planar game Characters

Eluvan

First Post
Okay, thanks. *phew*, for a minute there I thought I'd wasted all the time spent sorting out that spellbook...

As for rogues... well, that's mostly what the high HP are there for. If I can survive the initial assault (and with 67 HP I *should* be able to), I can get Greater Blink up, which is absolutely fantastic in a pinch.
 
Last edited:

log in or register to remove this ad

Patlin

Explorer
Toramir the Elan Cerebramancer

Code:
[B]Name:[/B] Toramir
[B]Class:[/B] Wizard (Conjuror) 3/Psion (Kinetisicist) 3/Cerebremancer 6
[B]Race:[/B] Elan (LA+0)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] 

[B]Str:[/B] 12 +1                            [B]XP:[/B] 
[B]Dex:[/B] 16 +3 [+4]                       [B]BAB:[/B] +5  [B]HP: 80[/B] 
[B]Con:[/B] 16 +3 [+4]                       [B]Grapple:[/B] +6
[B]Int:[/B] 20 +5 [+6] (17 +3 levels)        [B]Speed:[/B] 30'
[B]Wis:[/B] 13 +1                            [B]Init:[/B] +4
[B]Cha:[/B] 11 +0 (13 -2 Race)               [B]ACP:[/B]0

                  [B]Base  Armor Shld  Dex  Nat   Deflect  Total[/B]
[B]Armor:[/B]             10    +10*  +0    +3    +0    +2     25
[B]Touch:[/B] 15
[B]Flatfooted:[/B] 22
*Inertial Armor, requires 13 pp, provides 10 Armor for 14 hours

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +4    +5     +13  Psicrystal
[B]Ref:[/B]                       4    +4    +3     +11
[B]Will:[/B]                     11    +1    +3     +15

[B]Weapon                        Attack              Damage  Crit[/B]
Ranged Touch Attack              +9

[B]Languages:[/B] 

[B]Abilities:[/B] 
[B]Feats:[/B] Psionic Meditation (1st), Scribe Scroll (B), Overchannel (B), 
Talented (3rd), Practiced Manifester*(6th), Psicrystal Affinity (hero) (9th), 
Expanded Knowledge (Schism) (12th)

*This is the psionic equivalent of Practiced Spellcaster, using 
the conversion rules for psionic feats presented in the Epic Level Handbook.

[B]Skill Points:[/B] Wiz 31, Psi 17, Cereb 37 (total: 85)   [B]Max Ranks:[/B] 15/7.5
[B]Skills                Ranks  Mod  Misc   Total[/B]
Concentration         15         5      0    +20
Spellcraft            15         5      2    +22
Psicraft              15         5      2    +22
Spot                   0         1      2    +3  Psicrystal
Listen                 0         1      2    +3  Psicrystal
Knowledge
  Arch & Engineering  1          5      0    +6
  The Planes          5          5      0    +10
  Psionics            7          5      0    +12
  Arcana              5          5      0    +10
  Dungeoneering       1          5      0    +6
  Geography           1          5      0    +6
  History             1          5      0    +6
  Religion            1          5      0    +6
  Nature              1          5      0    +6
  Nobility & Royalty  1          5      0    +6
Autohypnosis          9          1      2    +12
Craft
  Alchemy             5          5      0    +10
  Glassblowing        1          5      0    +6
  Stonemasonry        1          5      0    +6
  

(cc)=Cross-Class skill

[B]Equipment:                                           Cost   Weight[/B]
Headband of Intellect +2                      4,000 gp           0 lbs
Gloves of Dexterity +2                        4,000 gp           0 lbs?
Periapt of Health +2                          4,000 gp           0 lbs?
Third Eye: Penetrate                          8,000 gp           0 lbs
Cloak of Resistance +3                        9,000 gp           0 lbs?
Ring of Protection +2                         8,000 gp           0 lbs?
Cognizance Crystal, 5 pp                      9,000 gp           0 lbs?
Cognizance Crystal, 5 pp                      9,000 gp           0 lbs?
Cognizance Crystal, 3 pp                      4,000 gp           0 lbs?
5 Potions Cure Moderate Wounds                1,500 gp           0 lbs
Power Stone of Adapt Body                     1,125 gp           0 lbs
Power Stone of Plane Shift                    1,125 gp           0 lbs
Power Stone of Divination                       700 gp           0 lbs
Backpack                                          2 gp           2 lbs
Rations, Trail 4 days                             2 gp           4 lbs
Bedroll                                           1 sp           5 lbs
Waterskin                                         1 gp           4 lbs
Rope, Silk 50'                                   10 gp           5 lbs
Flint & Steel                                     1 gp           0 lbs
Blanket, Winter                                   5 sp           5 lbs
Explorers Outfit, Worn    (Free & Doesn't count towards encumbrance)

Cost to learn & scribe extra spells (2 5ths, 2 4th, 2 3rd) 3,575 gp

[B]Money: 270 pp, 8 gp, 4 sp[/B]  (left out of 70,000 gp starting)

