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ferretguy

First Post
Arisith Monk/Ranger Level: 3/8 Githzerai Chaotic Neutral

Str: 15 +2 (with Gauntlets 17 +3)
Dex: 24 +7
Con: 14 +2
Int: 13 +1
Wis: 16 +3
Cha: 13 +1

HP: 87
Init: +7
AC: 28 (Flat Footed: 19 Touch: 20)(10 +6 inertial armor +7 Dex +3 Wis +2 Deflection)
BAB/Grapple: 10/5 , +18
Spell Resistance: 16
Languages: Commen, Gith, Abyssal
Saving Throws:
Fort/Reflex/Will: 11/16/8 +2 vs Enchantment
Speed: 40
Power Points:2
3/day Catfall, concussion blast (1d6 concussion dam 0 save spell/psionic resistance effects), psionic daze (dc:16 will save, effect as per Daze spell), inertial armor(1hr/level), psionic plane shift 1/day 5th level caster level

Weapons:

Short Sword +2 Keen +19/+14….d6+6…Crit: 17-20/x2
Short Sword +1 Keen +18/+13….d6+5…Crit: 17-20/x2
2 Weapon Combo Attack: +17/+16/+12/+6 (short sword)
Longbow +2 Mighty Composit (+2 Strength): +19/+14 d8+4(normal arrows) Crit:x3
Unarmed +10/+10 (flurry) d6+3

Feats:
Dodge, Weapon Finess (short sword), Mobility, Spring Attack

Abilities:
Dark Vision 60’, Flurry of Blows, Imp. Unarmed Strike, Imp Grapple, Combat Reflexes, Evasion, Still Mind, Favored Enemy Aberrations (+4), Demons (+2), Track, Swift Tracker, 2 Weapon Combat, Improved 2 Weapon Combat, Endurance, Woodland Stride

Spells:
1st: Longstrider (1hr/level), Resist Elements (10min/level),
2nd: Bark Skin +3AC

Skills………………Stat……………Rank………………Total
Climb……………...+2(3)…………..5…………………….7/8
Concentration…….+2……………..4…………………….6
Escape Artist………+7…………….3…………………….10
Hide………………..+7……………..9…………………….16
Know(Religion)……+1…………….3……………………..4
Know(Arcana)……..1……………..4………………………5
Know(Planes)………1……………..3………………………4
Listen……………….3……………..9………………………12
Move Silently………7……………..7………………………14
Search………………1…………….6……………………….7
Spot…………………3…………….6………………………..9
Survival…………….3…………….6………………………..9
Tumble……………..7…………….7………………………..14

Equipment:
Heal Potion
Cure Moderate Wounds (5)
Cats Grace Potion (2)
Bless Weapon Oil
Quiver of Ehlonna
50 +1 Aberration Bane Arrows
42 +1 Demon Bane Arrows
50 +1 Arrows
+2 Ring of Protection
+1 Keen Shortsword
+2 Keen Shortsword
Gauntlets of Ogre Power


8000 GP
 
Last edited:

Isida Kep'Tukari

Adventurer
Supporter
Tol Caspian
Male Wildren Fighter 11

Alignment: Lawful Neutral
Height: 4' 1''
Weight: 145lbs
Hair: Black and Gray
Eyes: Black
Age: 56

Str: 21 (+5) [+2 levels, +2 gauntlets]
Dex: 11 (+0) [-2 racial]
Con: 17 (+3) [+4 racial]
Int: 14 (+2)
Wis: 16 (+3) [+2 ioun stone]
Cha: 11 (+0) [-2 racial]

Class and Racial Abilities: +4 Con, -2 Dex, -2 Cha, Outsider, can move at base speed (20 feet) even when wearing medium or heavy armor or carrying a medium or heavy load, burrow speed of 10 feet., darkvision 60ft., scent ability, two primary claw attacks at 1d4 + Str mod, Fury (1/day, after taking damage, can gain +4 to Str and –2 to AC at beginning of next turn, lasts for one round), Stability (+8 on ability checks to resist being bull rushed or tripped when standing on the ground). Fighter bonus feats, proficiency in light, medium, and heavy armor as well as shields, proficiency in simple and martial weapons.

