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Thursday, 28th October, 2004, 12:47 AM #1
Novice (Lvl 1)
- Join Date
- Jan 2003
- St. Augustine, Florida
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° Ignore Ankh-Morpork Guard
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Thursday, 28th October, 2004, 01:56 AM #2
Code:Name: Krog Class: Barbarian/Ranger Race: 1/2 Orc Size: M Gender: M Alignment: CB Deity: Kord Str: 18 +4 Level: 2/2 XP: 6000 Dex: 14 +2 BAB: +4 HP: 35 (2d12+4+2d8+4) Con: 14 +2 Grapple: +8 Current HP: 35/35 Int: 13 +1 Speed: 40' Spell Res: -- Wis: 12 +1 Init: +2 Spell Failure: 00% Cha: 6 -2 ACP: -- Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +2 +0 +0 +0 17 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 6 +2 +0 +8 Ref: 3 +2 +0 +5 Will: 0 +1 +0 +1 Weapon Attack Damage Critical Greatsword+1 +9 2d6+7 19-20x2 Dagger +8 1d4+4 19-20x2 Comp LBow(str+4) +6or +4/+4 1d8+4 20x3 110ft Languages: Common orc Draconic Abilities: Fast Movement, Darkvision 60 ft, Orc Blood, Illiteracy, Rage 1/day, Uncanny dodge, bonus feat tracking, bonus feat rapid shot, favored enemy(magical beast), Wild empathy +0 Feats: Power Attack Tracking Rapid Shot Combat Expertise Skill Points: 39 Max Ranks: 7/3 Skills Ranks Mod Misc Total Climb +6 +4 +0 +10 Survival +5 +1 +0 +6 jump +6 +4 +0 +10 Listen +5 +1 +0 +6 Ride +2 +2 +0 +4 swim +1 +4 +0 +5 move sil +5 +2 +0 +7 hide +5 +2 +0 +7 spot +4 +1 +0 +5 Equipment: Cost Weight Mithral shirt +1 2110gp 10lb GreatSword+1 2360gp 8lb dagger 2gp 1lb Comp Lbow 500gp 3lb backpack 2gp 2lb 20 arrows 1gp 3lb Portable ram 10gp 20lb flint and steel 1gp -lb crowbar 2gp 5lb 3 pint of oil 3sp 3lb Climber's kit 80gp 5lb Traveller's outfit --gp 5lb Total Weight: 65 lb Money: 341gp 7sp 0cp Lgt Med Hvy Lift Push Max Weight: 100 200 300 300 1500 (Class Name) Spell DC: 10 + X + Spell Level (Class Name) Spells Per Day: X/X/X/X/X/X/X/X/X/X (Class Name) Spells Prepared: 0-level(DC XX): 1-level(DC XX): 2-level(DC XX): 3-level(DC XX): 4-level(DC XX): 5-level(DC XX): 6-level(DC XX): 7-level(DC XX): 8-level(DC XX): 9-level(DC XX): Age: 18 Height: 6'4" Weight: 250lb Eyes: black Hair: black Skin: dark Appearance: Krog is not pretty even among the half orc. Because of his strength and appearance a lot of people think he is stupid, but a lot of his enemy are often surprise by his quick thinking. Krog doesn't look mean and doesn't project much. Even with his size he has problem getting the respect he deserves. Krog is not well in society and prefer to live in the wilderness Background: Krog background is fairly simple. He was raised among a orcish barbarian tribe. His mother is an orc and his father was a human who died when he was very small. At 16 his mother died in a human raid against his village. Having nothing in common with the other Orc he left to live in the woods. He lived there for two years alone, until he met a group of adventurer. Wanting to see some action and the other three in need of a strong arm, he joined that group.
Last edited by DarkMaster; Thursday, 28th October, 2004 at 03:00 AM.