[B]Total Weight:[/B] 35 lbs

[B]Max Weight (Light Load):[/B]    43 lbs or less

Die rolls for Stats:
12, 15, 12, 15, 12, 9, 13
16, 13, 12, 17, 9, 13, 16

Code:
[u]Spells Memorized[/u]
(5) 0: Acid Splash*; Read Magic x2;Detect Magic x2 
(7) 1: Grease*; Magic Missile x4; Shield x2
(7) 2: Web*; Mirror Image x3; Alter Self; Resist Energy x2
(5) 3: Phantom Steed*; Haste x3; Fly
(4) 4: Dimension Door* x2; Invisibility (Greater); Mnemonic Enhancer
(3) 5: Teleport*; Rary's Telepathic Bond; Improved Blink

[u]Powers Known[/u]  Power Points 110 (72 Class + 36 Intelligence + 2 Race)
1: Inertial Armor, Crystal Shard, Vigor, Precognition (Defensive)
Control Object, Entangling Ectoplasm
2: Energy Missiles, Control Air, Share Pain
3: Body Adjustment, Touchsight, Solicit Psicrystal, Dispell Psionics
4: Energy Ball, Freedom of Movement, Intellect Fortress, Telekinetic
Maneuver, Schism
5: Energy Current, True Seeing

[u]Racial Abilities[/u]
Resistance (Su): Elans can use psionic energy to increase their resistance to
various forms of attack. As an immediate action, an elan can spend 1 power
point to gain a +4 racial bonus on saving throws until the beginning of her
next action.

Resilience (Su): When an elan takes damage, she can spend power points to
reduce its severity. As an immediate action, she can reduce the damage she
is about to take by 2 hit points for every 1 power point she spends.

Repletion (Su): An elan can sustain her body without need of food or water.
If she spends 1 power point, an elan does not need to eat or drink for 24
hours.

[u]Spells Known[/u]  (Forbidden Schools Enchantment & Necromancy)
All Cantrips
1: Magic Missile, Summon Monster I*, Grease*, Enlarge Person, Mount*,
Feather Fall, Shield, Jump, Obscuring Mist
2: Web*, Glitterdust*, Mirror Image, Alter Self, Resist Energy'
3: Summon Monster III*, Haste, Fly, Phantom Steed*, Shrink Item'
4: Dimension Door*, Invisibility (Greater), Dweomer of Transference, 
Summon Monster IV*, Mnemonic Enhancer', Celestial Brilliance
5: Teleport*, Improved Blink, Rary's Telepathic Bond', Fabricate'

*=Specialty School, '=Paid to learn with gold

Alter Self forms: Choker (reach & AC) or Skum (Aquatic)
Character Background
It is said that long ago, Toramir was another man entirely. When asked, he will not discuss it, except to say that he desired a fresh start. Unknown to even his closest associates, Toramir was once a human mage of great power, with only a mild psionic talent. While he truly did start over, it is possible that he learns so quickly in part because he is actually only re-learning things he knew before, long ago.
 
Last edited:

matthewbajda

First Post
Gurlak
Male Hobgoblin (ne)
rogue 3/ranger 2/ ? 6


Strength 15 (+2) (+0 racial)
Dexterity 20 (+5) (+2 racial)
Constitution 18 (+4) (+2 racial)
Intelligence 16 (+3) (+0 racial)
Wisdom 13 (+1) (+0 racial)
Charisma 16 (+3) (+0 racial)

HP: 66
Initiative: +5
Speed: 30ft.
AC: 27; touch 15, flat-footed 17
BAB: +4
Grapple: +14

Saves:
Fort +12
Ref +20
Will +13

Attack:
+1 Keen Scimitar + 10 melee (1d6+2, 15-20/x2)

Full Attack:
+1 Keen Scimitar + 8 melee (1d6+2, 15-20/x2)
+1 Light Mace +8 Melee (1d6 +2, X3)

Ranged weapons
+1 strength comp. +1 short bow +10 ranged (1d8 +2. X3)
Master work dagger +10 (1d4 +1, 18-20, x2)

Feats:
Combat expertise
Improved feint
weapon finesse
improved uncanny dodge


Abilities:
Dark vision 60 ft.
track
favored enemy drow +2
wild empathy
sneak attack +6d6
evasion
trapfinding
trap sense +1

Skills:
Balance +7 (2 ranks +5 dex)
Bluff +16 (13 ranks +3 chr)
Climb +4 (3 ranks +1 Str)
Disable Device +9 (4 ranks +3 int, +2 Msc)
Disguise +10 (7 ranks +3 int)
Escape Artist +12 (7 ranks +5 Dex)
Heal +3 (2 raqnks +1 wis)
Hide +18 (13 ranks +5 dex)
Jump +4 (3 ranks +1 str)
Knowledge (Dungeon) +6 (3 ranks +3 int)
Knowledge (nature) +6 (3 ranks +3 int)
Knowledge (Local) +6 (3 ranks +3 int)
Listen +11 (10 ranks +1 wis)
Move Silently +14 (9 ranks +5 dex)
Open Lock + 10 (5 ranks +3 int, +2 msc.)
Search +12 (9 ranks +3 int)
Spot +9 (8 ranks +1 wis)
Survival +3 (2 ranks +1 wis)
Swim +3 (2 ranks +1 str)
Tumble +9 (4 ranks +5 dex)
Use magic device +6 (3 ranks +3 chr)
Use rope +6 (1 rank +5 dex)