Hit Dice: 11d10 + 33
HP: 109
AC: 32 (+0 Dex, +13 armor, +4 shield, +2 deflection, +2 natural, +1 insight)
ACP: -10
Init: +0 (+0 Dex)
Speed: 20ft (can only run triple speed)

Saves:
Fortitude +12 [+7 base, +3 Con, +2 from cloak]
Reflex +5 [+3 base, +0 Dex, +2 from cloak]
Will +10 [+3 base, +3 Wis, +2 from cloak, +2 iron will]

BAB: +11/+6/+1
Melee Atk: +20/+15/+10 (1d10+7/19-20/x2/S, Bloodseeker, +2 bastard sword)
Ranged Atk: +12/+7/+2 (1d10+1/19-20/x2/110 ft./P, 1 repeating heavy crossbow)

Skills:
Intimidate +14 [14 ranks, +0 Cha]
Knowledge (arcana) +9 [14cc ranks, +2 Int]
Knowledge (mathematics and logic) +9 [14cc ranks, +2 Int]
Knowledge (the planes) +9 [14cc ranks, +2 Int]
Search +8 [0 ranks, +2 Int, +5 goggles, +1 mechanus eye]

Feats:
Earth Heritage (1st level) (+4 vs. bull rushing or being tripped, +1 to attack and damage when both Tol and opponent are on the grouns)
Exotic Weapon Proficiency: bastard sword (fighter bonus 1st level)
Weapon Focus: bastard sword (fighter bonus 2nd level)
Natural Heavyweight (3rd level) (double carrying capacity, bonus to skills in different gravities)
Weapon Specialization: bastard sword (fighter bonus 4th level)
Iron Will (6th level)
Combat Expertise (fighter bonus 6th level)
Exotic Weapon Proficiency: heavy repeating crossbow (fighter bonus 8th level)
Improved Trip (9th level)
Greater Weapon Specialization (fighter bonus 10th level)

Languages: Common, Dwarven, badger, Terran, Gnome

Equipment:

+3 mechanus gear armor – 10,900gp
+2 heavy steel shield – 4,170gp
Bloodseeker, +2 bastard sword – 8,335gp
ring of protection +2 - 8,000gp
Amulet of natural armor +2 – 8,000gp
Dusty rose prisim ioun stone - 5,000gp (+1 insight bonus to AC)
Incandescent blue sphere ioun stone - 8,000gp (+2 to Wis)
10 potions of cure moderate wounds - 3,000gp
Gauntlets of ogre power – 4,000gp
Helm of comprehend languages and read magic – 5,200gp
cloak of resistance +2 - 4,000gp
+1 heavy repeating crossbow – 2,700gp
50 five-bolt cartridges – 50gp
Fireproof traveler’s suit – 40gp (initially free)
4 potions of cure light wounds – 200gp
Goggles of minute seeing – 1,250gp
Mechanus eye – 100gp
Bedroll 5sp
Waterskin 1gp
Trail rations (20 days worth) 10gp
Belt pouch 1gp
Cologne – 10gp

Money
200pp, 42gp, 5sp

Appearance: Tol is a short runt of a wildren, thinner than most of his brethren. However, most don’t make the connection that he even is a wildren, because he acts so different that others of his kind, most dismiss the notion out of hand. He dyes his fur to make the white badger-stripe of his kind less obvious, and wears expensive cologne to hide his musky wildren’s scent. Unless it is utterly unsuitable, Tol enjoys wearing his mechanus gear armor, as it puts him more firmly in the ranks of intelligent beings, and less with beastly creatures.

Personality: Tol tends to despise those who act stupidly, or follow their hearts instead of their heads. He prides himself on logic, searching through things, eliminating the wrong things, and coming to the obvious conclusion. He hates intuition and lucky guesses, and those that espouse those kinds of causes earn only his contempt. Cold and demanding perfection of all around him, and particularly himself, Tol is somewhat hard to be around. He doesn’t understand humor very well, often taking things at face value. Often he doesn’t even realize he’s being teased.

Background: Tol was once Brumm, a happy wildren living in the Beastlands. He had a fine mate, and a fine set of kits, and a whole warren to share his bounty with. He was clever and strong, and knew all sorts of tricks to avoid predators. One day, he ranged far to find food for his kits, and came upon a fine dead horse. Carrion was as good as any meat, and he began to rip chunks of it away and stuff it in his sack.

