indeed, and I forgot to mention Ethopian cuisine, one of my favorites but difficult to find. The best restaurant serving it that i have come across is the Blue Nile in Washington DC.
    Never tried Ethiopian. Is it anything like Mongolian? Aside from filling my D&D kick, I also have a cooking/culinary kick I need to have filled. I'm always up to try anything new, which has sometimes turned against me. If you like food and like a laugh, www.amateurgourmet.com is a pretty good site.

    Well, I don't know what fills your schedule so you might not have time, but.

    Oh, and I'm surprised how much response a small comment about Ethiopian cuisine can get.

    Quote Originally Posted by Col_Pladoh
    What about OAD&D?
    Yeah, no. I'm relatively new to the hobby. When I have an opportunity, I read older books so I can get a feel for what D&D used to be like, but that's about it. I play with older players, but I'm more into the game than they are. I try to capture the D&D 'feel' when I GM, they just want to roll dice and level. I've started to get them to get more in the D&D 'spirit' but it's a slow process...

    Quote Originally Posted by Col_Pladoh
    Heh, well, as long as the creativity is put to useful ends, right!
    It'd be more useful if I got paid to do this. We don't all have that luxury, though.
    Bring on the Funk.
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    Quote Originally Posted by Col_Pladoh
    Your testimonial is most appreciated. While the game was created and purveyed for fun and entertainment, i did realize it had beneficial effects in regards learning and creativity

    Yes indeed! I advertised in teracher's magaznes for interested ones to sign up for information about instructional classrom adventure modules using the D&D game system, then I hired a Ph.D in Educational Psychology, Dr. Don Snow. We had over 3,000 teachers on a mailing list, and modules for math and science completes when the Blume brothers decided that my idea was useless. They dropped the idea for the line and put Dr. don to work on ordinary editing. No need to relate what I thought of that, but if the tems "fools" comes to mind, I am understanding.

    <snip>

    Welcone,
    Gary
    I felt the Blumes were ID10T errors for a long time...this just proves my long standing view of them is valid - again.

    Does anyone know where any of this material could be found?

    In my current 1st ed AD&D group, one player insisted her two children join and play (ages 11 & 13) because she felt it would help them in school and stimulate learning. The youngest one is quiet a problem solver for her age and the older one asked for his mom to buy him a Monster Manuel so he could read about the creatures. He hates to read and this was the very first time he'd ever asked someone to buy something for him to read. She was estastic.

    I would really like to keep the momentum going with the two youngest players...but it's a little hard to tailor puzzles etc to them sometimes etc.

    This also fit with a long time ago when back in high school, a friend of mine that hated to read got interested in the game and started reading... a lot. His grades improved. Imagine that!

  • #264
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    Hi Gary,

    Something I've wondered about off and on for awhile and don't think I've ever asked (or read an answer to) before: how and why did you decide to use 1d20 as the randomizer for the alternate combat system and saving throw charts in D&D in place of the 2d6 rolls used in Chainmail? How much consideration did you give to the fact that the wide, flat 1d20 distribution creates a much more random (i.e. luck-based) feel than 2d6 where ~45% of all rolls will fall in the middle of the range (6-8) with the extreme high and low ends both correspondingly rarer? Was it a conscious decision that such a wide-open random/luck-based distribution was more appropriate to the feel of a heroic fantasy-based game as opposed to the more "realistic" historical feel of Chainmail with its less random (more predictable) 2d6 distribution? Do you find it odd that for the sake of 'consistency' and 'elegant design' that this very random 1d20 distribution is now applied to almost every roll in the game? Or am I reading too much into this?

    Regards,
    "AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously." - Gary Gygax (DMG, 1979)

    "There are people who regard the RPG as something more than an amusing game, more than a most entertaining hobby. They really do need to get a life" - Gary Gygax (EN World, 2004)

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    Quote Originally Posted by Col_Pladoh
    In brief: We are using the three booklets. HP rolls are re-done if a 1 comes up. Fighters add +1 per die, and all PCs add +1 if their Con is above 14. Fighters add +1 damage for Str above 14. Dex does not affect AC just missile attacks. That's about it.
    Picking up this sub-thead about your group's recent OD&D campaign... (Yeah, other things have kept me from keeping up with my internet discussions...)

    I ask these questions for many reasons. Mainly, I suppose, because--as someone who started with the c. 1981 Basic Set, Traveller, & OAD&D--I find the original game intriguing. Also, because I figure I'll force my group to give the old game a try sometime--& so--I'm interested in how others--especially its author--play it.

    So, no thieves?

    Everyone uses d6 for HD? All weapons do d6 damage?

