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DarkMaster

First Post
Code:
[B]Name:[/B] Krog                 [B]Class:[/B] Barbarian/Ranger 
[B]Race:[/B] 1/2 Orc             [B]Size:[/B] M 
[B]Gender:[/B] M                  [B]Alignment:[/B] CB 
[B]Deity:[/B] Kord 
[B]Str:[/B] 18 +4                  [B]Level:[/B] 2/2 [B]XP:[/B] 6000               
[B]Dex:[/B] 14 +2                 [B]BAB:[/B] +4 [B]HP:[/B] 35 (2d12+4+2d8+4)
[B]Con:[/B] 14 +2                 [B]Grapple:[/B] +8 [B]Current HP:[/B] 35/35
[B]Int:[/B] 13 +1                  [B]Speed:[/B] 40' [B]Spell Res:[/B] --         
[B]Wis:[/B] 12 +1                 [B]Init:[/B] +2 [B]Spell Failure:[/B] 00%      
[B]Cha:[/B] 6 -2                   [B]ACP:[/B] --                                          

             [B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10    +5    +0   +2   +0  +0  +0     17 [B]
Touch:[/B] 12 [B]Flatfooted:[/B] 15 
           [B]Base Mod Misc Total[/B] 
[B]Fort:[/B] 6     +2   +0    +8 
[B]Ref:[/B]  3     +2    +0   +5 
[B]Will:[/B]  0     +1    +0   +1 

[B]Weapon         Attack          Damage Critical[/B] 
Greatsword+1       +9                2d6+7  19-20x2 
Dagger                +8                1d4+4  19-20x2 
Comp LBow(str+4) +6or +4/+4    1d8+4       20x3 110ft

[B]Languages:[/B] Common orc Draconic 

[B]Abilities:[/B] Fast Movement, Darkvision 60 ft, Orc Blood, Illiteracy, Rage
1/day, Uncanny dodge, bonus feat tracking, bonus feat rapid shot, favored
enemy(magical beast), Wild empathy +0  

[B]Feats:[/B] 
Power Attack 
Tracking
Rapid Shot
Combat Expertise

[B]Skill Points:[/B] 39 [B]Max Ranks:[/B] 7/3 
[B]Skills    Ranks Mod Misc Total[/B] 
Climb        +6     +4    +0   +10 
Survival    +5      +1    +0   +6
jump        +6      +4    +0   +10
Listen       +5      +1    +0   +6
Ride         +2      +2    +0   +4
swim        +1      +4    +0   +5
move sil    +5      +2    +0   +7
hide         +5      +2    +0   +7
spot         +4      +1    +0   +5 

[B]Equipment: Cost    Weight[/B] 
Mithral shirt +1 2110gp  10lb 
GreatSword+1  2360gp    8lb
dagger             2gp        1lb
Comp Lbow      500gp      3lb
backpack         2gp        2lb 
20 arrows         1gp        3lb 
Portable ram     10gp     20lb 
flint and steel     1gp      -lb
crowbar            2gp       5lb
3 pint of oil        3sp       3lb
Climber's kit       80gp      5lb
Traveller's outfit  --gp     5lb

[B]Total Weight:[/B] 65 lb [B]Money:[/B] 341gp 7sp 0cp 

                       [B]Lgt Med Hvy Lift Push[/B] 
[B]Max Weight:[/B] 100 200 300 300 1500 

[b](Class Name) Spell DC:[/b] 
 10 + X + Spell Level 
[b](Class Name) Spells Per Day:[/b] X/X/X/X/X/X/X/X/X/X 
[b](Class Name) Spells Prepared:[/b] 
[i]0-level(DC XX):[/i]
[i]1-level(DC XX):[/i] 
[i]2-level(DC XX):[/i] 
[i]3-level(DC XX):[/i] 
[i]4-level(DC XX):[/i] 
[i]5-level(DC XX):[/i] 
[i]6-level(DC XX):[/i] 
[i]7-level(DC XX):[/i] 
[i]8-level(DC XX):[/i] 
[i]9-level(DC XX):[/i] 

[B]Age:[/B] 18 [B]Height:[/B] 6'4" [B]Weight:[/B] 250lb 
[B]Eyes:[/B] black [B]Hair:[/B] black [B]Skin:[/B] dark 
[B]Appearance:[/B] Krog is not pretty even among the half orc. Because of
his strength and appearance a lot of people think he is stupid, but a lot of his
enemy are often surprise by his quick thinking. Krog doesn't look mean and
doesn't project much. Even with his size he has problem getting the respect 
he deserves. Krog is not well in society and prefer to live in the wilderness [B]
Background:[/B] Krog background is fairly simple. He was raised among a 
orcish barbarian tribe. His mother is an orc and his father was a human who 
died when he was very small. At 16 his mother died in a human raid against 
his village. Having nothing in common with the other Orc he left to live in the 
woods. He lived there for two years alone, until he met a group of 
adventurer. Wanting to see some action and the other three in need of a 
strong arm, he joined that group.
 
