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  1. #1
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    Novice (Lvl 1)

    Ankh-Morpork Guard's Avatar

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    ř Ignore Ankh-Morpork Guard
    My communities:

    Return to the Temple of Elemental Evil Characters

    Characters for the RttToEE game should be posted here once approved by me.

 

  • #2
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    ř Ignore DarkMaster
    Code:
     
    Name: Krog                 Class: Barbarian/Ranger 
    Race: 1/2 Orc             Size: M 
    Gender: M                  Alignment: CB 
    Deity: Kord 
    Str: 18 +4                  Level: 2/2 XP: 6000               
    Dex: 14 +2                 BAB: +4 HP: 35 (2d12+4+2d8+4)
    Con: 14 +2                 Grapple: +8 Current HP: 35/35
    Int: 13 +1                  Speed: 40' Spell Res: --         
    Wis: 12 +1                 Init: +2 Spell Failure: 00%      
    Cha: 6 -2                   ACP: --                                          
    
                 Base Armor Shld Dex Size Nat Misc Total
    Armor: 10    +5    +0   +2   +0  +0  +0     17 
    Touch: 12 Flatfooted: 15 
               Base Mod Misc Total 
    Fort: 6     +2   +0    +8 
    Ref:  3     +2    +0   +5 
    Will:  0     +1    +0   +1 
    
    Weapon         Attack          Damage Critical 
    Greatsword+1       +9                2d6+7  19-20x2 
    Dagger                +8                1d4+4  19-20x2 
    Comp LBow(str+4) +6or +4/+4    1d8+4       20x3 110ft
    
    Languages: Common orc Draconic 
    
    Abilities: Fast Movement, Darkvision 60 ft, Orc Blood, Illiteracy, Rage
    1/day, Uncanny dodge, bonus feat tracking, bonus feat rapid shot, favored
    enemy(magical beast), Wild empathy +0  
    
    Feats: 
    Power Attack 
    Tracking
    Rapid Shot
    Combat Expertise
    
    Skill Points: 39 Max Ranks: 7/3 
    Skills    Ranks Mod Misc Total 
    Climb        +6     +4    +0   +10 
    Survival    +5      +1    +0   +6
    jump        +6      +4    +0   +10
    Listen       +5      +1    +0   +6
    Ride         +2      +2    +0   +4
    swim        +1      +4    +0   +5
    move sil    +5      +2    +0   +7
    hide         +5      +2    +0   +7
    spot         +4      +1    +0   +5 
    
    Equipment: Cost    Weight 
    Mithral shirt +1 2110gp  10lb 
    GreatSword+1  2360gp    8lb
    dagger             2gp        1lb
    Comp Lbow      500gp      3lb
    backpack         2gp        2lb 
    20 arrows         1gp        3lb 
    Portable ram     10gp     20lb 
    flint and steel     1gp      -lb
    crowbar            2gp       5lb
    3 pint of oil        3sp       3lb
    Climber's kit       80gp      5lb
    Traveller's outfit  --gp     5lb
    
    Total Weight: 65 lb Money: 341gp 7sp 0cp 
    
                           Lgt Med Hvy Lift Push 
    Max Weight: 100 200 300 300 1500 
    
    (Class Name) Spell DC: 
     10 + X + Spell Level 
    (Class Name) Spells Per Day: X/X/X/X/X/X/X/X/X/X 
    (Class Name) Spells Prepared: 
    0-level(DC XX):
    1-level(DC XX): 
    2-level(DC XX): 
    3-level(DC XX): 
    4-level(DC XX): 
    5-level(DC XX): 
    6-level(DC XX): 
    7-level(DC XX): 
    8-level(DC XX): 
    9-level(DC XX): 
    
    Age: 18 Height: 6'4" Weight: 250lb 
    Eyes: black Hair: black Skin: dark 
    Appearance: Krog is not pretty even among the half orc. Because of
    his strength and appearance a lot of people think he is stupid, but a lot of his
    enemy are often surprise by his quick thinking. Krog doesn't look mean and
    doesn't project much. Even with his size he has problem getting the respect 
    he deserves. Krog is not well in society and prefer to live in the wilderness 
    Background: Krog background is fairly simple. He was raised among a 
    orcish barbarian tribe. His mother is an orc and his father was a human who 
    died when he was very small. At 16 his mother died in a human raid against 
    his village. Having nothing in common with the other Orc he left to live in the 
    woods. He lived there for two years alone, until he met a group of 
    adventurer. Wanting to see some action and the other three in need of a 
    strong arm, he joined that group.
    Last edited by DarkMaster; Thursday, 28th October, 2004 at 02:00 AM.

