Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.
Crush Item (Su): A nightwalker can destroy any weapon or item of Large size or smaller (even magic ones, but not artifacts) by picking it up and crushing it between its hands. The nightwalker must make a successful disarm attempt to grab an item held by an opponent. The item is entitled to a DC 34 Fortitude save to resist destruction. The save DC is Strength-based.
Gwarok said:So a wand, a potion, and a suit of armor all have the same saving throw if they were made by a caster of the same level? It seems like this system needs some work. Items seem terribly fragile.
Note that an attended item, i.e. an item held or carried by a creature, can use the creature's saving throw bonus if it's better.Gwarok said:So a wand, a potion, and a suit of armor all have the same saving throw if they were made by a caster of the same level? It seems like this system needs some work. Items seem terribly fragile.