Last edited:

jpwic

First Post
Code:
[B]Name:[/B] Tanya Greenfingers
[B]Class:[/B] Druid
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Ehlonna

[B]Str:[/B] 11 +0      [B]Level:[/B] 4        [B]XP:[/B] XXXX
[B]Dex:[/B] 10 +0      [B]BAB:[/B] +3         [B]HP:[/B] 28 (1d8+2\lvl)
[B]Con:[/B] 14 +2      [B]Grapple:[/B] +3     [B]Current HP:[/B] XX/XXXX
[B]Int:[/B] 14 +2      [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 18 +4      [B]Init:[/B] +0        [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -3         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +3    +0    +0    +0    +0    +1    14
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 4      +2   +0     6
[B]Ref:[/B]                  1      +0   +0     6
[B]Will:[/B]                 4      +4   +0     8

[B]Weapon                  Attack   Damage     Critical[/B]
Schimtar                    +3        1d6       18-20x2


[B]Languages:[/B] Common Druidic Elven Sylvan

[B]Abilities:[/B] 
- Wolf Animal Companion
- Nature Sense  (+2 knowledge (nature), Survival checks)
- Wild Empathy
- Woodland Stride
- Trackless Step
- Resist Natures Lure

[B]Feats:[/B] 
- Augment Summoning -  Summons get +4 enhancement bonus to STR and
 CON for duration of spell
- Spell Focus (Conjuration)  - +1 bonus to save DC on conjuration spells
- Eschew Materials  - Does not need components that cost less then 1 gp

[B]Skill Points:[/B] 7/lvl    [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration                 7     2     0     9
Spellcraft                    4     2     0     6
Handle Animal                 7     0     0     7
Listen                        5     4     0     9
Ride                          4     2     2     6 
Move Silently                 7     0     0     7
Knowledge (Nature)            7     4     4    15
Survival                      7     4     2    13(15 aboveground natural)

[B]Equipment:                     Cost  Weight[/B]
Ring Of Sustenance             2500 GP   --
Bracers of Armor +1            1000 GP    1   LBS
Hide Armour   (+3 AC)            15 GP   25   LBS
Schimtar                         10 GP    4   LBS
Wand of Summon Monster 1        750 GP    * 
Wand of Cure Light Wounds       750 GP    * 
Scroll Case                       1 GP     .5 LBS
  4 scrolls Magic Fang          100 GP    --  
  4 scrolls Produce Flame       100 GP    --
Holly and Mistletoe                 --    --
Backpack                          2 GP    2   LBS
   5  Torches                     5 CP    5   LBS

Light Horse                      75 GP
   Bit & Bridle                   2 GP    1   LBS
   Saddle, Riding                10 GP   30   LBS
   Saddle Bags                    4 GP    8   LBS
      Five Days Feed            2.5 SP   50   LBS 

* One ounce each 

[B]Total Weight:[/B] 37.7 lbs      [B]Money:[/B] 91gp 0sp 0cp

                           [B]Lgt    Med     Hvy    Lift  Push[/B]
[B]Max Weight:[/B]           0-38   39-76   77-115  230   575

[b](Druid) Spell DC:[/b] 10 + 4 + Spell Level
[b](Druid) Spells Per Day:[/b] 5/4/3/0/0/0/0/0/0/0
[b](Druid) Spells Prepared:[/b]

[i]0-level(DC 14):[/i]
Detect Magic
Detect Magic
Read Magic
Light
Light

[i]1-level(DC 15):[/i]
Entangle
Entangle
Longstrider
Faerie Fire

[i]2-level(DC 16):[/i]
Flaming Sphere
Flaming Sphere
Barkskin

[i]3-level(DC 17):[/i]
[i]4-level(DC 18):[/i]
[i]5-level(DC 19):[/i]
[i]6-level(DC 20):[/i]
[i]7-level(DC 21):[/i]
[i]8-level(DC 22):[/i]
[i]9-level(DC 23):[/i]


[B]Age:[/B] 19
[B]Height:[/B] 5'
[B]Weight:[/B] 101lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Raven Black
[B]Skin:[/B] Dusky