Thursday, 28th October, 2004, 03:31 AM #3
Appearance:Code:Name: Tanya Greenfingers Class: Druid Race: Human Size: Medium Gender: Female Alignment: Neutral Good Deity: Ehlonna Str: 11 +0 Level: 4 XP: XXXX Dex: 10 +0 BAB: +3 HP: 28 (1d8+2\lvl) Con: 14 +2 Grapple: +3 Current HP: XX/XXXX Int: 14 +2 Speed: 30' Spell Res: -- Wis: 18 +4 Init: +0 Spell Failure: 00% Cha: 10 +0 ACP: -3 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +0 +0 +0 +1 14 Touch: 11 Flatfooted: 14 Base Mod Misc Total Fort: 4 +2 +0 6 Ref: 1 +0 +0 6 Will: 4 +4 +0 8 Weapon Attack Damage Critical Schimtar +3 1d6 18-20x2 Languages: Common Druidic Elven Sylvan Abilities: - Wolf Animal Companion - Nature Sense (+2 knowledge (nature), Survival checks) - Wild Empathy - Woodland Stride - Trackless Step - Resist Natures Lure Feats: - Augment Summoning - Summons get +4 enhancement bonus to STR and CON for duration of spell - Spell Focus (Conjuration) - +1 bonus to save DC on conjuration spells - Eschew Materials - Does not need components that cost less then 1 gp Skill Points: 7/lvl Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Concentration 7 2 0 9 Spellcraft 4 2 0 6 Handle Animal 7 0 0 7 Listen 5 4 0 9 Ride 4 2 2 6 Move Silently 7 0 0 7 Knowledge (Nature) 7 4 4 15 Survival 7 4 2 13(15 aboveground natural) Equipment: Cost Weight Ring Of Sustenance 2500 GP -- Bracers of Armor +1 1000 GP 1 LBS Hide Armour (+3 AC) 15 GP 25 LBS Schimtar 10 GP 4 LBS Wand of Summon Monster 1 750 GP * Wand of Cure Light Wounds 750 GP * Scroll Case 1 GP .5 LBS 4 scrolls Magic Fang 100 GP -- 4 scrolls Produce Flame 100 GP -- Holly and Mistletoe -- -- Backpack 2 GP 2 LBS 5 Torches 5 CP 5 LBS Light Horse 75 GP Bit & Bridle 2 GP 1 LBS Saddle, Riding 10 GP 30 LBS Saddle Bags 4 GP 8 LBS Five Days Feed 2.5 SP 50 LBS * One ounce each Total Weight: 37.7 lbs Money: 91gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 0-38 39-76 77-115 230 575 (Druid) Spell DC: 10 + 4 + Spell Level (Druid) Spells Per Day: 5/4/3/0/0/0/0/0/0/0 (Druid) Spells Prepared: 0-level(DC 14): Detect Magic Detect Magic Read Magic Light Light 1-level(DC 15): Entangle Entangle Longstrider Faerie Fire 2-level(DC 16): Flaming Sphere Flaming Sphere Barkskin 3-level(DC 17): 4-level(DC 18): 5-level(DC 19): 6-level(DC 20): 7-level(DC 21): 8-level(DC 22): 9-level(DC 23): Age: 19 Height: 5' Weight: 101lb Eyes: Green Hair: Raven Black Skin: Dusky Animal Companion Pads Quietly Over Snow AKA Pads Medium Animal - Wolf Hit dice: 2d8+1 Initiative: +2 Speed: 50' Armour Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track, Weapon Focus (bite) Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Tanya is utterly average in her appearance. She has shoulder length black hair and her skin is almost dark enough to be exotic but does not quite make it. The only thing captivating about her looks are her eyes. They are an unusual shade of green that is not seen very often.
Tanya has never let her looks get her down though, while she does not seem to inspire trust in everyone she meets, she does have a bubbly personality that helps her get along where her looks don't. This does not mean she is an airhead though, she is quite intelligent and wise beyond her years but she tends to hide it as if she lacked self confidence in herself.
Tanya met the rest of her group when they were hunting some orcs near the grove she was being trained at. After dispatching the orcs she decided that it was time for her to learn more about the outside world so she left with the group.
Travelling around doing odd jobs, they eventually found themselves in Hommlet after their previous employer bailed out on them.Tanya met the rest of her group when they were hunting some orcs near the grove she was being trained at. After dispatching the orcs she decided that it was time for her to learn more about the outside world so she left with the group. Travelling around doing odd jobs, they eventually found themselves in Hommlet after their previous employer bailed out on them.