  • #3
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    ř Ignore jpwic
    Code:
    Name: Tanya Greenfingers
    Class: Druid
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: Neutral Good
    Deity: Ehlonna
    
    Str: 11 +0      Level: 4        XP: XXXX
    Dex: 10 +0      BAB: +3         HP: 28 (1d8+2\lvl)
    Con: 14 +2      Grapple: +3     Current HP: XX/XXXX
    Int: 14 +2      Speed: 30'      Spell Res: --
    Wis: 18 +4      Init: +0        Spell Failure: 00%
    Cha: 10 +0      ACP: -3         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +3    +0    +0    +0    +0    +1    14
    Touch: 11              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                 4      +2   +0     6
    Ref:                  1      +0   +0     6
    Will:                 4      +4   +0     8
    
    Weapon                  Attack   Damage     Critical
    Schimtar                    +3        1d6       18-20x2
    
    
    Languages: Common Druidic Elven Sylvan
    
    Abilities: 
    - Wolf Animal Companion
    - Nature Sense  (+2 knowledge (nature), Survival checks)
    - Wild Empathy
    - Woodland Stride
    - Trackless Step
    - Resist Natures Lure
    
    Feats: 
    - Augment Summoning -  Summons get +4 enhancement bonus to STR and
     CON for duration of spell
    - Spell Focus (Conjuration)  - +1 bonus to save DC on conjuration spells
    - Eschew Materials  - Does not need components that cost less then 1 gp
    
    Skill Points: 7/lvl    Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Concentration                 7     2     0     9
    Spellcraft                    4     2     0     6
    Handle Animal                 7     0     0     7
    Listen                        5     4     0     9
    Ride                          4     2     2     6 
    Move Silently                 7     0     0     7
    Knowledge (Nature)            7     4     4    15
    Survival                      7     4     2    13(15 aboveground natural)
    
    Equipment:                     Cost  Weight
    Ring Of Sustenance             2500 GP   --
    Bracers of Armor +1            1000 GP    1   LBS
    Hide Armour   (+3 AC)            15 GP   25   LBS
    Schimtar                         10 GP    4   LBS
    Wand of Summon Monster 1        750 GP    * 
    Wand of Cure Light Wounds       750 GP    * 
    Scroll Case                       1 GP     .5 LBS
      4 scrolls Magic Fang          100 GP    --  
      4 scrolls Produce Flame       100 GP    --
    Holly and Mistletoe                 --    --
    Backpack                          2 GP    2   LBS
       5  Torches                     5 CP    5   LBS
    
    Light Horse                      75 GP
       Bit & Bridle                   2 GP    1   LBS
       Saddle, Riding                10 GP   30   LBS
       Saddle Bags                    4 GP    8   LBS
          Five Days Feed            2.5 SP   50   LBS 
    
    * One ounce each 
    
    Total Weight: 37.7 lbs      Money: 91gp 0sp 0cp
    
                               Lgt    Med     Hvy    Lift  Push
    Max Weight:           0-38   39-76   77-115  230   575
    
    (Druid) Spell DC: 10 + 4 + Spell Level
    (Druid) Spells Per Day: 5/4/3/0/0/0/0/0/0/0
    (Druid) Spells Prepared:
    
    0-level(DC 14):
    Detect Magic
    Detect Magic
    Read Magic
    Light
    Light
    
    1-level(DC 15):
    Entangle
    Entangle
    Longstrider
    Faerie Fire
    
    2-level(DC 16):
    Flaming Sphere
    Flaming Sphere
    Barkskin
    
    3-level(DC 17):
    4-level(DC 18):
    5-level(DC 19):
    6-level(DC 20):
    7-level(DC 21):
    8-level(DC 22):
    9-level(DC 23):
    
    
    Age: 19
    Height: 5'
    Weight: 101lb
    Eyes: Green
    Hair: Raven Black
    Skin: Dusky
    
    Animal Companion
    
    Pads Quietly Over Snow AKA Pads
    
    Medium Animal - Wolf
    Hit dice: 2d8+1
    Initiative: +2
    Speed: 50'
    Armour Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
    Base Attack/Grapple: +1/+2
    Attack: Bite +3 melee (1d6+1)
    Full Attack: Bite +3 melee (1d6+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Trip
    Special Qualities: Low-light vision, scent
    Saves: Fort +5, Ref +5, Will +1
    Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
    Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
    Feats: 	Track, Weapon Focus (bite)
    
    Trip (Ex)
    
    A wolf that hits with a bite attack can attempt to trip the opponent
    (+1 check modifier) as a free action without making a touch attack
    or provoking an attack of opportunity. If the attempt fails, the 
    opponent cannot react to trip the wolf.
    
