knifespeaks
First Post
Ok, since I don't know diddly about anything released after about 1985 module-wise, looking for help:
The campaign world I have features module locations - these modules (all first edition ones at this time) are stand alone entities, which the players could theoretically stumble on. I need a few more though.
As for what I am after, think original Tomb of Horrors - stand alone, abandoned areas. I don't really want ones which are populated by living, breathing marauder-type monsters or NPC's. Forgotten Temple of Tharizdun is another example. They need to be old crypts or ancient, forgotten temples - classic dungeon-crawl material is fine.
Level is unimportant, as is size - just so long as the modules' idea works with it being abandoned and forgotten.
The campaign world I have features module locations - these modules (all first edition ones at this time) are stand alone entities, which the players could theoretically stumble on. I need a few more though.
As for what I am after, think original Tomb of Horrors - stand alone, abandoned areas. I don't really want ones which are populated by living, breathing marauder-type monsters or NPC's. Forgotten Temple of Tharizdun is another example. They need to be old crypts or ancient, forgotten temples - classic dungeon-crawl material is fine.
Level is unimportant, as is size - just so long as the modules' idea works with it being abandoned and forgotten.