Last edited by jpwic; Tuesday, 2nd November, 2004 at 01:14 AM. Reason: Can't get my desc and bg to wrap in the [code] tags
Friday, 29th October, 2004, 03:55 PM #4
Acolyte (Lvl 2)
Code:Name: Wystan deValera Class: Rogue Race: Human Size: Medium Gender: Male Alignment: CG Deity: The Mother/Nature Str: 10 +0 Level: 4 XP: XXXX Dex: 17 +3 BAB: +3 HP: XXX (XdX+XX) Con: 12 +1 Grapple: +3 Current HP: XX/XXXX Int: 13 +1 Speed: 30' Spell Res: NA Wis: 11 +0 Init: +3 Spell Failure: NA% Cha: 13 +1 ACP: -X Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +1 +0 XX Touch: 13 Flatfooted: 17 Base Mod Misc Total Fort: 1 +1 +2 Ref: 4 +3 +7 Will: 1 +0 +1 Weapon Attack Damage Critical Masterwork Rapier +7 1d6 18-20x2 Masterwork Dagger +7(M/R) 1d4 19-20x2 Languages: Common Abilities: Improved Evasion Sneak Attack (2d6) Trap Sense Trapfinding Uncanny Dodge Feats: Dodge Mobility Weapon Finesse Skill Points: 70 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Appraise 4 +1 +5 Balance 2 +3 +5 Bluff 2 +1 +3 Climb 1 +0 +1 Concentration 0 +1 +1 Decipher Script 2 +1 +3 Diplomacy 0 +1 +1 Disable Device 7 +1 +8 Disguise 0 +1 +1 Escape Artist 0 +3 +3 Forgery 0 +1 +1 Gather Information 4 +1 +5 Heal 0 +0 +0 Hide 4 +3 +7 Intimidate 1 +1 +2 Jump 2 +0 +2 Listen 2 +0 +2 Move Silently 4 +3 +7 Open Lock 7 +3 +10 Perform, Dance 2 +1 +3 Ride 0 +3 +3 Search 4 +1 +5 Sense Motive 0 +0 +0 Sleight of Hand 4 +3 +7 Spot 4 +0 +4 Survival 0 +0 +0 Swim 2 +0 +2 Tumble 4 +3 +7 Use Magic Device 6 +1 +7 Use Rope 2 +3 +2 +7 Equipment: Cost Weight Masterwork leather 160gp 25.0lb Masterwork Rapier 320gp 2.0lb Masterwork Dagger 302gp 1.0lb Thieves Tools 30gp 1.0lb Travellers Outfit 1gp N/Alb Ring of Sustenance 2500gp N/Alb Amulet of Nat. Armor +1 2000gp N/Alb Total Weight: 29lb Money: 87gp 00sp 00cp Lgt Med Hvy Lift Push Max Weight: 34 67 100 200 500 Age: 24 Height: 5'10" Weight: 164lb Eyes: Brown Hair: Red Skin: Ruddy Caucasian Appearance: Moderately tall male, not too heavy and not too bad looking, he has an air about him that seems to say that he knows what he is doing. He always seems to wear a smile and seems to be constantly on the move. Background: Raised as the youngest of 5, Wystan sought to distance himself from his twin Mistan in the way that he lived. At the age of 15 he decided to leave home to follow the rumors that his father was not the man that he knows but a 1/2 Fae gypsy. He travels from town to town seeking information and was pointed towards Hommelette at a recent village.
Last edited by Wystan; Friday, 29th October, 2004 at 03:56 PM.
Friday, 29th October, 2004, 05:54 PM #5
Wystan I think you can add 1 pts of ability because you are a 4th lvl character.
Saturday, 30th October, 2004, 06:22 AM #6
Novice (Lvl 1)
Code:Name: Jerrick Brewer Class: Fighter/Paladin Race: Human Size: Medium Gender: Male Alignment: LG Deity: Raziel Str: 16 +3 Level: 1/3 XP: 6000 Dex: 14 +2 BAB: +4 HP: 36 (4d10+12) Con: 14 +2 Grapple: +7 Current HP: 36/36 Int: 10 +2 Speed: 30' Spell Res: -- Wis: 14 +2 Init: +2 Spell Failure: 0% Cha: 14 +2 ACP: -0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +2 +0 +0 +0 17 Touch: 17 Flatfooted: 15 Base Mod Misc Total Fort: 5 +2 +2 +9 (+13 vs. Poisons) Ref: 1 +2 +2 +5 Will: 1 +2 +2 +5 Weapon Attack Damage Critical Unarmed Strike +8 1d4+4 20/x2 Languages: Common Abilities: Smite Evil 3/day (+2 to hit, +3 damage), Aura of Courage, Detect Evil, Aura of Good, Divine Health, Divine Grace, 1 bonus fighter feat, 3 bonus exalted feats, Exalted Strike +1, Endure Elements, +5 Sacred bonus to AC. Feats: Sacred Vow, Vow of Poverty, Improved Unarmed Strike*, Favored of the Heavens (Raziel), Improved Toughness, Extra Smiting**, Vow of Abstinence** *Fighter bonus feat. ** Exalted bonus feat Skill Points: 21 Max Ranks: 7/3.5 Skill Ranks Mod Misc Total Intimidate 4 +2 +6 Gather Information 2(4cc) +2 +4 Knowledge: Religion 5(2cc) +0 +5 Diplomacy 3 +2 +2 +7 Lgt Med Hvy Lift Push Max Weight: <76 76-153 154-230 460 1,150 Paladin Spell DC: 10 + 2 + Spell Level Paladin Spells Per Day: 0/0/0/0 Paladin Spells Prepared: 1-level(DC 13): 2-level(DC 14): 3-level(DC 15): 4-level(DC 16): Age: 33 Height: 5'11" Weight: 190lb Eyes: Blue Hair: Brown Skin: Tanned Appearance: XXXX Background: XXXX
Last edited by Thomas Hobbes; Sunday, 31st October, 2004 at 02:00 AM.