Little did he know the horse belonged to a powerful sorceress. Cruel and proud, she crossed into the Beastlands in search of rare components for her spells. One of the great cats caught her scent, and ran down her beast. The horse was killed, and the sorceress mortally wounded killing the cat. She watched from the bushes as this carefree and happy wildren ripped apart her loyal steed as she lay dying. With her last breath, she cursed him with her cruelly sharp intellect and love of a perfection he could never find.

Suddenly sickened by what he was doing, Brumm hauled the meat home, looking around him at his world with new eyes. Everything seemed so random and chaotic, pointless and stupid! When he dumped the meat in his burrow for his kits, all he could think of was how idiotic they looked, rooting around in the sack. And his mate… wife, there alongside them in the dirt, rooting around like vile little animals…

In a wave of disgust, Brumm renounced his name and heritage, and journeyed as far from the Beastlands as he could, towards the lands of civilized peoples. He desperately learned the logical trade of the mercenary, and used the money he obtained to search for more and more logical people to be around. He managed to spend a blissful month in Mechanus once, and found that to be the pinnacle of society. But now he remains employed by Lord Lahuarl, doing the bidding of a logical employer, for now…
 
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Legolizard

First Post
Two things, You seem to have too much hp ( I rolled the 11 d10 giving you maximum at first and got only 109 with con bonus) and your armor takes up a pit too much money, take one +1 enhancement off it. there is a reason I put a 10,000 cap on items. I can be flexible up to 18,000 but not 23,000.
 

Patlin

Explorer
Zerthilore, Githzerai Ranger/Monk/Fist of Zuokon

Rejected, hidden to save space. [sblock]
Code:
[B]Name:[/B] Zerthilore
[B]Class:[/B] Ranger 2/Monk 4/Fist of Zuokon 4
[B]Race:[/B] Githzerai (LA+2)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Zuokon (if available)

[B]Str:[/B] 15 +2                              [B]XP:[/B] 
[B]Dex:[/B] 24 +7 [+8] (16 +6 race +2 Levels)  [B]BAB:[/B] +8  [B]HP:[URL=http://invisiblecastle.com/find.py?id=42201]57[/URL] [/B] 
[B]Con:[/B] 12 +1                              [B]Grapple:[/B] +10
[B]Int:[/B] 13 +1 (15 -2 race)                 [B]Speed:[/B] 50'
[B]Wis:[/B] 18 +4 [+5] (16 +2 race)            [B]Init:[/B] +8
[B]Cha:[/B] 11 0                               [B]ACP:[/B]0

                  [B]Base  Armor Shld  Dex  Wis Nat   Class  Deflect  Total[/B]
[B]Armor:[/B]             10    +0   +0    +8    +5    +0    +1  +2        [B]26[/B]
[B]Touch:[/B] 26
[B]Flatfooted:[/B] 18
(With inertial armor: 32, Touch 26, Flat Footed 24)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      8    +1    +3     +12
[B]Ref:[/B]                      11    +8    +3     +22
[B]Will:[/B]                      8    +5    +3     +16

[B]Weapon                                Attack                   Damage  Crit[/B]
Mighty Composite Longbow +2 (Str +2) +19/+14 (or +17/+17/+12)  d8+4    x3
Unarmed Strike                       +16/+11 (or +14/+14/+9)   d10+2

[B]Languages:[/B] Common, Gith, ??

[B]Abilities:[/B] 
[B]Feats:[/B] Point Blank Shot (1st), Track (B), Rapid Shot (B), Precise Shot 
(3rd), Stunning Fist [5/day; DC 19] (B), Combat Reflexes (B), Wild Talent
(6th), Weapon Finesse (9th)

[B]Class:[/B] Flurry of Blows, Unarmed Strike

[B]Skill Points:[/B] 75       [B]Max Ranks:[/B] 13/6.5
[B]Skills                Ranks  Mod  Misc   Total[/B]
Hide                13         8      0    +21
Move Silently       13         8      5    +26
Spot                13         5      0    +18
Listen              5          5      0    +10
Concentration       13         1      0    +14
Tumble              8          8      2    +18
Survival            5          5      0    +10
Jump                5          2      0    +7