Equipment:
Quiver
backpack
2 pouches
caltrops
7 days rations
bracers +4
ring of protection +3
mage hand
waterskin
flint and steel
masterwork thieves tools
Mithral shirt +1 (+5 ac bonus, max dex +6, armor check penalty -1, spd 30 weight 10, spell fail 10%)
Cloak of Resistance +3
glass of air
1x potion of spider climb
6x potions of cure light wounds
2x potions of protection from evil
2x potion of invisibility
1x special heal potion fromhe gencon game
3x Potion of Cure Moderate Wounds

100gp

Spells:
1st: (+1 for int bonus) 4 per day
Disguise self
true strike
feather fall
sleep
obscuring mist

2nd: (+1 for int bonus) 4 per day
undetectable alignment
alter self
darkness
pass without trace
spider climb

3rd (+1 for int bonus) 2 per day
false life
misdirection
non-detection
deep slumber

Background:
raised as a slave to the drow in the underdark. gurlak's cunning and potential was noticed early on. The house slavers first used him to scout tunnels ahead of groups, which was more for fodder and amusement rather than any actual worth. But as time went and word of his survial spread, other drow of the house took notice of gurlak and stated to send him on other missions of a more dangerous nature; ones that drow would not stoop so low to perform but still needed to be done.
Gurlak soon worked his way up to personal slave cohort of second male of the house, even going along on some personal drow business. As time went by the first boy of the hosue became worried about the possible advance of gurlaks master and of gurlak's potential to aid the second boy. Gurlak realized this and took flight intot he underdark where he learned to survive for years on lichen, moss, wandering rothe, and other vermin. it is here where he also learned to hone his skills of tracking, and, more importantly in the underdark,killing.
Over the years gurlak came across a deep imaskari wizrd that offered gurlak "jobs" in exchange for goods. seeing the potential for what it was worth, gurlak performed these tasks of hunting down wizards, minor devils, and other potential threats. on the return of one such job that involved interplanar travel, gurlak was moved a bit off course, where he finds himself currently employed by the denizens of the planes.
 
Last edited:

Argent Silvermage

First Post
so far half way done.

Kavernus of the Blue Horns

Male Tiefling
Tiefling Racial 1/ Wizard 10
Lawful Neutral


Size: M (5', 8"; 150 lbs.)
HD: HD 10d4+1d8+11
HP: 52
Initiative: +4 (+4 Dex)
Speed: 30 ft.
AC: 16 (+4 Dex, +1 Ring of Protection, +1 Amulet of Natural Armor)
BAB: +6


Attributes:

Str: 10 (+0)
Dex: 18 (+4)
Con: 12 (+1)
Int: 18 (+4)
Wis: 10 (+0)
Cha: 13 (+1)


Attacks:
Rapier +6 (1d6, 18-20/x2)

Saves:

Fort: +7 (5 base, +1 Con, +1 robe of resistance)
Ref: +10(5 base, +4 Dex, +1 robe of resistance)
Will: +10 (9 base, +0 Wis, +1 robe of resistance)


Skills:

Knowledge (Arcana): +14 (10 Ranks, +4 Int.)
Concentration: +2 ( 1 Rank, +1 Con)
Knowledge (Planes): +14 (10 Ranks, +4 Int.)
Bluff: +7 (4 Ranks, +1 Cha, +2 Racial)
Hide: +10 (4 Ranks, +4 Dex, +2 Racial)
Move Silently: +8 (4 Ranks, +4Dex)
Pick Pockets: +8 (4 Ranks, +4Dex)
Knowledge (Group Tactics): +14 (10 Ranks, +4 Int.)
Knowledge (Summon able Monsters): +14 (10 Ranks, +4 Int.)
Spellcraft: +5 (1 Rank, +4 Int.)



Feats:

Spell focus Conjuration (lvl1)
Augment Summoning (lvl 3)
Leadership (lvl 6)
Enhanced Familiar (lvl 9)
Scribe Scrolls (Wizard 1)
Spell Mastery {Monster summoning 3, Mount, Summon Swarm, Melph’s Acid Arrow}.
(Wizard 5)
Spell Penetration (Wizard 10)


Class Abilities:

Spells Casting
Summon Familiar


Racial Abilities:

Cast Darkness as Sorcerer of character level (6) 1/day
5 points DR to Fire, Cold and Electricity
Darkvision 60’
+2 to Bluff and Hide



Languages:

Common
Draconic
Auran
Ignan
Terran
Aquan
Celestial
Infernal
Abyssal.


Equipment:

Rapier (20 gp) [2 lbs.]


