Reverendjm
First Post
I know that there is a thread already dedicated to the 1st edition Dungeon Master's guide, but I was afraid this would go a little off topic.
One of the more amazing things in the 1st edition DMG was Appendix A: Random Dungeon Generation. This chart - commonly useful, sometimes inspired, sometimes ridiculous - allowed a Dungeon Master the ability to make a Dungeon on the fly, or play a quick game when he was bored. Personally, I keep cracking open my poor Dungeon Master's Guide, because I just can't seem to make a dungeon look natural without first randomly juxataposing some walls by a few throws of the dice. It's a shame that TSR never chose to reprint/update this information anywhere else.
My question is, has anyone actualy seen a good Random Dungeon Generator in any other books or programs? I'm not talking about web programs that spit out very boxy maps. I'm talking about rivers with traps in them bisecting column filled corridors that spin around in a triangular formation for seemingly no good reason, save to inspire the Dungeon Master.
One of the more amazing things in the 1st edition DMG was Appendix A: Random Dungeon Generation. This chart - commonly useful, sometimes inspired, sometimes ridiculous - allowed a Dungeon Master the ability to make a Dungeon on the fly, or play a quick game when he was bored. Personally, I keep cracking open my poor Dungeon Master's Guide, because I just can't seem to make a dungeon look natural without first randomly juxataposing some walls by a few throws of the dice. It's a shame that TSR never chose to reprint/update this information anywhere else.
My question is, has anyone actualy seen a good Random Dungeon Generator in any other books or programs? I'm not talking about web programs that spit out very boxy maps. I'm talking about rivers with traps in them bisecting column filled corridors that spin around in a triangular formation for seemingly no good reason, save to inspire the Dungeon Master.