    Skills
    
    *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
    Appearance:

    Tanya is utterly average in her appearance. She has shoulder length black hair and her skin is almost dark enough to be exotic but does not quite make it. The only thing captivating about her looks are her eyes. They are an unusual shade of green that is not seen very often.

    Tanya has never let her looks get her down though, while she does not seem to inspire trust in everyone she meets, she does have a bubbly personality that helps her get along where her looks don't. This does not mean she is an airhead though, she is quite intelligent and wise beyond her years but she tends to hide it as if she lacked self confidence in herself.


    Background:
    Tanya met the rest of her group when they were hunting some orcs near the grove she was being trained at. After dispatching the orcs she decided that it was time for her to learn more about the outside world so she left with the group.

    Travelling around doing odd jobs, they eventually found themselves in Hommlet after their previous employer bailed out on them.Tanya met the rest of her group when they were hunting some orcs near the grove she was being trained at. After dispatching the orcs she decided that it was time for her to learn more about the outside world so she left with the group. Travelling around doing odd jobs, they eventually found themselves in Hommlet after their previous employer bailed out on them.
    Last edited by jpwic; Tuesday, 2nd November, 2004 at 12:14 AM. Reason: Can't get my desc and bg to wrap in the [code] tags

  • #4
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    Acolyte (Lvl 2)

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    ř Ignore Wystan
    My communities:

    Code:
    Name: Wystan deValera
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: The Mother/Nature
    
    Str: 10 +0      Level: 4        XP: XXXX
    Dex: 17 +3      BAB: +3         HP: XXX (XdX+XX)
    Con: 12 +1      Grapple: +3     Current HP: XX/XXXX
    Int: 13 +1      Speed: 30'      Spell Res: NA
    Wis: 11 +0      Init: +3        Spell Failure: NA%
    Cha: 13 +1      ACP: -X         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:         10    +3    +0    +3    +0     +1    +0    XX
    Touch: 13              Flatfooted: 17
    
                             Base   Mod  Misc  Total
    Fort:                  1    +1          +2
    Ref:                   4    +3          +7
    Will:                  1    +0          +1
    
    Weapon                  Attack   Damage     Critical
    Masterwork Rapier         +7        1d6     	18-20x2
    Masterwork Dagger         +7(M/R)   1d4	    	19-20x2
    
    
    Languages: Common
    
    Abilities: 
    Improved Evasion
    Sneak Attack (2d6)
    Trap Sense
    Trapfinding
    Uncanny Dodge
    
    Feats: 
    Dodge
    Mobility
    Weapon Finesse
    
    
    Skill Points: 70       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                      4    +1          +5
    Balance                       2    +3          +5
    Bluff                         2    +1          +3
    Climb                         1    +0          +1
    Concentration                 0    +1          +1
    Decipher Script               2    +1          +3
    Diplomacy                     0    +1          +1
    Disable Device                7    +1          +8
    Disguise                      0    +1          +1
    Escape Artist                 0    +3          +3
    Forgery                       0    +1          +1
    Gather Information            4    +1          +5
    Heal                          0    +0          +0
    Hide                          4    +3          +7
    Intimidate                    1    +1          +2
    Jump                          2    +0          +2
    Listen                        2    +0          +2
    Move Silently                 4    +3          +7
    Open Lock                     7    +3          +10
    Perform, Dance                2    +1          +3
    Ride                          0    +3          +3
    Search                        4    +1          +5
    Sense Motive                  0    +0          +0
    Sleight of Hand               4    +3          +7
    Spot                          4    +0          +4
    Survival                      0    +0          +0
    Swim                          2    +0          +2
    Tumble                        4    +3          +7
    Use Magic Device              6    +1          +7
    Use Rope                      2    +3    +2    +7
    