[B]Animal Companion[/B]

[I]Pads Quietly Over Snow AKA Pads[/I]

Medium Animal - Wolf
[B]Hit dice:[/B] 2d8+1
[B]Initiative:[/B] +2
[B]Speed:[/B] 50'
[B]Armour Class:[/B] 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
[B]Base Attack/Grapple:[/B] +1/+2
[B]Attack:[/B] Bite +3 melee (1d6+1)
[B]Full Attack:[/B] Bite +3 melee (1d6+1)
[B]Space/Reach:[/B] 5 ft./5 ft.
[B]Special Attacks:[/B] Trip
[B]Special Qualities:[/B] Low-light vision, scent
[B]Saves:[/B] Fort +5, Ref +5, Will +1
[B]Abilities:[/B] Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
[B]Skills:[/B] Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
[B]Feats:[/B] 	Track, Weapon Focus (bite)

[I]Trip (Ex)[/I]

A wolf that hits with a bite attack can attempt to trip the opponent
(+1 check modifier) as a free action without making a touch attack
or provoking an attack of opportunity. If the attempt fails, the 
opponent cannot react to trip the wolf.

Skills

*Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Appearance:

Tanya is utterly average in her appearance. She has shoulder length black hair and her skin is almost dark enough to be exotic but does not quite make it. The only thing captivating about her looks are her eyes. They are an unusual shade of green that is not seen very often.

Tanya has never let her looks get her down though, while she does not seem to inspire trust in everyone she meets, she does have a bubbly personality that helps her get along where her looks don't. This does not mean she is an airhead though, she is quite intelligent and wise beyond her years but she tends to hide it as if she lacked self confidence in herself.


Background:
Tanya met the rest of her group when they were hunting some orcs near the grove she was being trained at. After dispatching the orcs she decided that it was time for her to learn more about the outside world so she left with the group.

Travelling around doing odd jobs, they eventually found themselves in Hommlet after their previous employer bailed out on them.Tanya met the rest of her group when they were hunting some orcs near the grove she was being trained at. After dispatching the orcs she decided that it was time for her to learn more about the outside world so she left with the group. Travelling around doing odd jobs, they eventually found themselves in Hommlet after their previous employer bailed out on them.
 
Last edited:

Wystan

Explorer
Code:
[B]Name:[/B] Wystan deValera
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] The Mother/Nature

[B]Str:[/B] 10 +0      [B]Level:[/B] 4        [B]XP:[/B] XXXX
[B]Dex:[/B] 17 +3      [B]BAB:[/B] +3         [B]HP:[/B] XXX (XdX+XX)
[B]Con:[/B] 12 +1      [B]Grapple:[/B] +3     [B]Current HP:[/B] XX/XXXX
[B]Int:[/B] 13 +1      [B]Speed:[/B] 30'      [B]Spell Res:[/B] NA
[B]Wis:[/B] 11 +0      [B]Init:[/B] +3        [B]Spell Failure:[/B] NA%
[B]Cha:[/B] 13 +1      [B]ACP:[/B] -X         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +3    +0    +3    +0     +1    +0    XX
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  1    +1          +2
[B]Ref:[/B]                   4    +3          +7
[B]Will:[/B]                  1    +0          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Masterwork Rapier         +7        1d6     	18-20x2
Masterwork Dagger         +7(M/R)   1d4	    	19-20x2


[B]Languages:[/B] Common

[B]Abilities:[/B] 
Improved Evasion
Sneak Attack (2d6)
Trap Sense
Trapfinding
Uncanny Dodge

[B]Feats:[/B] 
Dodge
Mobility
Weapon Finesse


[B]Skill Points:[/B] 70       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                      4    +1          +5
Balance                       2    +3          +5
Bluff                         2    +1          +3
Climb                         1    +0          +1
Concentration                 0    +1          +1
Decipher Script               2    +1          +3
Diplomacy                     0    +1          +1
Disable Device                7    +1          +8
Disguise                      0    +1          +1
Escape Artist                 0    +3          +3
Forgery                       0    +1          +1
Gather Information            4    +1          +5
Heal                          0    +0          +0
Hide                          4    +3          +7
Intimidate                    1    +1          +2
Jump                          2    +0          +2
Listen                        2    +0          +2
Move Silently                 4    +3          +7
Open Lock                     7    +3          +10
Perform, Dance                2    +1          +3
Ride                          0    +3          +3
Search                        4    +1          +5
Sense Motive                  0    +0          +0
Sleight of Hand               4    +3          +7
Spot                          4    +0          +4
Survival                      0    +0          +0
Swim                          2    +0          +2
Tumble                        4    +3          +7
Use Magic Device              6    +1          +7
Use Rope                      2    +3    +2    +7


