d20 Future BUGHUNTERS d20 FUTURE




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  1. #1

    BUGHUNTERS d20 FUTURE

    Post your updated Bughunter Moreau characters here please

    3rd level, Hit Points go up depending on your Hit Dice type: d6 =4, d8 =6, d10 =8, d12 =10

    Your Action Points renew to 6 points. Next level, depending on if you are going for an Advance class etc
    "life is pain princess, anyone telling your different is selling something"

 

  • #2
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    Mithran's Avatar

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    Name: Bigfoot2711340 "Pedia"
    Race: Modert Primate Moreau
    Class: Smart Hero(3)
    Occupation: Military(radio)

    Height: 5' 7''
    Weight: 154 lbs
    Age: 12

    Str: 10 Dex: 16(+3) Con: 12(+1) Int: 19(+4) Wis: 13(+1) Cha: 10

    Base Attack: +1, Melee Attack: +3, Ranged Attack: +4

    Hit Points: 17/17

    Defense: 14 (Class Bonus +1, Dex Bonus +3)
    - Touch: 14
    - Flat-Footed: 11

    Fort: +2, Ref: +4, Will: +4

    Init: +3

    Action Points: 6
    Reputation: +1
    Wealth: 5

    Special Abilities
    - Damage Reduction: 1/-.
    - Enhanced Carrying Capacity: +2 Str for carrying purposes.
    - Low-Light Vision.
    - Strong Willed: +1 to Will saves.
    - Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness.
    - Natural Climbers (Ex): +4 racial bonus to Climbing; no penalty for Accelerated Climbing; and can take 10 on any Climb check even if being threatened or distracted.
    - Permanent Class Skills: Knowledge: tactics, Survival, Treat Injury. +1 compentancy bonus to tactics.
    - Savant: Repair.
    -Exploit weakness.

    Feats: Light Armor Proficiency, Medium Armor Proficiency, Advanced Firearm Proficiency, Personal Firearm Proficiency, Exotic Weapon Proficiency(Grenade Launchers), Simple Weapons Proficiency, Gearhead, Burst fire, Strafe, Quick reload.

    Languages: English
    - R/W: English

    Skills: Computer Use 6(12), Craft: electronic 6(10), Craft: mechanical 6(10), Decipher Script 6(10), Disable Device 6(10), Knowledge: physical sciences 6(10), Knowledge: tactics 6(10), Knowledge: technology 6(10), Navigate 6(10), Repair 6(14), Survival 3(4), Search 6(10), Treat injury 3(4).

    Equipment:



    Ok here he is, put 1 more into all skills got the Strafe feat and the Exploit weakness talent.

    Is the Engineer advanced class from future ok for next level?.

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    Name: Alex7054286 "Sneak"
    Race: Modert Feline Moreau
    Class: Fast Hero 3
    Occupation: Military(Scout)

    Str: 16 [+3]
    Dex: 17 [+3]
    Con: 10 [+0]
    Int: 12 [+1]
    Wis: 13 [+1]
    Cha: 12 [+1]

    Hit Points: 20
    Init: +3
    Defense: 17 (+4 Class, +3 Dex)
    -- 17 Touch
    -- 14 Flat Footed
    Fort: +1
    Ref: +5
    Will: +3

    BAB/Grapple: +2/+5
    Melee Attack: +5 claws(1d4+3, 20/x2, slashing)
    Ranged Attack: +5 ranged

    Action Points: 6
    Reputation: +1
    Wealth: 7

    Special Abilities:
    -Damage Reduction 1/-
    -Enhanced Carrying Capacity: +2 Str for carrying purposes.
    -Low-Light Vision.
    -Strong Willed: +1 to Will saves.
    -Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness.
    -Claws(ex): 1d4, 20/x2, slashing damage
    -Natural Leaper(ex): +2 to Leaping
    -Permanent Class Skills/Skill Bonus: Hide(+1), Knowledge(tactics), Spot
    -Evasion
    -Uncanny Dodge I