Rod of Lesser Extension (5,400GP)
+1 Ring of Protection (2,000gp)
+1 Amulet of Natural Armor (2,000gp)
+1 Robe of Resistance (2,000gp)
675gp spent to buy spells for book.
2 scrolls Mage Armor (50gp)
2 scrolls Sleep (50gp)
2 scrolls Obscuring Mist (50gp)
Wand of Expeditious Retreat (750gp)


Magical Item (# gp) [# lb.]
Magical Item (# gp) [# lb.]
Magical Item (# gp) [# lb.]
Mundane Item (# gp) [# lb.]
- Stored Mundane Item (# gp) [# lb.]
- Stored Mundane Item (# gp) [# lb.]
Mundane Item (# gp) [# lb.]

[money remaining]

Carrying # lbs.

Load: light #, medium #, heavy #, lift #, drag #

Special Item Description:



Description:
Kavernus stands 5'8" and 150 pounds, long black hair, ruddy tan skin and black eyes (think native American). His distinguishing features are the long thin horns growing from his head and his fangs. He has vestigial Bat like wings but they are not usable and very weak.
He typically dresses very fastidiously and is partial to deep blues and indigo.



Background:
Kavernus is the son of a human sorceress and the demon she summoned expressly to impregnate her. He was an experiment from the start of his life and it grew worse from there. His 'mother' was gone for months at a time and while he was old enough to train himself in the mystical arts he also had time out on the streets of Sigil and learned the ways of the pickpocket. Eventually he just up and left his mother without a word and traveled the planes meeting new and different beings. He has a natural way of leadership about him that translates well into his chosen specialty of Conjuration.



Personality:
Kavernus is a very intelligent man, and he knows it. In his youth he may have been a bit of a bad boy but now he has cleaned up his act (some what) and helped to start a Wizards academy on the world he came to know as home. He has a natural flair for Leadership. (some would say bossing others around) .



Coins- 0gp, 0sp, 0cp (pouch, ??wt)

SPELLBOOK
Spell Book:
0 Level: All but Evocation.
1st Level: Mage Armor, Obscuring Mist, Mount, Charm Person, Sleep, Enlarge, Message, Reduce, and Expeditious Retreat.
2nd Level: Adrenaline Surge (MotW), Ice Knife (T&B), Summon Swarm, Melph’s Acid Arrow, Bull’s Strength, and Cat’s Grace.
3rd Level: Monster Summoning III, Blink, and Invisibility Sphere.

Spells Per Day
0 1st 2nd 3rd 4th 5th
4 5 5 4 3 2
 

Komodo

First Post
Name: Ceborel Dreadbone
Class: Ghoul 2/Warlock 4/Acolyte of the Skin 3 (+2 LA)
Race: Ghoul
Deity: None

Age: 37 before death, currently 43
Gender: Male
Height: 5'11"
Weight: 87 lb

Ability Scores:
Str: 16
Dex: 22
Con: -
Int: 16
Wis: 17
Cha: 26 (+4 magic = 30)

HD: 2d12 + 4d6 + 3d8 (46)
AC: 28 (+7 armor, +6 Dex, +3 natural, +2 deflection)
Init.: +6 (Dex)
BAB/Grapple: +6/+9
Saves:
Fort +6 (+4 base, +2 resistance)
Ref +10 (+2 base, +6 Dex, +2 resistance)
Will +15 (+10 base, +3 Wis, +2 resistance)

Attacks:
Claws at +8/+8/+3 for 1d3+2 plus paralysis
Bite at +9/+4 for 1d6+3 plus disease

Racial Abilities:
Paralysis 1d4+1 rounds (DC 20)
Ghoul Fever (DC 20)
Undead Traits
+2 turn resistance

Class Abilities:
Wear Fiend
Poison 1/day
Flame Resistant
Fiendish Glare
Eldritch Blast 5d6 (6d6 with chausuble)
Detect magic at will
Damage Reduction 1/cold iron
Deceive Item

Invocations:
Summon Swarm
Beguiling Influence
Sickening Blast (DC 20)
Hungry Darkness

Feats:
Practiced Spellcaster
Improved Turn Resistance
Maximize Spell-like Ability
Lifebond

Skills:
Skill: Ability + Ranks + Misc = Total
Bluff: 10 + 5 + 9 = 24
Climb: 3 + 1 + 0 = 4
Concentration: 10 + 4 + 3 = 17
Craft (Poison): 3 + 10 + 0 = 13
Diplomacy: 10 + 0 + 11 = 21
Hide: 6 + 2 + 0 = 8
Intimidate: 10 + 7 + 3 = 28
Knowledge (the Planes): 3 + 8 + 0 = 10
Knowledge (Arcana): 3 + 2 + 0 = 5
Listen: 3 + 5 + 0 = 8
Move Silently: 6 + 3 + 0 = 9
Search: 3 + 5 + 0 = 8
Spot: 3 + 5 + 0 = 8
Spellcraft: 3 + 5 + 0 = 8 (10 for scrolls)
Use Magic Device: 10 + 6 + 3 = 19 (22 for scrolls)