[B]Equipment:               Cost  Weight[/B]
Masterwork leather         160gp   25.0lb
Masterwork Rapier          320gp   2.0lb
Masterwork Dagger          302gp   1.0lb
Thieves Tools               30gp   1.0lb
Travellers Outfit            1gp   N/Alb
Ring of Sustenance        2500gp   N/Alb
Amulet of Nat. Armor +1   2000gp   N/Alb

[B]Total Weight:[/B] 29lb      [B]Money:[/B] 87gp 00sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            34    67    100  200   500


[B]Age:[/B] 24
[B]Height:[/B] 5'10"
[B]Weight:[/B] 164lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Red
[B]Skin:[/B] Ruddy Caucasian

[B]Appearance:[/B] Moderately tall male, not too heavy and not too bad looking, he has an air about him that seems to say that he knows what he is doing. He always seems to wear a smile and seems to be constantly on the move.

[B]Background:[/B] Raised as the youngest of 5, Wystan sought to distance himself from his twin Mistan in the way that he lived. At the age of 15 he decided to leave home to follow the rumors that his father was not the man that he knows but a 1/2 Fae gypsy. He travels from town to town seeking information and was pointed towards Hommelette at a recent village.
 
Last edited:


Thomas Hobbes

First Post
Code:
 [B]Name:[/B] Jerrick Brewer [B]Class:[/B] Fighter/Paladin [B]Race:[/B] Human  [B]Size:[/B] Medium 
[B]Gender:[/B] Male  [B]Alignment:[/B] LG [B]Deity:[/B] Raziel 
[B]Str:[/B] 16 +3      [B]Level:[/B] 1/3    [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +4       [B]HP:[/B] 36 (4d10+12) 
[B]Con:[/B] 14 +2      [B]Grapple:[/B] +7   [B]Current HP:[/B] 36/36 
[B]Int:[/B] 10 +2      [B]Speed:[/B] 30'    [B]Spell Res:[/B] -- 
[B]Wis:[/B] 14 +2      [B]Init:[/B] +2      [B]Spell Failure:[/B] 0% 
[B]Cha:[/B] 14 +2      [B]ACP:[/B] -0 
      [B]Base Armor Shld Dex Size Nat Misc Total[/B] 
[B]Armor:[/B] 10  +5    +0    +2  +0  +0  +0   17 
[B]Touch:[/B] 17 [B]Flatfooted:[/B] 15 
       [B]Base Mod Misc Total[/B] 
[B]Fort:[/B]    5  +2   +2  +9 (+13 vs. Poisons)
[B]Ref:[/B]     1  +2   +2  +5
[B]Will:[/B]    1  +2   +2  +5
[B]Weapon         Attack Damage Critical[/B] 
Unarmed Strike +8     1d4+4   20/x2 
[B]Languages:[/B] Common 
[B]Abilities:[/B] Smite Evil 3/day (+2 to hit, +3 damage), Aura of Courage, Detect 
Evil, Aura of Good, Divine Health, Divine Grace, 1 bonus fighter feat, 3 
bonus exalted feats, Exalted Strike +1, Endure Elements, +5 Sacred bonus to 
AC. 
[B]Feats:[/B] Sacred Vow, Vow of Poverty, Improved Unarmed Strike*, Favored of the 
Heavens (Raziel), Improved Toughness, Extra Smiting**, Vow of Abstinence** 
*Fighter bonus feat. 
** Exalted bonus feat 
[B]Skill Points:[/B] 21 [B]Max Ranks:[/B] 7/3.5 
[b]Skill                 Ranks         Mod    Misc   Total[/b]
         
Intimidate             4            +2            +6
Gather Information     2(4cc)       +2            +4
Knowledge: Religion    5(2cc)       +0            +5
Diplomacy              3            +2      +2    +7
              [B]Lgt Med    Hvy   Lift   Push[/B] 
[B]Max Weight:[/B] <76 76-153 154-230 460    1,150
[b]Paladin Spell DC:[/b] 10 + 2 + Spell Level [b]
Paladin Spells Per Day:[/b] 0/0/0/0 
[b]Paladin Spells Prepared:[/b] 
 [i]1-level(DC 13):[/i] 
[i]2-level(DC 14):[/i] 
[i]3-level(DC 15):[/i] 
[i]4-level(DC 16):[/i] 
[B]Age:[/B] 33 [B]Height:[/B] 5'11" [B]Weight:[/B] 190lb [B]Eyes:[/B] Blue [B]Hair:[/B] Brown [B]Skin:[/B] Tanned 
[B]Appearance:[/B] XXXX 
[B]Background:[/B] XXXX
 