    Skills:
    -Escape Artist +9 (6 ranks, +3 Dex)
    -Hide +12 (6 ranks, +3 Dex, +1 Competence, +2 Feat)
    -Knowledge(tactics) +7 (6 ranks, +1 Int)
    -Move Silently +11 (6 ranks, +3 Dex, +2 Feat)
    -Speak Language(English)
    -Spot +7 (6 ranks, +1 Dex)
    -Read/Write Language(English)

    Feats:
    -Advanced Firearms Proficiency
    -Dodge
    -Exotic Weapon Proficiency(anti-armor rifles)
    -Light Armor Proficiency
    -Medium Armor Proficiency
    -Personal Firemarms Proficiency
    -Simple Weapon Proficiency
    -Stealthy
    -Agile Riposte

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    Gunther0000014 Gramps 3rd lvl Strong
    Occupation: military (rifleman: navigate, survival, repair)
    AP: 6
    Wealth: +10
    Reputation: +0
    Hit Dice: 3d8+12 (32/32hp)
    MDT: 18
    Initiative: +2
    Speed: 30'
    Defense: 14 (+2 class, +2 dex)
    Base Attack/Grapple: +3/+4
    Attack:
    Full Attack:
    Space/Reach: 5ft/5ft
    Special Attacks: melee smash, improved melee smash
    Special Qualities: scent, dr 1/-, enhanced carry capacity (+2), low-light vision, +8 to save vs. jump sickness
    Saves: fort +6, reflex +3, will +4
    Abilities: str 12, dex 15, con 18, int 12, wis 15, cha 8
    Skills: Skills: climb +4/3, jump +4/3, knowledge (tactics) +4/3, knowledge (technology) +2/1, navigate +4/3, repair +6/4, survival +5/3 (+2 when using scent)
    Feats: lgt armor prof., medium armor prof., pers. firearm prof., track, adv. firearms prof., exot. weapon prof. (grenade launchers), blind-fight, endurance
    XP: 3000/6000
    Age: 8
    Weight: lb(total) = 148lb(char) + lb(gear)
    Height: 5'8"
    Languages: English
    Allegiances: Unit, Humanity

    Description:
    Gunther is considered old amoung his peers, that combined with his wiry grey hair and grumpy demeanor earned him the title of 'Gramps'. He keeps his hair cropped short and has long sideburns that go down to his jaw. Gunther's eyes are a light shade of yellow-brown, and with the exception of his sideburns he is usually clean shaven.

    Gramps' standard attire when not on duty usually involves the same clothing as when he's on duty, but without body armour and the fatigue pants replaced with jeans. He often sports a pair of sunglasses off-duty, an expensive pair which he's particularly proud of.
    Last edited by Festy_Dog; Tuesday, 23rd November, 2004 at 12:37 PM.
    Festy_Dog - Schweppe's Traditional Ox's Blood, the official drink of your dark masters!

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    Sam32456435 aka "Squeek" Smart Hero level 3
    MSO: Demolitions

    Str: 10
    Dex: 17 +3
    Con: 14 +2
    Wis: 10
    Int: 17 +3
    Chr: 12 +1

    AP: 6
    HP: 20
    AC: 14 (10 +3 dex +1 Def)
    Wealth: 7
    Reputation: +1
    Saves:
    Fort: +3 Will: +3 Ref: +4

    BAB:+1
    Melee: +1(knife +4)
    Range: +4

    Feats:
    Light Armor Prof., Med. Armor Prof., Personal Firearm Prof., Exotic Weapon Prof. (Gernade Launcher), Cautious, Stealthy, Combat Martial Arts, Read/Write English, Speak English, Weapon Finesse (knife)

    Strategy Talent: Exploit Weakness,Savant (demo)

