Quickleaf
Legend
For those of you keeping track of time in your campaigns...
How do you do it? I find that there is a lot players want to accomplish during down time between sessions, and I'm struggling with a way to standardize the time mechanic without shafting anyone. (i.e. "Ok,
One possibility I'm working with is revamping the whole system to integrate ArsMagica-like preqrequistes for making magic objects and research, along with new rules for healing (makes it much harder), some rules for running communities (Testament maybe?), rules for domain actions (Birthright), training & mentorship & apprenticeship rules, and travel rules (not sure about these yet). Those players whose characters aren't doing some normal job or running a business, traveling, delving into magic tomes, or healing wounds have the option of developing the community, one of their followers or animal companions. :\
I hope this isn't an exercise in futility... Any bright ideas out there? Or references worth checking out?
How do you do it? I find that there is a lot players want to accomplish during down time between sessions, and I'm struggling with a way to standardize the time mechanic without shafting anyone. (i.e. "Ok,
One possibility I'm working with is revamping the whole system to integrate ArsMagica-like preqrequistes for making magic objects and research, along with new rules for healing (makes it much harder), some rules for running communities (Testament maybe?), rules for domain actions (Birthright), training & mentorship & apprenticeship rules, and travel rules (not sure about these yet). Those players whose characters aren't doing some normal job or running a business, traveling, delving into magic tomes, or healing wounds have the option of developing the community, one of their followers or animal companions. :\
I hope this isn't an exercise in futility... Any bright ideas out there? Or references worth checking out?