(cc)=Cross-Class skill

[B]Equipment:                                           Cost   Weight[/B]
Mighty Composite Longbow +2 (Strength +2)     8,600 gp           3 lbs
Periapt of Wisdom +2                          4,000 gp           0 lbs
Gloves of Dexterity +2                        4,000 gp           0 lbs
Cloak of Resistance +3                        9,000 gp           1 lbs
Ring of Protection +2                         8,000 gp           0 lbs
Bracers of Archery, Lesser                    5,000 gp           1 lbs
Efficient Quiver                              1,800 gp           2 lbs
Boots of Elvenkind                            2,500 gp           1 lbs
Cognizance Crystal, 5pp                       9,000 gp           1 lbs
Cognizance Crystal, 5pp                       9,000 gp           1 lbs
Dorje [URL=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersDtoF.html#dissolving-weapon]Dissolving Weapon[/URL] CL 5, 50 chg          7,500 gp           0 lbs
5 Potions Cure Moderate Wounds                1,500 gp           0 lbs
60 Cold Iron Arrows                               6 gp     (In Quiver)
Backpack                                          2 gp           2 lbs
Rations, Trail 4 days                             2 gp           4 lbs
Bedroll                                           1 sp           5 lbs
Waterskin                                         1 gp           4 lbs
Rope, Silk 50'                                   10 gp           5 lbs
Flint & Steel                                     1 gp           0 lbs
Blanket, Winter                                   5 sp           5 lbs
3 fishhooks (presumably with line)                3 sp           0 lbs
Explorers Outfit, Worn    (Free & Doesn't count towards encumbrance)

[B]Money: 72 gp, 6 sp[/B]  (left out of 70,000 gp starting)

[B]Total Weight:[/B] 35 lbs

[B]Max Weight (Light Load):[/B]    58 lbs or less

Die rolls for Stats:
[URL=http://invisiblecastle.com/find.py?id=42165]First 4d6 roll (15)[/URL] 
[URL=http://invisiblecastle.com/find.py?id=42167]2nd 4d6 roll (One 1 to reroll)[/URL] [URL=http://invisiblecastle.com/find.py?id=42169]Reroll (4)[/URL] Total 11
[URL=http://invisiblecastle.com/find.py?id=42171]3rd 4d6 Roll (12)[/URL] 
[URL=http://invisiblecastle.com/find.py?id=42172]4th 4d6 Roll (9)[/URL] 
[URL=http://invisiblecastle.com/find.py?id=42173]5th 4d6 Roll (15)[/URL] 
[URL=http://invisiblecastle.com/find.py?id=42174]6th 4d6 Roll (2 ones to reroll)[/URL] [URL=http://invisiblecastle.com/find.py?id=42175]1st Reroll (6)[/URL] [URL=http://invisiblecastle.com/find.py?id=42177]2nd Reroll (5)[/URL]Total 16
[URL=http://invisiblecastle.com/find.py?id=42184]7th 4d6 Roll (One 1 to reroll)[/URL] [URL=http://invisiblecastle.com/find.py?id=42185]Reroll = 5[/URL] Total 16

Code:
[U]Psi Like Abilities[/U]              (Manifester Level = 1/2 HD = 5)
Inertial Armor (3/day)          [6 points* armor bonus for 1 hour/ML]
Psionic Daze (3/day)            [DC 11 will save, HD 3+ML max]
Catfall (3/day)                 [Reduce effective fall distance by 10' per ML]
[URL=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersAtoC.html#concussion-blast]Concussion Blast[/URL]  (3/day)
At 11th level will gain Plane Shift 1/day
*Augmented

[u]Other Racial Abilities[/u]
Power Resistance: 15             [Character Level +5]
Darkvision 60'

[U]Powers Known[/U]     Power Points: 24 (2 Race, 2 Feat, 10 Class, 10 Wisdom)
Prescience, Offensive
Force Screen
[URL=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersQtoW.html#strength-of-my-enemy]Strength of My Enemy[/URL] 
[URL=http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersGtoP.html#hustle]Hustle[/URL]
Character Background
A student of the Emerald Dawn Monastery, Zerthilore has trained in the art of the bow as a central focus in his physical and spiritual development. Like most monasteries, Emerald Dawn also teaches hand to hand combat. However, they believe that the concentration required to perfectly aim a bow is a good start to the mental and spiritual enlightenment they seek.