    
    Equipment:               Cost  Weight
    Masterwork leather         160gp   25.0lb
    Masterwork Rapier          320gp   2.0lb
    Masterwork Dagger          302gp   1.0lb
    Thieves Tools               30gp   1.0lb
    Travellers Outfit            1gp   N/Alb
    Ring of Sustenance        2500gp   N/Alb
    Amulet of Nat. Armor +1   2000gp   N/Alb
    
    Total Weight: 29lb      Money: 87gp 00sp 00cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:            34    67    100  200   500
    
    
    Age: 24
    Height: 5'10"
    Weight: 164lb
    Eyes: Brown
    Hair: Red
    Skin: Ruddy Caucasian
    
    Appearance: Moderately tall male, not too heavy and not too bad looking, he has an air about him that seems to say that he knows what he is doing. He always seems to wear a smile and seems to be constantly on the move.
    
    Background: Raised as the youngest of 5, Wystan sought to distance himself from his twin Mistan in the way that he lived. At the age of 15 he decided to leave home to follow the rumors that his father was not the man that he knows but a 1/2 Fae gypsy. He travels from town to town seeking information and was pointed towards Hommelette at a recent village.
    Last edited by Wystan; Friday, 29th October, 2004 at 02:56 PM.

  • #5
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    ř Ignore DarkMaster
    Wystan I think you can add 1 pts of ability because you are a 4th lvl character.

  • #6
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    ř Ignore Thomas Hobbes
    Code:
     Name: Jerrick Brewer Class: Fighter/Paladin Race: Human  Size: Medium 
    Gender: Male  Alignment: LG Deity: Raziel 
    Str: 16 +3      Level: 1/3    XP: 6000
    Dex: 14 +2      BAB: +4       HP: 36 (4d10+12) 
    Con: 14 +2      Grapple: +7   Current HP: 36/36 
    Int: 10 +2      Speed: 30'    Spell Res: -- 
    Wis: 14 +2      Init: +2      Spell Failure: 0% 
    Cha: 14 +2      ACP: -0 
          Base Armor Shld Dex Size Nat Misc Total 
    Armor: 10  +5    +0    +2  +0  +0  +0   17 
    Touch: 17 Flatfooted: 15 
           Base Mod Misc Total 
    Fort:    5  +2   +2  +9 (+13 vs. Poisons)
    Ref:     1  +2   +2  +5
    Will:    1  +2   +2  +5
    Weapon         Attack Damage Critical 
    Unarmed Strike +8     1d4+4   20/x2 
    Languages: Common 
    Abilities: Smite Evil 3/day (+2 to hit, +3 damage), Aura of Courage, Detect 
    Evil, Aura of Good, Divine Health, Divine Grace, 1 bonus fighter feat, 3 
    bonus exalted feats, Exalted Strike +1, Endure Elements, +5 Sacred bonus to 
    AC. 
    Feats: Sacred Vow, Vow of Poverty, Improved Unarmed Strike*, Favored of the 
    Heavens (Raziel), Improved Toughness, Extra Smiting**, Vow of Abstinence** 
    *Fighter bonus feat. 
    ** Exalted bonus feat 
    Skill Points: 21 Max Ranks: 7/3.5 
    Skill                 Ranks         Mod    Misc   Total
             
    Intimidate             4            +2            +6
    Gather Information     2(4cc)       +2            +4
    Knowledge: Religion    5(2cc)       +0            +5
    Diplomacy              3            +2      +2    +7
                  Lgt Med    Hvy   Lift   Push 
    Max Weight: <76 76-153 154-230 460    1,150
    Paladin Spell DC: 10 + 2 + Spell Level 
    Paladin Spells Per Day: 0/0/0/0 
    Paladin Spells Prepared: 
     1-level(DC 13): 
    2-level(DC 14): 
    3-level(DC 15): 
    4-level(DC 16): 
    Age: 33 Height: 5'11" Weight: 190lb Eyes: Blue Hair: Brown Skin: Tanned 
    Appearance: XXXX 
    Background: XXXX
    Last edited by Thomas Hobbes; Sunday, 31st October, 2004 at 01:00 AM.
    “Taxation is very much like dairy farming. The task is to extract the maximum amount of milk with the minimum amount of moo. And I'm afraid to say, that these days, all I'm getting is moo.”

  • #7
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    ř Ignore Ferrix
    My communities:

    Hedwan - Gnome Illusionist 4

    Code:
    Name: Hedwan
    Class: Illusionist
    Race: Gnome
    Size: Small
    Gender: Unknown
    Alignment: Neutral
    Deity: 
    
    Str: 10 +0      Level: 4        XP: 6000
    Dex: 14 +2      BAB: +2         HP: 21 (4d4+8)
    Con: 14 +2      Grapple: -2     Current HP: 21/21
    Int: 19 +4      Speed: 20'      Spell Res: -
    Wis: 8  -1      Init: +2        Spell Failure: -%
    Cha: 10 +0      ACP: -0         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +1    +0    +0    13
    Touch: 13              Flatfooted: 11
    
                             Base   Mod  Misc  Total
    Fort:                      1    +2          +3
    Ref:                       1    +2          +3
    Will:                      4    -1          +3
    
    Weapon                  Attack   Damage     Critical
    Light Crossbow            +5     1d6        19-20x2
    Club                      +3     1d4           20x2
    Dagger                    +3     1d3        19-20x2
    
    Languages: Common, Gnome, Draconic, Abyssal, Infernal, Auran
    
    Abilities: Small, Low-light vision, +2 racial bonus vs. Illusions, +1 to DC
    of Illusion spells, +1 to attack kobolds and goblinoids, +4 dodge bonus against
    Giants, +2 racial bonus on Listen & Craft (alchemy), Spell-like abilities (1/day:
    speak with animals (burrowing only), dancing lights, ghost sound,
    prestidigitation; Gnome Illusion Spells, Chains of Disbelief, Shadow Shaper,
    Illusion Mastery, Banned schools: abjuration, necromancy
    
    Feats: Spell Focus: Illusion, Extend Spell
    
    Skill Points: 42       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Hide                       7    +2   +4     +13
    Spellcraft                 7    +4          +11
    Concentration              7    +2          +9
    Knowledge (arcana)         3    +4          +7
    Bluff                      3    +0          +3
    Disguise                   3    +0          +3
    Move Silently              3    +2          +5
    
    Equipment:                     Cost  Weight
    Light Crossbow                 35gp    2lb
    Quiver & 20 bolts               2gp    1lb
    Club                            0gp  1.5lb
    Dagger                          2gp   .5lb
    Adventurer's Outfit             0gp    2lb
    Backpack                        2gp   .5lb
    Bedroll                         1sp 1.25lb
    Trail Rations- 4 days           2gp    1lb
    Waterskin                       1gp    1lb
    Belt Pouch                      1gp    -lb
    Caltrops (2 bags)               2gp    2lb
    Scroll Case                     1gp   .5lb
    Ink, 1 vial                     8gp    -lb
    Inkpens, 2                      2sp    -lb
    Wizard's Spellbook             15gp  1.5lb
    Spell Component Pouch, 2       10gp    2lb
    Wand, Magic Missile 25chg     375gp    -lb
    Wand, Silent Image, 25chg   187.5gp    -lb
    Potions, Cure Light (2)       100gp    -lb
    Hat of Disguise              1800gp    -lb
    
    Scrolls/Spellbook Access + Writing Into Spellbook = 2850gp
    Sleep                          75gp    -lb
    Grease                         75gp    -lb
    Disguise Self                  75gp    -lb
    Enlarge Person                 75gp    -lb
    Reduce Person                  75gp    -lb
    Lantern Light                  75gp    -lb
    Summon Monster II             200gp    -lb
    Hypnotic Pattern              200gp    -lb
    Blur                          200gp    -lb
    Web                           200gp    -lb
    Flaming Sphere                200gp    -lb
    Spider Climb                  200gp    -lb
    Darkvision                    200gp    -lb
    Knock                         200gp    -lb
    Alter Self                    200gp    -lb
    Scorching Ray                 200gp    -lb
    See Invisibility              200gp    -lb
    Tasha's Hideous Laughter      200gp    -lb
    
    Total Weight: 16.75lb      Money: 6gp 2sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:              24.75  49.5  74.25 148.5  371.25
    
    (Illusionist) Spell DC: 10 + 4 + Spell Level
    (Illusionist) Spells Per Day: 5/5/3/X/X/X/X/X/X/X
    (Illusionist) Spells Prepared:
    0-level(DC 14): Silent Image*, Silent Image*, Ventriloquism*, Read
    Magic, open slot
    1-level(DC 15): Minor Image*, Minor Image*, Mage Armor, Charm
    Person, open slot
    2-level(DC 16): Major Image*, Invisibility*, open slot
    
    (Gnome) Spell-like Abilities:
    1/day (DC 14): Speak with Animals, Dancing Lights, Ghost Sound*,
    Prestidigitation
    