Languages:
Common
Abyssal
Draconic
Infernal

Gear:
Cloak of Charisma +4 (16,000 gp) [2 lb]
+3 Mithril Shirt (10,100 gp) [10 lb]
Vest of Resistance +2 (4,000 gp) [1 lb]
Chausuble of Fell Power, Lesser (8,000 gp)
Wand of inflict serious wounds (20 charges} (4,500 gp)
Wand of dispel magic {5 charges} (1,125 gp)
Wand of cure serious wounds {12 charges} (2,700 gp)
Wand of darkness {10 charges} (900 gp)
Ring of Sustenance (2,500 gp)
Ring of Protection +2 (8,000 gp)
Bag of Holding, Type 1 (2,500 gp) [15 lb]
Circlet of Persuasion (4,500 gp) [1 lb]
Scroll of banishment (1,650 gp)
+1 Amulet of Natural Weapons (2,600 gp)

875gp

Physical Description:
Ceborel is tall and gaunt, with thin shoulders and long appendages. His flesh is of a sickly white coloration, speckled with small blotches of crimson. A hooded robe of deepest black is worn at almost all times, with the hood pulled up at appropriate times to shadow his emaciated face. The bones of his skull are clearly visible beneath cold, pale flesh, and thin lips only barely serve to cover a mouth filled with sharp teeth. A harsh, beaklike nose juts out between piercing violet eyes and completes the dread visage. The skin of his narrow hands is pulled tight over long, clawed fingers, with concentrations of red on each joint. Ceborel's feet match the build of his hands and protrude from the bottom of his robe. They are protected by only a thin pair of sandles, made from the dried and blackened flesh of some unknown beast.

Background:
In the distant past, Ceborel was a fledgeling conjurer by the name of Tanaris Metwinger. After his apprenticeship, he retreated into his laboratory and live in seclusion. This was perfectly acceptable for Tanaris, as he cared only for his art, and little for the affairs of others around him. As he slowly grew in power, he began to perform more and more dangerous experiments. One such experiment proved to be his end. He attempted to summon forth a fiend from the fiery pits of Hell. Tanaris got far more than he bargained for, however, when a swarm of hellwasps appeared. The smaller creatures easily found a rift in the summoning circle and flowed out and towards the one who disturbed them. The insects ripped into their conjurer's chest and began to devour his heart. Tanaris should have died then, but by some amazing force of will, he was able to grab a nearby staff and activate its power. There was a flash of light, and the laboratory was instantly demolished, along with everything inside. The swarm vanished as well, and left Tanaris bleeding on the ground. His mind awakened later, but his flesh did not. It had perished, but a fiendish essence had remained within his soul, and it manifested itself in his corpse, giving it new life and access to strengths and abilities beyond those of his mortal coils. With the discovery of this power, the newly-christened Ceborel set off to make his fortune once more.
 
Last edited:


still editing bear with me. :D

Kaia Sunwarder
Female Fey’ri Paladin 9 of Pelor
Alignment: Lawful Good
Height: 5' 8"
Weight: 130
Hair: Gold (Reddish-Gold)
Eyes: Green, with feline slits
Age: 56

Str: 15/17 (+2/3) (Gauntlets of Orge Power +2)
Dex: 15 (+2) [+2 Racial]
Con: 14 (+2) [-2 Racial]
Int: 15 (+2) [+2 Racial]
Wis: 15 (+2) [+1 Level, 4th]
Cha: 18/20 (+4/5) [+1 Level, 8th](Cloak of Charisma +2)

Class and Racial Abilities:
Class:
Aura of Good, Detect Evil, Smite Evil (2/day), Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead, Remove Disease 2/week, Special Mount
Racial
+2 Dexterity, +2 Intelligence, -2 Constitution, Medium Size (Move Speed: 30 ft, Flight: 40 (Poor)), Darkvision 60 ft, Immunity to magic sleep spells and effects, +2 racial bonus on Will saves versus Enchantment spells and effects, Low-light Vision up to 2x as far as a human, Alter Self (SP, at will as Per the spell), +2 racial Bonus to Bluff, Hide, Listen, Search and Spot Checks, Elven Blood, Native Outsider, Demonic Abilities: +2 racial saves versus Poison and Electricity , Fire Resistance 10, Damage Reduction 10/Cold Iron



Hit Dice: 9d10+18
HP:
AC: 27 (+2 Dex, +7 armor, +4 shield, +1 deflection, +2 natural, +0 insight);
Touch:13 ,Flat Footed: 25
ACP:
Init: +2 (+2 Dex)
Speed: 30 ft (ground), 40 (flight/Poor)

Saves:
Fortitude +12/13 (+6 base, +2 Con, +4/5 Cha)
Reflex +9/10 (+3 base, +2 Dex, +4/5 Cha)
Will +9/10 (+3 base, +2 Wis, +4/5 Cha)

BAB: +9/+4
Melee Atk:
(Longsword) +12/+7, 1d8+5, 19-20/x2
(Heavy Mace) +12/+7, 1d8+5, 20/x2
Ranged Atk:
(Composite Longbow) +10/+6, 1d8+2, Range Inc: 110ft, 20/x3
40 Arrows (In Quiver)
Skills:
Concentrate 5 (+2 Con): 7
Diplomacy 6 (+4/5 Cha): 10/11
Handle Animal 3 (+2 Wis): 5
Heal 6 (+2 Wis): 8
Knowledge (Nobility/Royalty) 2 (+2 Int):
Knowledge (Religion) 4 (+2 Int): 6
Ride 5 (+2 Wis): 7
Sense Motive 4 (+2 Wis): +6
Search (cc) 2.0 (+2 Racial, +2 Int): +6
Spot (cc) 2.0 (+2 Racial, +2 Wis): +6
Listen (cc) 2.0 (+2 Racial, +2 Wis): +6