Early in Zerhilore's career, he experienced an accident when trying to access the Plane Shift ability native to his race. At the time, the ability was well beyond his reach, and even now he has not mastered it. For many years he wandered the planes, and when he eventually found his way back to the monastery he was so filled with alien ideas that the other Monks considered him to be a disruption to their orderly lives. While he was able to recieve some advanced monastic training, he was eventually asked to leave the monastery. Homeless and without friends, he eventually took up a mercenary lifestyle travelling among the planes.[/sblock]
 
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evanfardreamer

First Post
Erchan Linvale

Hey, look! It's my rather ineffectual rogue sniper!

Erchan Linvale, Rogue 12. Human male, 29, 6'2" 150 lbs. Gray eyes, black hair, tanned skin. Chaotic Neutral, follows Olidammara.

STR 14 +2
DEX 21 +5
CON 12 +1
INT 14 +2
WIS 12 +1
CHA 10 +0

Fort 7=4+1+0+2
Ref 13=8+5+0+0
Will 7=4+1+0+2

Melee +11/+6
Ranged +14/+9

HP 58
AC 24=10+5+0+5+0+0+3+1
Init 9=5+4

Weapons:
Seeking crossbow +1 (+15/+10, 1d8, 19-20 x2, 80', piercing)
Rapier +2 (+16/+11, 1d6, 18-20 x2, piercing)
Crowbar (+11/+6, 1d6, 20 x2, blunt)

Armor:
Leather Armor +3 (light, AC=5, max dex=6, check=0, spell fail 10%, spd=30, weight=15)
Ring of Protection +3 (deflection)
Force Shield ring (+2 shield bonus to AC, activate or deactivate at will)

Feats:
Improved Initiative
Weapon Finesse
Dodge
Great Fortitude
Iron Will
Precise Shot

Special Abilities:
Uncanny Dodge (+1 against traps)
Sneak Attack 6d6
Improved Evasion
 

Eluvan

First Post
Kirael
Male Outsider (Ghaele Eladrin) (Chaotic, Good)
Ghaele 11
Chaotic Good

Strength 24 (+7) (+6 racial) (+2 from gauntlets)
Dexterity 19 (+4) (+2 racial)
Constitution 18 (+4) (+2 from amulet)
Intelligence 12 (+1) (+4 racial)
Wisdom 17 (+3) (+4 racial)
Charisma 14 (+2) (+2 racial)

HP: 79
Initiative: +4
Speed: 50ft., Fly 150ft. (perfect) in alternate form
AC: 28; touch 15, flat-footed 24
BAB: +8/+3
Grapple: +15

Saves:
Fort +12
Ref +12
Will +11

Attack:
+1 shock longsword +16 melee (1d8+8, +1d6 electricity, 19-20/x2)
or 2 Light Rays +12 ranged touch (2d8), range 300’ (in alternate form only)

Full Attack:
+1 shock Longsword +14/+9 melee (1d8+8, +1d6 electricity, 19-20/x2)
and +1 frost Shortsword +14/+9 melee (1d6+4, +1d6 frost, 19-20/x2)

Feats:
Light Armour Proficiency (level 1)
Two Weapon Fighting (level 3)
Improved Two Weapon Fighting (level 7)

Abilities:
Natural Armour +6

Tongues

Acid and Cold Resistance 5

Immunity to Electricity damage and Petrification

Aid, Alter Self, Colour Spray, Comprehend Languages, Continual Flame, Cure Light Wounds, Dancing Lights, Detect Evil, Detect Thoughts, See Invisibility at will (CL 11)

Charm Monster, Dispel Magic, Hold Monster, Improved Invisibility (self only), and Major Image 3/day (CL 11)

Chain Lightning and Wall of Force 1/day (CL 11)

Spell Resistance 19

Protective Aura – Magic Circle Against Evil (+4 instead of +2 bonuses) and Minor Globe of Invulnerability for all allies within 20’ (CL 11)

Alternate Form: Standard Action, gives access to light rays and fly speed but can’t cast cleric spells

Light Ray: 2 rays/round, range 300’, damage 2d8

Gaze: Within 15’ Evil Creatures of 3 HD or less must make will save or die. Nonevil creatures of 3 HD or less, or evil creatures of more than 3 HD, must make will save or be affected by a Fear spell for 2d10 rounds.