    (Illusionist) Spells Known:
    0-level(DC 14): All, Silent Image*, Ventriloquism*
    1-level(DC 15): Magic Missile, Mage Armor, Burning Hands, Identify,
    Seething Eye Bane (BoVD), Minor Image*, Leomund's Trap*, Bestow Wound (BoVD), Charm
    Person, Sleep, Grease, Disguise Self*, Enlarge Person, Reduce Person,
    Lantern Light (BoED)
    2-level(DC 16): Major Image*, Invisibility*, Mirror Image*, Melf's Acid
    Arrow, Entice Gift (BoVD & Draco), Summon Monster II, Hypnotic Pattern*, Blur*, Web,
    Flaming Sphere, Spider Climb, Darkvision, Knock, Alter Self, Scorching Ray,
    See Invisibility, Tashas Hideous Laughter
    
    *Illusion spell (spell mastery, +2 DC)
    
    Age: 77
    Height: 3'6"
    Weight: 46lb
    Eyes: Violet
    Hair: Black
    Skin: Tanned
    Appearance: Hedwan's appearance is constantly changing, although it seems always the case that the gnome's face is obscured or quite androgynous. Even the gnome's voice is assertive yet untainted by a specific colloquial gender pattern. Those who know Hedwan agree that whatever the case, the little gnome prefers this anonymity. Those have traveled with Hedwan recognize the arcane talents wielded, but Hedwan disdains of and silences talk of the gnome being a wizard of sorts.

    Background: Much of Hedwan's past is unknown, specifically those who travel with the gnome now. Hedwan maintains this, either to reveal the past, or remove it from thought. The gnome joined the adventuring party without warning, they woke up on the road and Hedwan was there, stirring a fire.
    Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth

    Quote Originally Posted by Wrahn
    You sir, have a talent for finding loopholes.
    The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.
    -Eco

    When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
    - J. Krishnamurti


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  • #8
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    Novice (Lvl 1)

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    ř Ignore Mithran
    My communities:

    Code:
    Name: Brar Rangul
    Class: Druid
    Race: Forest Gnome
    Size: Small
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: Nature
    
    Str: 10 +0      Level: 4        XP: 6000
    Dex: 14 +2      BAB: +3         HP: 24 (4d8+4)
    Con: 13 +1      Grapple: -1     Current HP: 24/24
    Int: 12 +1      Speed: 20'      Spell Res: 0
    Wis: 18 +4      Init: +2        Spell Failure: 00%
    Cha: 10 +0      ACP: -1         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +2    +1    +0    +1    17
    Touch: 14              Flatfooted: 15
    
                             Base   Mod    Total
    Fort:                      4    +1       +5
    Ref:                       1    +2       +3
    Will:                      4    +4       +8
    
    Weapon                  Attack   Damage     Critical
    Quarterstaff              +4     1d4+0      X2
    Dart                      +6     1d3+0      X2
    
    Languages: Common, Druidic, Gnome, Elven, Sylvan, Forest animal
    
    Abilities:
    Class ability's:
    -Animal companion (badger)
    -Nature sense
    -Wild empathy
    -Woodland stride 
    -Trackless step
    -Resist natures lure
    
    Gnome traits: 
    -Low-light vision
    -+1 bonus on attack rolls against kobolds, goblinoids, orcs, reptilian humanoids
    -+2 bonus on saving throws against illusions.
    -+4 bonus to Armor Class against creatures of the giant type
    -+4 bonus on Hide checks, which improves to +8 in a wooded area
    -+2 bonus on Listen checks.
    -+2 bonus on Craft (alchemy) checks.
     1/day—dancing lights, ghost sound, prestidigitation. 
     Caster level 1st; save DC 10
    
    Feats: Extend spell, Track, Point blank shot
    
    Skill Points: 35       Max Ranks: 7/3
    Skills                   Ranks  Mod  Misc  Total
    Concentration              5    +1   +0     +6
    Heal                       5    +4   +0     +9
    Knowledge (nature)         5    +1   +0     +6
    Listen                     4    +4   +2     +10
    Spellcraft                 5    +1   +0     +6
    Survival                   5    +4   +0     +9
    Swim                       6    +0   +0     +6
    