    Skills:.....................Rank.........Stat..... ...Mod.....Total
    Demolitions...............6..............3........ ...6..........15
    Move Silently............6...............3...........4. .........13
    Hide........................5...............3..... ......2..........10
    Craft Chemical...........6..............3............... .........9
    Craft Electronical......6..............3................ ........9
    Disable Device...........6..............3...........2..... ......11
    Knowledge Tech.........5..............3..................... ...8
    Search.....................6..............3....... .................9
    Computer Use............6.............3.................... .....9
    Spot........................6..................... ...................6

    Morea Traits:
    Darkvision (Ex): Rat moreaus can see in total darkness out to 30ft, but only in black and white (they also have low-light like all other Moreau)
    Naturally Sneaky (Ex): +2 racial bonus to Move Silent checks.
    *Damage Reduction 1/- due to chemical treatments that increased bone and skin density and the introduction of biocompatible plastics injected at vital locations during the "vat grown" creation, Moreau's are more resistant to damage then most.
    *Enhanced Carrying Capacity again due to genetic and chemical treatments, the Moreau character is considered to have +2 Strength for the purpose of determining carrying capacity (see D20Modern pg. 121)
    *Low-Light Vision all Moreau can see twice as far as normal humans in poor lighting conditions. They can still distinguish colors, even in dim lighting.
    *Strong Willed +1 to Will saves. With special conditioning and training, Moreau gain strong the normal willpower to better help them cope with the terrible things that might encounter out in the fringes of the galaxy.
    *Jump Sickness Resistance Moreau add +8 to Will saves vs. Jump Sickness, a condition that affects any know lifeform when crossing the stellar distances
    Last edited by ferretguy; Tuesday, 23rd November, 2004 at 06:51 AM.

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    Sten00000015 "Thunder"
    Male Canine Moreau Military (heavy weapons) Tough Hero 3

    Str 17 +3 (15 base, +2 racial)
    Dex 13 +1 (13 base)
    Con 18 +4 (14 base, +4 racial)
    Int 10 -- (10 base)
    Wis 14 +2 (12 base, +2 racial)
    Cha 8 -1 (8 base)

    Hit Points 38 (3d10+12)
    Defense 15 [10, +2 equip, +2 class, +1 dex], Touch 13, Flat 14
    DR: 2/-; 2/impact, 5/ballistic
    Init +1
    BAB +2, Grap +5
    Rep +2, Wealth 7, Action Points 6
    Speed 20 (base 30, load 84/116 or 7/116, medium armor, light load)
    Fort +6 [+2 base, +4 Con]
    Refl +2 [+1 base, +1 Dex]
    Will +3 [+1 base, +2 Wis]

    Name +atk ranged/melee (dmg, crit, rng, type, ROF, clip)
    Combat knife +6 melee (1d6+3, 19-20, 10 ft., piercing)
    Enforcer +4 ranged (2d10, 19-20, 60 ft., ballistic, S, 15box)
    Howler +4 ranged (2d10, 20, 110 ft., ballistic, A, 500pack) (+4 autofire, etc.)
    Wraith +4 ranged (2d8, 19-20, 40 ft., piercing, S & A, 40box)
    Flame thrower +3 ranged (3d6, n/a, 40 ft. line, fire, 1, 20box)

    JL-PAX +3 ranged (6d6, n/a, 150 ft., slashing/ballistic, 1, 8box)

    Medium humanoid, 5'6" tall, 180 wt, 8 yrs old
    Silvery hair, yellow eyes, tan skin

    Speaks, reads and writes english.