Skills:
Concentration +18 (15 ranks +3 con)
Heal +8 (5 cc ranks +3 wis)
Knowledge (Arcana) +11 (10 ranks +1 int)
Knowledge (The Planes) +16 (15 ranks +1 int)
Knowledge (Religion) +16 (15 ranks +1 int)
Sense Motive +18 (15 ranks +3 wis)
Spot +18 (15 ranks +3 wis)

Spells: (as level 11 cleric, plus spells from air, animal, chaos, good and plant domains can be prepared as if they were cleric spells)

Typically Prepared:

Level 0: (DC 13)
Create Water
Detect Magic x4
Purify Food and Drink

Level 1: (DC 14)
Calm Animals
Entangle x2
Remove Fear
Shield of Faith x2

Level 2: (DC 15)
Wind Wall
Shatter
Bull’s Strength x2
Hold Person

Level 3: (DC 16)
Protection from Energy x2
Cure Serious Wounds x3

Level 4: (DC 17)
Holy Smite
Cure Critical Wounds
Restoration

Level 5: (DC 18)
Flame Strike
Righteous Might

Level 6: (DC 19)
Heal

Equipment: 1,975
‘Alinsil’, Shock Longsword +1
‘Cerendil’, Frost Shortsword +1
Mithral Breastplate +2 (AC +7, Max Dex Bonus +5, Check Penalty –1)
Cloak of Resistance +3
Ring of Sustenance
Immovable Rod
Amulet of Health +2
Gauntlets of Ogre Power
Dusty Rose Ioun Stone
Necklace of Fireballs (Type VII)
2x Oil of Keen Edge
2x Potion of Displacement
5x Potion of Cure Serious Wounds
180pp
175gp

Background:
If you asked any other Celestial, and they had good reason to speak plainly, they would tell you that Kirael is fallen from grace. He has rejected the Court of Stars and the Celestials in general, and has struck of on his own. Even among the more free-thinking Eladrin, it is lamented that he felt it necessary to reject their guidance.

The circumstance behind his departure from Arboria are shrouded in mystery; it is clear that he had spent some time working to stop the machinations of a certain Succubus on a Prime world, and when he returned there was some kind of altercation between Kirael and his superiors. Afterwards, he felt it necessary to depart and seek his own destiny. Relations between him and the Court are not bad as such, but they are certainly awkward. A few mutter that they believe he was corrupted in his dealing with the Succubus. As far as Kirael is concerned, he has not fallen at all. He still seeks to do as much good as he can, but he now does so free of the political constraints and limitations placed on him by association with the Celestial authorities.

He has come to his current position in the hope that he will be able to influence events for the better and prevent unsavoury forces from gaining a hold in the politics here.
 
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Legolizard

First Post
TOO MANY SPELLS! Gut it down, I'll give you 50 Spells. Thats enough, I only got 40 for a 15 level high powered game. and what are the pearls and gems for.

And if you want to survive, I recomend you spend your money on things to bring up your ac, scrolls, wands and maybe even a metamagic rod.
 
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Eluvan

First Post
Too many spells? Why? I paid for them all. Without a good spell selection, what's a wizard good for? Why not play a sorceror instead? A metamagic rod would be good, but I don't have the money. The pearls and gems are material components, for Identify and Greater Sign of Sealing respectively. My AC is fine, for a wizard: 22, when buffed. 18 when only partially buffed (Mage Armour lasts most of the waking day). Scrolls and wands... again, no money though it would be nice. It seems to me like you have strage preconceptions on how a wizard 'must' be built. I'm not going to make the changes you suggest, they ruin the character for me. If that's a problem, I'll make a sorceror instead. It sounds like that would be much better suited to your game.
 

Legolizard

First Post
You paid for them? like with scrolls. thats ok then. I just worry about rogues, I have had plenty of characters killed because I didn't have time to get my puffers up.

Ok, your character seems ok then
 
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