Last edited:

Ferrix

Explorer
Hedwan - Gnome Illusionist 4

Code:
[B]Name:[/B] Hedwan
[B]Class:[/B] Illusionist
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Unknown
[B]Alignment:[/B] Neutral
[B]Deity:[/B] 

[B]Str:[/B] 10 +0      [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +2         [B]HP:[/B] 21 (4d4+8)
[B]Con:[/B] 14 +2      [B]Grapple:[/B] -2     [B]Current HP:[/B] 21/21
[B]Int:[/B] 19 +4      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 8  -1      [B]Init:[/B] +2        [B]Spell Failure:[/B] -%
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +1    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2          +3
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      4    -1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +5     1d6        19-20x2
Club                      +3     1d4           20x2
Dagger                    +3     1d3        19-20x2

[B]Languages:[/B] Common, Gnome, Draconic, Abyssal, Infernal, Auran

[B]Abilities:[/B] Small, Low-light vision, +2 racial bonus vs. Illusions, +1 to DC
of Illusion spells, +1 to attack kobolds and goblinoids, +4 dodge bonus against
Giants, +2 racial bonus on Listen & Craft (alchemy), Spell-like abilities (1/day:
[i]speak with animals (burrowing only), dancing lights, ghost sound,
prestidigitation[/i]; Gnome Illusion Spells, Chains of Disbelief, Shadow Shaper,
Illusion Mastery, Banned schools: abjuration, necromancy

[B]Feats:[/B] Spell Focus: Illusion, Extend Spell

[B]Skill Points:[/B] 42       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Hide                       7    +2   +4     +13
Spellcraft                 7    +4          +11
Concentration              7    +2          +9
Knowledge (arcana)         3    +4          +7
Bluff                      3    +0          +3
Disguise                   3    +0          +3
Move Silently              3    +2          +5

[B]Equipment:                     Cost  Weight[/B]
Light Crossbow                 35gp    2lb
Quiver & 20 bolts               2gp    1lb
Club                            0gp  1.5lb
Dagger                          2gp   .5lb
Adventurer's Outfit             0gp    2lb
Backpack                        2gp   .5lb
Bedroll                         1sp 1.25lb
Trail Rations- 4 days           2gp    1lb
Waterskin                       1gp    1lb
Belt Pouch                      1gp    -lb
Caltrops (2 bags)               2gp    2lb
Scroll Case                     1gp   .5lb
Ink, 1 vial                     8gp    -lb
Inkpens, 2                      2sp    -lb
Wizard's Spellbook             15gp  1.5lb
Spell Component Pouch, 2       10gp    2lb
Wand, Magic Missile 25chg     375gp    -lb
Wand, Silent Image, 25chg   187.5gp    -lb
Potions, Cure Light (2)       100gp    -lb
Hat of Disguise              1800gp    -lb

Scrolls/Spellbook Access + Writing Into Spellbook = 2850gp
Sleep                          75gp    -lb
Grease                         75gp    -lb
Disguise Self                  75gp    -lb
Enlarge Person                 75gp    -lb
Reduce Person                  75gp    -lb
Lantern Light                  75gp    -lb
Summon Monster II             200gp    -lb
Hypnotic Pattern              200gp    -lb
Blur                          200gp    -lb
Web                           200gp    -lb
Flaming Sphere                200gp    -lb
Spider Climb                  200gp    -lb
Darkvision                    200gp    -lb
Knock                         200gp    -lb
Alter Self                    200gp    -lb
Scorching Ray                 200gp    -lb
See Invisibility              200gp    -lb
Tasha's Hideous Laughter      200gp    -lb

[B]Total Weight:[/B] 16.75lb      [B]Money:[/B] 6gp 2sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              24.75  49.5  74.25 148.5  371.25

[b](Illusionist) Spell DC:[/b] 10 + 4 + Spell Level
[b](Illusionist) Spells Per Day:[/b] 5/5/3/X/X/X/X/X/X/X
[b](Illusionist) Spells Prepared:[/b]
[i]0-level(DC 14):[/i] Silent Image*, Silent Image*, Ventriloquism*, Read
Magic, open slot
[i]1-level(DC 15):[/i] Minor Image*, Minor Image*, Mage Armor, Charm
Person, open slot
[i]2-level(DC 16):[/i] Major Image*, Invisibility*, open slot