    Skills (12 skill points)
    +6 Intimidate* [6 ranks, -1 Cha, +1 Occ]
    +6 Survival* [3 ranks, +2 Wis, +1 Occ]
    +4 Navigation* [2 ranks, +2 Wis]

    Feats
    -Light Armor Prof (basic)
    -Medium Armor Prof (basic)
    -Personal Firearms Prof (basic)
    -Exotic Weapon Prof (anti-armor guns) (level 1)
    -Advanced Firearms Prof (occupation)
    -Exotic Weapon Prof (machine guns) (occupation)
    -Endurance (tough hero 2)
    -Improved Damage Threshold (level 3)

    Canine Moreau
    -+2 Str, +4 Con, +2 Wis
    -Scent
    -Damage Reduction 1/-
    -Enhanced Carrying Capacity: +2 Strength for carrying capacity
    -Low-Light Vision
    -Strong Willed: +1 to Will saves
    -Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness

    Tough Hero Abilities
    -Remain Conscious Talent
    -Damage Reduction 1/- Talent

    Current Field Equipment (total weight 96 lbs/light encumbrance)
    Medium Flak Armor [with your natural DR, it is DR 3 vs. impact attacks and DR 6 vs. ballistic attacks]
    Combat Helm Array & Transponder
    Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 21 STR for Thunder)
    MK-90 "Howler" LMG with CAT sights and Tracer rounds [+1 attack rolls; +2 when using Autofire, Burst Fire, Suppression Fire, etc.] with linked ammo backpack
    FM Flame Thrower
    UT "Enforcer" 14mm Gyro Heavy Pistol with CAT sights [+1 attack rolls] (1 extra clip)
    RomVoss "Wraith" Automatic Shotgun (with 1 extra clip)
    Combat Knife
    Hand Grenade (one Frag, one Concussion, Two Fireflush, two "Flash-Bang"*)
    Advanced First Aid Kit
    1 day Field Ration pack

    Standard Field Equipment (98wt)
    MK-90 "Howler" LMG (40wt)
    -Linked Ammo Backpack & Actuator Arm
    JL-PAX 40mm Anti-Armor Rifle (25wt)
    -2 Extra Clips
    UT "Enforcer" 14mm Gyro Heavy Pistol (4wt)
    FM-Type 10 Flame Thrower (12wt)
    Hand Grenades (frag, concussion, fireflush, tangler, smoke) (8wt)
    Combat Knife (boot left, 1wt)
    Medium Flak Armor (15wt)
    Combat Helm Array & Transponder
    Mess Harness and Field Pack
    Advanced First Aid Kit (1wt)

    Personal Gear (7wt)
    Combat knife (1wt)
    Leather jacket (4wt)
    Casual clothing (2wt)

    Personality

    Appearance

    Background
    Last edited by Ferrix; Monday, 22nd November, 2004 at 06:41 PM.

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    Name: James5938752 Brute
    Race: Modert Primate Moreau
    Class: Dedicated Hero(2)/Chrismatic Hero(1)
    Occupation: Military(NCO/Squad Leader)

    Height: 58
    Weight: 140 lbs
    Age: 6

    Str: 12 (+1) Dex: 16(+3) Con: 12(+1) Int: 12(+1) Wis: 15(+2) Cha: 13 (+1)

    Base Attack: +1, Melee Attack: +2, Ranged Attack: +4

    Hit Points: 17/17

    Defense: 15 (Class Bonus +2, Dex Bonus +3)
    - Touch: 15
    - Flat-Footed: 12

    Fort: +4, Ref: +4, Will: +4

    Init: +3

    Action Points: 6
    Reputation: +3
    Wealth: 5

    Special Abilities
    - Damage Reduction: 1/-.
    - Enhanced Carrying Capacity: +2 Str for carrying purposes.
    - Low-Light Vision.
    - Strong Willed: +1 to Will saves.
    - Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness.
    - Natural Climbers (Ex): +4 racial bonus to Climbing; no penalty for Accelerated Climbing; and can take 10 on any Climb check even if being threatened or distracted.
    - Permanent Class Skills: Knowledge: tactics, Intimidate, Navigate. +1 compentancy bonus to tactics.
    - Skill Emphasis (tactics)
    - Coordinate

    Feats: Light Armor Proficiency, Medium Armor Proficiency, Personal Firearm Proficiency, Advanced Firearms Proficiency, Exotic Weapons Proficiency (heavy machine guns), Alertness, Far Shot, Point Blank Shot.