    Equipment:               Cost  Weight
    Quarterstaff             0      2lb
    Darts (x10)              5gp    2lb
    Studded leather          25gp   10lb
    Bedroll                  1sp    1 1/4lb
    Block&tackle             5gp    5lb
    Fishhooks (x10)          1gp    -
    Flint&steel              1gp    -
    Day's trail rations (x2) 1gp    1/2lb
    Silk rope                10gp   5lb
    Sewing needle            1sp    -
    Tent                     20gp   5lb
    Waterskin                1gp    1lb
    Healers kit              50gp   1lb
    Explorers outfit         10gp   2lb
    Handy Haversack          2000gp 5lb
    Ring of protection       2000gp -
    Pearl of power 1st       1000gp -
    Antitoxin (x2)           100gp  -
    Everburning torch        110gp  1lb
    Sunrod (x2)              4gp    2lb 
    Thunderstone             30gp   1lb
    
    Total Weight: 19lb      Money: 26gp 8sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               24.7  49.5  75    150   375
    
    (Druid) Spell DC: 14+ Spell Level
    (Druid) Spells Per Day: 5/4/3
    (Druid) Spells Prepared:
    0-level(DC 14): Creat water (x2), detect magic (x2), read magic
    1-level(DC 15): 1st- Cure light wounds, Entangle, Obscuring mist, Shillelagh
    2-level(DC 16): Bears endurance, bull's strength, Flaming sphere
    
    
    Age: 70
    Height: 2'3"
    Weight: 42lb
    Eyes: Brown
    Hair: Light brown
    Skin: Grey-green
    
    Appearance: 
    Brar has grey-green skin and light brown hair that he keeps tied back Brar
    generally wears leather breech's a white shirt with a leather vest and a
    green cloak.
    
    Background: 
    Brar Rangul's parents were rich gnomish merchants. Brar was seperated from
    his parents when their caravan was attacked, Brar was found by a druid
    in the forest. The druid took him in and taught him the way's of the forest.
    He left the druid after several years and has been wondering ever since.
    Brar remembers nothing of his former life but he is wondering in hopes of 
    one day finding his parents or confirming their death.
    
    Animal companion: 
    Kali (badger)
    Small Animal	   
    Hit Dice:       3d8+6 (18 hp)	   
    Initiative:	 +3	   
    Speed:	       30 ft. (6 squares), burrow 10 ft.	   
    AC:	         18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14	   
    BA/Grap:       +2/–3	   
    Attack:	        Claw +7 melee (1d2–1)	   
    Full Attack:	2 claws +7 melee (1d2–1) and bite +2 melee (1d3–1)	   
    Space/Reach: 5 ft./5 ft.	   
    SA:	          Rage	   
    SQ:	          Low-light vision, scent, Evasion 	   
    Saves:	         Fort +5, Ref +7, Will +2	   
    Abilities:	   Str 9, Dex 18, Con 15, Int 2, Wis 12, Cha 6	   
    Skills:	            Escape Artist +7, Listen +3, Spot +3	   
    Feats:	          TrackB, Weapon Finesse

  • #9

    Caine ra'Silius; TN Bard 4

    Code:
    Name: Caine ra'Silius ibn Mecheb ibn Uwethreel
    Class: Bard 4
    Race: Human
    Size: medium
    Gender: male
    Alignment: Neutral
    Deity: spirits... animism
    
    Str: 16 +3      Level: 4        XP: XXXX
    Dex: 16 +3      BAB: +3         HP: 23 (6+3d6+4)
    Con: 13 +1      Grapple: +6     Current HP: 23 (0 Subdual)
    Int: 10 +0      Speed: 30'      Spell Res: n/a
    Wis:  8 -1      Init: +7        Spell Failure: 5%
    Cha: 15 +2      ACP: -1         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +5    +1    +3    +0    +0    +1    20
    Touch: 15              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                  1    +1    +1     +3
    Ref:                   4    +3    +1     +8
    Will:                  4    -1    +1     +4
    
    Weapon                  Attack   Damage     Critical
    MW Scimitar                  +7     1d6+3      18-20/x2 S
    Club                         +6     1d6+3      20-20/x2 B
    Dagger                       +6     1d4+3      19-20/x2 P
    Shortbow                    +6     1d6        20-20/x3 P
    
    Languages: Common, 
    
    Abilities: Bardic music 4/day, bardic knowledge +4, countersong, fascinate, 
    inspire courage +1, inspire competance Proficient with simple weapons, plus the scimitar,
    rapier, sap, short sword, shortbow, and whip, Light Armors and Shields (except tower 
    shields).
    
