Rune
Once A Fool
Last night, I ran another session in my Runic Storyhour: An Oriental Adventure in The Dream campaign. I ran Piratecat's excellent Of Sound Mind in it.
Because I am not changing much in the module, I have created this seperate thread to follow the adventures through the module. This will be updated as soon as the other thread is up to date (we still lack two sessions!). If you have not played Of Sound Mind, then I encourage you to either not read this thread or to plan on running it.
You need not read the original thread to follow along with this story. The two are related, but the two stories are seperate!
Before we launch into the game, however, some background information on my setting will be necessary.
The world: Ah yes, the world...
It is flat, but not really.
There is no sun; there are no stars, nor moons. Day and night do exist, however.
There is seasonal change (how could we have haiku without it?), but that change is sporadic.
Reality shifts are not uncommon, and even mortals within the world may trigger them.
And there is only one god(dess), but there are a great many interpretations of who and what (s)he is. This is, in part, because the alignment of the deity changes with some degree of regularity.
And since we speak of that deity, we shall now refer to that god(dess) by the name that all mortals know, The Dreamer; for all of existence is The Dream. And I mean that literally.
The Physics:
There is land, and above land, the sky; above the sky, the ocean. On a clear day, you can see the largest ships sailing for destinations unknown (upside down, of course) far above you. More oddities in the landscape later.
Physics are more or less normal, but certain things can happen to alter the state of reality, namely the...
Reality Shifts:
These are triggered at certain times within the REM cycle of The Dreamer, and, much more commonly, through the use of magicks, and psionic manifestations. Even more commonly, certain events trigger reality shifts, such as birth and death. More on this later in the campaign.
The Role of Society:
Understandably, I have decided to emphasize the importance of Family, Caste, and Honor in this campaign. So how do such lawful societies fit into such a chaotic world? War, how else? Does this mean that the game will be set in wartime? You bet.
Watch this space for additional campaign setting information!
Because I am not changing much in the module, I have created this seperate thread to follow the adventures through the module. This will be updated as soon as the other thread is up to date (we still lack two sessions!). If you have not played Of Sound Mind, then I encourage you to either not read this thread or to plan on running it.
You need not read the original thread to follow along with this story. The two are related, but the two stories are seperate!
Before we launch into the game, however, some background information on my setting will be necessary.
- First of all, it is an Oriental Adventure, that is to say, I am using the rules set forth in the Oriental Adventures book and I have a flavor that is reminiscent of various Oriental cultures. However, unlike the rest of the campaign, the sessions chronicling this adventure will have a definite wuxia feel to them!
- Second, the game is set in a dream. The Dream. Below, I have reprinted the campaign information from the main thread.
The world: Ah yes, the world...
It is flat, but not really.
There is no sun; there are no stars, nor moons. Day and night do exist, however.
There is seasonal change (how could we have haiku without it?), but that change is sporadic.
Reality shifts are not uncommon, and even mortals within the world may trigger them.
And there is only one god(dess), but there are a great many interpretations of who and what (s)he is. This is, in part, because the alignment of the deity changes with some degree of regularity.
And since we speak of that deity, we shall now refer to that god(dess) by the name that all mortals know, The Dreamer; for all of existence is The Dream. And I mean that literally.
The Physics:
There is land, and above land, the sky; above the sky, the ocean. On a clear day, you can see the largest ships sailing for destinations unknown (upside down, of course) far above you. More oddities in the landscape later.
Physics are more or less normal, but certain things can happen to alter the state of reality, namely the...
Reality Shifts:
These are triggered at certain times within the REM cycle of The Dreamer, and, much more commonly, through the use of magicks, and psionic manifestations. Even more commonly, certain events trigger reality shifts, such as birth and death. More on this later in the campaign.
The Role of Society:
Understandably, I have decided to emphasize the importance of Family, Caste, and Honor in this campaign. So how do such lawful societies fit into such a chaotic world? War, how else? Does this mean that the game will be set in wartime? You bet.
Watch this space for additional campaign setting information!
Last edited: