JoeGKushner
First Post
I've had a few people ask about my character.
Faraj Haroun is from Calimport proper and the middle son of three sons and one daughter. Basic background. Figured he started training as a fighter to protect some wagons of the family and encountered a mage during his travels who showed him a different way of protecting his goods by making others blow up good.
The GM uses 80 points with nothing going above racial maximums.
S: 14 D: 14 C: 14 I: 18 W: 10 C: 10
Right now he's a Fighter 1/Wizard 5. We just got enough experience to advance again so I'm going to see if there's anything special needed to become a Eldritch Knight as that'll fit in well with what I'm trying to do, a wizard who can survive being hit by more than one spell or swordblow!
So I have some combat and survivability and of course, stat dumped on wisdom and charisma. I try to play it off in the game by not being very talkative or being direct and to the point when I do talk to cut through the 'honeyed words of false merchants.'
For feats, the GM gave us one regional feat free.
freebie: Mind over Matter. A feat from the Player's Guide to Faerun. let's me apply my int bonus instead of Con for 1st level and +1 hp every time I take a metamagic. Off the top of my head, I think it gives me a bonus to a skill.
human: Calisite Elementalist: From Races of Faerun. +1 level when casting fire based spells.
fighter 1st: Weapon Focus Greatsword
1st level: Combat casting: I know I'm going to become a mage so why not I figure.
3rd level: Spell Focus-Evocation
5th Level Wizard Bonus: Empower, metamagic
6th Level: Sudden Maximize, metagic
For hit points, GM gave us max at 1st-4th, and then either average or roll. So far I've rolled two 3s so I've got (10+4)14 + ((4+2)*3) 18 + ((3+2)*2))10 + 2 for the feat so 45 hit points. Turns out I have more hit points than the fighter asimar, who put his highest stats into Charisma and has no Con bonus.
Pretty much standard equipment but I do have a mighty composite longbow +2 strength adjusted and a masterwork greatsword.
For magic items, Bracers of Armor +2, a wand of shattering, a wand of magic missiles (part of starting equipment for a Calishite), and a Rod of Empowerment.
Now the GM was cool. I had originally picked Combat Expertise but never used it. While reading through Races of Faerun, I saw the Calisite Elementalist and asked if I could swap it since I was always using fire base spells and he gave it the thumbs up. Personally I hate it when a player has feats that he's always swapping out but the GM has a 1 swap out rule in case a PrC or something comes along that you want to qualify for. Made me more dangerous but I don't think too much more terribly dangerous.
Can't remember my skills off the top of my head, but I know for my 1st level fighter, I took craft weapons and craft armor because that's what the family deals in.
Some of the above may be wrong.
In looking at the character, I see that I used the following: Races of Faerun, Player's Guide to Faerun, Complete Arcane, and the Player's Handbook.
How do other people go about it?
Faraj Haroun is from Calimport proper and the middle son of three sons and one daughter. Basic background. Figured he started training as a fighter to protect some wagons of the family and encountered a mage during his travels who showed him a different way of protecting his goods by making others blow up good.
The GM uses 80 points with nothing going above racial maximums.
S: 14 D: 14 C: 14 I: 18 W: 10 C: 10
Right now he's a Fighter 1/Wizard 5. We just got enough experience to advance again so I'm going to see if there's anything special needed to become a Eldritch Knight as that'll fit in well with what I'm trying to do, a wizard who can survive being hit by more than one spell or swordblow!
So I have some combat and survivability and of course, stat dumped on wisdom and charisma. I try to play it off in the game by not being very talkative or being direct and to the point when I do talk to cut through the 'honeyed words of false merchants.'
For feats, the GM gave us one regional feat free.
freebie: Mind over Matter. A feat from the Player's Guide to Faerun. let's me apply my int bonus instead of Con for 1st level and +1 hp every time I take a metamagic. Off the top of my head, I think it gives me a bonus to a skill.
human: Calisite Elementalist: From Races of Faerun. +1 level when casting fire based spells.
fighter 1st: Weapon Focus Greatsword
1st level: Combat casting: I know I'm going to become a mage so why not I figure.
3rd level: Spell Focus-Evocation
5th Level Wizard Bonus: Empower, metamagic
6th Level: Sudden Maximize, metagic
For hit points, GM gave us max at 1st-4th, and then either average or roll. So far I've rolled two 3s so I've got (10+4)14 + ((4+2)*3) 18 + ((3+2)*2))10 + 2 for the feat so 45 hit points. Turns out I have more hit points than the fighter asimar, who put his highest stats into Charisma and has no Con bonus.
Pretty much standard equipment but I do have a mighty composite longbow +2 strength adjusted and a masterwork greatsword.
For magic items, Bracers of Armor +2, a wand of shattering, a wand of magic missiles (part of starting equipment for a Calishite), and a Rod of Empowerment.
Now the GM was cool. I had originally picked Combat Expertise but never used it. While reading through Races of Faerun, I saw the Calisite Elementalist and asked if I could swap it since I was always using fire base spells and he gave it the thumbs up. Personally I hate it when a player has feats that he's always swapping out but the GM has a 1 swap out rule in case a PrC or something comes along that you want to qualify for. Made me more dangerous but I don't think too much more terribly dangerous.
Can't remember my skills off the top of my head, but I know for my 1st level fighter, I took craft weapons and craft armor because that's what the family deals in.
Some of the above may be wrong.
In looking at the character, I see that I used the following: Races of Faerun, Player's Guide to Faerun, Complete Arcane, and the Player's Handbook.
How do other people go about it?