    Feats: Improved Initiative, Weapon Focus: Scimitar, Magic Aptitude,
    
    Skill Points: 49       Max Ranks: 7/3
    Skills                      Ranks  Mod  Misc  Total
    Performance (singing)         7    +2          +9
    Bluff                         5    +2          +7
    Concentration                 7    +1          +8
    Diplomacy                     5    +2    +2    +9
    Gather Information            5    +2          +7
    Tumble                        6    +3          +9
    Use Magic Device              5    +2    +2    +9
    Disguise                      4    +2    +2    +6
    Spellcraft                    4    +0    +2    +6
    
    Equipment:                    Cost  Weight  5400gp
    MW Scimitar                  315gp    4lb
    Dagger                         2gp    1lb
    Cudgel (club)                  0gp    3lb
    Shortbow                      30gp    2lb
    Hip Quiver                    --gp   --lb
    (50) Arrows                   25sp   6.5lb
    +1 Chain Shirt              1250gp   25lb
    Ring of Protection +1       2000gp   --lb
    Earring of Resistance +1    1000gp   -2oz (takes up headband slot)
    Wand of Cure Light Wounds    375gp    2oz (45 charges- cmd: "by the sacred winds of Salot")
    Ioun, Dull Gray Sphere       155gp   --lb enchanted w/ continual flame
    Chalk                          1cp   --lb
    Pouch of Spell Componants      5gp    2lb
    (4) Belt Pouches               4gp    2lb
    Courtier's Outfit             30gp    6lb
    (2) Oil of Magic Weapon      100gp    4oz
    Light Wooden Shield            3gp    5lb
    
    Total Weight: 54.8lb      Money: 117gp 100sp 10cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:             76   153   230  460   1,150
    
    Bard Spell DC: 10 + 2 + Spell Level
    Bard Spells Per Day: 4/3/1/-/-/-/-/-/-/-
    Bard Spells Known:
    0-level(DC 12): Read Magic, Mage Hand, Lullaby, Detect Magic, 
    Dancing Lights, Presdigitation
    1-level(DC 13): Alarm, Hideous Laughter, Grease
    2-level(DC 14): Summon Swarm, Sound Burst, 
    3-level(DC 15): 
    4-level(DC 16): 
    5-level(DC 17): 
    6-level(DC 18): 
    7-level(DC 19): 
    8-level(DC 20): 
    9-level(DC 21): 
    
    Age: 26
    Height: 5'11"
    Weight: 183lb
    Eyes: golden-brown
    Hair: ash gray-white; shoulder length & tied back with a crimson scarf
    Skin: tawny gold
    
    Appearance: Caine ties his long shoulder-length hair back in a vivid red scarf. 
    Caine wears a custom-made scarlet red-leather covered chain shirt cut to reveal his
    pecs and well muscled arms. He tends to wear golden bands set with rubies (actually, 
    it's brass set with red glass, but in the dim light of a tavern, not many can tell) on his
    upper arms and black leather bracers (his dagger is usually sheathed in the left one). 
      Gray comfortable breeches, weapon sheathes, a hip quiver, heavy belt w/ numerous
    pouch attachments and black hob-nailed boots completes his getup.
    
    Background: In his hometown, it was whispered that Kane shared Efreeti-blood.
    His exotic looks and outgoing personality (not to mention is rather athletic physique) 
    won him a LOT of attention with the ladies and generally made like pretty easy for him
    (being the 8th son of a wealthy, landed merchant didn't hurt either).
      As a result of his easy life and affable nature, he didn't really dedicate himself to any
    one thing. And being such a minor son, he was never pushed to develop his mind. 
    Instead, he was free to do much as he would choose.
      His carefree, laid back manner won him lots of friends down at the taverns, where
    he'd often "slum-it". During one of his excursions, he got shanghai'd and pressed into 
    service with a roving mercenary company. The mercenary captain was about ready
    to sell the lout to a passing pleasure slaver when he heard the boy singing to himself
    while walking around camp one night.
      Over the past few years he's taken part in numerous wars. Both the skill of his sword
    arm and his beautiful voice have made him welcome additions to nearly any mercanry
    company or adventuring band he's run across. He's still not certain how he will get 
    home (or indeed, which direction home lies), but he's a pragmatist at heart, and knows
    that there really wasn't much for him there.
    Last edited by Lobo Lurker; Tuesday, 8th March, 2005 at 12:57 PM.

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