    When a cleric becomes a Curate, he only gets to add 1 hp to his current total rather than a full HD? (Or +2 if Con is >14?)

    Elves have to declare each session whether they're operating as fighting-men or magic-users? (I assume they keep two XP totals: one for each class.)

    Anyone playing an "Other Character Type"? A "young" Dragon, perhaps.

    I'm guessing you let the players roll ability scores themselves rather than doing it yourself as Men & Magic indicates. Did you make them stick to 3d6 in order (with the modifications allowed on p.10)?

    Do you use the weights on M&M p.15 for encumberance, or just wing it?

    Do you ever use reaction rolls? (I've always found them to be one of the most seldom used mechanics.)

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    *bump*
    I hope Gary's okay.
    Bring on the Funk.
    Talk hard.
    My internet connection sucks.
    Wanna run a game? Try EN World's own PbP boards! It's loads of fun. Here are my games so far.
    Other stuff:
    Spoiler:
    Quote Originally Posted by Kemrain
    - Kemrain the Medicated for Your Pleasure.
    Quote Originally Posted by Kemrain
    I pity the thread that talks about Mr. T.

    - Kemrain the Sigged.
    Manamana.
    Hey Houston EN Worlders! Interested in Getting together? Let's meet up and have lunch or something!

  • #267
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    One of the players in Gary's current OD&D campaign just posted a session summary at dragonsfoot.org from a session held yesterday (Feb. 10, 2005), so I suspect that's the reason why Gary hasn't dropped by -- they used up all his 'gaming mojo' for the day in actual play

    Here's the post if you're curious.
    "AD&D is designed to be an amusing and diverting pastime, something which can fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously." - Gary Gygax (DMG, 1979)

    "There are people who regard the RPG as something more than an amusing game, more than a most entertaining hobby. They really do need to get a life" - Gary Gygax (EN World, 2004)

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  • #268
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    Quote Originally Posted by Napftor
    Hello again, Gary. These threads just keep getting more interesting.

    While we're on topic of the D&D cartoon (which I love and watch an episode of every Sat. morning to this day), which script was your favorite and why? Same questions for which writer (I'm partial to Michael Reaves but Jeffrey Scott was prolific and maintained some good quality as well).
    Of course I preferred those scripts for which I suggested the springboards, but after all these years my memory of the lot is pretty fuzzy. All of my videotapes of the show are lost.

    I can say that that Michael Reeves unproduced script, Requim, meant to be the concluding eisode of for the series, is IMO the best.

    Cheers,
    Gary

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    Quote Originally Posted by TerraDave
    We do have quite a few Ethiopian and Eritrean restraunts here...I noticed Thai and Vietnamese where not on your list, perhaps something to add?

    Ohh, and there is quite a difference between the leg of the lamb and the kidney of the lamb...but a glass of Bordeux is always tres bien , to bad it is so expensive here in the states

    In any case, as always this has been a great Q&A, thanks for this and so much more Gary!
    Thai and Vietnamese cuisine tend to be a bit too hot for my taste (and stomach), so they are in my third tier of foods.

    Actually, I prefer mutton to mutton to lamb, for the former has more flavor, but it is very difficult to get mutton here these days.

    I also enjoy the top Burgundies of France, and it is sad for us that all good wine is so blasted expensive here

    Cheers,
    Gary

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    Quote Originally Posted by trollwad
    since it is a non-wog product, you wont give 'official' guidance on where to place yggsburgh. but, unofficially, if your fans pleaded for some potential locations for yggsburgh on the WOG map, where might "some miles south (of greyhawk)" be?

    presumably north of hardby. possibly on the western edge of the marshes between greyhawk and hardby (since the yggsburgh map seems to have swampy lake on it), about halfway between those two larger cities? Then, simply move 'zagyg's castle in the setting to this location rather than its official WOG setting just to the north of the city and then I can use your new material and not have to obsolesce my WOG collection?

    Thanks
    To make a long explanation short, the introductory portion of the module covers that, placing Yggsburgh on the River Nemo running some miles distant to a majot city named Dunfalcon that is on the shore of a large lake...

    "This module is large in content but the area of land it covers is relatively small, a bit less than 1,500 square miles, an area of some 44 miles east and west, 34 north and south. With some inclusion of areas off the map, that size is sufficient for much adventuring but should be small enough, at most perhaps 3,000 or so square miles if all the border areas described in the adventure text are included, to fit into the campaign world, whatever one is used by the Game Master. The area is likewise suitable to serve as the core for building a complete new campaign world around it should that be desired, a major undertaking to be sure, and not a subject for further discussion here."

    Cheers,
    Gary

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