ôTaxation is very much like dairy farming. The task is to extract the maximum amount of milk with the minimum amount of moo. And I'm afraid to say, that these days, all I'm getting is moo.ö
Sunday, 31st October, 2004, 12:20 AM #7
Novice (Lvl 1)
- Join Date
- Jul 2002
- San Francisco, California, United States
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° Ignore Ferrix
Hedwan - Gnome Illusionist 4
Appearance: Hedwan's appearance is constantly changing, although it seems always the case that the gnome's face is obscured or quite androgynous. Even the gnome's voice is assertive yet untainted by a specific colloquial gender pattern. Those who know Hedwan agree that whatever the case, the little gnome prefers this anonymity. Those have traveled with Hedwan recognize the arcane talents wielded, but Hedwan disdains of and silences talk of the gnome being a wizard of sorts.Code:Name: Hedwan Class: Illusionist Race: Gnome Size: Small Gender: Unknown Alignment: Neutral Deity: Str: 10 +0 Level: 4 XP: 6000 Dex: 14 +2 BAB: +2 HP: 21 (4d4+8) Con: 14 +2 Grapple: -2 Current HP: 21/21 Int: 19 +4 Speed: 20' Spell Res: - Wis: 8 -1 Init: +2 Spell Failure: -% Cha: 10 +0 ACP: -0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +1 +0 +0 13 Touch: 13 Flatfooted: 11 Base Mod Misc Total Fort: 1 +2 +3 Ref: 1 +2 +3 Will: 4 -1 +3 Weapon Attack Damage Critical Light Crossbow +5 1d6 19-20x2 Club +3 1d4 20x2 Dagger +3 1d3 19-20x2 Languages: Common, Gnome, Draconic, Abyssal, Infernal, Auran Abilities: Small, Low-light vision, +2 racial bonus vs. Illusions, +1 to DC of Illusion spells, +1 to attack kobolds and goblinoids, +4 dodge bonus against Giants, +2 racial bonus on Listen & Craft (alchemy), Spell-like abilities (1/day: speak with animals (burrowing only), dancing lights, ghost sound, prestidigitation; Gnome Illusion Spells, Chains of Disbelief, Shadow Shaper, Illusion Mastery, Banned schools: abjuration, necromancy Feats: Spell Focus: Illusion, Extend Spell Skill Points: 42 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Hide 7 +2 +4 +13 Spellcraft 7 +4 +11 Concentration 7 +2 +9 Knowledge (arcana) 3 +4 +7 Bluff 3 +0 +3 Disguise 3 +0 +3 Move Silently 3 +2 +5 Equipment: Cost Weight Light Crossbow 35gp 2lb Quiver & 20 bolts 2gp 1lb Club 0gp 1.5lb Dagger 2gp .5lb Adventurer's Outfit 0gp 2lb Backpack 2gp .5lb Bedroll 1sp 1.25lb Trail Rations- 4 days 2gp 1lb Waterskin 1gp 1lb Belt Pouch 1gp -lb Caltrops (2 bags) 2gp 2lb Scroll Case 1gp .5lb Ink, 1 vial 8gp -lb Inkpens, 2 2sp -lb Wizard's Spellbook 