    Languages: English, Latin
    - R/W: English, Latin

    Skills: Diplomacy +7 (6), Intimidate +6 (4) , Knowledge (Tactics) +11 (6), Listen +7 (3), Navigate +5 (3), Sense Motive +5 (3), Spot +7 (3), Survival +5 (3)


    Edit: Forgot to change my hit points and added the two extra skill points in order to speak and R/W Latin.
    Last edited by Captain Tagon; Friday, 26th November, 2004 at 06:08 PM.

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    Ignore Thomas Hobbes
    Name: Will3321642 "Deuce"
    Race: Moderate Feline Moreau
    Class: Fast Hero 1/Strong Hero 1
    Occupation: Military(Rifleman)

    Str: 14 [+2]
    Dex: 17 [+3]
    Con: 14 [+2]
    Int: 10 [+0]
    Wis: 13 [+1]
    Cha: 12 [+1]

    Hit Points: 18
    Init: +3
    Defense: 17 (+4 Class, +3 Dex) or 19 (+4 class, +3 dex, +2 armor)
    -- 17 Touch
    -- 14 Flat Footed
    Fort: +3
    Ref: +4
    Will: +2

    BAB/Grapple: +1/+3
    Melee Attack: +3 claws(1d4+3, 20/x2, slashing)
    Ranged Attack: +4 ranged

    Action Points: 6
    Reputation: +0
    Wealth: +6

    Special Abilities:
    -Damage Reduction 1/-
    -Enhanced Carrying Capacity: +2 Str for carrying purposes.
    -Low-Light Vision.
    -Strong Willed: +1 to Will saves.
    -Jump Sickness Resistance: +8 to Will saves vs. Jump Sickness.
    -Claws(ex): 1d4, 20/x2, slashing damage
    -Natural Leaper(ex): +2 to Leaping
    -Permanent Class Skills/Skill Bonus: Climb, Drive(+1), Intimidate,
    -Evasion
    -Melee Smash +1

    Skills:
    -Climb +6 (4 ranks, +2 str)
    -Drive +4 (0 ranks, +3 dex, +1 occupation)
    -Intimidate +5 (4 ranks, +1 cha)
    -Jump +5 (1 rank, +2 strength, +2 racial)
    -Tumble +7 (4 ranks, +3 dex)
    -Sleight of Hand +7 (4 ranks, +3 dex)

    -Read/Write Language(English)

    Feats:
    -Advanced Firearms Proficiency
    -Brawl
    -Two-weapon fighting
    -Light Armor Proficiency
    -Medium Armor Proficiency
    -Personal Firemarms Proficiency
    -Simple Weapon Proficiency

    Standard Rifleman Combat Bundle: Medium Flak Armor, Combat Helm Array & Transponder, Mess Harness and Field Pack, Ma-32 Assault Rifle (with 2 extra clips) and integrated Mini-Grenade Launcher (with a total of 9 mini-grenades), Combat Knife, one of each type of Hand Grenade, Advanced First Aid Kit, Motion Sensors (typical 48.5 lbs)

    Deuce typically requests the replacement/supplementation of the Ma-32 Assault Rifle with a HK-Ko 10mm Submachine Gun and an RM-11 Machine Pistol. He usually asks for an additional combat knife.

    He also tends to, despite their likely usefulness or lack thereof, request a duplicate RM-11 and pairs of the UT heavy and medium pistols. This eccentricity is tolerated, even if the request is not always granted.
    Last edited by Thomas Hobbes; Friday, 3rd December, 2004 at 02:26 AM.
    Taxation is very much like dairy farming. The task is to extract the maximum amount of milk with the minimum amount of moo. And I'm afraid to say, that these days, all I'm getting is moo.

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