[b](Gnome) Spell-like Abilities:[/b]
[i]1/day (DC 14):[/i] Speak with Animals, Dancing Lights, Ghost Sound*,
Prestidigitation

[b](Illusionist) Spells Known:[/b]
[i]0-level(DC 14):[/i] All, Silent Image*, Ventriloquism*
[i]1-level(DC 15):[/i] Magic Missile, Mage Armor, Burning Hands, Identify,
Seething Eye Bane (BoVD), Minor Image*, Leomund's Trap*, Bestow Wound (BoVD), Charm
Person, Sleep, Grease, Disguise Self*, Enlarge Person, Reduce Person,
Lantern Light (BoED)
[i]2-level(DC 16):[/i] Major Image*, Invisibility*, Mirror Image*, Melf's Acid
Arrow, Entice Gift (BoVD & Draco), Summon Monster II, Hypnotic Pattern*, Blur*, Web,
Flaming Sphere, Spider Climb, Darkvision, Knock, Alter Self, Scorching Ray,
See Invisibility, Tashas Hideous Laughter

*Illusion spell (spell mastery, +2 DC)

[B]Age:[/B] 77
[B]Height:[/B] 3'6"
[B]Weight:[/B] 46lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned

Appearance: Hedwan's appearance is constantly changing, although it seems always the case that the gnome's face is obscured or quite androgynous. Even the gnome's voice is assertive yet untainted by a specific colloquial gender pattern. Those who know Hedwan agree that whatever the case, the little gnome prefers this anonymity. Those have traveled with Hedwan recognize the arcane talents wielded, but Hedwan disdains of and silences talk of the gnome being a wizard of sorts.

Background: Much of Hedwan's past is unknown, specifically those who travel with the gnome now. Hedwan maintains this, either to reveal the past, or remove it from thought. The gnome joined the adventuring party without warning, they woke up on the road and Hedwan was there, stirring a fire.
 

Mithran

First Post
Code:
[B]Name:[/B] Brar Rangul
[B]Class:[/B] Druid
[B]Race:[/B] Forest Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Nature

[B]Str:[/B] 10 +0      [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +3         [B]HP:[/B] 24 (4d8+4)
[B]Con:[/B] 13 +1      [B]Grapple:[/B] -1     [B]Current HP:[/B] 24/24
[B]Int:[/B] 12 +1      [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4      [B]Init:[/B] +2        [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +2    +1    +0    +1    17
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Base   Mod    Total[/B]
[B]Fort:[/B]                      4    +1       +5
[B]Ref:[/B]                       1    +2       +3
[B]Will:[/B]                      4    +4       +8

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +4     1d4+0      X2
Dart                      +6     1d3+0      X2

[B]Languages:[/B] Common, Druidic, Gnome, Elven, Sylvan, Forest animal

[B]Abilities:[/B]
Class ability's:
-Animal companion (badger)
-Nature sense
-Wild empathy
-Woodland stride 
-Trackless step
-Resist natures lure

Gnome traits: 
-Low-light vision
-+1 bonus on attack rolls against kobolds, goblinoids, orcs, reptilian humanoids
-+2 bonus on saving throws against illusions.
-+4 bonus to Armor Class against creatures of the giant type
-+4 bonus on Hide checks, which improves to +8 in a wooded area
-+2 bonus on Listen checks.
-+2 bonus on Craft (alchemy) checks.
 1/day—dancing lights, ghost sound, prestidigitation. 
 Caster level 1st; save DC 10

[B]Feats:[/B] Extend spell, Track, Point blank shot

[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 7/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              5    +1   +0     +6
Heal                       5    +4   +0     +9
Knowledge (nature)         5    +1   +0     +6
Listen                     4    +4   +2     +10
Spellcraft                 5    +1   +0     +6
Survival                   5    +4   +0     +9
Swim                       6    +0   +0     +6

[B]Equipment:               Cost  Weight[/B]
Quarterstaff             0      2lb
Darts (x10)              5gp    2lb
Studded leather          25gp   10lb
Bedroll                  1sp    1 1/4lb
Block&tackle             5gp    5lb
Fishhooks (x10)          1gp    -
Flint&steel              1gp    -
Day's trail rations (x2) 1gp    1/2lb
Silk rope                10gp   5lb
Sewing needle            1sp    -
Tent                     20gp   5lb
Waterskin                1gp    1lb
Healers kit              50gp   1lb
Explorers outfit         10gp   2lb
Handy Haversack          2000gp 5lb
Ring of protection       2000gp -
Pearl of power 1st       1000gp -
Antitoxin (x2)           100gp  -
Everburning torch        110gp  1lb
Sunrod (x2)              4gp    2lb 
Thunderstone             30gp   1lb