15gp 1.5lb Spell Component Pouch, 2 10gp 2lb Wand, Magic Missile 25chg 375gp -lb Wand, Silent Image, 25chg 187.5gp -lb Potions, Cure Light (2) 100gp -lb Hat of Disguise 1800gp -lb Scrolls/Spellbook Access + Writing Into Spellbook = 2850gp Sleep 75gp -lb Grease 75gp -lb Disguise Self 75gp -lb Enlarge Person 75gp -lb Reduce Person 75gp -lb Lantern Light 75gp -lb Summon Monster II 200gp -lb Hypnotic Pattern 200gp -lb Blur 200gp -lb Web 200gp -lb Flaming Sphere 200gp -lb Spider Climb 200gp -lb Darkvision 200gp -lb Knock 200gp -lb Alter Self 200gp -lb Scorching Ray 200gp -lb See Invisibility 200gp -lb Tasha's Hideous Laughter 200gp -lb Total Weight: 16.75lb Money: 6gp 2sp 0cp Lgt Med Hvy Lift Push Max Weight: 24.75 49.5 74.25 148.5 371.25 (Illusionist) Spell DC: 10 + 4 + Spell Level (Illusionist) Spells Per Day: 5/5/3/X/X/X/X/X/X/X (Illusionist) Spells Prepared: 0-level(DC 14): Silent Image*, Silent Image*, Ventriloquism*, Read Magic, open slot 1-level(DC 15): Minor Image*, Minor Image*, Mage Armor, Charm Person, open slot 2-level(DC 16): Major Image*, Invisibility*, open slot (Gnome) Spell-like Abilities: 1/day (DC 14): Speak with Animals, Dancing Lights, Ghost Sound*, Prestidigitation (Illusionist) Spells Known: 0-level(DC 14): All, Silent Image*, Ventriloquism* 1-level(DC 15): Magic Missile, Mage Armor, Burning Hands, Identify, Seething Eye Bane (BoVD), Minor Image*, Leomund's Trap*, Bestow Wound (BoVD), Charm Person, Sleep, Grease, Disguise Self*, Enlarge Person, Reduce Person, Lantern Light (BoED) 2-level(DC 16): Major Image*, Invisibility*, Mirror Image*, Melf's Acid Arrow, Entice Gift (BoVD & Draco), Summon Monster II, Hypnotic Pattern*, Blur*, Web, Flaming Sphere, Spider Climb, Darkvision, Knock, Alter Self, Scorching Ray, See Invisibility, Tashas Hideous Laughter *Illusion spell (spell mastery, +2 DC) Age: 77 Height: 3'6" Weight: 46lb Eyes: Violet Hair: Black Skin: Tanned
Background: Much of Hedwan's past is unknown, specifically those who travel with the gnome now. Hedwan maintains this, either to reveal the past, or remove it from thought. The gnome joined the adventuring party without warning, they woke up on the road and Hedwan was there, stirring a fire.
Lindy hopper, popper, dancer, philosopher, gamer, fledgling capoeirista, so on... so forth
The real hero is always a hero by mistake; he dreams of being an honest coward like everybody else.Originally Posted by Wrahn
When one loses the deep intimate relationship with nature, then temples, mosques and churches become important.