Feats: Power Blow, Cleave, Great Cleave, Expertise

Languages: Elvish, Common, Draconic, Orcish, Celestial

Equipment:
Magic:
Weapons: Longsword +2 (8,315 gp)
Heavy Mace +2 (8,308)
Composite Longbow +1 (Str +2) (2,600 gp)
Armor: Mithril Breast Plate +2 (8400 gp)
+7 Armor/+5 Dex/-1 AC/25% AF/Sp 30/15 pnds
Heavy Mithril Sheild +2 (5,170 gp)
+4 Armor/-/- AC/5% AF/-/7 1/2 pnds
Rings: Ring of Protection +1 (2,000 gp)
Potions:

Miscellaneous: Amulet of Natural Armor +2 (8,000 gp)
Cloak of Charisma +2 (4,000 gp)
Gauntlets of Orge Power +2 (4,000 gp)
Heward's Handy Haversack (2,000 gp)
Quiver of Elhonna (1,800 gp)
Normal Gear:
Holy Symbol, Silver (Worn, 2 gp)
Healer's Kit, MW (Haversack, 110 gp)
Rations, 10 days (Haversack, 5 gp)
2 Waterskins (Haversack, 2 gp)
Whetstone (Belt Pouch, 2 cp)
Flint & Steel (Belt Pouch, 1 sp)
Blanket, Winter (Haversack, 5 sp)
Bedroll (Haversack, 1 sp)
Tent (Haversack, 10 gp)

Money: spent so far 64,736 gp 6 sp 1cp (still buying stuff :p )


Appearance: Her normal appearence is that of a gold elf mixed with the traits of a demon, her skin being a ruddy golden color as well as her hair having a simular reddish-gold color to it. Her eyes show her otherworldly heritage in their intense emerald color and cat like pupils. Further denoting her Fey'ri heritage are her batwings, slender tail and hooved feet.

Personality: Normally quiet and softspoken, she can take charge when the situation merits it, and holds to her vows and promises quite resolutley (Such as the one she is currently operating under in the service of her current lord). She tolerates things that would have once driven her to immediate action, knowing now that form isn't the only sign of wickedness, but deed. She hopes her time in the court will show her lord how the path of righteousness is the only true path that one should follow in life.
In battle, however she is a fury of rigtheous wrath eager to spread the word of her faith and smite those who through deed and word merit it.

Background: Kaia was an orphan raised in a cloister as a young half elf orphan. Growing up in the hands of the faith, she was found to have the faith and strength of arm to be a paladin, and soon squired to a Paladin. She quickly learned to appreciate the life behind the code of honor and martial traditions of the paladin. Soon enough she earned her spurs and set out to serve her god wherever his wil guided her.

It was on one such quest while aiding elven allies that she was changed into her current form. While fighting with a renegade elven sorceress, she was cursed by the dying sorceress to 'know the darkness that lurks in your blood.' With those hate filled words, she screamed as her body burned with the power of the curse and passed out.

When she awoke, she discovered her body greatly changed. Her human heritage burned away as the hidden demonic taint in her elven blood, coming fully to the fore to shape her into the form of a Fey'ri or Demonfey. Apparently sometime in the long dark past, her bloodline had consorted willingly with the forces of Darkness.

The Church elders retreated into council, debating many long nights and days on the question of Faith and how a holy warrior could be so greatly changed into a vessel of the very forces that they opposed. Kaia, in the manner she was taught, stood stoicly in prayer and vigil while awaiting the decision of the church high council; knowing in her heart that Pelor would see the loyalty and faith in her heart no matter what form she wore. Her faith was proven correct when a messenger of faith appeared to the council and reminded them that redemption was always a choice and that her form didn't necessitate that her heart be evil.

The council, acting on a very heavy hint from the messenger, restored her rank and standing as a Paladin though her peers were leery of her new appearence. As a result she took up the chance to serve as a vassal to Lord Lahuarl, looking to stand out as an example of the mettle and courage that is only proper for a servant of the Most Radiant Pelor.
 
Last edited:

Mr. Prez

First Post
Name: S’srathka Clanseeker
Class: (Dragon 3)/Fighter 2/Death’s Chosen 2
Race: Dracotaur
Deity: Tiamat

Age: 127
Gender: Male
Height: 7’3”
Weight: 2097 lbs.