[B]Total Weight:[/B] 19lb      [B]Money:[/B] 26gp 8sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               24.7  49.5  75    150   375

[b](Druid) Spell DC:[/b] 14+ Spell Level
[b](Druid) Spells Per Day:[/b] 5/4/3
[b](Druid) Spells Prepared:[/b]
[i]0-level(DC 14):[/i] Creat water (x2), detect magic (x2), read magic
[i]1-level(DC 15):[/i] 1st- Cure light wounds, Entangle, Obscuring mist, Shillelagh
[i]2-level(DC 16):[/i] Bears endurance, bull's strength, Flaming sphere


[B]Age:[/B] 70
[B]Height:[/B] 2'3"
[B]Weight:[/B] 42lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Light brown
[B]Skin:[/B] Grey-green

[B]Appearance:[/B] 
Brar has grey-green skin and light brown hair that he keeps tied back Brar
generally wears leather breech's a white shirt with a leather vest and a
green cloak.

[B]Background:[/B] 
Brar Rangul's parents were rich gnomish merchants. Brar was seperated from
his parents when their caravan was attacked, Brar was found by a druid
in the forest. The druid took him in and taught him the way's of the forest.
He left the druid after several years and has been wondering ever since.
Brar remembers nothing of his former life but he is wondering in hopes of 
one day finding his parents or confirming their death.

[B]Animal companion: [/B]
Kali (badger)
Small Animal	   
Hit Dice:       3d8+6 (18 hp)	   
Initiative:	 +3	   
Speed:	       30 ft. (6 squares), burrow 10 ft.	   
AC:	         18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14	   
BA/Grap:       +2/–3	   
Attack:	        Claw +7 melee (1d2–1)	   
Full Attack:	2 claws +7 melee (1d2–1) and bite +2 melee (1d3–1)	   
Space/Reach: 5 ft./5 ft.	   
SA:	          Rage	   
SQ:	          Low-light vision, scent, Evasion 	   
Saves:	         Fort +5, Ref +7, Will +2	   
Abilities:	   Str 9, Dex 18, Con 15, Int 2, Wis 12, Cha 6	   
Skills:	            Escape Artist +7, Listen +3, Spot +3	   
Feats:	          TrackB, Weapon Finesse
 

Lobo Lurker

First Post
Caine ra'Silius; TN Bard 4

Code:
[B]Name:[/B] Caine ra'Silius ibn Mecheb ibn Uwethreel
[B]Class:[/B] Bard 4
[B]Race:[/B] Human
[B]Size:[/B] medium
[B]Gender:[/B] male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] spirits... animism

[B]Str:[/B] 16 +3      [B]Level:[/B] 4        [B]XP:[/B] XXXX
[B]Dex:[/B] 16 +3      [B]BAB:[/B] +3         [B]HP:[/B] 23 (6+3d6+4)
[B]Con:[/B] 13 +1      [B]Grapple:[/B] +6     [B]Current HP:[/B] [COLOR=DarkOrange][b]23[/b][/COLOR] (0 Subdual)
[B]Int:[/B] 10 +0      [B]Speed:[/B] 30'      [B]Spell Res:[/B] n/a
[B]Wis:[/B]  8 -1      [B]Init:[/B] +7        [B]Spell Failure:[/B] 5%
[B]Cha:[/B] 15 +2      [B]ACP:[/B] -1         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +5    +1    +3    +0    +0    +1    20
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  1    +1    +1     +3
[B]Ref:[/B]                   4    +3    +1     +8
[B]Will:[/B]                  4    -1    +1     +4

[B]Weapon                  Attack   Damage     Critical[/B]
MW Scimitar                  +7     1d6+3      18-20/x2 S
Club                         +6     1d6+3      20-20/x2 B
Dagger                       +6     1d4+3      19-20/x2 P
Shortbow                    +6     1d6        20-20/x3 P

[B]Languages:[/B] Common, 

[B]Abilities:[/B] Bardic music 4/day, bardic knowledge +4, countersong, fascinate, 
inspire courage +1, inspire competance Proficient with simple weapons, plus the scimitar,
rapier, sap, short sword, shortbow, and whip, Light Armors and Shields (except tower 
shields).