- J. Krishnamurti
Friday, 28th January, 2005, 11:21 PM #8
Novice (Lvl 1)
Code:Name: Brar Rangul Class: Druid Race: Forest Gnome Size: Small Gender: Male Alignment: Chaotic Neutral Deity: Nature Str: 10 +0 Level: 4 XP: 6000 Dex: 14 +2 BAB: +3 HP: 24 (4d8+4) Con: 13 +1 Grapple: -1 Current HP: 24/24 Int: 12 +1 Speed: 20' Spell Res: 0 Wis: 18 +4 Init: +2 Spell Failure: 00% Cha: 10 +0 ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +2 +1 +0 +1 17 Touch: 14 Flatfooted: 15 Base Mod Total Fort: 4 +1 +5 Ref: 1 +2 +3 Will: 4 +4 +8 Weapon Attack Damage Critical Quarterstaff +4 1d4+0 X2 Dart +6 1d3+0 X2 Languages: Common, Druidic, Gnome, Elven, Sylvan, Forest animal Abilities: Class ability's: -Animal companion (badger) -Nature sense -Wild empathy -Woodland stride -Trackless step -Resist natures lure Gnome traits: -Low-light vision -+1 bonus on attack rolls against kobolds, goblinoids, orcs, reptilian humanoids -+2 bonus on saving throws against illusions. -+4 bonus to Armor Class against creatures of the giant type -+4 bonus on Hide checks, which improves to +8 in a wooded area -+2 bonus on Listen checks. -+2 bonus on Craft (alchemy) checks. 1/dayŚdancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 Feats: Extend spell, Track, Point blank shot Skill Points: 35 Max Ranks: 7/3 Skills Ranks Mod Misc Total Concentration 5 +1 +0 +6 Heal 5 +4 +0 +9 Knowledge (nature) 5 +1 +0 +6 Listen 4 +4 +2 +10 Spellcraft 5 +1 +0 +6 Survival 5 +4 +0 +9 Swim 6 +0 +0 +6 Equipment: Cost Weight Quarterstaff 0 2lb Darts (x10) 5gp 2lb Studded leather 25gp 10lb Bedroll 1sp 1 1/4lb Block&tackle 5gp 5lb Fishhooks (x10) 1gp - Flint&steel 1gp - Day's trail rations (x2) 1gp 1/2lb Silk rope 10gp 5lb Sewing needle 1sp - Tent 20gp 5lb Waterskin 1gp 1lb Healers kit 50gp 1lb Explorers outfit 10gp 2lb Handy Haversack 2000gp 5lb Ring of protection 2000gp - Pearl of power 1st 1000gp - Antitoxin (x2) 100gp - Everburning torch 110gp 1lb Sunrod (x2) 4gp 2lb Thunderstone 30gp 1lb Total Weight: 19lb Money: 26gp 8sp 0cp Lgt Med Hvy Lift Push Max Weight: 24.7 49.5 75 150 375 (Druid) Spell DC: 14+ Spell Level (Druid) Spells Per Day: 5/4/3 (Druid) Spells Prepared: 0-level(DC 14): Creat water (x2), detect magic (x2), read magic 1-level(DC 15): 1st- Cure light wounds, Entangle, Obscuring mist, Shillelagh 2-level(DC 16): Bears endurance, bull's strength, Flaming sphere Age: 70 Height: 2'3" Weight: 42lb Eyes: Brown Hair: Light brown Skin: Grey-green Appearance: Brar has grey-green skin and light brown hair that he keeps tied back Brar generally wears leather breech's a white shirt with a leather vest and a green cloak. Background: Brar Rangul's parents were rich gnomish merchants. Brar was seperated from his parents when their caravan was attacked, Brar was found by a druid in the forest. The druid took him in and taught him the way's of the forest. He left the druid after several years and has been wondering ever since. Brar remembers nothing of his former life but he is wondering in hopes of one day finding his parents or confirming their death. Animal companion: Kali (badger) Small Animal Hit Dice: 3d8+6 (18 hp) Initiative: +3 Speed: 30 ft. (6 squares), burrow 10 ft. AC: 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14 BA/Grap: +2/ľ3 Attack: Claw +7 melee (1d2ľ1) Full Attack: 2 claws +7 melee (1d2ľ1) and bite +2 melee (1d3ľ1) Space/Reach: 5 ft./5 ft. SA: Rage SQ: Low-light vision, scent, Evasion Saves: Fort +5, Ref +7, Will +2 Abilities: Str 9, Dex 18, Con 15, Int 2, Wis 12, Cha 6 Skills: Escape Artist +7, Listen +3, Spot +3 Feats: TrackB, Weapon Finesse
Friday, 28th January, 2005, 11:47 PM #9
Caine ra'Silius; TN Bard 4