Ability Scores:
Str: 22
Dex: 19
Con: 21
Int: 14
Wis: 14
Cha: 13

HD: 3d12 + 2d10 + 2d10 (82)
AC: 31 (+10, +11 armor, +4 Dex, +5 natural, -1 size)
Init.: +4 (Dex)
BAB/Grapple: +7/+16 (+7 BAB, + 5 Str, +4 size)
Saves:
Fort +15 (+9 base, +6 Con)
Ref +9 (+3 base, +4 Dex, +2 Lightning Reflexes feat)
Will +5 (+3 base, +2 Wis)

Attacks:
Bite 1d8 Crit 20 x2
Tail Slap 1d8 Crit 20 x2
Ranseur +1 +13+8, 2d4+6 Crit x3
Keen Scimitar +1 +13+5 1d6+6 Crit 18/x2
Distant Composite Longbow +12+7, 1d8+1 Crit x3 Range 220
Arrows, longbow(40)
Arrows +1 (10)
Seeking Arrows +1 (10)

Special Attacks
Spit Fire 2d4 fire range 20 ft. “splash zone” 5 ft. 1d4 fire

Racial Abilities:
Darkvision 60’
Lowlight vision
Tail (+4 Balance, Swim, Jump)
Immunity Magical Sleep and Paralysis
Natural Weapon Proficiency

Class Abilities:
Simple and Martial Weapon Proficiency
Heavy, Medium, and Light Armor Proficiency
Shield of the Master
Vigor of the Chosen
Will of the Chosen

Feats:
Lightning Reflexes
Bodyguard
Cleave
Quick Draw
Point Blank Shot
Endurance

Skills:
Skill: Ability + Ranks + Misc = Total
Balance: 4 + 0 + 8 = 12
Craft (Bowmaking): 2 + 2 + 0 = 4
Diplomacy: 2 + 2 + 0 = 4
Gather Information: 1 + 1 + 0 = 2
Handle Animal: 1 + 2 + 0 = 3
Hide: 4 + 0 –4 = 0
Intimidate: 1 + 2 + 0 (Size vs. Medium or smaller bonus) = 3 (+)
Knowledge (Religion): 2 + 1 + 0 = 3
Knowledge (Arcana): 2+ 2 + 0 = 4
Listen: 2 + 2 + 0 = 4
Move Silently: 4 + 3 + 0 = 7
Search: 2 + 1 + 0 = 3
Spot: 2 + 2 + 0 = 4
Swim: 6 + 0 + 8 = 14
Use Magic Device: 1 + 4 + 0 = 5

Languages:
Common
Draconic
Ignan
Infernal

Equipment:
Ranseur +1 –2310gp
Keen Scimitar +1 –9315gp
Distant Composite Longbow –8420gp
Arrows, longbow(40) –2gp
Arrows +1 (10) –1151gp
Seeking Arrows +1 (10) –4151gp
Full Plate Armor +3 –10650gp
Bardin, only if the DM feels, that the Full plate isn’t enough.
Large Steel Shield +3 –9170gp
Brooch of Shielding –1500gp
Cloak of Resistance +1 –1000gp
Bag of Holding +1 –2500gp
Helm of Comprehend Languages & Read Magic –5200gp
Hand of the Mage –900gp
Folding Boat –7200gp
Exotic Saddle
Winter Blanket -0.5gp
Block and Tackle –5gp
Chain, 10ft. –30gp
Climber’s Kit –80gp
Crowbar –2gp
Fishhook x2 -0.2gp
Flask x2 –1gp
Flint and steel x2 –2gp
Grappling Hook –1gp
Hammer -0.5gp
Ladder, 10ft. –0.5gp
Lock, average –40gp
Manacles, MW –50gp
Mirror, small steel –10gp
Mug, clay -0.02gp
Old men’s bones set –0.2gp
Piton –0.1gp
Pole, 10 ft. –0.2gp
Ram, portable –10gp
Rope, silk 50ft. –10gp
Sewing Needle x2 –1gp
Signal Whistle –0.5gp
Sledge –1gp
Shovel –5gp
Tent -10gp
Torch -.5gp
Waterskin –1gp
Whetstone –0.02gp
Backpack –2gp
Sack –0.1gp
Trail Rations x10 –5gp

Potions:
Haste x2 – 1500
Cure Serious Wounds x4–3000
Enlarge Person –250
Reduce Person –250
Cure Light wounds x 10 –500

761.26gp

Physical Description:
S’srathka is a Dracotaur. His upper body is a large, muscular reptilian humanoid. His eyes are black and his sharp teeth glisten when he smiles his cruel smile. His lower torso resembles the body of a wingless dragon with large, clawed feet and a spiked tail that flails from side to side. He has the physique of a fighter, which goes without saying. His scales are of a dark, green, sage color. His crest is a brilliant scarlet. He wears his armor constantly, only taking it off during the two hours of sleep he requires. His long snout, somewhat like a crocodile’s, hasn’t got lips enough to cover his teeth and ends with two large nostrils. He occasionally will wear a saddle in order to carry his master, although he is loath to do so.

Background:
S’srathka, called Clanseeker, was hatched in a large clutch and, unlike some reptilian species, ate only one of his siblings. He was raised in a typical dracotaur home, the tribe would range the surrounding areas, killing most other humanoids and trading with the lizardfolk. He had no talent for the arcane and was thus trained as a fighter. His families had been tracking a large herd of centaurs, and were closing in on their village when arrows rained in from behind them, and the centaurs charged from behind a bluff. It was an ambush! The centaurs had allied themselves with local humans and they destroyed the tribe. S’srathka was the only survivor and he was horribly injured. He survived only by his immense hatred and the help from an unlikely source. A ghoul came across his body among the dead, and lucky for S’srathka, this ghoul had a distinct dislike for reptile flesh and needed a bodyguard. In the process of the healing, a lifebond was formed and S’srathka has traveled with the Warlock Ceborel Dreadbone ever since, although he is always on the lookout for a tribe of dracotaurs.
 