[B]Feats:[/B] Improved Initiative, Weapon Focus: Scimitar, Magic Aptitude,

[B]Skill Points:[/B] 49       [B]Max Ranks:[/B] 7/3
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Performance (singing)         7    +2          +9
Bluff                         5    +2          +7
Concentration                 7    +1          +8
Diplomacy                     5    +2    +2    +9
Gather Information            5    +2          +7
Tumble                        6    +3          +9
Use Magic Device              5    +2    +2    +9
Disguise                      4    +2    +2    +6
Spellcraft                    4    +0    +2    +6

[B]Equipment:                    Cost  Weight[/B]  5400gp
MW Scimitar                  315gp    4lb
Dagger                         2gp    1lb
Cudgel (club)                  0gp    3lb
Shortbow                      30gp    2lb
Hip Quiver                    --gp   --lb
(50) Arrows                   25sp   6.5lb
+1 Chain Shirt              1250gp   25lb
Ring of Protection +1       2000gp   --lb
Earring of Resistance +1    1000gp   -2oz (takes up headband slot)
Wand of Cure Light Wounds    375gp    2oz (45 charges- cmd: "by the sacred winds of Salot")
Ioun, Dull Gray Sphere       155gp   --lb enchanted w/ continual flame
Chalk                          1cp   --lb
Pouch of Spell Componants      5gp    2lb
(4) Belt Pouches               4gp    2lb
Courtier's Outfit             30gp    6lb
(2) Oil of Magic Weapon      100gp    4oz
Light Wooden Shield            3gp    5lb

[B]Total Weight:[/B] 54.8lb      [B]Money:[/B] 117gp 100sp 10cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             76   153   230  460   1,150

[b]Bard Spell DC:[/b] 10 + 2 + Spell Level
[b]Bard Spells Per Day:[/b] 4/3/1/-/-/-/-/-/-/-
[b]Bard Spells Known:[/b]
[i]0-level(DC 12):[/i] Read Magic, Mage Hand, Lullaby, Detect Magic, 
Dancing Lights, Presdigitation
[i]1-level(DC 13):[/i] Alarm, Hideous Laughter, Grease
[i]2-level(DC 14):[/i] Summon Swarm, Sound Burst, 
[i]3-level(DC 15):[/i] 
[i]4-level(DC 16):[/i] 
[i]5-level(DC 17):[/i] 
[i]6-level(DC 18):[/i] 
[i]7-level(DC 19):[/i] 
[i]8-level(DC 20):[/i] 
[i]9-level(DC 21):[/i] 

[B]Age:[/B] 26
[B]Height:[/B] 5'11"
[B]Weight:[/B] 183lb
[B]Eyes:[/B] golden-brown
[B]Hair:[/B] ash gray-white; shoulder length & tied back with a crimson scarf
[B]Skin:[/B] tawny gold

[B]Appearance:[/B] Caine ties his long shoulder-length hair back in a vivid red scarf. 
Caine wears a custom-made scarlet red-leather covered chain shirt cut to reveal his
pecs and well muscled arms. He tends to wear golden bands set with rubies (actually, 
it's brass set with red glass, but in the dim light of a tavern, not many can tell) on his
upper arms and black leather bracers (his dagger is usually sheathed in the left one). 
  Gray comfortable breeches, weapon sheathes, a hip quiver, heavy belt w/ numerous
pouch attachments and black hob-nailed boots completes his getup.

[B]Background:[/B] In his hometown, it was whispered that Kane shared Efreeti-blood.
His exotic looks and outgoing personality (not to mention is rather athletic physique) 
won him a LOT of attention with the ladies and generally made like pretty easy for him
(being the 8th son of a wealthy, landed merchant didn't hurt either).
  As a result of his easy life and affable nature, he didn't really dedicate himself to any
one thing. And being such a minor son, he was never pushed to develop his mind. 
Instead, he was free to do much as he would choose.
  His carefree, laid back manner won him lots of friends down at the taverns, where
he'd often "slum-it". During one of his excursions, he got shanghai'd and pressed into 
service with a roving mercenary company. The mercenary captain was about ready
to sell the lout to a passing pleasure slaver when he heard the boy singing to himself
while walking around camp one night.
  Over the past few years he's taken part in numerous wars. Both the skill of his sword
arm and his beautiful voice have made him welcome additions to nearly any mercanry
company or adventuring band he's run across. He's still not certain how he will get 
home (or indeed, which direction home lies), but he's a pragmatist at heart, and knows
that there really wasn't much for him there.
 
Last edited:

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