Code:Name: Caine ra'Silius ibn Mecheb ibn Uwethreel Class: Bard 4 Race: Human Size: medium Gender: male Alignment: Neutral Deity: spirits... animism Str: 16 +3 Level: 4 XP: XXXX Dex: 16 +3 BAB: +3 HP: 23 (6+3d6+4) Con: 13 +1 Grapple: +6 Current HP: 23 (0 Subdual) Int: 10 +0 Speed: 30' Spell Res: n/a Wis: 8 -1 Init: +7 Spell Failure: 5% Cha: 15 +2 ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +1 +3 +0 +0 +1 20 Touch: 15 Flatfooted: 16 Base Mod Misc Total Fort: 1 +1 +1 +3 Ref: 4 +3 +1 +8 Will: 4 -1 +1 +4 Weapon Attack Damage Critical MW Scimitar +7 1d6+3 18-20/x2 S Club +6 1d6+3 20-20/x2 B Dagger +6 1d4+3 19-20/x2 P Shortbow +6 1d6 20-20/x3 P Languages: Common, Abilities: Bardic music 4/day, bardic knowledge +4, countersong, fascinate, inspire courage +1, inspire competance Proficient with simple weapons, plus the scimitar, rapier, sap, short sword, shortbow, and whip, Light Armors and Shields (except tower shields). Feats: Improved Initiative, Weapon Focus: Scimitar, Magic Aptitude, Skill Points: 49 Max Ranks: 7/3 Skills Ranks Mod Misc Total Performance (singing) 7 +2 +9 Bluff 5 +2 +7 Concentration 7 +1 +8 Diplomacy 5 +2 +2 +9 Gather Information 5 +2 +7 Tumble 6 +3 +9 Use Magic Device 5 +2 +2 +9 Disguise 4 +2 +2 +6 Spellcraft 4 +0 +2 +6 Equipment: Cost Weight 5400gp MW Scimitar 315gp 4lb Dagger 2gp 1lb Cudgel (club) 0gp 3lb Shortbow 30gp 2lb Hip Quiver --gp --lb (50) Arrows 25sp 6.5lb +1 Chain Shirt 1250gp 25lb Ring of Protection +1 2000gp --lb Earring of Resistance +1 1000gp -2oz (takes up headband slot) Wand of Cure Light Wounds 375gp 2oz (45 charges- cmd: "by the sacred winds of Salot") Ioun, Dull Gray Sphere 155gp --lb enchanted w/ continual flame Chalk 1cp --lb Pouch of Spell Componants 5gp 2lb (4) Belt Pouches 4gp 2lb Courtier's Outfit 30gp 6lb (2) Oil of Magic Weapon 100gp 4oz Light Wooden Shield 3gp 5lb Total Weight: 54.8lb Money: 117gp 100sp 10cp Lgt Med Hvy Lift Push Max Weight: 76 153 230 460 1,150 Bard Spell DC: 10 + 2 + Spell Level Bard Spells Per Day: 4/3/1/-/-/-/-/-/-/- Bard Spells Known: 0-level(DC 12): Read Magic, Mage Hand, Lullaby, Detect Magic, Dancing Lights, Presdigitation 1-level(DC 13): Alarm, Hideous Laughter, Grease 2-level(DC 14): Summon Swarm, Sound Burst, 3-level(DC 15): 4-level(DC 16): 5-level(DC 17): 6-level(DC 18): 7-level(DC 19): 8-level(DC 20): 9-level(DC 21): Age: 26 Height: 5'11" Weight: 183lb Eyes: golden-brown Hair: ash gray-white; shoulder length & tied back with a crimson scarf Skin: tawny gold Appearance: Caine ties his long shoulder-length hair back in a vivid red scarf. Caine wears a custom-made scarlet red-leather covered chain shirt cut to reveal his pecs and well muscled arms. He tends to wear golden bands set with rubies (actually, it's brass set with red glass, but in the dim light of a tavern, not many can tell) on his upper arms and black leather bracers (his dagger is usually sheathed in the left one). Gray comfortable breeches, weapon sheathes, a hip quiver, heavy belt w/ numerous pouch attachments and black hob-nailed boots completes his getup. Background: In his hometown, it was whispered that Kane shared Efreeti-blood. His exotic looks and outgoing personality (not to mention is rather athletic physique) won him a LOT of attention with the ladies and generally made like pretty easy for him (being the 8th son of a wealthy, landed merchant didn't hurt either). As a result of his easy life and affable nature, he didn't really dedicate himself to any one thing. And being such a minor son, he was never pushed to develop his mind. Instead, he was free to do much as he would choose. His carefree, laid back manner won him lots of friends down at the taverns, where he'd often "slum-it". During one of his excursions, he got shanghai'd and pressed into service with a roving mercenary company. The mercenary captain was about ready to sell the lout to a passing pleasure slaver when he heard the boy singing to himself while walking around camp one night. Over the past few years he's taken part in numerous wars. Both the skill of his sword arm and his beautiful voice have made him welcome additions to nearly any mercanry company or adventuring band he's run across. He's still not certain how he will get home (or indeed, which direction home lies), but he's a pragmatist at heart, and knows that there really wasn't much for him there.
Last edited by Lobo Lurker; Tuesday, 8th March, 2005 at 01:57 PM.