NeutralGood

First Post
Corbin Dallas

Name: Corbin Dar'ak
Class: Ranger6/Justicar5
Race: Aasimar
Alignment: Lawful Nuetral

Age: 132
Gender: Male
Height: 5' 9''
Weight: 170

Ability Scores:
Str 16
Dex 19 (+2 gloves)
Con 16
Int 13
Wis 13 (+2 racial)
Cha 13 (+2 racial)

HD:6d8 +18 +5d10+15 (87) 1 Less than average
AC:26 (+7, +2 mithril breastplate, +4, +3 buckler, +4 dex, +1 deflection)
Init:+3
BAB/Grapple:+11/+17
Saves: (Ranger + Justicar + ability + magic)
Fort +11 (5 +1 +3 +2)
Ref +12 (5 +1 +4 +2)
Will +9 (2 +4 +1 +2)

Attacks: +1 merciful warhammer +13/+8/+3, off-hand +1 light hammer +13/+8, or ranged +16 masterwork bolas

Damage: +1 merciful warhammer 1d8 +4 +1d6 nonlethal, +1 light hammer 1d4 +2, masterwork bolas 1d4 +3 nonlethal

Racial Abilities:
daylight 1/day
Darkvision 60ft.
Acid 5, Cold 5, Electricity 5

Class Abilities:
Light Armor Proficiency
Simple and Matrial Weapon Proficiency
1st Favored Enemy (Chaotic outsider) +4
2nd Favored Enemy (Evil outsider) +2
Wild Empathy
Bring 'em Back Alive
Nonlethal Strike +2d6
Street Savvy
Hog-Tie

Feats:
Track
Exotic Weapon Proficiency (bolas)
Two-Weapon Fighting
Endurance
Quick Draw
Improved Two-Weapon Fighting
Combat Expertise
Improved Buckler Defense
Improved Grapple
Exotic Weapon Proficiency (manacles)

Skills: (ability + ranks + synergy or magical)
Climb +7 (3 + 4)
Disguise +21 (1 + 7 + 13)
Heal +5 (1 +4)
Hide +11 (4 + 7)
Gather Information +14 (1 + 10 +3)
Jump +7 (3 + 4)
Listen +5 (1 + 4)
Move Silently +11 (4 + 7)
Open Lock +12 (4 + 8)
Search +6 (1 +5)
Spot +10 (1 +9)
Survival +15 (1 +14)
Swim +6 (3 +3)
Use Rope +10 (4 + 6)

Language:
Common
Infernal
Abyssal
Celestial

Equipment:
+2 mithril breastplate - 8350gp
+3 buckler - 9165gp
+1 Merciful Warhammer - 8312gp
+1 light hammer - 2301gp
Masterwork bolas - 320gp
Masterwork potion belt - 60gp
Heward's Handy Haversack - 2000gp
Gloves of Dexterity +2 - 4000gp
Hat of Disguise - 1800gp
Rope of Climbing - 3000gp
Circlet of Persuasion - 4500gp
Murlyrid's spoon - 5400gp
Helm of Comprehend Languages and Read Magic - 5200gp
Ring of Sustenance - 2000gp
Boots of Elvenkind - 2500gp
Cloak of Resistance +2 - 4000gp
Ring of Protection +1 - 2000gp
Dust of Illusion - 1200gp

Potions:
Spider Climb - 300gp
Invisibility (2) - 600gp
Remove Paralysis - 300gp
Delay Posion - 300gp
Fly (2) - 1500gp
Remove Blindness/Deafness - 750gp
Remove Disease - 750gp
Waterbreathing - 750gp

2 gp left over. :D

Physical Description: A grim man with a long scar down the left side of his face from a babau that didn't want to be brought in, Corbin has bright blonde hair inherited from his celestial blood. Pupiless white eyes brings fear to those that are on the run from Corbin and his employer. Wearing a large brim hat of disguise he's been called the Planar cowboy by some. Keeping a low voice and getting the information any way he needs to Corbin is rather plain, a face you can forget, and that's the way he likes it.

Background: Learning how to hunt down outsiders usually isn't a long last career, but Corbin has become good at surviving and knows how to come into a fight prepared. Born from a Deva and human he was "destine" to become a great becon of light, but when his mom was murdered by a group of demons that came to kill him, he choose a life of vengence. He has hunted down more chaotic outsiders than most angels have fought. This hasn't gained him a great reputation, but not many know what he actually looks like. His reputation is what gained him the attention of the Overlord. Sought out he was put onto the payroll and has happily been hunting for over fifty years now. The Overlord's son, Lord Lahuarl is a noob in Corbin's eyes, nothing like what his father was. But the kid has ambition and the pay is still good so he continues to do his service.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top